diff options
Diffstat (limited to 'src/video_core')
18 files changed, 803 insertions, 146 deletions
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h index 81d15c62a..2a6e8bbbb 100644 --- a/src/video_core/engines/fermi_2d.h +++ b/src/video_core/engines/fermi_2d.h @@ -36,9 +36,9 @@ public: RenderTargetFormat format; BitField<0, 1, u32> linear; union { - BitField<0, 4, u32> block_depth; + BitField<0, 4, u32> block_width; BitField<4, 4, u32> block_height; - BitField<8, 4, u32> block_width; + BitField<8, 4, u32> block_depth; }; u32 depth; u32 layer; @@ -53,10 +53,20 @@ public: address_low); } + u32 BlockWidth() const { + // The block width is stored in log2 format. + return 1 << block_width; + } + u32 BlockHeight() const { // The block height is stored in log2 format. return 1 << block_height; } + + u32 BlockDepth() const { + // The block depth is stored in log2 format. + return 1 << block_depth; + } }; static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size"); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 4290da33f..c8d1b6478 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -347,6 +347,16 @@ public: DecrWrap = 8, }; + enum class MemoryLayout : u32 { + Linear = 0, + BlockLinear = 1, + }; + + enum class InvMemoryLayout : u32 { + BlockLinear = 0, + Linear = 1, + }; + struct Cull { enum class FrontFace : u32 { ClockWise = 0x0900, @@ -432,7 +442,12 @@ public: u32 width; u32 height; Tegra::RenderTargetFormat format; - u32 block_dimensions; + union { + BitField<0, 3, u32> block_width; + BitField<4, 3, u32> block_height; + BitField<8, 3, u32> block_depth; + BitField<12, 1, InvMemoryLayout> type; + } memory_layout; u32 array_mode; u32 layer_stride; u32 base_layer; @@ -532,7 +547,21 @@ public: INSERT_PADDING_WORDS(0x3); s32 clear_stencil; - INSERT_PADDING_WORDS(0x6C); + INSERT_PADDING_WORDS(0x17); + + struct { + u32 enable; + union { + BitField<0, 16, u32> min_x; + BitField<16, 16, u32> max_x; + }; + union { + BitField<0, 16, u32> min_y; + BitField<16, 16, u32> max_y; + }; + } scissor_test; + + INSERT_PADDING_WORDS(0x52); s32 stencil_back_func_ref; u32 stencil_back_mask; @@ -548,7 +577,12 @@ public: u32 address_high; u32 address_low; Tegra::DepthFormat format; - u32 block_dimensions; + union { + BitField<0, 4, u32> block_width; + BitField<4, 4, u32> block_height; + BitField<8, 4, u32> block_depth; + BitField<20, 1, InvMemoryLayout> type; + } memory_layout; u32 layer_stride; GPUVAddr Address() const { @@ -1002,6 +1036,7 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_depth, 0x364); ASSERT_REG_POSITION(clear_stencil, 0x368); +ASSERT_REG_POSITION(scissor_test, 0x380); ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index b1f137b9c..9a59b65b3 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -214,6 +214,18 @@ enum class IMinMaxExchange : u64 { XHi = 3, }; +enum class VmadType : u64 { + Size16_Low = 0, + Size16_High = 1, + Size32 = 2, + Invalid = 3, +}; + +enum class VmadShr : u64 { + Shr7 = 1, + Shr15 = 2, +}; + enum class XmadMode : u64 { None = 0, CLo = 1, @@ -314,6 +326,15 @@ enum class TextureMiscMode : u64 { PTP, }; +enum class IsberdMode : u64 { + None = 0, + Patch = 1, + Prim = 2, + Attr = 3, +}; + +enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 }; + enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, @@ -340,6 +361,87 @@ struct IpaMode { } }; +enum class SystemVariable : u64 { + LaneId = 0x00, + VirtCfg = 0x02, + VirtId = 0x03, + Pm0 = 0x04, + Pm1 = 0x05, + Pm2 = 0x06, + Pm3 = 0x07, + Pm4 = 0x08, + Pm5 = 0x09, + Pm6 = 0x0a, + Pm7 = 0x0b, + OrderingTicket = 0x0f, + PrimType = 0x10, + InvocationId = 0x11, + Ydirection = 0x12, + ThreadKill = 0x13, + ShaderType = 0x14, + DirectBeWriteAddressLow = 0x15, + DirectBeWriteAddressHigh = 0x16, + DirectBeWriteEnabled = 0x17, + MachineId0 = 0x18, + MachineId1 = 0x19, + MachineId2 = 0x1a, + MachineId3 = 0x1b, + Affinity = 0x1c, + InvocationInfo = 0x1d, + WscaleFactorXY = 0x1e, + WscaleFactorZ = 0x1f, + Tid = 0x20, + TidX = 0x21, + TidY = 0x22, + TidZ = 0x23, + CtaParam = 0x24, + CtaIdX = 0x25, + CtaIdY = 0x26, + CtaIdZ = 0x27, + NtId = 0x28, + CirQueueIncrMinusOne = 0x29, + Nlatc = 0x2a, + SmSpaVersion = 0x2c, + MultiPassShaderInfo = 0x2d, + LwinHi = 0x2e, + SwinHi = 0x2f, + SwinLo = 0x30, + SwinSz = 0x31, + SmemSz = 0x32, + SmemBanks = 0x33, + LwinLo = 0x34, + LwinSz = 0x35, + LmemLosz = 0x36, + LmemHioff = 0x37, + EqMask = 0x38, + LtMask = 0x39, + LeMask = 0x3a, + GtMask = 0x3b, + GeMask = 0x3c, + RegAlloc = 0x3d, + CtxAddr = 0x3e, // .fmask = F_SM50 + BarrierAlloc = 0x3e, // .fmask = F_SM60 + GlobalErrorStatus = 0x40, + WarpErrorStatus = 0x42, + WarpErrorStatusClear = 0x43, + PmHi0 = 0x48, + PmHi1 = 0x49, + PmHi2 = 0x4a, + PmHi3 = 0x4b, + PmHi4 = 0x4c, + PmHi5 = 0x4d, + PmHi6 = 0x4e, + PmHi7 = 0x4f, + ClockLo = 0x50, + ClockHi = 0x51, + GlobalTimerLo = 0x52, + GlobalTimerHi = 0x53, + HwTaskId = 0x60, + CircularQueueEntryIndex = 0x61, + CircularQueueEntryAddressLow = 0x62, + CircularQueueEntryAddressHigh = 0x63, +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -362,6 +464,7 @@ union Instruction { BitField<48, 16, u64> opcode; union { + BitField<20, 16, u64> imm20_16; BitField<20, 19, u64> imm20_19; BitField<20, 32, s64> imm20_32; BitField<45, 1, u64> negate_b; @@ -403,6 +506,10 @@ union Instruction { } } lop3; + u16 GetImm20_16() const { + return static_cast<u16>(imm20_16); + } + u32 GetImm20_19() const { u32 imm{static_cast<u32>(imm20_19)}; imm <<= 12; @@ -915,6 +1022,35 @@ union Instruction { } bra; union { + BitField<39, 1, u64> emit; // EmitVertex + BitField<40, 1, u64> cut; // EndPrimitive + } out; + + union { + BitField<31, 1, u64> skew; + BitField<32, 1, u64> o; + BitField<33, 2, IsberdMode> mode; + BitField<47, 2, IsberdShift> shift; + } isberd; + + union { + BitField<48, 1, u64> signed_a; + BitField<38, 1, u64> is_byte_chunk_a; + BitField<36, 2, VmadType> type_a; + BitField<36, 2, u64> byte_height_a; + + BitField<49, 1, u64> signed_b; + BitField<50, 1, u64> use_register_b; + BitField<30, 1, u64> is_byte_chunk_b; + BitField<28, 2, VmadType> type_b; + BitField<28, 2, u64> byte_height_b; + + BitField<51, 2, VmadShr> shr; + BitField<55, 1, u64> saturate; // Saturates the result (a * b + c) + BitField<47, 1, u64> cc; + } vmad; + + union { BitField<20, 16, u64> imm20_16; BitField<36, 1, u64> product_shift_left; BitField<37, 1, u64> merge_37; @@ -936,6 +1072,10 @@ union Instruction { BitField<36, 5, u64> index; } cbuf36; + // Unsure about the size of this one. + // It's always used with a gpr0, so any size should be