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Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index f1b40e7f5..550ca856c 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -142,7 +142,6 @@ void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
const u32 blocks_on_x = div_ceil(width, block_x_elements);
const u32 blocks_on_y = div_ceil(height, block_y_elements);
const u32 blocks_on_z = div_ceil(depth, block_z_elements);
- const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z;
const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
const u32 xy_block_size = gob_size * block_height;
const u32 block_size = xy_block_size * block_depth;
@@ -320,13 +319,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
- const u32 gobs_in_x = 64 / bytes_per_pixel;
+ const u32 gobs_in_x = 64;
const u32 gobs_in_y = 8;
const u32 gobs_in_z = 1;
- const u32 aligned_width = Common::AlignUp(width, gobs_in_x);
+ const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
- return aligned_width * aligned_height * aligned_depth * bytes_per_pixel;
+ return aligned_width * aligned_height * aligned_depth;
} else {
return width * height * depth * bytes_per_pixel;
}