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-rw-r--r--src/video_core/shader/debug_data.h186
-rw-r--r--src/video_core/shader/shader.cpp28
-rw-r--r--src/video_core/shader/shader.h201
-rw-r--r--src/video_core/shader/shader_interpreter.cpp235
-rw-r--r--src/video_core/shader/shader_interpreter.h7
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp442
-rw-r--r--src/video_core/shader/shader_jit_x64.h18
7 files changed, 558 insertions, 559 deletions
diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h
new file mode 100644
index 000000000..9e82122e1
--- /dev/null
+++ b/src/video_core/shader/debug_data.h
@@ -0,0 +1,186 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "video_core/pica_types.h"
+
+namespace Pica {
+namespace Shader {
+
+/// Helper structure used to keep track of data useful for inspection of shader emulation
+template <bool full_debugging>
+struct DebugData;
+
+template <>
+struct DebugData<false> {
+ // TODO: Hide these behind and interface and move them to DebugData<true>
+ u32 max_offset = 0; ///< maximum program counter ever reached
+ u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
+};
+
+template <>
+struct DebugData<true> {
+ /// Records store the input and output operands of a particular instruction.
+ struct Record {
+ enum Type {
+ // Floating point arithmetic operands
+ SRC1 = 0x1,
+ SRC2 = 0x2,
+ SRC3 = 0x4,
+
+ // Initial and final output operand value
+ DEST_IN = 0x8,
+ DEST_OUT = 0x10,
+
+ // Current and next instruction offset (in words)
+ CUR_INSTR = 0x20,
+ NEXT_INSTR = 0x40,
+
+ // Output address register value
+ ADDR_REG_OUT = 0x80,
+
+ // Result of a comparison instruction
+ CMP_RESULT = 0x100,
+
+ // Input values for conditional flow control instructions
+ COND_BOOL_IN = 0x200,
+ COND_CMP_IN = 0x400,
+
+ // Input values for a loop
+ LOOP_INT_IN = 0x800,
+ };
+
+ Math::Vec4<float24> src1;
+ Math::Vec4<float24> src2;
+ Math::Vec4<float24> src3;
+
+ Math::Vec4<float24> dest_in;
+ Math::Vec4<float24> dest_out;
+
+ s32 address_registers[2];
+ bool conditional_code[2];
+ bool cond_bool;
+ bool cond_cmp[2];
+ Math::Vec4<u8> loop_int;
+
+ u32 instruction_offset;
+ u32 next_instruction;
+
+ /// set of enabled fields (as a combination of Type flags)
+ unsigned mask = 0;
+ };
+
+ u32 max_offset = 0; ///< maximum program counter ever reached
+ u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
+
+ /// List of records for each executed shader instruction
+ std::vector<DebugData<true>::Record> records;
+};
+
+/// Type alias for better readability
+using DebugDataRecord = DebugData<true>::Record;
+
+/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
+template <DebugDataRecord::Type type, typename ValueType>
+inline void SetField(DebugDataRecord& record, ValueType value);
+
+template <>
+inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
+ record.src1.x = value[0];
+ record.src1.y = value[1];
+ record.src1.z = value[2];
+ record.src1.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
+ record.src2.x = value[0];
+ record.src2.y = value[1];
+ record.src2.z = value[2];
+ record.src2.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
+ record.src3.x = value[0];
+ record.src3.y = value[1];
+ record.src3.z = value[2];
+ record.src3.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
+ record.dest_in.x = value[0];
+ record.dest_in.y = value[1];
+ record.dest_in.z = value[2];
+ record.dest_in.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
+ record.dest_out.x = value[0];
+ record.dest_out.y = value[1];
+ record.dest_out.z = value[2];
+ record.dest_out.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
+ record.address_registers[0] = value[0];
+ record.address_registers[1] = value[1];
+}
+
+template <>
+inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
+ record.conditional_code[0] = value[0];
+ record.conditional_code[1] = value[1];
+}
+
+template <>
+inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
+ record.cond_bool = value;
+}
+
+template <>
+inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
+ record.cond_cmp[0] = value[0];
+ record.cond_cmp[1] = value[1];
+}
+
+template <>
+inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
+ record.loop_int = value;
+}
+
+template <>
+inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
+ record.instruction_offset = value;
+}
+
+template <>
+inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
+ record.next_instruction = value;
+}
+
+/// Helper function to set debug information on the current shader iteration.
+template <DebugDataRecord::Type type, typename ValueType>
+inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
+ // Debugging disabled => nothing to do
+}
+
+template <DebugDataRecord::Type type, typename ValueType>
+inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
+ if (offset >= debug_data.records.size())
+ debug_data.records.resize(offset + 1);
+
+ SetField<type, ValueType>(debug_data.records[offset], value);
+ debug_data.records[offset].mask |= type;
+}
+
+} // namespace Shader
+} // namespace Pica
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 3febe739c..a4aa3c9e0 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -25,7 +25,7 @@ namespace Pica {
namespace Shader {
-OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) {
+OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
@@ -109,15 +109,12 @@ void ShaderSetup::Setup() {
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
+void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
auto& setup = g_state.vs;
MICROPROFILE_SCOPE(GPU_Shader);
- state.debug.max_offset = 0;
- state.debug.max_opdesc_id = 0;
-
// Setup input register table
const auto& attribute_register_map = config.input_register_map;
@@ -128,22 +125,23 @@ void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num
state.conditional_code[1] = false;
#ifdef ARCHITECTURE_x86_64
- if (VideoCore::g_shader_jit_enabled)
+ if (VideoCore::g_shader_jit_enabled) {
jit_shader->Run(setup, state, config.main_offset);
- else
- RunInterpreter(setup, state, config.main_offset);
+ } else {
+ DebugData<false> dummy_debug_data;
+ RunInterpreter(setup, state, dummy_debug_data, config.main_offset);
+ }
#else
- RunInterpreter(setup, state, config.main_offset);
+ DebugData<false> dummy_debug_data;
+ RunInterpreter(setup, state, dummy_debug_data, config.main_offset);
#endif // ARCHITECTURE_x86_64
}
DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
const Regs::ShaderConfig& config,
const ShaderSetup& setup) {
- UnitState<true> state;
-
- state.debug.max_offset = 0;
- state.debug.max_opdesc_id = 0;
+ UnitState state;
+ DebugData<true> debug_data;
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
@@ -154,8 +152,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
state.conditional_code[0] = false;
state.conditional_code[1] = false;
- RunInterpreter(setup, state, config.main_offset);
- return state.debug;
+ RunInterpreter(setup, state, debug_data, config.main_offset);
+ return debug_data;
}
} // namespace Shader
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 8858d67f8..2b07759b9 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -8,8 +8,6 @@
#include <cstddef>
#include <memory>
#include <type_traits>
-#include <vector>
-#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_funcs.h"
@@ -17,6 +15,7 @@
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/pica_types.h"
+#include "video_core/shader/debug_data.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
@@ -85,187 +84,16 @@ struct OutputRegisters {
alignas(16) Math::Vec4<float24> value[16];
- OutputVertex ToVertex(const Regs::ShaderConfig& config);
+ OutputVertex ToVertex(const Regs::ShaderConfig& config) const;
};
static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
-// Helper structure used to keep track of data useful for inspection of shader emulation
-template <bool full_debugging>
-struct DebugData;
-
-template <>
-struct DebugData<false> {
- // TODO: Hide these behind and interface and move them to DebugData<true>
- u32 max_offset; // maximum program counter ever reached
- u32 max_opdesc_id; // maximum swizzle pattern index ever used
-};
-
-template <>
-struct DebugData<true> {
- // Records store the input and output operands of a particular instruction.
