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path: root/src/video_core/textures/decoders.cpp
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Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp47
1 files changed, 43 insertions, 4 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 18ab723f7..550ca856c 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -142,7 +142,6 @@ void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
const u32 blocks_on_x = div_ceil(width, block_x_elements);
const u32 blocks_on_y = div_ceil(height, block_y_elements);
const u32 blocks_on_z = div_ceil(depth, block_z_elements);
- const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z;
const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
const u32 xy_block_size = gob_size * block_height;
const u32 block_size = xy_block_size * block_depth;
@@ -237,6 +236,46 @@ std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pix
return unswizzled_data;
}
+void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
+ u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
+ u32 block_height) {
+ const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + 63) / 64};
+ for (u32 line = 0; line < subrect_height; ++line) {
+ const u32 gob_address_y =
+ (line / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
+ (line % (8 * block_height) / 8) * 512;
+ const auto& table = legacy_swizzle_table[line % 8];
+ for (u32 x = 0; x < subrect_width; ++x) {
+ const u32 gob_address = gob_address_y + (x * bytes_per_pixel / 64) * 512 * block_height;
+ const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % 64];
+ const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
+ const VAddr dest_addr = swizzled_data + swizzled_offset;
+
+ Memory::CopyBlock(dest_addr, source_line, bytes_per_pixel);
+ }
+ }
+}
+
+void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
+ u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
+ u32 block_height, u32 offset_x, u32 offset_y) {
+ for (u32 line = 0; line < subrect_height; ++line) {
+ const u32 y2 = line + offset_y;
+ const u32 gob_address_y =
+ (y2 / (8 * block_height)) * 512 * block_height + (y2 % (8 * block_height) / 8) * 512;
+ const auto& table = legacy_swizzle_table[y2 % 8];
+ for (u32 x = 0; x < subrect_width; ++x) {
+ const u32 x2 = (x + offset_x) * bytes_per_pixel;
+ const u32 gob_address = gob_address_y + (x2 / 64) * 512 * block_height;
+ const u32 swizzled_offset = gob_address + table[x2 % 64];
+ const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
+ const VAddr source_addr = swizzled_data + swizzled_offset;
+
+ Memory::CopyBlock(dest_line, source_addr, bytes_per_pixel);
+ }
+ }
+}
+
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;
@@ -280,13 +319,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
- const u32 gobs_in_x = 64 / bytes_per_pixel;
+ const u32 gobs_in_x = 64;
const u32 gobs_in_y = 8;
const u32 gobs_in_z = 1;
- const u32 aligned_width = Common::AlignUp(width, gobs_in_x);
+ const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
- return aligned_width * aligned_height * aligned_depth * bytes_per_pixel;
+ return aligned_width * aligned_height * aligned_depth;
} else {
return width * height * depth * bytes_per_pixel;
}