diff options
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
| -rw-r--r-- | src/video_core/vertex_shader.cpp | 66 |
1 files changed, 44 insertions, 22 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index e8d865172..981d1a356 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -8,10 +8,9 @@ #include <common/file_util.h> -#include <core/mem_map.h> - #include <nihstro/shader_bytecode.h> +#include "common/profiler.h" #include "pica.h" #include "vertex_shader.h" @@ -35,6 +34,8 @@ static struct { std::array<Math::Vec4<u8>,4> i; } shader_uniforms; +static Math::Vec4<float24> vs_default_attributes[16]; + // TODO: Not sure where the shader binary and swizzle patterns are supposed to be loaded to! // For now, we just keep these local arrays around. static std::array<u32, 1024> shader_memory; @@ -60,6 +61,10 @@ Math::Vec4<u8>& GetIntUniform(u32 index) { return shader_uniforms.i[index]; } +Math::Vec4<float24>& GetDefaultAttribute(u32 index) { + return vs_default_attributes[index]; +} + const std::array<u32, 1024>& GetShaderBinary() { return shader_memory; } @@ -229,6 +234,15 @@ static void ProcessShaderCode(VertexShaderState& state) { break; } + case OpCode::Id::FLR: + for (int i = 0; i < 4; ++i) { + if (!swizzle.DestComponentEnabled(i)) + continue; + + dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); + } + break; + case OpCode::Id::MAX: for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) @@ -360,12 +374,15 @@ static void ProcessShaderCode(VertexShaderState& state) { case OpCode::Type::MultiplyAdd: { - if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) { + if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) || + (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) { const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id]; - const float24* src1_ = LookupSourceRegister(instr.mad.src1); - const float24* src2_ = LookupSourceRegister(instr.mad.src2); - const float24* src3_ = LookupSourceRegister(instr.mad.src3); + bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI); + + const float24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted)); + const float24* src2_ = LookupSourceRegister(instr.mad.GetSrc2(is_inverted)); + const float24* src3_ = LookupSourceRegister(instr.mad.GetSrc3(is_inverted)); const bool negate_src1 = ((bool)swizzle.negate_src1 != false); const bool negate_src2 = ((bool)swizzle.negate_src2 != false); @@ -556,7 +573,11 @@ static void ProcessShaderCode(VertexShaderState& state) { } } +static Common::Profiling::TimingCategory shader_category("Vertex Shader"); + OutputVertex RunShader(const InputVertex& input, int num_attributes) { + Common::Profiling::ScopeTimer timer(shader_category); + VertexShaderState state; const u32* main = &shader_memory[registers.vs_main_offset]; @@ -568,22 +589,23 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) { const auto& attribute_register_map = registers.vs_input_register_map; float24 dummy_register; boost::fill(state.input_register_table, &dummy_register); - if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; - if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; - if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; - if(num_attributes > 3) state.input_register_table[attribute_register_map.attribute3_register] = &input.attr[3].x; - if(num_attributes > 4) state.input_register_table[attribute_register_map.attribute4_register] = &input.attr[4].x; - if(num_attributes > 5) state.input_register_table[attribute_register_map.attribute5_register] = &input.attr[5].x; - if(num_attributes > 6) state.input_register_table[attribute_register_map.attribute6_register] = &input.attr[6].x; - if(num_attributes > 7) state.input_register_table[attribute_register_map.attribute7_register] = &input.attr[7].x; - if(num_attributes > 8) state.input_register_table[attribute_register_map.attribute8_register] = &input.attr[8].x; - if(num_attributes > 9) state.input_register_table[attribute_register_map.attribute9_register] = &input.attr[9].x; - if(num_attributes > 10) state.input_register_table[attribute_register_map.attribute10_register] = &input.attr[10].x; - if(num_attributes > 11) state.input_register_table[attribute_register_map.attribute11_register] = &input.attr[11].x; - if(num_attributes > 12) state.input_register_table[attribute_register_map.attribute12_register] = &input.attr[12].x; - if(num_attributes > 13) state.input_register_table[attribute_register_map.attribute13_register] = &input.attr[13].x; - if(num_attributes > 14) state.input_register_table[attribute_register_map.attribute14_register] = &input.attr[14].x; - if(num_attributes > 15) state.input_register_table[attribute_register_map.attribute15_register] = &input.attr[15].x; + + if (num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; + if (num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; + if (num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; + if (num_attributes > 3) state.input_register_table[attribute_register_map.attribute3_register] = &input.attr[3].x; + if (num_attributes > 4) state.input_register_table[attribute_register_map.attribute4_register] = &input.attr[4].x; + if (num_attributes > 5) state.input_register_table[attribute_register_map.attribute5_register] = &input.attr[5].x; + if (num_attributes > 6) state.input_register_table[attribute_register_map.attribute6_register] = &input.attr[6].x; + if (num_attributes > 7) state.input_register_table[attribute_register_map.attribute7_register] = &input.attr[7].x; + if (num_attributes > 8) state.input_register_table[attribute_register_map.attribute8_register] = &input.attr[8].x; + if (num_attributes > 9) state.input_register_table[attribute_register_map.attribute9_register] = &input.attr[9].x; + if (num_attributes > 10) state.input_register_table[attribute_register_map.attribute10_register] = &input.attr[10].x; + if (num_attributes > 11) state.input_register_table[attribute_register_map.attribute11_register] = &input.attr[11].x; + if (num_attributes > 12) state.input_register_table[attribute_register_map.attribute12_register] = &input.attr[12].x; + if (num_attributes > 13) state.input_register_table[attribute_register_map.attribute13_register] = &input.attr[13].x; + if (num_attributes > 14) state.input_register_table[attribute_register_map.attribute14_register] = &input.attr[14].x; + if (num_attributes > 15) state.input_register_table[attribute_register_map.attribute15_register] = &input.attr[15].x; state.conditional_code[0] = false; state.conditional_code[1] = false; |