- struct Record {
- enum Type {
- // Floating point arithmetic operands
- SRC1 = 0x1,
- SRC2 = 0x2,
- SRC3 = 0x4,
-
- // Initial and final output operand value
- DEST_IN = 0x8,
- DEST_OUT = 0x10,
-
- // Current and next instruction offset (in words)
- CUR_INSTR = 0x20,
- NEXT_INSTR = 0x40,
-
- // Output address register value
- ADDR_REG_OUT = 0x80,
-
- // Result of a comparison instruction
- CMP_RESULT = 0x100,
-
- // Input values for conditional flow control instructions
- COND_BOOL_IN = 0x200,
- COND_CMP_IN = 0x400,
-
- // Input values for a loop
- LOOP_INT_IN = 0x800,
- };
-
- Math::Vec4<float24> src1;
- Math::Vec4<float24> src2;
- Math::Vec4<float24> src3;
-
- Math::Vec4<float24> dest_in;
- Math::Vec4<float24> dest_out;
-
- s32 address_registers[2];
- bool conditional_code[2];
- bool cond_bool;
- bool cond_cmp[2];
- Math::Vec4<u8> loop_int;
-
- u32 instruction_offset;
- u32 next_instruction;
-
- // set of enabled fields (as a combination of Type flags)
- unsigned mask = 0;
- };
-
- u32 max_offset; // maximum program counter ever reached
- u32 max_opdesc_id; // maximum swizzle pattern index ever used
-
- // List of records for each executed shader instruction
- std::vector<DebugData<true>::Record> records;
-};
-
-// Type alias for better readability
-using DebugDataRecord = DebugData<true>::Record;
-
-// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void SetField(DebugDataRecord& record, ValueType value);
-
-template <>
-inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
- record.src1.x = value[0];
- record.src1.y = value[1];
- record.src1.z = value[2];
- record.src1.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
- record.src2.x = value[0];
- record.src2.y = value[1];
- record.src2.z = value[2];
- record.src2.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
- record.src3.x = value[0];
- record.src3.y = value[1];
- record.src3.z = value[2];
- record.src3.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
- record.dest_in.x = value[0];
- record.dest_in.y = value[1];
- record.dest_in.z = value[2];
- record.dest_in.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
- record.dest_out.x = value[0];
- record.dest_out.y = value[1];
- record.dest_out.z = value[2];
- record.dest_out.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
- record.address_registers[0] = value[0];
- record.address_registers[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
- record.conditional_code[0] = value[0];
- record.conditional_code[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
- record.cond_bool = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
- record.cond_cmp[0] = value[0];
- record.cond_cmp[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
- record.loop_int = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
- record.instruction_offset = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
- record.next_instruction = value;
-}
-
-// Helper function to set debug information on the current shader iteration.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
- // Debugging disabled => nothing to do
-}
-
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
- if (offset >= debug_data.records.size())
- debug_data.records.resize(offset + 1);
-
- SetField<type, ValueType>(debug_data.records[offset], value);
- debug_data.records[offset].mask |= type;
-}
-
/**
* This structure contains the state information that needs to be unique for a shader unit. The 3DS
* has four shader units that process shaders in parallel. At the present, Citra only implements a
* single shader unit that processes all shaders serially. Putting the state information in a struct
* here will make it easier for us to parallelize the shader processing later.
*/
-template <bool Debug>
struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
@@ -283,8 +111,6 @@ struct UnitState {
// TODO: How many bits do these actually have?
s32 address_registers[3];
- DebugData<Debug> debug;
-
static size_t InputOffset(const SourceRegister& reg) {
switch (reg.GetRegisterType()) {
case RegisterType::Input:
@@ -332,21 +158,16 @@ struct ShaderSetup {
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
- static size_t UniformOffset(RegisterType type, unsigned index) {
- switch (type) {
- case RegisterType::FloatUniform:
- return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>);
-
- case RegisterType::BoolUniform:
- return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool);
+ static size_t GetFloatUniformOffset(unsigned index) {
+ return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>);
+ }
- case RegisterType::IntUniform:
- return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
+ static size_t GetBoolUniformOffset(unsigned index) {
+ return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool);
+ }
- default:
- UNREACHABLE();
- return 0;
- }
+ static size_t GetIntUniformOffset(unsigned index) {
+ return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
}
std::array<u32, 1024> program_code;
@@ -364,7 +185,7 @@ struct ShaderSetup {
* @param input Input vertex into the shader
* @param num_attributes The number of vertex shader attributes
*/
- void Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
+ void Run(UnitState& state, const InputVertex& input, int num_attributes);
/**
* Produce debug information based on the given shader and input vertex
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 6abb6761f..70db4167e 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -6,6 +6,7 @@
#include <array>
#include <cmath>
#include <numeric>
+#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_types.h"
@@ -38,12 +39,42 @@ struct CallStackElement {
};
template <bool Debug>
-void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) {
+void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data,
+ unsigned offset) {
// TODO: Is there a maximal size for this?
