diff options
Diffstat (limited to 'src/video_core/textures')
| -rw-r--r-- | src/video_core/textures/astc.cpp | 241 | ||||
| -rw-r--r-- | src/video_core/textures/texture.cpp | 80 | ||||
| -rw-r--r-- | src/video_core/textures/texture.h | 46 |
3 files changed, 257 insertions, 110 deletions
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index 062b4f252..365bde2f1 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -20,6 +20,8 @@ #include <cstring> #include <vector> +#include <boost/container/static_vector.hpp> + #include "common/common_types.h" #include "video_core/textures/astc.h" @@ -39,25 +41,25 @@ constexpr u32 Popcnt(u32 n) { class InputBitStream { public: - explicit InputBitStream(const u8* ptr, std::size_t start_offset = 0) - : m_CurByte(ptr), m_NextBit(start_offset % 8) {} + constexpr explicit InputBitStream(const u8* ptr, std::size_t start_offset = 0) + : cur_byte{ptr}, next_bit{start_offset % 8} {} - std::size_t GetBitsRead() const { - return m_BitsRead; + constexpr std::size_t GetBitsRead() const { + return bits_read; } - u32 ReadBit() { - u32 bit = *m_CurByte >> m_NextBit++; - while (m_NextBit >= 8) { - m_NextBit -= 8; - m_CurByte++; + constexpr bool ReadBit() { + const bool bit = (*cur_byte >> next_bit++) & 1; + while (next_bit >= 8) { + next_bit -= 8; + cur_byte++; } - m_BitsRead++; - return bit & 1; + bits_read++; + return bit; } - u32 ReadBits(std::size_t nBits) { + constexpr u32 ReadBits(std::size_t nBits) { u32 ret = 0; for (std::size_t i = 0; i < nBits; ++i) { ret |= (ReadBit() & 1) << i; @@ -66,7 +68,7 @@ public: } template <std::size_t nBits> - u32 ReadBits() { + constexpr u32 ReadBits() { u32 ret = 0; for (std::size_t i = 0; i < nBits; ++i) { ret |= (ReadBit() & 1) << i; @@ -75,64 +77,58 @@ public: } private: - const u8* m_CurByte; - std::size_t m_NextBit = 0; - std::size_t m_BitsRead = 0; + const u8* cur_byte; + std::size_t next_bit = 0; + std::size_t bits_read = 0; }; class OutputBitStream { public: - explicit OutputBitStream(u8* ptr, s32 nBits = 0, s32 start_offset = 0) - : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} - - ~OutputBitStream() = default; + constexpr explicit OutputBitStream(u8* ptr, std::size_t bits = 0, std::size_t start_offset = 0) + : cur_byte{ptr}, num_bits{bits}, next_bit{start_offset % 8} {} - s32 GetBitsWritten() const { - return m_BitsWritten; + constexpr std::size_t GetBitsWritten() const { + return bits_written; } - void WriteBitsR(u32 val, u32 nBits) { + constexpr void WriteBitsR(u32 val, u32 nBits) { for (u32 i = 0; i < nBits; i++) { WriteBit((val >> (nBits - i - 1)) & 1); } } - void WriteBits(u32 val, u32 nBits) { + constexpr void WriteBits(u32 val, u32 nBits) { for (u32 i = 0; i < nBits; i++) { WriteBit((val >> i) & 1); } } private: - void WriteBit(s32 b) { - - if (done) + constexpr void WriteBit(bool b) { + if (bits_written >= num_bits) { return; + } - const u32 mask = 1 << m_NextBit++; + const u32 mask = 1 << next_bit++; // clear the bit - *m_CurByte &= static_cast<u8>(~mask); + *cur_byte &= static_cast<u8>(~mask); // Write the bit, if necessary if (b) - *m_CurByte |= static_cast<u8>(mask); + *cur_byte |= static_cast<u8>(mask); // Next byte? - if (m_NextBit >= 8) { - m_CurByte += 1; - m_NextBit = 0; + if (next_bit >= 8) { + cur_byte += 1; + next_bit = 0; } - - done = done || ++m_BitsWritten >= m_NumBits; } - s32 m_BitsWritten = 0; - const s32 m_NumBits; - u8* m_CurByte; - s32 m_NextBit = 0; - - bool done = false; + u8* cur_byte; + std::size_t num_bits; + std::size_t bits_written = 0; + std::size_t next_bit = 0; }; template <typename IntType> @@ -195,9 +191,13 @@ struct IntegerEncodedValue { u32 trit_value; }; }; +using IntegerEncodedVector = boost::container::static_vector< + IntegerEncodedValue, 64, + boost::container::static_vector_options< + boost::container::inplace_alignment<alignof(IntegerEncodedValue)>, + boost::container::throw_on_overflow<false>>::type>; -static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, - u32 nBitsPerValue) { +static void DecodeTritBlock(InputBitStream& bits, IntegerEncodedVector& result, u32 nBitsPerValue) { // Implement the algorithm in section C.2.12 u32 m[5]; u32 t[5]; @@ -255,7 +255,7 @@ static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValu } } -static void DecodeQus32Block(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, +static void DecodeQus32Block(InputBitStream& bits, IntegerEncodedVector& result, u32 nBitsPerValue) { // Implement the algorithm in section C.2.12 u32 m[3]; @@ -343,8 +343,8 @@ static constexpr std::array EncodingsValues = MakeEncodedValues(); // Fills result with the values that are encoded in the given // bitstream. We must know beforehand what the maximum possible // value is, and how many values we're decoding. -static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, InputBitStream& bits, - u32 maxRange, u32 nValues) { +static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream& bits, u32 maxRange, + u32 nValues) { // Determine encoding parameters IntegerEncodedValue val = EncodingsValues[maxRange]; @@ -634,12 +634,14 @@ static void FillError(u32* outBuf, u32 blockWidth, u32 blockHeight) { // Replicates low numBits such that [(toBit - 1):(toBit - 1 - fromBit)] // is the same as [(numBits - 1):0] and repeats all the way down. template <typename IntType> -static IntType Replicate(IntType val, u32 numBits, u32 toBit) { - if (numBits == 0) +static constexpr IntType Replicate(IntType val, u32 numBits, u32 toBit) { + if (numBits == 0) { return 0; - if (toBit == 0) + } + if (toBit == 0) { return 0; - IntType v = val & static_cast<IntType>((1 << numBits) - 1); + } + const IntType v = val & static_cast<IntType>((1 << numBits) - 1); IntType res = v; u32 reslen = numBits; while (reslen < toBit) { @@ -656,6 +658,89 @@ static IntType Replicate(IntType val, u32 numBits, u32 toBit) { return res; } +static constexpr std::size_t NumReplicateEntries(u32 num_bits) { + return std::size_t(1) << num_bits; +} + +template <typename IntType, u32 num_bits, u32 to_bit> +static constexpr auto MakeReplicateTable() { + std::array<IntType, NumReplicateEntries(num_bits)> table{}; + for (IntType value = 0; value < static_cast<IntType>(std::size(table)); ++value) { + table[value] = Replicate(value, num_bits, to_bit); + } + return table; +} + +static constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>(); +static constexpr u32 ReplicateByteTo16(std::size_t value) { + return REPLICATE_BYTE_TO_16_TABLE[value]; +} + +static constexpr auto REPLICATE_BIT_TO_7_TABLE = MakeReplicateTable<u32, 1, 7>(); +static constexpr u32 