fine. + BitField<20, 8, SystemVariable> sys20; + BitField<47, 1, u64> generates_cc; BitField<61, 1, u64> is_b_imm; BitField<60, 1, u64> is_b_gpr; @@ -975,6 +1115,9 @@ public: TMML, // Texture Mip Map Level EXIT, IPA, + OUT_R, // Emit vertex/primitive + ISBERD, + VMAD, FFMA_IMM, // Fused Multiply and Add FFMA_CR, FFMA_RC, @@ -1034,6 +1177,7 @@ public: MOV_C, MOV_R, MOV_IMM, + MOV_SYS, MOV32_IMM, SHL_C, SHL_R, @@ -1209,6 +1353,9 @@ private: INST("1101111101011---", Id::TMML, Type::Memory, "TMML"), INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"), INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), + INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"), + INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"), + INST("01011111--------", Id::VMAD, Type::Trivial, "VMAD"), INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"), INST("010010011-------", Id::FFMA_CR, Type::Ffma, "FFMA_CR"), INST("010100011-------", Id::FFMA_RC, Type::Ffma, "FFMA_RC"), @@ -1255,6 +1402,7 @@ private: INST("0100110010011---", Id::MOV_C, Type::Arithmetic, "MOV_C"), INST("0101110010011---", Id::MOV_R, Type::Arithmetic, "MOV_R"), INST("0011100-10011---", Id::MOV_IMM, Type::Arithmetic, "MOV_IMM"), + INST("1111000011001---", Id::MOV_SYS, Type::Trivial, "MOV_SYS"), INST("000000010000----", Id::MOV32_IMM, Type::ArithmeticImmediate, "MOV32_IMM"), INST("0100110001100---", Id::FMNMX_C, Type::Arithmetic, "FMNMX_C"), INST("0101110001100---", Id::FMNMX_R, Type::Arithmetic, "FMNMX_R"), diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 209bdf181..84582c777 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -255,7 +255,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() { return params; } -void RasterizerOpenGL::SetupShaders() { +void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); @@ -270,6 +270,11 @@ void RasterizerOpenGL::SetupShaders() { // Skip stages that are not enabled if (!gpu.regs.IsShaderConfigEnabled(index)) { + switch (program) { + case Maxwell::ShaderProgram::Geometry: + shader_program_manager->UseTrivialGeometryShader(); + break; + } continue; } @@ -288,11 +293,18 @@ void RasterizerOpenGL::SetupShaders() { switch (program) { case Maxwell::ShaderProgram::VertexA: case Maxwell::ShaderProgram::VertexB: { - shader_program_manager->UseProgrammableVertexShader(shader->GetProgramHandle()); + shader_program_manager->UseProgrammableVertexShader( + shader->GetProgramHandle(primitive_mode)); + break; + } + case Maxwell::ShaderProgram::Geometry: { + shader_program_manager->UseProgrammableGeometryShader( + shader->GetProgramHandle(primitive_mode)); break; } case Maxwell::ShaderProgram::Fragment: { - shader_program_manager->UseProgrammableFragmentShader(shader->GetProgramHandle()); + shader_program_manager->UseProgrammableFragmentShader( + shader->GetProgramHandle(primitive_mode)); break; } default: @@ -302,12 +314,13 @@ void RasterizerOpenGL::SetupShaders() { } // Configure the const buffers for this shader stage. - current_constbuffer_bindpoint = SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), - shader, current_constbuffer_bindpoint); + current_constbuffer_bindpoint = + SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode, + current_constbuffer_bindpoint); // Configure the textures for this shader stage. current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader, - current_texture_bindpoint); + primitive_mode, current_texture_bindpoint); // When VertexA is enabled, we have dual vertex shaders if (program == Maxwell::ShaderProgram::VertexA) { @@ -317,8 +330,6 @@ void RasterizerOpenGL::SetupShaders() { } state.Apply(); - - shader_program_manager->UseTrivialGeometryShader(); } std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { @@ -541,6 +552,7 @@ void RasterizerOpenGL::DrawArrays() { SyncLogicOpState(); SyncCullMode(); SyncAlphaTest(); + SyncScissorTest(); SyncTransformFeedback(); SyncPointState(); @@ -580,7 +592,7 @@ void RasterizerOpenGL::DrawArrays() { SetupVertexArrays(); DrawParameters params = SetupDraw(); - SetupShaders(); + SetupShaders(params.primitive_mode); buffer_cache.Unmap(); @@ -719,7 +731,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr } u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader, - u32 current_bindpoint) { + GLenum primitive_mode, u32 current_bindpoint) { MICROPROFILE_SCOPE(OpenGL_UBO); const auto& gpu = Core::System::GetInstance().GPU(); const auto& maxwell3d = gpu.Maxwell3D(); @@ -771,7 +783,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment)); // Now configure the bindpoint of the buffer inside the shader - glUniformBlockBinding(shader->GetProgramHandle(), + glUniformBlockBinding(shader->GetProgramHandle(primitive_mode), shader->GetProgramResourceIndex(used_buffer), current_bindpoint + bindpoint); @@ -787,7 +799,8 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad return current_bindpoint + static_cast<u32>(entries.size()); } -u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) { +u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, + GLenum primitive_mode, u32 current_unit) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& gpu = Core::System::GetInstance().GPU(); const auto& maxwell3d = gpu.Maxwell3D(); @@ -802,8 +815,8 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, // Bind the uniform to the sampler. - glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry), - current_bindpoint); + glProgramUniform1i(shader->GetProgramHandle(primitive_mode), + shader->GetUniformLocation(entry), current_bindpoint); const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); @@ -972,6 +985,22 @@ void RasterizerOpenGL::SyncAlphaTest() { } } +void RasterizerOpenGL::SyncScissorTest() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + state.scissor.enabled = (regs.scissor_test.enable != 0); + // TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's + // implemented. + if (regs.scissor_test.enable != 0) { + const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x; + const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y; + state.scissor.x = regs.scissor_test.min_x; + state.scissor.y = regs.scissor_test.min_y; + state.scissor.width = width; + state.scissor.height = height; + } +} + void RasterizerOpenGL::SyncTransformFeedback() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 0dab2018b..b1f7ccc7e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -120,7 +120,7 @@ private: * @returns The next available bindpoint for use in the next shader stage. */ u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, - u32 