boost::container::static_vector<CallStackElement, 16> call_stack;
-
u32 program_counter = offset;
+ auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset,
+ u8 repeat_count, u8 loop_increment) {
+ // -1 to make sure when incrementing the PC we end up at the correct offset
+ program_counter = offset - 1;
+ ASSERT(call_stack.size() < call_stack.capacity());
+ call_stack.push_back(
+ {offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
+ };
+
+ auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) {
+ using Op = Instruction::FlowControlType::Op;
+
+ bool result_x = flow_control.refx.Value() == state.conditional_code[0];
+ bool result_y = flow_control.refy.Value() == state.conditional_code[1];
+
+ switch (flow_control.op) {
+ case Op::Or:
+ return result_x || result_y;
+ case Op::And:
+ return result_x && result_y;
+ case Op::JustX:
+ return result_x;
+ case Op::JustY:
+ return result_y;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+ };
+
const auto& uniforms = g_state.vs.uniforms;
const auto& swizzle_data = g_state.vs.swizzle_data;
const auto& program_code = g_state.vs.program_code;
@@ -74,20 +105,11 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
const Instruction instr = {program_code[program_counter]};
const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]};
- auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset,
- u32 num_instructions, u32 return_offset,
- u8 repeat_count, u8 loop_increment) {
- // -1 to make sure when incrementing the PC we end up at the correct offset
- program_counter = offset - 1;
- ASSERT(call_stack.size() < call_stack.capacity());
- call_stack.push_back(
- {offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
- };
- Record<DebugDataRecord::CUR_INSTR>(state.debug, iteration, program_counter);
+ Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter);
if (iteration > 0)
- Record<DebugDataRecord::NEXT_INSTR>(state.debug, iteration - 1, program_counter);
+ Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter);
- state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + program_counter);
+ debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter);
auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
switch (source_reg.GetRegisterType()) {
@@ -155,54 +177,54 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
- state.debug.max_opdesc_id =
- std::max<u32>(state.debug.max_opdesc_id, 1 + instr.common.operand_desc_id);
+ debug_data.max_opdesc_id =
+ std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id);
switch (instr.opcode.Value().EffectiveOpCode()) {
case OpCode::Id::ADD: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = src1[i] + src2[i];
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
case OpCode::Id::MUL: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = src1[i] * src2[i];
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
case OpCode::Id::FLR:
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32()));
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
case OpCode::Id::MAX:
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -212,13 +234,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
// max(NaN, 0) -> 0
dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i];
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
case OpCode::Id::MIN:
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -228,16 +250,16 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
// min(NaN, 0) -> 0
dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i];
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
case OpCode::Id::DP3:
case OpCode::Id::DP4:
case OpCode::Id::DPH:
case OpCode::Id::DPHI: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode();
if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI)
@@ -253,14 +275,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = dot;
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
// Reciprocal
case OpCode::Id::RCP: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32());
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -268,14 +290,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = rcp_res;
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
// Reciprocal Square Root
case OpCode::Id::RSQ: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -283,12 +305,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = rsq_res;
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
case OpCode::Id::MOVA: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
for (int i = 0; i < 2; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -296,29 +318,29 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
// TODO: Figure out how the rounding is done on hardware
state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32());
}
- Record<DebugDataRecord::ADDR_REG_OUT>(state.debug, iteration,
+ Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration,
state.address_registers);
break;
}
case OpCode::Id::MOV: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = src1[i];
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
case OpCode::Id::SGE:
case OpCode::Id::SGEI:
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -326,14 +348,14 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f)
: float24::FromFloat32(0.0f);
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
case OpCode::Id::SLT:
case OpCode::Id::SLTI:
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -341,12 +363,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f)
: float24::FromFloat32(0.0f);
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
case OpCode::Id::CMP:
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
for (int i = 0; i < 2; ++i) {
// TODO: Can you restrict to one compare via dest masking?
@@ -383,12 +405,12 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
break;
}
}
- Record<DebugDataRecord::CMP_RESULT>(state.debug, iteration, state.conditional_code);
+ Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code);
break;
case OpCode::Id::EX2: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
// EX2 only takes first component exp2 and writes it to all dest components
float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32()));
@@ -399,13 +421,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = ex2_res;
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
case OpCode::Id::LG2: {
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
// LG2 only takes the first component log2 and writes it to all dest components
float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32()));
@@ -416,7 +438,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
dest[i] = lg2_res;
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
break;
}
@@ -498,17 +520,17 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
- Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
- Record<DebugDataRecord::SRC2>(state.debug, iteration, src2);
- Record<DebugDataRecord::SRC3>(state.debug, iteration, src3);
- Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+ Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
+ Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
+ Record<DebugDataRecord::SRC3>(debug_data, iteration, src3);
+ Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
dest[i] = src1[i] * src2[i] + src3[i];
}
- Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
} else {
LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value().EffectiveOpCode(),
@@ -518,26 +540,6 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
}
default: {
- static auto evaluate_condition = [](const UnitState<Debug>& state, bool refx, bool refy,
- Instruction::FlowControlType flow_control) {
- bool results[2] = {refx == state.conditional_code[0],
- refy == state.conditional_code[1]};
-
- switch (flow_control.op) {
- case flow_control.Or:
- return results[0] || results[1];
-
- case flow_control.And:
- return results[0] && results[1];
-
- case flow_control.JustX:
- return results[0];
-
- case flow_control.JustY:
- return results[1];
- }
- };
-
// Handle each instruction on its own
switch (instr.opcode.Value()) {
case OpCode::Id::END:
@@ -545,17 +547,15 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
break;
case OpCode::Id::JMPC:
- Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration,
- state.conditional_code);
- if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
- instr.flow_control)) {
+ Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
+ if (evaluate_condition(instr.flow_control)) {
program_counter = instr.flow_control.dest_offset - 1;
}
break;
case OpCode::Id::JMPU:
Record<DebugDataRecord::COND_BOOL_IN>(
- state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
+ debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id] ==
!(instr.flow_control.num_instructions & 1)) {
@@ -564,25 +564,23 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
break;
case OpCode::Id::CALL:
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0);
break;
case OpCode::Id::CALLU:
Record<DebugDataRecord::COND_BOOL_IN>(
- state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
+ debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0);
}
break;
case OpCode::Id::CALLC:
- Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration,
- state.conditional_code);
- if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
- instr.flow_control)) {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
+ if (evaluate_condition(instr.flow_control)) {
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
program_counter + 1, 0, 0);
}
break;
@@ -592,14 +590,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
case OpCode::Id::IFU:
Record<DebugDataRecord::COND_BOOL_IN>(
- state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
+ debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- call(state, program_counter + 1,
- instr.flow_control.dest_offset - program_counter - 1,
+ call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
} else {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
}
@@ -609,16 +606,13 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
case OpCode::Id::IFC: {
// TODO: Do we need to consider swizzlers here?