ReplicateBitTo7(std::size_t value) { + return REPLICATE_BIT_TO_7_TABLE[value]; +} + +static constexpr auto REPLICATE_BIT_TO_9_TABLE = MakeReplicateTable<u32, 1, 9>(); +static constexpr u32 ReplicateBitTo9(std::size_t value) { + return REPLICATE_BIT_TO_9_TABLE[value]; +} + +static constexpr auto REPLICATE_1_BIT_TO_8_TABLE = MakeReplicateTable<u32, 1, 8>(); +static constexpr auto REPLICATE_2_BIT_TO_8_TABLE = MakeReplicateTable<u32, 2, 8>(); +static constexpr auto REPLICATE_3_BIT_TO_8_TABLE = MakeReplicateTable<u32, 3, 8>(); +static constexpr auto REPLICATE_4_BIT_TO_8_TABLE = MakeReplicateTable<u32, 4, 8>(); +static constexpr auto REPLICATE_5_BIT_TO_8_TABLE = MakeReplicateTable<u32, 5, 8>(); +static constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>(); +static constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>(); +static constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>(); +/// Use a precompiled table with the most common usages, if it's not in the expected range, fallback +/// to the runtime implementation +static constexpr u32 FastReplicateTo8(u32 value, u32 num_bits) { + switch (num_bits) { + case 1: + return REPLICATE_1_BIT_TO_8_TABLE[value]; + case 2: + return REPLICATE_2_BIT_TO_8_TABLE[value]; + case 3: + return REPLICATE_3_BIT_TO_8_TABLE[value]; + case 4: + return REPLICATE_4_BIT_TO_8_TABLE[value]; + case 5: + return REPLICATE_5_BIT_TO_8_TABLE[value]; + case 6: + return REPLICATE_6_BIT_TO_8_TABLE[value]; + case 7: + return REPLICATE_7_BIT_TO_8_TABLE[value]; + case 8: + return REPLICATE_8_BIT_TO_8_TABLE[value]; + default: + return Replicate(value, num_bits, 8); + } +} + +static constexpr auto REPLICATE_1_BIT_TO_6_TABLE = MakeReplicateTable<u32, 1, 6>(); +static constexpr auto REPLICATE_2_BIT_TO_6_TABLE = MakeReplicateTable<u32, 2, 6>(); +static constexpr auto REPLICATE_3_BIT_TO_6_TABLE = MakeReplicateTable<u32, 3, 6>(); +static constexpr auto REPLICATE_4_BIT_TO_6_TABLE = MakeReplicateTable<u32, 4, 6>(); +static constexpr auto REPLICATE_5_BIT_TO_6_TABLE = MakeReplicateTable<u32, 5, 6>(); +static constexpr u32 FastReplicateTo6(u32 value, u32 num_bits) { + switch (num_bits) { + case 1: + return REPLICATE_1_BIT_TO_6_TABLE[value]; + case 2: + return REPLICATE_2_BIT_TO_6_TABLE[value]; + case 3: + return REPLICATE_3_BIT_TO_6_TABLE[value]; + case 4: + return REPLICATE_4_BIT_TO_6_TABLE[value]; + case 5: + return REPLICATE_5_BIT_TO_6_TABLE[value]; + default: + return Replicate(value, num_bits, 6); + } +} + class Pixel { protected: using ChannelType = s16; @@ -674,10 +759,10 @@ public: // significant bits when going from larger to smaller bit depth // or by repeating the most significant bits when going from // smaller to larger bit depths. - void ChangeBitDepth(const u8 (&depth)[4]) { + void ChangeBitDepth() { for (u32 i = 0; i < 4; i++) { - Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i], depth[i]); - m_BitDepth[i] = depth[i]; + Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i]); + m_BitDepth[i] = 8; } } @@ -689,28 +774,23 @@ public: // Changes the bit depth of a single component. See the comment // above for how we do this. - static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth, u8 newDepth) { - assert(newDepth <= 8); + static ChannelType ChangeBitDepth(Pixel::ChannelType val, u8 