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path: root/src/video_core/textures/decoders.cpp
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Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 7bf9c4c4b..b3937b2fe 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -5,6 +5,7 @@
#include <cstring>
#include "common/assert.h"
#include "core/memory.h"
+#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
@@ -51,8 +52,10 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
case TextureFormat::DXT23:
case TextureFormat::DXT45:
+ case TextureFormat::BC7U:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
+ case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@@ -64,6 +67,20 @@ u32 BytesPerPixel(TextureFormat format) {
return 1;
case TextureFormat::R16_G16_B16_A16:
return 8;
+ case TextureFormat::R32_G32_B32_A32:
+ return 16;
+ default:
+ UNIMPLEMENTED_MSG("Format not implemented");
+ break;
+ }
+}
+
+static u32 DepthBytesPerPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::S8_Z24_UNORM:
+ case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
+ return 4;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
@@ -82,6 +99,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::BC7U:
// In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
// values.
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
@@ -93,7 +111,31 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::R16_G16_B16_A16:
+ case TextureFormat::R32_G32_B32_A32:
case TextureFormat::BF10GF11RF11:
+ case TextureFormat::ASTC_2D_4X4:
+ CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
+ unswizzled_data.data(), true, block_height);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Format not implemented");
+ break;
+ }
+
+ return unswizzled_data;
+}
+
+std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
+ u32 block_height) {
+ u8* data = Memory::GetPointer(address);
+ u32 bytes_per_pixel = DepthBytesPerPixel(format);
+
+ std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
+
+ switch (format) {
+ case DepthFormat::S8_Z24_UNORM:
+ case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;
@@ -115,12 +157,15 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::BC7U:
+ case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::BF10GF11RF11:
+ case TextureFormat::R32_G32_B32_A32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;