- Record<DebugDataRecord::COND_CMP_IN>(state.debug, iteration,
- state.conditional_code);
- if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy,
- instr.flow_control)) {
- call(state, program_counter + 1,
- instr.flow_control.dest_offset - program_counter - 1,
+ Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
+ if (evaluate_condition(instr.flow_control)) {
+ call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
} else {
- call(state, instr.flow_control.dest_offset, instr.flow_control.num_instructions,
+ call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
0);
}
@@ -633,9 +627,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
uniforms.i[instr.flow_control.int_uniform_id].w);
state.address_registers[2] = loop_param.y;
- Record<DebugDataRecord::LOOP_INT_IN>(state.debug, iteration, loop_param);
- call(state, program_counter + 1,
- instr.flow_control.dest_offset - program_counter + 1,
+ Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
+ call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1,
instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
break;
}
@@ -657,8 +650,8 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
}
// Explicit instantiation
-template void RunInterpreter(const ShaderSetup& setup, UnitState<false>& state, unsigned offset);
-template void RunInterpreter(const ShaderSetup& setup, UnitState<true>& state, unsigned offset);
+template void RunInterpreter(const ShaderSetup&, UnitState&, DebugData<false>&, unsigned offset);
+template void RunInterpreter(const ShaderSetup&, UnitState&, DebugData<true>&, unsigned offset);
} // namespace
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index 48ede0a2e..d31dcd7a6 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -8,11 +8,14 @@ namespace Pica {
namespace Shader {
-template <bool Debug>
struct UnitState;
template <bool Debug>
-void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset);
+struct DebugData;
+
+template <bool Debug>
+void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data,
+ unsigned offset);
} // namespace
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index c96110bb2..c588b778b 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -6,24 +6,30 @@
#include <cmath>
#include <cstdint>
#include <nihstro/shader_bytecode.h>
+#include <smmintrin.h>
#include <xmmintrin.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
-#include "common/x64/abi.h"
#include "common/x64/cpu_detect.h"
-#include "common/x64/emitter.h"
-#include "shader.h"
-#include "shader_jit_x64.h"
+#include "common/x64/xbyak_abi.h"
+#include "common/x64/xbyak_util.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
+#include "video_core/shader/shader.h"
+#include "video_core/shader/shader_jit_x64.h"
+
+using namespace Common::X64;
+using namespace Xbyak::util;
+using Xbyak::Label;
+using Xbyak::Reg32;
+using Xbyak::Reg64;
+using Xbyak::Xmm;
namespace Pica {
namespace Shader {
-using namespace Gen;
-
typedef void (JitShader::*JitFunction)(Instruction instr);
const JitFunction instr_table[64] = {
@@ -98,44 +104,47 @@ const JitFunction instr_table[64] = {
// purposes, as documented below:
/// Pointer to the uniform memory
-static const X64Reg SETUP = R9;
+static const Reg64 SETUP = r9;
/// The two 32-bit VS address offset registers set by the MOVA instruction
-static const X64Reg ADDROFFS_REG_0 = R10;
-static const X64Reg ADDROFFS_REG_1 = R11;
+static const Reg64 ADDROFFS_REG_0 = r10;
+static const Reg64 ADDROFFS_REG_1 = r11;
/// VS loop count register (Multiplied by 16)
-static const X64Reg LOOPCOUNT_REG = R12;
+static const Reg32 LOOPCOUNT_REG = r12d;
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
-static const X64Reg LOOPCOUNT = RSI;
+static const Reg32 LOOPCOUNT = esi;
/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
-static const X64Reg LOOPINC = RDI;
+static const Reg32 LOOPINC = edi;
/// Result of the previous CMP instruction for the X-component comparison
-static const X64Reg COND0 = R13;
+static const Reg64 COND0 = r13;
/// Result of the previous CMP instruction for the Y-component comparison
-static const X64Reg COND1 = R14;
+static const Reg64 COND1 = r14;
/// Pointer to the UnitState instance for the current VS unit
-static const X64Reg STATE = R15;
+static const Reg64 STATE = r15;
/// SIMD scratch register
-static const X64Reg SCRATCH = XMM0;
+static const Xmm SCRATCH = xmm0;
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
-static const X64Reg SRC1 = XMM1;
+static const Xmm SRC1 = xmm1;
/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
-static const X64Reg SRC2 = XMM2;
+static const Xmm SRC2 = xmm2;
/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
-static const X64Reg SRC3 = XMM3;
+static const Xmm SRC3 = xmm3;
/// Additional scratch register
-static const X64Reg SCRATCH2 = XMM4;
+static const Xmm SCRATCH2 = xmm4;
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
-static const X64Reg ONE = XMM14;
+static const Xmm ONE = xmm14;
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
-static const X64Reg NEGBIT = XMM15;
+static const Xmm NEGBIT = xmm15;
// State registers that must not be modified by external functions calls
// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
-static const BitSet32 persistent_regs = {
- SETUP, STATE, // Pointers to register blocks
- ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, // Cached registers
- ONE + 16, NEGBIT + 16, // Constants
-};
+static const BitSet32 persistent_regs = BuildRegSet({
+ // Pointers to register blocks
+ SETUP, STATE,
+ // Cached registers
+ ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
+ // Constants
+ ONE, NEGBIT,
+});
/// Raw constant for the source register selector that indicates no swizzling is performed
static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
@@ -157,7 +166,8 @@ static void LogCritical(const char* msg) {
void JitShader::Compile_Assert(bool condition, const char* msg) {
if (!condition) {
- ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
+ mov(ABI_PARAM1, reinterpret_cast<size_t>(msg));
+ CallFarFunction(*this, LogCritical);
}
}
@@ -169,16 +179,16 @@ void JitShader::Compile_Assert(bool condition, const char* msg) {
* @param dest Destination XMM register to store the loaded, swizzled source register
*/
void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
- X64Reg dest) {
- X64Reg src_ptr;
+ Xmm dest) {
+ Reg64 src_ptr;
size_t src_offset;
