diff options
Diffstat (limited to 'src/video_core/shader_cache.cpp')
| -rw-r--r-- | src/video_core/shader_cache.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index d9482371b..4db948b6d 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -151,11 +151,9 @@ void ShaderCache::RemovePendingShaders() { marked_for_removal.erase(std::unique(marked_for_removal.begin(), marked_for_removal.end()), marked_for_removal.end()); - std::vector<ShaderInfo*> removed_shaders; - removed_shaders.reserve(marked_for_removal.size()); + boost::container::small_vector<ShaderInfo*, 16> removed_shaders; std::scoped_lock lock{lookup_mutex}; - for (Entry* const entry : marked_for_removal) { removed_shaders.push_back(entry->data); @@ -228,14 +226,14 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu auto info = std::make_unique<ShaderInfo>(); if (const std::optional<u64> cached_hash{env.Analyze()}) { info->unique_hash = *cached_hash; - info->size_bytes = env.CachedSize(); + info->size_bytes = env.CachedSizeBytes(); } else { // Slow path, not really hit on commercial games // Build a control flow graph to get the real shader size Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block; Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()}; info->unique_hash = env.CalculateHash(); - info->size_bytes = env.ReadSize(); + info->size_bytes = env.ReadSizeBytes(); } const size_t size_bytes{info->size_bytes}; const ShaderInfo* const result{info.get()}; |
