diff options
Diffstat (limited to 'src/video_core/texture_cache')
| -rw-r--r-- | src/video_core/texture_cache/format_lookup_table.cpp | 3 | ||||
| -rw-r--r-- | src/video_core/texture_cache/surface_base.cpp | 4 | ||||
| -rw-r--r-- | src/video_core/texture_cache/surface_params.cpp | 47 | ||||
| -rw-r--r-- | src/video_core/texture_cache/surface_params.h | 5 | ||||
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 24 |
5 files changed, 43 insertions, 40 deletions
diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp index 81fb9f633..cc3ad8417 100644 --- a/src/video_core/texture_cache/format_lookup_table.cpp +++ b/src/video_core/texture_cache/format_lookup_table.cpp @@ -41,7 +41,7 @@ struct Table { ComponentType alpha_component; bool is_srgb; }; -constexpr std::array<Table, 74> DefinitionTable = {{ +constexpr std::array<Table, 75> DefinitionTable = {{ {TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U}, {TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S}, {TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI}, @@ -89,6 +89,7 @@ constexpr std::array<Table, 74> DefinitionTable = {{ {TextureFormat::R32, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::R32F}, {TextureFormat::R32, C, UINT, UINT, UINT, UINT, PixelFormat::R32UI}, + {TextureFormat::R32, C, SINT, SINT, SINT, SINT, PixelFormat::R32I}, {TextureFormat::E5B9G9R9_SHAREDEXP, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::E5B9G9R9F}, diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp index 84469b7ba..002df414f 100644 --- a/src/video_core/texture_cache/surface_base.cpp +++ b/src/video_core/texture_cache/surface_base.cpp @@ -277,6 +277,10 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager, SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params, staging_buffer.data() + host_offset, level); } + } else if (params.IsBuffer()) { + // Buffers don't have pitch or any fancy layout property. We can just memcpy them to guest + // memory. + std::memcpy(host_ptr, staging_buffer.data(), guest_memory_size); } else { ASSERT(params.target == SurfaceTarget::Texture2D); ASSERT(params.num_levels == 1); diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index 38b3a4ba8..f00839313 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -84,19 +84,16 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) { switch (params.pixel_format) { case PixelFormat::R16U: - case PixelFormat::R16F: { + case PixelFormat::R16F: params.pixel_format = PixelFormat::Z16; break; - } - case PixelFormat::R32F: { + case PixelFormat::R32F: params.pixel_format = PixelFormat::Z32F; break; - } - default: { + default: UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}", static_cast<u32>(params.pixel_format)); } - } params.type = GetFormatType(params.pixel_format); } params.type = GetFormatType(params.pixel_format); @@ -168,27 +165,29 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl return params; } -SurfaceParams SurfaceParams::CreateForDepthBuffer( - Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format, - u32 block_width, u32 block_height, u32 block_depth, - Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) { +SurfaceParams SurfaceParams::CreateForDepthBuffer(Core::System& system) { + const auto& regs = system.GPU().Maxwell3D().regs; + regs.zeta_width, regs.zeta_height, regs.zeta.format, regs.zeta.memory_layout.type; SurfaceParams params; - params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; + params.is_tiled = regs.zeta.memory_layout.type == + Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear; params.srgb_conversion = false; - params.block_width = std::min(block_width, 5U); - params.block_height = std::min(block_height, 5U); - params.block_depth = std::min(block_depth, 5U); + params.block_width = std::min(regs.zeta.memory_layout.block_width.Value(), 5U); + params.block_height = std::min(regs.zeta.memory_layout.block_height.Value(), 5U); + params.block_depth = std::min(regs.zeta.memory_layout.block_depth.Value(), 5U); params.tile_width_spacing = 1; - params.pixel_format = PixelFormatFromDepthFormat(format); + params.pixel_format = PixelFormatFromDepthFormat(regs.zeta.format); params.type = GetFormatType(params.pixel_format); - params.width = zeta_width; - params.height = zeta_height; - params.target = SurfaceTarget::Texture2D; - params.depth = 1; + params.width = regs.zeta_width; + params.height = regs.zeta_height; params.pitch = 0; params.num_levels = 1; params.emulated_levels = 1; - params.is_layered = false; + + const bool is_layered = regs.zeta_layers > 1 && params.block_depth == 0; + params.is_layered = is_layered; + params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D; + params.depth = is_layered ? regs.zeta_layers.Value() : 1U; return params; } @@ -214,11 +213,13 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz params.width = params.pitch / bpp; } params.height = config.height; - params.depth = 1; - params.target = SurfaceTarget::Texture2D; params.num_levels = 1; params.emulated_levels = 1; - params.is_layered = false; + + const bool is_layered = config.layers > 1 && params.block_depth == 0; + params.is_layered = is_layered; + params.depth = is_layered ? config.layers.Value() : 1; + params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D; return params; } diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index 9256fd6d9..995cc3818 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -35,10 +35,7 @@ public: const VideoCommon::Shader::Image& entry); /// Creates SurfaceCachedParams for a depth buffer configuration. - static SurfaceParams CreateForDepthBuffer( - Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format, - u32 block_width, u32 block_height, u32 block_depth, - Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type); + static SurfaceParams CreateForDepthBuffer(Core::System& system); /// Creates SurfaceCachedParams from a framebuffer configuration. static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index); diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index f4c015635..c70e4aec2 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -160,10 +160,7 @@ public: SetEmptyDepthBuffer(); return {}; } - const auto depth_params{SurfaceParams::CreateForDepthBuffer( - system, regs.zeta_width, regs.zeta_height, regs.zeta.format, - regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height, - regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)}; + const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)}; auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true); if (depth_buffer.target) depth_buffer.target->MarkAsRenderTarget(false, NO_RT); @@ -721,7 +718,6 @@ private: std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr, const SurfaceParams& params, bool preserve_contents, bool is_render) { - // Step 1 // Check Level 1 Cache for a fast structural match. If candidate surface // matches at certain level we are pretty much done. @@ -733,14 +729,18 @@ private: return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result); } + const auto struct_result = current_surface->MatchesStructure(params); - if (struct_result != MatchStructureResult::None && - (params.target != SurfaceTarget::Texture3D || - current_surface->MatchTarget(params.target))) { - if (struct_result == MatchStructureResult::FullMatch) { - return ManageStructuralMatch(current_surface, params, is_render); - } else { - return RebuildSurface(current_surface, params, is_render); + if (struct_result != MatchStructureResult::None) { + const auto& old_params = current_surface->GetSurfaceParams(); + const bool not_3d = params.target != SurfaceTarget::Texture3D && + old_params.target != SurfaceTarget::Texture3D; + if (not_3d || current_surface->MatchTarget(params.target)) { + if (struct_result == MatchStructureResult::FullMatch) { + return ManageStructuralMatch(current_surface, params, is_render); + } else { + return RebuildSurface(current_surface, params, is_render); + } } } } |