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
src_ptr = SETUP;
- src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex());
+ src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex());
} else {
src_ptr = STATE;
- src_offset = UnitState<false>::InputOffset(src_reg);
+ src_offset = UnitState::InputOffset(src_reg);
}
int src_offset_disp = (int)src_offset;
@@ -206,13 +216,13 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
if (src_num == offset_src && address_register_index != 0) {
switch (address_register_index) {
case 1: // address offset 1
- MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_0, SCALE_1, src_offset_disp));
+ movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]);
break;
case 2: // address offset 2
- MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_1, SCALE_1, src_offset_disp));
+ movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
break;
case 3: // address offset 3
- MOVAPS(dest, MComplex(src_ptr, LOOPCOUNT_REG, SCALE_1, src_offset_disp));
+ movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]);
break;
default:
UNREACHABLE();
@@ -220,7 +230,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
}
} else {
// Load the source
- MOVAPS(dest, MDisp(src_ptr, src_offset_disp));
+ movaps(dest, xword[src_ptr + src_offset_disp]);
}
SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
@@ -232,17 +242,17 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
// Shuffle inputs for swizzle
- SHUFPS(dest, R(dest), sel);
+ shufps(dest, dest, sel);
}
// If the source register should be negated, flip the negative bit using XOR
const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3};
if (negate[src_num - 1]) {
- XORPS(dest, R(NEGBIT));
+ xorps(dest, NEGBIT);
}
}
-void JitShader::Compile_DestEnable(Instruction instr, X64Reg src) {
+void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
DestRegister dest;
unsigned operand_desc_id;
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
@@ -256,28 +266,26 @@ void JitShader::Compile_DestEnable(Instruction instr, X64Reg src) {
SwizzlePattern swiz = {g_state.vs.swizzle_data[operand_desc_id]};
- int dest_offset_disp = (int)UnitState<false>::OutputOffset(dest);
- ASSERT_MSG(dest_offset_disp == UnitState<false>::OutputOffset(dest),
- "Destinaton offset too large for int type");
+ size_t dest_offset_disp = UnitState::OutputOffset(dest);
// If all components are enabled, write the result to the destination register
if (swiz.dest_mask == NO_DEST_REG_MASK) {
// Store dest back to memory
- MOVAPS(MDisp(STATE, dest_offset_disp), src);
+ movaps(xword[STATE + dest_offset_disp], src);
} else {
// Not all components are enabled, so mask the result when storing to the destination
// register...
- MOVAPS(SCRATCH, MDisp(STATE, dest_offset_disp));
+ movaps(SCRATCH, xword[STATE + dest_offset_disp]);
if (Common::GetCPUCaps().sse4_1) {
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) |
((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
- BLENDPS(SCRATCH, R(src), mask);
+ blendps(SCRATCH, src, mask);
} else {
- MOVAPS(SCRATCH2, R(src));
- UNPCKHPS(SCRATCH2, R(SCRATCH)); // Unpack X/Y components of source and destination
- UNPCKLPS(SCRATCH, R(src)); // Unpack Z/W components of source and destination
+ movaps(SCRATCH2, src);
+ unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
+ unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination
// Compute selector to selectively copy source components to destination for SHUFPS
// instruction
@@ -285,62 +293,61 @@ void JitShader::Compile_DestEnable(Instruction instr, X64Reg src) {
((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
- SHUFPS(SCRATCH, R(SCRATCH2), sel);
+ shufps(SCRATCH, SCRATCH2, sel);
}
// Store dest back to memory
- MOVAPS(MDisp(STATE, dest_offset_disp), SCRATCH);
+ movaps(xword[STATE + dest_offset_disp], SCRATCH);
}
}
-void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
- MOVAPS(scratch, R(src1));
- CMPPS(scratch, R(src2), CMP_ORD);
+void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) {
+ movaps(scratch, src1);
+ cmpordps(scratch, src2);
- MULPS(src1, R(src2));
+ mulps(src1, src2);
- MOVAPS(src2, R(src1));
- CMPPS(src2, R(src2), CMP_UNORD);
+ movaps(src2, src1);
+ cmpunordps(src2, src2);
- XORPS(scratch, R(src2));
- ANDPS(src1, R(scratch));
+ xorps(scratch, src2);
+ andps(src1, scratch);
}
void JitShader::Compile_EvaluateCondition(Instruction instr) {
// Note: NXOR is used below to check for equality
switch (instr.flow_control.op) {
case Instruction::FlowControlType::Or:
- MOV(32, R(RAX), R(COND0));
- MOV(32, R(RBX), R(COND1));
- XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
- XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
- OR(32, R(RAX), R(RBX));
+ mov(eax, COND0);
+ mov(ebx, COND1);
+ xor(eax, (instr.flow_control.refx.Value() ^ 1));
+ xor(ebx, (instr.flow_control.refy.Value() ^ 1));
+ or (eax, ebx);
break;
case Instruction::FlowControlType::And:
- MOV(32, R(RAX), R(COND0));
- MOV(32, R(RBX), R(COND1));
- XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
- XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
- AND(32, R(RAX), R(RBX));
+ mov(eax, COND0);
+ mov(ebx, COND1);
+ xor(eax, (instr.flow_control.refx.Value() ^ 1));
+ xor(ebx, (instr.flow_control.refy.Value() ^ 1));
+ and(eax, ebx);
break;
case Instruction::FlowControlType::JustX:
- MOV(32, R(RAX), R(COND0));
- XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
+ mov(eax, COND0);
+ xor(eax, (instr.flow_control.refx.Value() ^ 1));
break;
case Instruction::FlowControlType::JustY:
- MOV(32, R(RAX), R(COND1));
- XOR(32, R(RAX), Imm32(instr.flow_control.refy.Value() ^ 1));
+ mov(eax, COND1);
+ xor(eax, (instr.flow_control.refy.Value() ^ 1));
break;
}
}
void JitShader::Compile_UniformCondition(Instruction instr) {
- int offset =
- ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id);
- CMP(sizeof(bool) * 8, MDisp(SETUP, offset), Imm8(0));
+ size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id);
+ cmp(byte[SETUP + offset], 0);
}
BitSet32 JitShader::PersistentCallerSavedRegs() {
@@ -350,7 +357,7 @@ BitSet32 JitShader::PersistentCallerSavedRegs() {
void JitShader::Compile_ADD(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- ADDPS(SRC1, R(SRC2));
+ addps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
@@ -360,15 +367,15 @@ void JitShader::Compile_DP3(Instruction instr) {
