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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp6
-rw-r--r--src/video_core/gpu_debugger.h1
-rw-r--r--src/video_core/rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h1
5 files changed, 11 insertions, 9 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 77a4fe272..aa1f1484c 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -92,7 +92,7 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
vertices.push_back(v2);
int num_vertices = (int)vertices.size();
- faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
+ faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
}
void GeometryDumper::Dump() {
@@ -576,8 +576,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
unsigned table_index = static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
- { 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
- { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
+ {{ 2, 8 }}, {{ 5, 17 }}, {{ 9, 29 }}, {{ 13, 42 }},
+ {{ 18, 60 }}, {{ 24, 80 }}, {{ 33, 106 }}, {{ 47, 183 }}
}};
int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h
index fae5de7d1..a3aab216c 100644
--- a/src/video_core/gpu_debugger.h
+++ b/src/video_core/gpu_debugger.h
@@ -45,7 +45,6 @@ public:
private:
GraphicsDebugger* observed;
- bool in_destruction;
friend class GraphicsDebugger;
};
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index a90ff5fef..7abf60292 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -735,11 +735,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
auto color_output = ColorCombine(tev_stage.color_op, color_result);
// alpha combiner
- std::array<u8,3> alpha_result = {
+ std::array<u8,3> alpha_result = {{
GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3))
- };
+ }};
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
@@ -967,6 +967,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
UNIMPLEMENTED();
break;
}
+
+ return {};
};
auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
@@ -1000,6 +1002,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
UNIMPLEMENTED();
break;
}
+
+ return {};
};
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 22f261c68..f1313b54f 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
*/
void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
- std::array<ScreenRectVertex, 4> vertices = {
+ std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, 1.f, 0.f),
ScreenRectVertex(x+w, y, 1.f, 1.f),
ScreenRectVertex(x, y+h, 0.f, 0.f),
ScreenRectVertex(x+w, y+h, 0.f, 1.f),
- };
+ }};
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 5677e538b..b42df7654 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -62,7 +62,6 @@ private:
const TextureInfo& texture);
EmuWindow* render_window; ///< Handle to render window
- u32 last_mode; ///< Last render mode
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height