oldDepth) { assert(oldDepth <= 8); - if (oldDepth == newDepth) { + if (oldDepth == 8) { // Do nothing return val; - } else if (oldDepth == 0 && newDepth != 0) { - return static_cast<ChannelType>((1 << newDepth) - 1); - } else if (newDepth > oldDepth) { - return Replicate(val, oldDepth, newDepth); + } else if (oldDepth == 0) { + return static_cast<ChannelType>((1 << 8) - 1); + } else if (8 > oldDepth) { + return static_cast<ChannelType>(FastReplicateTo8(static_cast<u32>(val), oldDepth)); } else { // oldDepth > newDepth - if (newDepth == 0) { - return 0xFF; - } else { - u8 bitsWasted = static_cast<u8>(oldDepth - newDepth); - u16 v = static_cast<u16>(val); - v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted); - v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << newDepth) - 1)); - return static_cast<u8>(v); - } + const u8 bitsWasted = static_cast<u8>(oldDepth - 8); + u16 v = static_cast<u16>(val); + v = static_cast<u16>((v + (1 << (bitsWasted - 1))) >> bitsWasted); + v = ::std::min<u16>(::std::max<u16>(0, v), static_cast<u16>((1 << 8) - 1)); + return static_cast<u8>(v); } assert(false && "We shouldn't get here."); @@ -760,8 +840,7 @@ public: // up in the most-significant byte. u32 Pack() const { Pixel eightBit(*this); - const u8 eightBitDepth[4] = {8, 8, 8, 8}; - eightBit.ChangeBitDepth(eightBitDepth); + eightBit.ChangeBitDepth(); u32 r = 0; r |= eightBit.A(); @@ -816,8 +895,7 @@ static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nP } // We now have enough to decode our integer sequence. - std::vector<IntegerEncodedValue> decodedColorValues; - decodedColorValues.reserve(32); + IntegerEncodedVector decodedColorValues; InputBitStream colorStream(data); DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues); @@ -839,12 +917,12 @@ static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nP u32 A = 0, B = 0, C = 0, D = 0; // A is just the lsb replicated 9 times. - A = Replicate(bitval & 1, 1, 9); + A = ReplicateBitTo9(bitval & 1); switch (val.encoding) { // Replicate bits case IntegerEncoding::JustBits: - out[outIdx++] = Replicate(bitval, bitlen, 8); + out[outIdx++] = FastReplicateTo8(bitval, bitlen); break; // Use algorithm in C.2.13 @@ -962,13 +1040,13 @@ static u32 UnquantizeTexelWeight(const IntegerEncodedValue& val) { u32 bitval = val.bit_value; u32 bitlen = val.num_bits; - u32 A = Replicate(bitval & 1, 1, 7); + u32 A = ReplicateBitTo7(bitval & 1); u32 B = 0, C = 0, D = 0; u32 result = 0; switch (val.encoding) { case IntegerEncoding::JustBits: - result = Replicate(bitval, bitlen, 6); + result = FastReplicateTo6(bitval, bitlen); break; case IntegerEncoding::Trit: { @@ -1047,7 +1125,7 @@ static u32 UnquantizeTexelWeight(const IntegerEncodedValue& val) { return result; } -static void UnquantizeTexelWeights(u32 out[2][144], const std::vector<IntegerEncodedValue>& weights, +static void UnquantizeTexelWeights(u32 out[2][144], const IntegerEncodedVector& weights, const TexelWeightParams& params, const u32 blockWidth, const u32 blockHeight) { u32 weightIdx = 0; @@ -1545,8 +1623,7 @@ static void DecompressBlock(const u8 inBuf[16], const u32 blockWidth, const u32 static_cast<u8>((1 << (weightParams.GetPackedBitSize() % 8)) - 1); memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart); - std::vector<IntegerEncodedValue> texelWeightValues; - texelWeightValues.reserve(64); + IntegerEncodedVector