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path: root/src/video_core/textures/decoders.cpp
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Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 2e87281eb..4df687786 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -48,31 +48,39 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::DXT1:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 8;
+ case TextureFormat::DXT23:
+ case TextureFormat::DXT45:
+ // In this case a 'pixel' actually refers to a 4x4 tile.
+ return 16;
case TextureFormat::A8R8G8B8:
return 4;
+ case TextureFormat::B5G6R5:
+ return 2;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
}
-std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
+std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
+ u32 block_height) {
u8* data = Memory::GetPointer(address);
u32 bytes_per_pixel = BytesPerPixel(format);
- static constexpr u32 DefaultBlockHeight = 16;
-
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
switch (format) {
case TextureFormat::DXT1:
- // In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
+ case TextureFormat::DXT23:
+ case TextureFormat::DXT45:
+ // In the DXT formats, each 4x4 tile is swizzled instead of just individual pixel values.
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, DefaultBlockHeight);
+ unswizzled_data.data(), true, block_height);
break;
case TextureFormat::A8R8G8B8:
+ case TextureFormat::B5G6R5:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, DefaultBlockHeight);
+ unswizzled_data.data(), true, block_height);
break;
default:
UNIMPLEMENTED_MSG("Format not implemented");
@@ -89,7 +97,10 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
// TODO(Subv): Implement.
switch (format) {
case TextureFormat::DXT1:
+ case TextureFormat::DXT23:
+ case TextureFormat::DXT45:
case TextureFormat::A8R8G8B8:
+ case TextureFormat::B5G6R5:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;