current_bindpoint); + GLenum primitive_mode, u32 current_bindpoint); /* * Configures the current textures to use for the draw command. @@ -130,7 +130,7 @@ private: * @returns The next available bindpoint for use in the next shader stage. */ u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, - u32 current_unit); + GLenum primitive_mode, u32 current_unit); /// Syncs the viewport to match the guest state void SyncViewport(); @@ -165,6 +165,9 @@ private: /// Syncs the alpha test state to match the guest state void SyncAlphaTest(); + /// Syncs the scissor test state to match the guest state + void SyncScissorTest(); + /// Syncs the transform feedback state to match the guest state void SyncTransformFeedback(); @@ -207,7 +210,7 @@ private: DrawParameters SetupDraw(); - void SetupShaders(); + void SetupShaders(GLenum primitive_mode); enum class AccelDraw { Disabled, Arrays, Indexed }; AccelDraw accelerate_draw = AccelDraw::Disabled; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 56ff83eff..65a220c41 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -45,7 +45,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { SurfaceParams params{}; params.addr = TryGetCpuAddr(config.tic.Address()); params.is_tiled = config.tic.IsTiled(); + params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0, params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0, + params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0, params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value()); params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value()); @@ -97,8 +99,11 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]}; SurfaceParams params{}; params.addr = TryGetCpuAddr(config.Address()); - params.is_tiled = true; - params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; + params.is_tiled = + config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; + params.block_width = 1 << config.memory_layout.block_width; + params.block_height = 1 << config.memory_layout.block_height; + params.block_depth = 1 << config.memory_layout.block_depth; params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format); params.type = GetFormatType(params.pixel_format); @@ -120,13 +125,16 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { return params; } -/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height, - Tegra::GPUVAddr zeta_address, - Tegra::DepthFormat format) { +/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer( + u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format, + u32 block_width, u32 block_height, u32 block_depth, + Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) { SurfaceParams params{}; params.addr = TryGetCpuAddr(zeta_address); - params.is_tiled = true; - params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight; + params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; + params.block_width = 1 << std::min(block_width, 5U); + params.block_height = 1 << std::min(block_height, 5U); + params.block_depth = 1 << std::min(block_depth, 5U); params.pixel_format = PixelFormatFromDepthFormat(format); params.component_type = ComponentTypeFromDepthFormat(format); params.type = GetFormatType(params.pixel_format); @@ -148,7 +156,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) { SurfaceParams params{}; params.addr = TryGetCpuAddr(config.Address()); params.is_tiled = !config.linear; - params.block_height = params.is_tiled ? config.BlockHeight() : 0, + params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0, + params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0, + params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0, params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format); params.type = GetFormatType(params.pixel_format); @@ -818,6 +828,11 @@ void CachedSurface::LoadGLBuffer() { if (params.is_tiled) { gl_buffer.resize(total_size); + ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}", + params.block_width, static_cast<u32>(params.target)); + ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}", + params.block_depth, static_cast<u32>(params.target)); + // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do // this for 3D textures, etc. switch (params.target) { @@ -989,7 +1004,9 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) { } SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer( - regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)}; + regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format, + regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height, + regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)}; return GetSurface(depth_params, preserve_contents); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 0b4940b3c..66d98ad4e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -716,9 +716,10 @@ struct SurfaceParams { static SurfaceParams CreateForFramebuffer(std::size_t index); /// Creates SurfaceParams for a depth buffer configuration - static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height, - Tegra::GPUVAddr zeta_address, - Tegra::DepthFormat format); + static SurfaceParams CreateForDepthBuffer( + u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format, + u32 block_width, u32 block_height, u32 block_depth, + Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type); /// Creates SurfaceParams for a Fermi2D surface copy static SurfaceParams CreateForFermiCopySurface( @@ -733,7 +734,9 @@ struct SurfaceParams { VAddr addr; bool is_tiled; + u32 block_width; u32 block_height; + u32 block_depth; PixelFormat pixel_format; ComponentType component_type; SurfaceType type; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 7cd8f91e4..1a03a677f 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -68,6 +68,10 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type) program_result = GLShader::GenerateVertexShader(setup); gl_type = GL_VERTEX_SHADER; break; + case Maxwell::ShaderProgram::Geometry: + program_result = GLShader::GenerateGeometryShader(setup); + gl_type = GL_GEOMETRY_SHADER; + break; case Maxwell::ShaderProgram::Fragment: program_result = GLShader::GenerateFragmentShader(setup); gl_type = GL_FRAGMENT_SHADER; @@ -80,11 +84,16 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type) entries = program_result.second; - OGLShader shader; - shader.Create(program_result.first.c_str(), gl_type); - program.Create(true, shader.handle); - SetShaderUniformBlockBindings(program.handle); - VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr); + if (program_type != Maxwell::ShaderProgram::Geometry) { + OGLShader shader; + shader.Create(program_result.first.c_str(), gl_type); + program.Create(true, shader.handle); + SetShaderUniformBlockBindings(program.handle); + VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr); + } else { + // Store shader's code to lazily build it on draw + geometry_programs.code = program_result.first; + } } GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) { @@ -110,6 +119,21 @@ GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) { return search->second; } +GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, + const std::string& glsl_topology, + const std::string& debug_name) { + if (target_program.handle != 0) { + return target_program.handle; + } + const std::string source{geometry_programs.code + "layout (" + glsl_topology + ") in;\n"}; + OGLShader shader; + shader.Create(source.c_str(), GL_GEOMETRY_SHADER); + target_program.Create(true, shader.handle); + SetShaderUniformBlockBindings(target_program.handle); + VideoCore::LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name); + return target_program.handle; +}; + Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { const VAddr program_addr{GetShaderAddress(program)}; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 9bafe43a9..7bb287f56 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -7,6 +7,7 @@ #include <map> #include <memory> +#include "common/assert.h" #include "common/common_types.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -38,8 +39,31 @@ public: } /// Gets the GL program handle for the shader - GLuint GetProgramHandle() const { - return program.handle; + GLuint GetProgramHandle(GLenum primitive_mode) { + if (program_type != Maxwell::ShaderProgram::Geometry) { + return program.handle; + } + switch (primitive_mode) { + case GL_POINTS: + return LazyGeometryProgram(geometry_programs.points, "points", "ShaderPoints"); + case GL_LINES: + case GL_LINE_STRIP: + return LazyGeometryProgram(geometry_programs.lines, "lines", "ShaderLines"); + case GL_LINES_ADJACENCY: + case GL_LINE_STRIP_ADJACENCY: + return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", + "ShaderLinesAdjacency"); + case GL_TRIANGLES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + return LazyGeometryProgram(geometry_programs.triangles, "triangles", "ShaderTriangles"); + case GL_TRIANGLES_ADJACENCY: + case GL_TRIANGLE_STRIP_ADJACENCY: + return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency", + "ShaderLines"); + default: + UNREACHABLE_MSG("Unknown primitive mode."); + } } /// Gets the GL program resource location for the specified resource, caching as needed @@ -49,12 +73,30 @@ public: GLint GetUniformLocation(const GLShader::SamplerEntry& sampler); private: + /// Generates a geometry shader or returns one that already exists. + GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology, + const std::string& debug_name); + VAddr addr; Maxwell::ShaderProgram program_type; GLShader::ShaderSetup setup; GLShader::ShaderEntries entries; + + // Non-geometry program. OGLProgram program; + // Geometry programs. These are needed because GLSL needs an input topology but it's not + // declared by the hardware. Workaround this issue by generating a different shader per input + // topology class. + struct { + std::string code; + OGLProgram points; + OGLProgram lines; + OGLProgram lines_adjacency; + OGLProgram triangles; + OGLProgram triangles_adjacency; + } geometry_programs; + std::map<u32, GLuint> resource_cache; std::map<u32, GLint> uniform_cache; }; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7e57de78a..8dfb49507 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -7,6 +7,7 @@ #include <string> #include <string_view> +#include <boost/optional.hpp> #include <fmt/format.h> #include "common/assert.h" @@ -29,11 +30,32 @@ using Tegra::Shader::SubOp; constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header); +enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; + +constexpr u32 MAX_GEOMETRY_BUFFERS = 6; +constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested + class DecompileFail : public std::runtime_error { public: using std::runtime_error::runtime_error; }; +/// Translate topology +static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { + switch (topology) { + case Tegra::Shader::OutputTopology::PointList: + return "points"; + case Tegra::Shader::OutputTopology::LineStrip: + return "line_strip"; + case Tegra::Shader::OutputTopology::TriangleStrip: + return "triangle_strip"; + default: + LOG_CRITICAL(Render_OpenGL, "Unknown output topology {}", static_cast<u32>(topology)); + UNREACHABLE(); + return "points"; + } +} + /// Describes the behaviour of code path of a given entry point and a return point. enum class ExitMethod { Undetermined, ///< Internal value. Only occur when analyzing JMP loop. @@ -253,8 +275,9 @@ enum class InternalFlag : u64 { class GLSLRegisterManager { public: GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations, - const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix) - : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} { + const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix, + const Tegra::Shader::Header& header) + : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header} { BuildRegisterList(); BuildInputList(); } @@ -358,11 +381,13 @@ public: * @param reg The destination register to use. * @param elem The element to use for the operation. * @param attribute The input attribute to use as the source value. + * @param vertex The register that decides which vertex to read from (used in GS). */ void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute, - const Tegra::Shader::IpaMode& input_mode) { + const Tegra::Shader::IpaMode& input_mode, + boost::optional<Register> vertex = {}) { const std::string dest = GetRegisterAsFloat(reg); - const std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem); + const std::string src = GetInputAttribute(attribute, input_mode, vertex) + GetSwizzle(elem); shader.AddLine(dest + " = " + src + ';'); } @@ -391,16 +416,29 @@ public: * are stored as floats, so this may require conversion. * @param attribute The destination output attribute. * @param elem The element to use for the operation. - * @param reg The register to use as the source value. + * @param val_reg The register to use as the source value. + * @param buf_reg The register that tells which buffer to write to (used in geometry shaders). */ - void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) { + void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& val_reg, + const Register& buf_reg) { const std::string dest = GetOutputAttribute(attribute); - const std::string src = GetRegisterAsFloat(reg); + const std::string src = GetRegisterAsFloat(val_reg); if (!dest.empty()) { // Can happen with unknown/unimplemented output attributes, in which case we ignore the // instruction for now. - shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';'); + if (stage == Maxwell3D::Regs::ShaderStage::Geometry) { + // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry + // shader. These instructions use a dirty register as buffer index. To avoid some + // drivers from complaining for the out of boundary writes, guard them. + const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " + + std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'}; + shader.AddLine("amem[" + buf_index + "][" + + std::to_string(static_cast<u32>(attribute)) + ']' + + GetSwizzle(elem) + " = " + src + ';'); + } else { + shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';'); + } } } @@ -441,41 +479,123 @@ public: } } - /// Add declarations for registers + /// Add declarations. void GenerateDeclarations(const std::string& suffix) { + GenerateRegisters(suffix); + GenerateInternalFlags(); + GenerateInputAttrs(); + GenerateOutputAttrs(); + GenerateConstBuffers(); + GenerateSamplers(); + GenerateGeometry(); + } + + /// Returns a list of constant buffer declarations. + std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const { + std::vector<ConstBufferEntry> result; + std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(), + std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); }); + return result; + } + + /// Returns a list of samplers used in the shader. + const std::vector<SamplerEntry>& GetSamplers() const { + return used_samplers; + } + + /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if + /// necessary. + std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type, + bool is_array, bool is_shadow) { + const auto offset = static_cast<std::size_t>(sampler.index.Value()); + + // If this sampler has already been used, return the existing mapping. + const auto itr = + std::find_if(used_samplers.begin(), used_samplers.end(), + [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; }); + + if (itr != used_samplers.end()) { + ASSERT(itr->GetType() == type && itr->IsArray() == is_array && + itr->IsShadow() == is_shadow); + return itr->GetName(); + } + + // Otherwise create a new mapping for this sampler + const std::size_t next_index = used_samplers.size(); + const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow}; + used_samplers.emplace_back(entry); + return entry.GetName(); + } + +private: + /// Generates declarations for registers. + void GenerateRegisters(const std::string& suffix) { for (const auto& reg : regs) { declarations.AddLine(GLSLRegister::GetTypeString() + ' ' + reg.GetPrefixString() + std::to_string(reg.GetIndex()) + '_' + suffix + " = 0;"); } declarations.AddNewLine(); + } + /// Generates declarations for internal flags. + void GenerateInternalFlags() { for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) { const InternalFlag code = static_cast<InternalFlag>(ii); declarations.AddLine("bool " + GetInternalFlag(code) + " = false;"); } declarations.AddNewLine(); + } + + /// Generates declarations for input attributes. + void GenerateInputAttrs() { + if (stage != Maxwell3D::Regs::ShaderStage::Vertex) { + const std::string attr = + stage == Maxwell3D::Regs::ShaderStage::Geometry ? "gs_position[]" : "position"; + declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) + + ") in vec4 " + attr + ';'); + } for (const auto element : declr_input_attribute) { // TODO(bunnei): Use proper number of elements for these u32 idx = static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0); - declarations.AddLine("layout(location = " + std::to_string(idx) + ")" + - GetInputFlags(element.first) + "in vec4 " + - GetInputAttribute(element.first, element.second) + ';'); + if (stage != Maxwell3D::Regs::ShaderStage::Vertex) { + // If inputs are varyings, add an offset + idx += GENERIC_VARYING_START_LOCATION; + } + + std::string attr{GetInputAttribute(element.first, element.second)}; + if (stage == Maxwell3D::Regs::ShaderStage::Geometry) { + attr = "gs_" + attr + "[]"; + } + declarations.AddLine("layout (location = " + std::to_string(idx) + ") " + + GetInputFlags(element.first) + "in vec4 " + attr + ';'); } + declarations.AddNewLine(); + } + /// Generates declarations for output attributes. + void GenerateOutputAttrs() { + if (stage != Maxwell3D::Regs::ShaderStage::Fragment) { + declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) + + ") out vec4 position;"); + } for (const auto& index : declr_output_attribute) { // TODO(bunnei): Use proper number of elements for these - declarations.AddLine("layout(location = " + - std::to_string(static_cast<u32>(index) - - static_cast<u32>(Attribute::Index::Attribute_0)) + - ") out vec4 " + GetOutputAttribute(index) + ';'); + const u32 idx = static_cast<u32>(index) - + static_cast<u32>(Attribute::Index::Attribute_0) + + GENERIC_VARYING_START_LOCATION; + declarations.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " + + GetOutputAttribute(index) + ';'); } declarations.AddNewLine(); + } + /// Generates declarations for constant buffers. + void GenerateConstBuffers() { for (const auto& entry : GetConstBuffersDeclarations()) { - declarations.AddLine("layout(std140) uniform " + entry.GetName()); + declarations.AddLine("layout (std140) uniform " + entry.GetName()); declarations.AddLine('{'); declarations.AddLine(" vec4 c" + std::to_string(entry.GetIndex()) + "[MAX_CONSTBUFFER_ELEMENTS];"); @@ -483,7 +603,10 @@ public: declarations.AddNewLine(); } declarations.AddNewLine(); + } + /// Generates declarations for samplers. + void GenerateSamplers() { const auto& samplers = GetSamplers(); for (const auto& sampler : samplers) { declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() + @@ -492,44 +615,42 @@ public: declarations.AddNewLine(); } - /// Returns a list of constant buffer declarations - std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const { - std::vector<ConstBufferEntry> result; - std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(), - std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); }); - return result; - } - - /// Returns a list of samplers used in the shader - const std::vector<SamplerEntry>& GetSamplers() const { - return