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path: root/src/video_core/vertex_shader.cpp
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Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 96625791c..477e78cfe 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -2,11 +2,16 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <boost/range/algorithm.hpp>
+
+#include <common/file_util.h>
+
+#include <core/mem_map.h>
+
+#include "debug_utils/debug_utils.h"
+
#include "pica.h"
#include "vertex_shader.h"
-#include "debug_utils/debug_utils.h"
-#include <core/mem_map.h>
-#include <common/file_util.h>
namespace Pica {
@@ -201,7 +206,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
case Instruction::OpCode::CALL:
increment_pc = false;
- _dbg_assert_(GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
+ _dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack));
*++state.call_stack_pointer = state.program_counter - shader_memory;
// TODO: Does this offset refer to the beginning of shader memory?
@@ -213,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
default:
- ERROR_LOG(GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
+ LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex);
break;
}
@@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
// Setup input register table
const auto& attribute_register_map = registers.vs_input_register_map;
float24 dummy_register;
- std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register);
+ boost::fill(state.input_register_table, &dummy_register);
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
@@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
state.status_registers[0] = false;
state.status_registers[1] = false;
- std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]),
- VertexShaderState::INVALID_ADDRESS);
+ boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS);
state.call_stack_pointer = &state.call_stack[0];
ProcessShaderCode(state);
@@ -281,7 +285,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
state.debug.max_opdesc_id, registers.vs_main_offset,
registers.vs_output_attributes);
- DEBUG_LOG(GPU, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
+ LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32());