texelWeightValues; InputBitStream weightStream(texelWeightData); @@ -1568,9 +1645,9 @@ static void DecompressBlock(const u8 inBuf[16], const u32 blockWidth, const u32 Pixel p; for (u32 c = 0; c < 4; c++) { u32 C0 = endpos32s[partition][0].Component(c); - C0 = Replicate(C0, 8, 16); + C0 = ReplicateByteTo16(C0); u32 C1 = endpos32s[partition][1].Component(c); - C1 = Replicate(C1, 8, 16); + C1 = ReplicateByteTo16(C1); u32 plane = 0; if (weightParams.m_bDualPlane && (((planeIdx + 1) & 3) == c)) { diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp new file mode 100644 index 000000000..d1939d744 --- /dev/null +++ b/src/video_core/textures/texture.cpp @@ -0,0 +1,80 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <array> + +#include "core/settings.h" +#include "video_core/textures/texture.h" + +namespace Tegra::Texture { + +namespace { + +constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { + 0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f, + 0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f, + 0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, + 0.000887f, 0.000983f, 0.001085f, 0.001195f, 0.001312f, 0.001437f, 0.001569f, 0.001710f, + 0.001860f, 0.002019f, 0.002186f, 0.002364f, 0.002551f, 0.002748f, 0.002955f, 0.003174f, + 0.003403f, 0.003643f, 0.003896f, 0.004160f, 0.004436f, 0.004725f, 0.005028f, 0.005343f, + 0.005672f, 0.006015f, 0.006372f, 0.006744f, 0.007130f, 0.007533f, 0.007950f, 0.008384f, + 0.008834f, 0.009301f, 0.009785f, 0.010286f, 0.010805f, 0.011342f, 0.011898f, 0.012472f, + 0.013066f, 0.013680f, 0.014313f, 0.014967f, 0.015641f, 0.016337f, 0.017054f, 0.017793f, + 0.018554f, 0.019337f, 0.020144f, 0.020974f, 0.021828f, 0.022706f, 0.023609f, 0.024536f, + 0.025489f, 0.026468f, 0.027473f, 0.028504f, 0.029563f, 0.030649f, 0.031762f, 0.032904f, + 0.034074f, 0.035274f, 0.036503f, 0.037762f, 0.039050f, 0.040370f, 0.041721f, 0.043103f, + 0.044518f, 0.045964f, 0.047444f, 0.048956f, 0.050503f, 0.052083f, 0.053699f, 0.055349f, + 0.057034f, 0.058755f, 0.060513f, 0.062307f, 0.064139f, 0.066008f, 0.067915f, 0.069861f, + 0.071845f, 0.073869f, 0.075933f, 0.078037f, 0.080182f, 0.082369f, 0.084597f, 0.086867f, + 0.089180f, 0.091535f, 0.093935f, 0.096378f, 0.098866f, 0.101398f, 0.103977f, 0.106601f, + 0.109271f, 0.111988f, 0.114753f, 0.117565f, 0.120426f, 0.123335f, 0.126293f, 0.129301f, + 0.132360f, 0.135469f, 0.138629f, 0.141841f, 0.145105f, 0.148421f, 0.151791f, 0.155214f, + 0.158691f, 0.162224f, 0.165810f, 0.169453f, 0.173152f, 0.176907f, 0.180720f, 0.184589f, + 0.188517f, 0.192504f, 0.196549f, 0.200655f, 0.204820f, 0.209046f, 0.213334f, 0.217682f, + 0.222093f, 0.226567f, 0.231104f, 0.235704f, 0.240369f, 0.245099f, 0.249894f, 0.254754f, + 0.259681f, 0.264674f, 0.269736f, 0.274864f, 0.280062f, 0.285328f, 0.290664f, 0.296070f, + 0.301546f, 0.307094f, 0.312713f, 0.318404f, 0.324168f, 0.330006f, 0.335916f, 0.341902f, + 0.347962f, 0.354097f, 0.360309f, 0.366597f, 0.372961f, 0.379403f, 0.385924f, 0.392524f, + 0.399202f, 0.405960f, 0.412798f, 0.419718f, 0.426719f, 0.433802f, 0.440967f, 0.448216f, + 0.455548f, 0.462965f, 0.470465f, 0.478052f, 0.485725f, 0.493484f, 0.501329f, 0.509263f, + 0.517285f, 0.525396f, 0.533595f, 0.541885f, 0.550265f, 