diff options
Diffstat (limited to 'src/video_core/surface.cpp')
| -rw-r--r-- | src/video_core/surface.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 9582dd2ca..1a344229f 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -65,6 +65,7 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) { default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); + return PixelFormat::S8Z24; } } @@ -141,6 +142,7 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); + return PixelFormat::RGBA8_SRGB; } } @@ -194,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); case Tegra::Texture::TextureFormat::G8R8: + // TextureFormat::G8R8 is actually ordered red then green, as such we can use + // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath + // of the Wild, which uses this format to render the hearts on the UI. switch (component_type) { case Tegra::Texture::ComponentType::UNORM: - return PixelFormat::G8R8U; + return PixelFormat::RG8U; case Tegra::Texture::ComponentType::SNORM: - return PixelFormat::G8R8S; + return PixelFormat::RG8S; } LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); @@ -327,6 +332,7 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format), static_cast<u32>(component_type)); UNREACHABLE(); + return PixelFormat::ABGR8U; } } @@ -346,6 +352,7 @@ ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) { default: LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type)); UNREACHABLE(); + return ComponentType::UNorm; } } @@ -393,6 +400,7 @@ ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) { default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); + return ComponentType::UNorm; } } @@ -403,6 +411,7 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); + return PixelFormat::ABGR8U; } } @@ -418,6 +427,7 @@ ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) { default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); + return ComponentType::UNorm; } } |
