diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/command_processor.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 9 | ||||
| -rw-r--r-- | src/video_core/debug_utils/debug_utils.h | 2 | ||||
| -rw-r--r-- | src/video_core/pica_state.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 8 |
6 files changed, 13 insertions, 20 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index be1a936b2..dd1379503 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -146,10 +146,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { Shader::UnitState<false> shader_unit; Shader::Setup(); - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input)); - // Send to vertex shader + if (g_debug_context) + g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); // Send to renderer @@ -272,10 +271,9 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { Shader::InputVertex input; loader.LoadVertex(base_address, index, vertex, input, memory_accesses); - if (g_debug_context) - g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); - // Send to vertex shader + if (g_debug_context) + g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes()); if (is_indexed) { diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index fb20f81dd..2f645b441 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -208,11 +208,12 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c // TODO: Reduce the amount of binary code written to relevant portions dvlp.binary_offset = write_offset - dvlp_offset; - dvlp.binary_size_words = setup.program_code.size(); - QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), setup.program_code.size() * sizeof(u32)); + dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size()); + QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), + static_cast<u32>(setup.program_code.size()) * sizeof(u32)); dvlp.swizzle_info_offset = write_offset - dvlp_offset; - dvlp.swizzle_info_num_entries = setup.swizzle_data.size(); + dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size()); u32 dummy = 0; for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) { QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i])); @@ -264,7 +265,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c constant_table.emplace_back(constant); } dvle.constant_table_offset = write_offset - dvlb.dvle_offset; - dvle.constant_table_size = constant_table.size(); + dvle.constant_table_size = static_cast<uint32_t>(constant_table.size()); for (const auto& constant : constant_table) { QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant)); } diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h index be2d0301a..f628292a4 100644 --- a/src/video_core/debug_utils/debug_utils.h +++ b/src/video_core/debug_utils/debug_utils.h @@ -40,7 +40,7 @@ public: PicaCommandProcessed, IncomingPrimitiveBatch, FinishedPrimitiveBatch, - VertexLoaded, + VertexShaderInvocation, IncomingDisplayTransfer, GSPCommandProcessed, BufferSwapped, diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h index bbecad850..1059c6ae4 100644 --- a/src/video_core/pica_state.h +++ b/src/video_core/pica_state.h @@ -56,7 +56,7 @@ struct State { // Used to buffer partial vertices for immediate-mode rendering. Shader::InputVertex input_vertex; // Index of the next attribute to be loaded into `input_vertex`. - int current_attribute = 0; + u32 current_attribute = 0; } immediate; // This is constructed with a dummy triangle topology diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 519d81aeb..0b471dfd2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -93,7 +93,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { state.Apply(); for (size_t i = 0; i < lighting_luts.size(); ++i) { - glActiveTexture(GL_TEXTURE3 + i); + glActiveTexture(static_cast<GLenum>(GL_TEXTURE3 + i)); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 0e9a0be8b..8f424a435 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -192,7 +192,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram // only allows rows to have a memory alignement of 4. ASSERT(pixel_stride % 4 == 0); - if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, pixel_stride, screen_info)) { + if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) { // Reset the screen info's display texture to its own permanent texture screen_info.display_texture = screen_info.texture.resource.handle; screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); @@ -473,12 +473,6 @@ static void DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, bool RendererOpenGL::Init() { render_window->MakeCurrent(); - // TODO: Make frontends initialize this, so they can use gladLoadGLLoader with their own loaders - if (!gladLoadGL()) { - LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); - exit(-1); - } - if (GLAD_GL_KHR_debug) { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(DebugHandler, nullptr); |