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC2, R(SRC2), _MM_SHUFFLE(1, 1, 1, 1));
+ movaps(SRC2, SRC1);
+ shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1));
- MOVAPS(SRC3, R(SRC1));
- SHUFPS(SRC3, R(SRC3), _MM_SHUFFLE(2, 2, 2, 2));
+ movaps(SRC3, SRC1);
+ shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0));
- ADDPS(SRC1, R(SRC2));
- ADDPS(SRC1, R(SRC3));
+ shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
+ addps(SRC1, SRC2);
+ addps(SRC1, SRC3);
Compile_DestEnable(instr, SRC1);
}
@@ -379,13 +386,13 @@ void JitShader::Compile_DP4(Instruction instr) {
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- ADDPS(SRC1, R(SRC2));
+ movaps(SRC2, SRC1);
+ shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
+ addps(SRC1, SRC2);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- ADDPS(SRC1, R(SRC2));
+ movaps(SRC2, SRC1);
+ shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
+ addps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
@@ -401,50 +408,50 @@ void JitShader::Compile_DPH(Instruction instr) {
if (Common::GetCPUCaps().sse4_1) {
// Set 4th component to 1.0
- BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
+ blendps(SRC1, ONE, 0b1000);
} else {
// Set 4th component to 1.0
- MOVAPS(SCRATCH, R(SRC1));
- UNPCKHPS(SCRATCH, R(ONE)); // XYZW, 1111 -> Z1__
- UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
+ movaps(SCRATCH, SRC1);
+ unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__
+ unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
}
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- ADDPS(SRC1, R(SRC2));
+ movaps(SRC2, SRC1);
+ shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
+ addps(SRC1, SRC2);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- ADDPS(SRC1, R(SRC2));
+ movaps(SRC2, SRC1);
+ shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
+ addps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_EX2(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- MOVSS(XMM0, R(SRC1));
+ movss(xmm0, SRC1); // ABI_PARAM1
- ABI_PushRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
- ABI_CallFunction(reinterpret_cast<const void*>(exp2f));
- ABI_PopRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
+ ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
+ CallFarFunction(*this, exp2f);
+ ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
- MOVAPS(SRC1, R(XMM0));
+ shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
+ movaps(SRC1, xmm0);
Compile_DestEnable(instr, SRC1);
}
void JitShader::Compile_LG2(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- MOVSS(XMM0, R(SRC1));
+ movss(xmm0, SRC1); // ABI_PARAM1
- ABI_PushRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
- ABI_CallFunction(reinterpret_cast<const void*>(log2f));
- ABI_PopRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
+ ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
+ CallFarFunction(*this, log2f);
+ ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
- MOVAPS(SRC1, R(XMM0));
+ shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
+ movaps(SRC1, xmm0);
Compile_DestEnable(instr, SRC1);
}
@@ -464,8 +471,8 @@ void JitShader::Compile_SGE(Instruction instr) {
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
- CMPPS(SRC2, R(SRC1), CMP_LE);
- ANDPS(SRC2, R(ONE));
+ cmpleps(SRC2, SRC1);
+ andps(SRC2, ONE);
Compile_DestEnable(instr, SRC2);
}
@@ -479,8 +486,8 @@ void JitShader::Compile_SLT(Instruction instr) {
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
}
- CMPPS(SRC1, R(SRC2), CMP_LT);
- ANDPS(SRC1, R(ONE));
+ cmpltps(SRC1, SRC2);
+ andps(SRC1, ONE);
Compile_DestEnable(instr, SRC1);
}
@@ -489,10 +496,10 @@ void JitShader::Compile_FLR(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
if (Common::GetCPUCaps().sse4_1) {
- ROUNDFLOORPS(SRC1, R(SRC1));
+ roundps(SRC1, SRC1, _MM_FROUND_FLOOR);
} else {
- CVTTPS2DQ(SRC1, R(SRC1));
- CVTDQ2PS(SRC1, R(SRC1));
+ cvttps2dq(SRC1, SRC1);
+ cvtdq2ps(SRC1, SRC1);
}
Compile_DestEnable(instr, SRC1);
@@ -502,7 +509,7 @@ void JitShader::Compile_MAX(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- MAXPS(SRC1, R(SRC2));
+ maxps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
@@ -510,7 +517,7 @@ void JitShader::Compile_MIN(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
// SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- MINPS(SRC1, R(SRC2));
+ minps(SRC1, SRC2);
Compile_DestEnable(instr, SRC1);
}
@@ -524,37 +531,37 @@ void JitShader::Compile_MOVA(Instruction instr) {
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
// Convert floats to integers using truncation (only care about X and Y components)
- CVTTPS2DQ(SRC1, R(SRC1));
+ cvttps2dq(SRC1, SRC1);
// Get result
- MOVQ_xmm(R(RAX), SRC1);
+ movq(rax, SRC1);
// Handle destination enable
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
// Move and sign-extend low 32 bits
- MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
+ movsxd(ADDROFFS_REG_0, eax);
// Move and sign-extend high 32 bits
- SHR(64, R(RAX), Imm8(32));
- MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
+ shr(rax, 32);
+ movsxd(ADDROFFS_REG_1, eax);
// Multiply by 16 to be used as an offset later
- SHL(64, R(ADDROFFS_REG_0), Imm8(4));
- SHL(64, R(ADDROFFS_REG_1), Imm8(4));
+ shl(ADDROFFS_REG_0, 4);
+ shl(ADDROFFS_REG_1, 4);
} else {
if (swiz.DestComponentEnabled(0)) {
// Move and sign-extend low 32 bits
- MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
+ movsxd(ADDROFFS_REG_0, eax);
// Multiply by 16 to be used as an offset later
- SHL(64, R(ADDROFFS_REG_0), Imm8(4));
+ shl(ADDROFFS_REG_0, 4);
} else if (swiz.DestComponentEnabled(1)) {
// Move and sign-extend high 32 bits
- SHR(64, R(RAX), Imm8(32));
- MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
+ shr(rax, 32);
+ movsxd(ADDROFFS_REG_1, eax);
// Multiply by 16 to be used as an offset later
- SHL(64, R(ADDROFFS_REG_1), Imm8(4));
+ shl(ADDROFFS_REG_1, 4);
}
}
}
@@ -569,8 +576,8 @@ void JitShader::Compile_RCP(Instruction instr) {
// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
- RCPSS(SRC1, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
+ rcpss(SRC1, SRC1);
+ shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
Compile_DestEnable(instr, SRC1);
}
@@ -580,8 +587,8 @@ void JitShader::Compile_RSQ(Instruction instr) {
// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
// performs this operation more accurately. This should be checked on hardware.