0.558736f, 0.567299f, 0.575954f, + 0.584702f, 0.593542f, 0.602477f, 0.611507f, 0.620632f, 0.629852f, 0.639168f, 0.648581f, + 0.658092f, 0.667700f, 0.677408f, 0.687214f, 0.697120f, 0.707127f, 0.717234f, 0.727443f, + 0.737753f, 0.748167f, 0.758685f, 0.769305f, 0.780031f, 0.790861f, 0.801798f, 0.812839f, + 0.823989f, 0.835246f, 0.846611f, 0.858085f, 0.869668f, 0.881360f, 0.893164f, 0.905078f, + 0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f, +}; + +unsigned SettingsMinimumAnisotropy() noexcept { + switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) { + default: + case Anisotropy::Default: + return 1U; + case Anisotropy::Filter2x: + return 2U; + case Anisotropy::Filter4x: + return 4U; + case Anisotropy::Filter8x: + return 8U; + case Anisotropy::Filter16x: + return 16U; + } +} + +} // Anonymous namespace + +std::array<float, 4> TSCEntry::GetBorderColor() const noexcept { + if (!srgb_conversion) { + return border_color; + } + return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], + SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; +} + +float TSCEntry::GetMaxAnisotropy() const noexcept { + return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy())); +} + +} // namespace Tegra::Texture diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 7edc4abe1..eba05aced 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -8,7 +8,6 @@ #include "common/assert.h" #include "common/bit_field.h" #include "common/common_types.h" -#include "core/settings.h" namespace Tegra::Texture { @@ -132,6 +131,20 @@ enum class SwizzleSource : u32 { OneFloat = 7, }; +enum class MsaaMode : u32 { + Msaa1x1 = 0, + Msaa2x1 = 1, + Msaa2x2 = 2, + Msaa4x2 = 3, + Msaa4x2_D3D = 4, + Msaa2x1_D3D = 5, + Msaa4x4 = 6, + Msaa2x2_VC4 = 8, + Msaa2x2_VC12 = 9, + Msaa4x2_VC8 = 10, + Msaa4x2_VC24 = 11, +}; + union TextureHandle { TextureHandle(u32 raw) : raw{raw} {} @@ -198,6 +211,7 @@ struct TICEntry { union { BitField<0, 4, u32> res_min_mip_level; BitField<4, 4, u32> res_max_mip_level; + BitField<8, 4, MsaaMode> msaa_mode; BitField<12, 12, u32> min_lod_clamp; }; @@ -336,24 +350,9 @@ struct TSCEntry { std::array<u8, 0x20> raw; }; - float GetMaxAnisotropy() const { - const u32 min_value = [] { - switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) { - default: - case Anisotropy::Default: - return 1U; - case Anisotropy::Filter2x: - return 2U; - case Anisotropy::Filter4x: - return 4U; - case Anisotropy::Filter8x: - return 8U; - case Anisotropy::Filter16x: - return 16U; - } - }(); - return static_cast<float>(std::max(1U << max_anisotropy, min_value)); - } + std::array<float, 4> GetBorderColor() const noexcept; + + float GetMaxAnisotropy() const noexcept; float GetMinLod() const { return static_cast<float>(min_lod_clamp) / 256.0f; @@ -368,15 +367,6 @@ struct TSCEntry { constexpr u32 mask = 1U << (13 - 1); return static_cast<float>(static_cast<s32>((mip_lod_bias ^ mask) - mask)) / 256.0f; } - - std::array<float, 4> GetBorderColor() const { - if (srgb_conversion) { - return {static_cast<float>(srgb_border_color_r) / 255.0f, - static_cast<float>(srgb_border_color_g) / 255.0f, - static_cast<float>(srgb_border_color_b) / 255.0f, border_color[3]}; - } - return border_color; - } }; static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size"); |
