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-rw-r--r--src/video_core/shader/shader.cpp56
-rw-r--r--src/video_core/shader/shader.h8
-rw-r--r--src/video_core/shader/shader_interpreter.cpp12
-rw-r--r--src/video_core/shader/shader_interpreter.h4
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp10
-rw-r--r--src/video_core/shader/shader_jit_x64.h5
6 files changed, 47 insertions, 48 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 043e99190..65dcc9156 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -2,26 +2,30 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <memory>
+#include <atomic>
+#include <cmath>
+#include <cstring>
#include <unordered_map>
+#include <utility>
#include <boost/range/algorithm/fill.hpp>
+#include "common/bit_field.h"
#include "common/hash.h"
+#include "common/logging/log.h"
#include "common/microprofile.h"
-#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
-#include "video_core/video_core.h"
-
-#include "shader.h"
-#include "shader_interpreter.h"
+#include "video_core/shader/shader.h"
+#include "video_core/shader/shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64
-#include "shader_jit_x64.h"
+#include "video_core/shader/shader_jit_x64.h"
#endif // ARCHITECTURE_x86_64
+#include "video_core/video_core.h"
+
namespace Pica {
namespace Shader {
@@ -70,24 +74,8 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
- // TODO: Instead of this cumbersome logic, just load the input data directly like
- // for (int attr = 0; attr < num_attributes; ++attr) { input_attr[0] = state.registers.input[attribute_register_map.attribute0_register]; }
- if (num_attributes > 0) state.registers.input[attribute_register_map.attribute0_register] = input.attr[0];
- if (num_attributes > 1) state.registers.input[attribute_register_map.attribute1_register] = input.attr[1];
- if (num_attributes > 2) state.registers.input[attribute_register_map.attribute2_register] = input.attr[2];
- if (num_attributes > 3) state.registers.input[attribute_register_map.attribute3_register] = input.attr[3];
- if (num_attributes > 4) state.registers.input[attribute_register_map.attribute4_register] = input.attr[4];
- if (num_attributes > 5) state.registers.input[attribute_register_map.attribute5_register] = input.attr[5];
- if (num_attributes > 6) state.registers.input[attribute_register_map.attribute6_register] = input.attr[6];
- if (num_attributes > 7) state.registers.input[attribute_register_map.attribute7_register] = input.attr[7];
- if (num_attributes > 8) state.registers.input[attribute_register_map.attribute8_register] = input.attr[8];
- if (num_attributes > 9) state.registers.input[attribute_register_map.attribute9_register] = input.attr[9];
- if (num_attributes > 10) state.registers.input[attribute_register_map.attribute10_register] = input.attr[10];
- if (num_attributes > 11) state.registers.input[attribute_register_map.attribute11_register] = input.attr[11];
- if (num_attributes > 12) state.registers.input[attribute_register_map.attribute12_register] = input.attr[12];
- if (num_attributes > 13) state.registers.input[attribute_register_map.attribute13_register] = input.attr[13];
- if (num_attributes > 14) state.registers.input[attribute_register_map.attribute14_register] = input.attr[14];
- if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = input.attr[15];
+ for (unsigned i = 0; i < num_attributes; i++)
+ state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
@@ -164,22 +152,8 @@ DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, c
float24 dummy_register;
boost::fill(state.registers.input, &dummy_register);
- if (num_attributes > 0) state.registers.input[attribute_register_map.attribute0_register] = &input.attr[0].x;
- if (num_attributes > 1) state.registers.input[attribute_register_map.attribute1_register] = &input.attr[1].x;
- if (num_attributes > 2) state.registers.input[attribute_register_map.attribute2_register] = &input.attr[2].x;
- if (num_attributes > 3) state.registers.input[attribute_register_map.attribute3_register] = &input.attr[3].x;
- if (num_attributes > 4) state.registers.input[attribute_register_map.attribute4_register] = &input.attr[4].x;
- if (num_attributes > 5) state.registers.input[attribute_register_map.attribute5_register] = &input.attr[5].x;
- if (num_attributes > 6) state.registers.input[attribute_register_map.attribute6_register] = &input.attr[6].x;
- if (num_attributes > 7) state.registers.input[attribute_register_map.attribute7_register] = &input.attr[7].x;
- if (num_attributes > 8) state.registers.input[attribute_register_map.attribute8_register] = &input.attr[8].x;
- if (num_attributes > 9) state.registers.input[attribute_register_map.attribute9_register] = &input.attr[9].x;
- if (num_attributes > 10) state.registers.input[attribute_register_map.attribute10_register] = &input.attr[10].x;
- if (num_attributes > 11) state.registers.input[attribute_register_map.attribute11_register] = &input.attr[11].x;
- if (num_attributes > 12) state.registers.input[attribute_register_map.attribute12_register] = &input.attr[12].x;
- if (num_attributes > 13) state.registers.input[attribute_register_map.attribute13_register] = &input.attr[13].x;
- if (num_attributes > 14) state.registers.input[attribute_register_map.attribute14_register] = &input.attr[14].x;
- if (num_attributes > 15) state.registers.input[attribute_register_map.attribute15_register] = &input.attr[15].x;
+ for (unsigned i = 0; i < num_attributes; i++)
+ state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
state.conditional_code[0] = false;
state.conditional_code[1] = false;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 9ce9344d2..56b83bfeb 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -4,17 +4,23 @@
#pragma once
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <type_traits>
#include <vector>
#include <boost/container/static_vector.hpp>
-#include <nihstro/shader_binary.h>
+#include <nihstro/shader_bytecode.h>
+#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
+#include "video_core/pica_types.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 9b978583e..7710f7fbc 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -2,12 +2,20 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+#include <array>
+#include <cmath>
#include <numeric>
+
#include <nihstro/shader_bytecode.h>
-#include "common/file_util.h"
-#include "video_core/pica.h"
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
+
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index 294bca50e..6048cdf3a 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -4,12 +4,12 @@
#pragma once
-#include "video_core/shader/shader.h"
-
namespace Pica {
namespace Shader {
+template <bool Debug> struct UnitState;
+
template<bool Debug>
void RunInterpreter(UnitState<Debug>& state);
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index b7747fa42..99f6c51eb 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -3,8 +3,15 @@
// Refer to the license.txt file included.
#include <algorithm>
-#include <smmintrin.h>
+#include <cmath>
+#include <cstdint>
+#include <xmmintrin.h>
+#include <nihstro/shader_bytecode.h>
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/vector_math.h"
#include "common/x64/abi.h"
#include "common/x64/cpu_detect.h"
#include "common/x64/emitter.h"
@@ -13,6 +20,7 @@
#include "shader_jit_x64.h"
#include "video_core/pica_state.h"
+#include "video_core/pica_types.h"
namespace Pica {
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index cd6280ade..30aa7ff30 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -4,14 +4,17 @@
#pragma once
+#include <array>
+#include <cstddef>
#include <utility>
#include <vector>
#include <nihstro/shader_bytecode.h>
+#include "common/bit_set.h"
+#include "common/common_types.h"
#include "common/x64/emitter.h"
-#include "video_core/pica.h"
#include "video_core/shader/shader.h"
using nihstro::Instruction;