- RSQRTSS(SRC1, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
+ rsqrtss(SRC1, SRC1);
+ shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
Compile_DestEnable(instr, SRC1);
}
@@ -589,34 +596,35 @@ void JitShader::Compile_RSQ(Instruction instr) {
void JitShader::Compile_NOP(Instruction instr) {}
void JitShader::Compile_END(Instruction instr) {
- ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
- RET();
+ ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8);
+ ret();
}
void JitShader::Compile_CALL(Instruction instr) {
// Push offset of the return
- PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
+ push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions));
// Call the subroutine
- FixupBranch b = CALL();
- fixup_branches.push_back({b, instr.flow_control.dest_offset});
+ call(instruction_labels[instr.flow_control.dest_offset]);
// Skip over the return offset that's on the stack
- ADD(64, R(RSP), Imm32(8));
+ add(rsp, 8);
}
void JitShader::Compile_CALLC(Instruction instr) {
Compile_EvaluateCondition(instr);
- FixupBranch b = J_CC(CC_Z, true);
+ Label b;
+ jz(b);
Compile_CALL(instr);
- SetJumpTarget(b);
+ L(b);
}
void JitShader::Compile_CALLU(Instruction instr) {
Compile_UniformCondition(instr);
- FixupBranch b = J_CC(CC_Z, true);
+ Label b;
+ jz(b);
Compile_CALL(instr);
- SetJumpTarget(b);
+ L(b);
}
void JitShader::Compile_CMP(Instruction instr) {
@@ -633,33 +641,33 @@ void JitShader::Compile_CMP(Instruction instr) {
static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE};
bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual);
- Gen::X64Reg lhs_x = invert_op_x ? SRC2 : SRC1;
- Gen::X64Reg rhs_x = invert_op_x ? SRC1 : SRC2;
+ Xmm lhs_x = invert_op_x ? SRC2 : SRC1;
+ Xmm rhs_x = invert_op_x ? SRC1 : SRC2;
if (op_x == op_y) {
// Compare X-component and Y-component together
- CMPPS(lhs_x, R(rhs_x), cmp[op_x]);
- MOVQ_xmm(R(COND0), lhs_x);
+ cmpps(lhs_x, rhs_x, cmp[op_x]);
+ movq(COND0, lhs_x);
- MOV(64, R(COND1), R(COND0));
+ mov(COND1, COND0);
} else {
bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual);
- Gen::X64Reg lhs_y = invert_op_y ? SRC2 : SRC1;
- Gen::X64Reg rhs_y = invert_op_y ? SRC1 : SRC2;
+ Xmm lhs_y = invert_op_y ? SRC2 : SRC1;
+ Xmm rhs_y = invert_op_y ? SRC1 : SRC2;
// Compare X-component
- MOVAPS(SCRATCH, R(lhs_x));
- CMPSS(SCRATCH, R(rhs_x), cmp[op_x]);
+ movaps(SCRATCH, lhs_x);
+ cmpss(SCRATCH, rhs_x, cmp[op_x]);
// Compare Y-component
- CMPPS(lhs_y, R(rhs_y), cmp[op_y]);
+ cmpps(lhs_y, rhs_y, cmp[op_y]);
- MOVQ_xmm(R(COND0), SCRATCH);
- MOVQ_xmm(R(COND1), lhs_y);
+ movq(COND0, SCRATCH);
+ movq(COND1, lhs_y);
}
- SHR(32, R(COND0), Imm8(31));
- SHR(64, R(COND1), Imm8(63));
+ shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
+ shr(COND1, 63);
}
void JitShader::Compile_MAD(Instruction instr) {
@@ -674,7 +682,7 @@ void JitShader::Compile_MAD(Instruction instr) {
}
Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- ADDPS(SRC1, R(SRC3));
+ addps(SRC1, SRC3);
Compile_DestEnable(instr, SRC1);
}
@@ -682,6 +690,7 @@ void JitShader::Compile_MAD(Instruction instr) {
void JitShader::Compile_IF(Instruction instr) {
Compile_Assert(instr.flow_control.dest_offset >= program_counter,
"Backwards if-statements not supported");
+ Label l_else, l_endif;
// Evaluate the "IF" condition
if (instr.opcode.Value() == OpCode::Id::IFU) {
@@ -689,26 +698,25 @@ void JitShader::Compile_IF(Instruction instr) {
} else if (instr.opcode.Value() == OpCode::Id::IFC) {
Compile_EvaluateCondition(instr);
}
- FixupBranch b = J_CC(CC_Z, true);
+ jz(l_else, T_NEAR);
// Compile the code that corresponds to the condition evaluating as true
Compile_Block(instr.flow_control.dest_offset);
// If there isn't an "ELSE" condition, we are done here
if (instr.flow_control.num_instructions == 0) {
- SetJumpTarget(b);
+ L(l_else);
return;
}
- FixupBranch b2 = J(true);
-
- SetJumpTarget(b);
+ jmp(l_endif, T_NEAR);
+ L(l_else);
// This code corresponds to the "ELSE" condition
// Comple the code that corresponds to the condition evaluating as false
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
- SetJumpTarget(b2);
+ L(l_endif);
}
void JitShader::Compile_LOOP(Instruction instr) {
@@ -721,25 +729,25 @@ void JitShader::Compile_LOOP(Instruction instr) {
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
// 4 bits) to be used as an offset into the 16-byte vector registers later
- int offset =
- ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
- MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
- MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
- SHR(32, R(LOOPCOUNT_REG), Imm8(4));
- AND(32, R(LOOPCOUNT_REG), Imm32(0xFF0)); // Y-component is the start
- MOV(32, R(LOOPINC), R(LOOPCOUNT));
- SHR(32, R(LOOPINC), Imm8(12));
- AND(32, R(LOOPINC), Imm32(0xFF0)); // Z-component is the incrementer
- MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
- ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1
-
- auto loop_start = GetCodePtr();
+ size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id);
+ mov(LOOPCOUNT, dword[SETUP + offset]);
+ mov(LOOPCOUNT_REG, LOOPCOUNT);
+ shr(LOOPCOUNT_REG, 4);
+ and(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
+ mov(LOOPINC, LOOPCOUNT);
+ shr(LOOPINC, 12);
+ and(LOOPINC, 0xFF0); // Z-component is the incrementer
+ movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
+ add(LOOPCOUNT, 1); // Iteration count is X-component + 1
+
+ Label l_loop_start;
+ L(l_loop_start);
Compile_Block(instr.flow_control.dest_offset + 1);
- ADD(32, R(LOOPCOUNT_REG), R(LOOPINC)); // Increment LOOPCOUNT_REG by Z-component
- SUB(32, R(LOOPCOUNT), Imm8(1)); // Increment loop count by 1
- J_CC(CC_NZ, loop_start); // Loop if not equal
+ add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
+ sub(LOOPCOUNT, 1); // Increment loop count by 1
+ jnz(l_loop_start); // Loop if not equal
looping = false;
}
@@ -755,8 +763,12 @@ void JitShader::Compile_JMP(Instruction instr) {