used_samplers; - } - - /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if - /// necessary. - std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow) { - const std::size_t offset = static_cast<std::size_t>(sampler.index.Value()); + /// Generates declarations used for geometry shaders. + void GenerateGeometry() { + if (stage != Maxwell3D::Regs::ShaderStage::Geometry) + return; - // If this sampler has already been used, return the existing mapping. - const auto itr = - std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; }); + declarations.AddLine( + "layout (" + GetTopologyName(header.common3.output_topology) + + ", max_vertices = " + std::to_string(header.common4.max_output_vertices) + ") out;"); + declarations.AddNewLine(); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return itr->GetName(); - } + declarations.AddLine("vec4 amem[" + std::to_string(MAX_GEOMETRY_BUFFERS) + "][" + + std::to_string(MAX_ATTRIBUTES) + "];"); + declarations.AddNewLine(); - // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow}; - used_samplers.emplace_back(entry); - return entry.GetName(); + constexpr char buffer[] = "amem[output_buffer]"; + declarations.AddLine("void emit_vertex(uint output_buffer) {"); + ++declarations.scope; + for (const auto element : declr_output_attribute) { + declarations.AddLine(GetOutputAttribute(element) + " = " + buffer + '[' + + std::to_string(static_cast<u32>(element)) + "];"); + } + + declarations.AddLine("position = " + std::string(buffer) + '[' + + std::to_string(static_cast<u32>(Attribute::Index::Position)) + "];"); + + // If a geometry shader is attached, it will always flip (it's the last stage before + // fragment). For more info about flipping, refer to gl_shader_gen.cpp. + declarations.AddLine("position.xy *= viewport_flip.xy;"); + declarations.AddLine("gl_Position = position;"); + declarations.AddLine("position.w = 1.0;"); + declarations.AddLine("EmitVertex();"); + --declarations.scope; + declarations.AddLine('}'); + declarations.AddNewLine(); } -private: /// Generates code representing a temporary (GPR) register. std::string GetRegister(const Register& reg, unsigned elem) { if (reg == Register::ZeroIndex) { @@ -586,11 +707,19 @@ private: /// Generates code representing an input attribute register. std::string GetInputAttribute(Attribute::Index attribute, - const Tegra::Shader::IpaMode& input_mode) { + const Tegra::Shader::IpaMode& input_mode, + boost::optional<Register> vertex = {}) { + auto GeometryPass = [&](const std::string& name) { + if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) { + return "gs_" + name + '[' + GetRegisterAsInteger(vertex.value(), 0, false) + ']'; + } + return name; + }; + switch (attribute) { case Attribute::Index::Position: if (stage != Maxwell3D::Regs::ShaderStage::Fragment) { - return "position"; + return GeometryPass("position"); } else { return "vec4(gl_FragCoord.x, gl_FragCoord.y, gl_FragCoord.z, 1.0)"; } @@ -619,7 +748,7 @@ private: UNREACHABLE(); } } - return "input_attribute_" + std::to_string(index); + return GeometryPass("input_attribute_" + std::to_string(index)); } LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", static_cast<u32>(attribute)); @@ -672,7 +801,7 @@ private: return out; } - /// Generates code representing an output attribute register. + /// Generates code representing the declaration name of an output attribute register. std::string GetOutputAttribute(Attribute::Index attribute) { switch (attribute) { case Attribute::Index::Position: @@ -708,6 +837,7 @@ private: std::vector<SamplerEntry> used_samplers; const Maxwell3D::Regs::ShaderStage& stage; const std::string& suffix; + const Tegra::Shader::Header& header; }; class GLSLGenerator { @@ -1103,8 +1233,8 @@ private: return offset + 1; } - shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" + - std::to_string(instr.value) + ')'); + shader.AddLine( + fmt::format("// {}: {} (0x{:016x})", offset, opcode->GetName(), instr.value)); using Tegra::Shader::Pred; ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute, @@ -1826,7 +1956,7 @@ private: const auto LoadNextElement = [&](u32 reg_offset) { regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element, static_cast<Attribute::Index>(next_index), - input_mode); + input_mode, instr.gpr39.Value()); // Load the next attribute element into the following register. If the element // to load goes beyond the vec4 size, load the first element of the next @@ -1890,8 +2020,8 @@ private: const auto StoreNextElement = [&](u32 reg_offset) { regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index), - next_element, - instr.gpr0.Value() + reg_offset); + next_element, instr.gpr0.Value() + reg_offset, + instr.gpr39.Value()); // Load the next attribute element into the following register. If the element // to load goes beyond the vec4 size, load the first element of the next @@ -2299,8 +2429,7 @@ private: ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), "NDV is not implemented"); - const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8); - const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const bool is_array = instr.tmml.array != 0; auto texture_type = instr.tmml.texture_type.Value(); const std::string sampler = @@ -2311,13 +2440,11 @@ private: std::string coord; switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { - std::string x = regs.GetRegisterAsFloat(instr.gpr8); coord = "float coords = " + x + ';'; break; } case Tegra::Shader::TextureType::Texture2D: { - std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; break; } @@ -2327,8 +2454,7 @@ private: UNREACHABLE(); // Fallback to interpreting as a 2D texture for now - std::string x = regs.GetRegisterAsFloat(instr.gpr8); - std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); + const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); coord = "vec2 coords = vec2(" + x + ", " + y + ");"; texture_type = Tegra::Shader::TextureType::Texture2D; } @@ -2738,6 +2864,52 @@ private: break; } + case OpCode::Id::OUT_R: { + ASSERT(instr.gpr20.Value() == Register::ZeroIndex); + ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry, + "OUT is expected to be used in a geometry shader."); + + if (instr.out.emit) { + // gpr0 is used to store the next address. Hardware returns a pointer but + // we just return the next index with a cyclic cap. + const std::string current{regs.GetRegisterAsInteger(instr.gpr8, 0, false)}; + const std::string next = "((" + current + " + 1" + ") % " + + std::to_string(MAX_GEOMETRY_BUFFERS) + ')'; + shader.AddLine("emit_vertex(" + current + ");"); + regs.SetRegisterToInteger(instr.gpr0, false, 0, next, 1, 1); + } + if (instr.out.cut) { + shader.AddLine("EndPrimitive();"); + } + + break; + } + case OpCode::Id::MOV_SYS: { + switch (instr.sys20) { + case Tegra::Shader::SystemVariable::InvocationInfo: { + LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete"); + regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1); + break; + } + default: { + LOG_CRITICAL(HW_GPU, "Unhandled system move: {}", + static_cast<u32>(instr.sys20.Value())); + UNREACHABLE(); + } + } + break; + } + case OpCode::Id::ISBERD: { + ASSERT(instr.isberd.o == 0); + ASSERT(instr.isberd.skew == 0); + ASSERT(instr.isberd.shift == Tegra::Shader::IsberdShift::None); + ASSERT(instr.isberd.mode == Tegra::Shader::IsberdMode::None); + ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry, + "ISBERD is expected to be used in a geometry shader."); + LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete"); + regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr8), 1, 1); + break; + } case OpCode::Id::BRA: { ASSERT_MSG(instr.bra.constant_buffer == 0, "BRA with constant buffers are not implemented"); @@ -2781,6 +2953,88 @@ private: LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed"); break; } + case OpCode::Id::VMAD: { + const bool signed_a = instr.vmad.signed_a == 1; + const bool signed_b = instr.vmad.signed_b == 1; + const bool result_signed = signed_a || signed_b; + boost::optional<std::string> forced_result; + + auto Unpack = [&](const std::string& op, bool is_chunk, bool is_signed, + Tegra::Shader::VmadType type, u64 byte_height) { + const std::string value = [&]() { + if (!is_chunk) { + const auto offset = static_cast<u32>(byte_height * 8); + return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)"; + } + const std::string zero = "0"; + + switch (type) { + case Tegra::Shader::VmadType::Size16_Low: + return '(' + op + " & 0xffff)"; + case Tegra::Shader::VmadType::Size16_High: + return '(' + op + " >> 16)"; + case Tegra::Shader::VmadType::Size32: + // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when + // this type is used (1 * 1 + 0 == 0x5b800000). Until a better + // explanation is found: assert. + UNREACHABLE_MSG("Unimplemented"); + return zero; + case Tegra::Shader::VmadType::Invalid: + // Note(Rodrigo): This flag is invalid according to nvdisasm. From my + // testing (even though it's invalid) this makes the whole instruction + // assign zero to target register. + forced_result = boost::make_optional(zero); + return zero; + default: + UNREACHABLE(); + return zero; + } + }(); + + if (is_signed) { + return "int(" + value + ')'; + } + return value; + }; + + const std::string op_a = Unpack(regs.GetRegisterAsInteger(instr.gpr8, 0, false), + instr.vmad.is_byte_chunk_a != 0, signed_a, + instr.vmad.type_a, instr.vmad.byte_height_a); + + std::string op_b; + if (instr.vmad.use_register_b) { + op_b = Unpack(regs.GetRegisterAsInteger(instr.gpr20, 0, false), + instr.vmad.is_byte_chunk_b != 0, signed_b, instr.vmad.type_b, + instr.vmad.byte_height_b); + } else { + op_b = '(' + + std::to_string(signed_b ? static_cast<s16>(instr.alu.GetImm20_16()) + : instr.alu.GetImm20_16()) + + ')'; + } + + const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39, 0, result_signed); + + std::string result; + if (forced_result) { + result = *forced_result; + } else { + result = '(' + op_a + " * " + op_b + " + " + op_c + ')'; + + switch (instr.vmad.shr) { + case Tegra::Shader::VmadShr::Shr7: + result = '(' + result + " >> 7)"; + break; + case Tegra::Shader::VmadShr::Shr15: + result = '(' + result + " >> 15)"; + break; + } + } + regs.SetRegisterToInteger(instr.gpr0, result_signed, 1, result, 1, 1, + instr.vmad.saturate == 1, 0, Register::Size::Word, + instr.vmad.cc); + break; + } default: { LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName()); UNREACHABLE(); @@ -2911,7 +3165,7 @@ private: ShaderWriter shader; ShaderWriter declarations; - GLSLRegisterManager regs{shader, declarations, stage, suffix}; + GLSLRegisterManager regs{shader, declarations, stage, suffix, header}; // Declarations std::set<std::string> declr_predicates; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index b0466c18f..1e5eb32df 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -17,7 +17,18 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) { std::string out = "#version 430 core\n"; out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; out += Decompiler::GetCommonDeclarations(); - out += "bool exec_vertex();\n"; + + out += R"( +out gl_PerVertex { + vec4 gl_Position; +}; + +layout(std140) uniform vs_config { + vec4 viewport_flip; + uvec4 instance_id; + uvec4 flip_stage; +}; +)"; if (setup.IsDualProgram()) { out += "bool exec_vertex_b();\n"; @@ -28,18 +39,17 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) { Maxwell3D::Regs::ShaderStage::Vertex, "vertex") .get_value_or({}); - out += R"( - -out gl_PerVertex { - vec4 gl_Position; -}; + out += program.first; -out vec4 position; + if (setup.IsDualProgram()) { + ProgramResult program_b = + Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET, + Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b") + .get_value_or({}); + out += program_b.first; + } -layout (std140) uniform vs_config { - vec4 viewport_flip; - uvec4 instance_id; -}; + out += R"( void main() { position = vec4(0.0, 0.0, 0.0, 0.0); @@ -52,27 +62,52 @@ void main() { out += R"( - // Viewport can be flipped, which is unsupported by glViewport - position.xy *= viewport_flip.xy; + // Check if the flip stage is VertexB + if (flip_stage[0] == 1) { + // Viewport can be flipped, which is unsupported by glViewport + position.xy *= viewport_flip.xy; + } gl_Position = position; // TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0 // For now, this is here to bring order in lieu of proper emulation - position.w = 1.0; + if (flip_stage[0] == 1) { + position.w = 1.0; + } } )"; - out += program.first; + return {out, program.second}; +} - if (setup.IsDualProgram()) { - ProgramResult program_b = - Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET, - Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b") - .get_value_or({}); - out += program_b.first; - } +ProgramResult GenerateGeometryShader(const ShaderSetup& setup) { + std::string out = "#version 430 core\n"; + out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; + out += Decompiler::GetCommonDeclarations(); + out += "bool exec_geometry();\n"; + + ProgramResult program = + Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET, + Maxwell3D::Regs::ShaderStage::Geometry, "geometry") + .get_value_or({}); + out += R"( +out gl_PerVertex { + vec4 gl_Position; +}; +layout (std140) uniform gs_config { + vec4 viewport_flip; + uvec4 instance_id; + uvec4 flip_stage; +}; + +void main() { + exec_geometry(); +} + +)"; + out += program.first; return {out, program.second}; } @@ -87,7 +122,6 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { Maxwell3D::Regs::ShaderStage::Fragment, "fragment") .get_value_or({}); out += R"( -in vec4 position; layout(location = 0) out vec4 FragColor0; layout(location = 1) out vec4 FragColor1; layout(location = 2) out vec4 FragColor2; @@ -100,6 +134,7 @@ layout(location = 7) out vec4 FragColor7; layout (std140) uniform fs_config { vec4 viewport_flip; uvec4 instance_id; + uvec4 flip_stage; }; void main() { @@ -110,5 +145,4 @@ void main() { out += program.first; return {out, program.second}; } - -} // namespace OpenGL::GLShader +} // namespace OpenGL::GLShader
\ No newline at end of file diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index e56f39e78..79596087a 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -196,6 +196,12 @@ private: ProgramResult GenerateVertexShader(const ShaderSetup& setup); /** + * Generates the GLSL geometry shader program source code for the given GS program + * @returns String of the shader source code + */ +ProgramResult GenerateGeometryShader(const ShaderSetup& setup); + +/** * Generates the GLSL fragment shader program source code for the given FS program * @returns String of the shader source code */ diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 022d32a86..010857ec6 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -18,6 +18,14 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh // We only assign the instance to the first component of the vector, the rest is just padding. instance_id[0] = state.current_instance; + + // Assign in which stage the position has to be flipped + // (the last stage before the fragment shader). + if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) { + flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); + } else { + flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB); + } } } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 3de15ba9b..b3a191cf2 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -21,8 +21,9 @@ struct MaxwellUniformData { void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); alignas(16) GLvec4 viewport_flip; alignas(16) GLuvec4 instance_id; + alignas(16) GLuvec4 flip_stage; }; -static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect"); +static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect"); static_assert(sizeof(MaxwellUniformData) < 16384, "MaxwellUniformData structure must be less than 16kb as per the OpenGL spec"); @@ -36,6 +37,10 @@ public: vs = program; } + void UseProgrammableGeometryShader(GLuint program) { + gs = program; + } + void UseProgrammableFragmentShader(GLuint program) { fs = program; } diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 3d5476e5d..0d2456b56 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -4,6 +4,7 @@ #include <cmath> #include <cstring> +#include "common/alignment.h" #include "common/assert.h" #include "core/memory.h" #include "video_core/gpu.h" @@ -199,4 +200,19 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat return rgba_data; } +std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, + u32 block_height, u32 block_depth) { + if (tiled) { + const u32 gobs_in_x = 64 / bytes_per_pixel; + const u32 gobs_in_y = 8; + const u32 gobs_in_z = 1; + const u32 aligned_width = Common::AlignUp(width, gobs_in_x); + const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height); + const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth); + return aligned_width * aligned_height * aligned_depth * bytes_per_pixel; + } else { + return width * height * depth * bytes_per_pixel; + } +} + } // namespace Tegra::Texture diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 1f7b731be..234d250af 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -32,4 +32,10 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, u32 height); +/** + * This function calculates the correct size of a texture depending if it's tiled or not. + */ +std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, + u32 block_height, u32 block_depth); + } // namespace Tegra::Texture diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 8f31d825a..58d17abcb 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -161,7 +161,9 @@ struct TICEntry { BitField<21, 3, TICHeaderVersion> header_version; }; union { + BitField<0, 3, u32> block_width; BitField<3, 3, u32> block_height; + BitField<6, 3, u32> block_depth; // High 16 bits of the pitch value BitField<0, 16, u32> pitch_high; @@ -202,13 +204,24 @@ struct TICEntry { return depth_minus_1 + 1; } + u32 BlockWidth() const { + ASSERT(IsTiled()); + // The block height is stored in log2 format. + return 1 << block_width; + } + u32 BlockHeight() const { - ASSERT(header_version == TICHeaderVersion::BlockLinear || - header_version == TICHeaderVersion::BlockLinearColorKey); + ASSERT(IsTiled()); // The block height is stored in log2 format. return 1 << block_height; } + u32 BlockDepth() const { + ASSERT(IsTiled()); + // The block height is stored in log2 format. + return 1 << block_depth; + } + bool IsTiled() const { return header_version == TICHeaderVersion::BlockLinear || header_version == TICHeaderVersion::BlockLinearColorKey; diff --git a/src/video_core/utils.h b/src/video_core/utils.h index 681919ae3..237cc1307 100644 --- a/src/video_core/utils.h +++ b/src/video_core/utils.h @@ -169,16 +169,20 @@ static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, const std::string nice_addr = fmt::format("0x{:016x}", addr); std::string object_label; - switch (identifier) { - case GL_TEXTURE: - object_label = extra_info + "@" + nice_addr; - break; - case GL_PROGRAM: - object_label = "ShaderProgram@" + nice_addr; - break; - default: - object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); - break; + if (extra_info.empty()) { + switch (identifier) { + case GL_TEXTURE: + object_label = "Texture@" + nice_addr; + break; + case GL_PROGRAM: + object_label = "Shader@" + nice_addr; + break; + default: + object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); + break; + } + } else { + object_label = extra_info + '@' + nice_addr; } glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str())); } |