bool inverted_condition =
(instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1);
- FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
- fixup_branches.push_back({b, instr.flow_control.dest_offset});
+ Label& b = instruction_labels[instr.flow_control.dest_offset];
+ if (inverted_condition) {
+ jz(b, T_NEAR);
+ } else {
+ jnz(b, T_NEAR);
+ }
}
void JitShader::Compile_Block(unsigned end) {
@@ -767,13 +779,14 @@ void JitShader::Compile_Block(unsigned end) {
void JitShader::Compile_Return() {
// Peek return offset on the stack and check if we're at that offset
- MOV(64, R(RAX), MDisp(RSP, 8));
- CMP(32, R(RAX), Imm32(program_counter));
+ mov(rax, qword[rsp + 8]);
+ cmp(eax, (program_counter));
// If so, jump back to before CALL
- FixupBranch b = J_CC(CC_NZ, true);
- RET();
- SetJumpTarget(b);
+ Label b;
+ jnz(b);
+ ret();
+ L(b);
}
void JitShader::Compile_NextInstr() {
@@ -781,9 +794,7 @@ void JitShader::Compile_NextInstr() {
Compile_Return();
}
- ASSERT_MSG(code_ptr[program_counter] == nullptr,
- "Tried to compile already compiled shader location!");
- code_ptr[program_counter] = GetCodePtr();
+ L(instruction_labels[program_counter]);
Instruction instr = GetVertexShaderInstruction(program_counter++);
@@ -824,64 +835,53 @@ void JitShader::FindReturnOffsets() {
void JitShader::Compile() {
// Reset flow control state
- program = (CompiledShader*)GetCodePtr();
+ program = (CompiledShader*)getCurr();
program_counter = 0;
looping = false;
- code_ptr.fill(nullptr);
- fixup_branches.clear();
+ instruction_labels.fill(Xbyak::Label());
// Find all `CALL` instructions and identify return locations
FindReturnOffsets();
// The stack pointer is 8 modulo 16 at the entry of a procedure
- ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
+ ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8);
- MOV(PTRBITS, R(SETUP), R(ABI_PARAM1));
- MOV(PTRBITS, R(STATE), R(ABI_PARAM2));
+ mov(SETUP, ABI_PARAM1);
+ mov(STATE, ABI_PARAM2);
// Zero address/loop registers
- XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
- XOR(64, R(ADDROFFS_REG_1), R(ADDROFFS_REG_1));
- XOR(64, R(LOOPCOUNT_REG), R(LOOPCOUNT_REG));
+ xor(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
+ xor(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
+ xor(LOOPCOUNT_REG, LOOPCOUNT_REG);
// Used to set a register to one
static const __m128 one = {1.f, 1.f, 1.f, 1.f};
- MOV(PTRBITS, R(RAX), ImmPtr(&one));
- MOVAPS(ONE, MatR(RAX));
+ mov(rax, reinterpret_cast<size_t>(&one));
+ movaps(ONE, xword[rax]);
// Used to negate registers
static const __m128 neg = {-0.f, -0.f, -0.f, -0.f};
- MOV(PTRBITS, R(RAX), ImmPtr(&neg));
- MOVAPS(NEGBIT, MatR(RAX));
+ mov(rax, reinterpret_cast<size_t>(&neg));
+ movaps(NEGBIT, xword[rax]);
// Jump to start of the shader program
- JMPptr(R(ABI_PARAM3));
+ jmp(ABI_PARAM3);
// Compile entire program
Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
- // Set the target for any incomplete branches now that the entire shader program has been
- // emitted
- for (const auto& branch : fixup_branches) {
- SetJumpTarget(branch.first, code_ptr[branch.second]);
- }
-
// Free memory that's no longer needed
return_offsets.clear();
return_offsets.shrink_to_fit();
- fixup_branches.clear();
- fixup_branches.shrink_to_fit();
- uintptr_t size =
- reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
- ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
+ ready();
+ uintptr_t size = reinterpret_cast<uintptr_t>(getCurr()) - reinterpret_cast<uintptr_t>(program);
+ ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
}
-JitShader::JitShader() {
- AllocCodeSpace(MAX_SHADER_SIZE);
-}
+JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
} // namespace Shader
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index 98de5ecef..f37548306 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -9,6 +9,7 @@
#include <utility>
#include <vector>
#include <nihstro/shader_bytecode.h>
+#include <xbyak.h>
#include "common/bit_set.h"
#include "common/common_types.h"
#include "common/x64/emitter.h"
@@ -29,12 +30,12 @@ constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
* code that can be executed on the host machine directly.
*/
-class JitShader : public Gen::XCodeBlock {
+class JitShader : public Xbyak::CodeGenerator {
public:
JitShader();
- void Run(const ShaderSetup& setup, UnitState<false>& state, unsigned offset) const {
- program(&setup, &state, code_ptr[offset]);
+ void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const {
+ program(&setup, &state, instruction_labels[offset].getAddress());
}
void Compile();
@@ -71,14 +72,14 @@ private:
void Compile_NextInstr();
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
- Gen::X64Reg dest);
- void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
+ Xbyak::Xmm dest);
+ void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest);
/**
* Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying
* zero by inf. Clobbers `src2` and `scratch`.
*/
- void Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch);
+ void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch);
void Compile_EvaluateCondition(Instruction instr);
void Compile_UniformCondition(Instruction instr);
@@ -103,7 +104,7 @@ private:
void FindReturnOffsets();
/// Mapping of Pica VS instructions to pointers in the emitted code
- std::array<const u8*, 1024> code_ptr;
+ std::array<Xbyak::Label, 1024> instruction_labels;
/// Offsets in code where a return needs to be inserted
std::vector<unsigned> return_offsets;
@@ -111,9 +112,6 @@ private:
unsigned program_counter = 0; ///< Offset of the next instruction to decode
bool looping = false; ///< True if compiling a loop, used to check for nested loops
- /// Branches that need to be fixed up once the entire shader program is compiled
- std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
-
using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
CompiledShader* program = nullptr;
};