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-rw-r--r--src/video_core/shader/control_flow.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp51
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp4
-rw-r--r--src/video_core/shader/decode/memory.cpp2
-rw-r--r--src/video_core/shader/decode/texture.cpp23
5 files changed, 54 insertions, 30 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index 6d313963a..e00a3fb70 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -587,8 +587,6 @@ bool TryQuery(CFGRebuildState& state) {
return true;
}
-} // Anonymous namespace
-
void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch_info) {
const auto get_expr = ([&](const Condition& cond) -> Expr {
Expr result{};
@@ -655,6 +653,8 @@ void DecompileShader(CFGRebuildState& state) {
state.manager->Decompile();
}
+} // Anonymous namespace
+
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
Registry& registry) {
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
index ee7d9a29d..a276aee44 100644
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -19,22 +19,46 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
- opcode->get().GetId() == OpCode::Id::HADD2_R) {
+ bool negate_a = false;
+ bool negate_b = false;
+ bool absolute_a = false;
+ bool absolute_b = false;
+
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::HADD2_R:
if (instr.alu_half.ftz == 0) {
LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
+ negate_a = ((instr.value >> 43) & 1) != 0;
+ negate_b = ((instr.value >> 31) & 1) != 0;
+ absolute_a = ((instr.value >> 44) & 1) != 0;
+ absolute_b = ((instr.value >> 30) & 1) != 0;
+ break;
+ case OpCode::Id::HADD2_C:
+ if (instr.alu_half.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
+ }
+ negate_a = ((instr.value >> 43) & 1) != 0;
+ negate_b = ((instr.value >> 56) & 1) != 0;
+ absolute_a = ((instr.value >> 44) & 1) != 0;
+ absolute_b = ((instr.value >> 54) & 1) != 0;
+ break;
+ case OpCode::Id::HMUL2_R:
+ negate_a = ((instr.value >> 43) & 1) != 0;
+ absolute_a = ((instr.value >> 44) & 1) != 0;
+ absolute_b = ((instr.value >> 30) & 1) != 0;
+ break;
+ case OpCode::Id::HMUL2_C:
+ negate_b = ((instr.value >> 31) & 1) != 0;
+ absolute_a = ((instr.value >> 44) & 1) != 0;
+ absolute_b = ((instr.value >> 54) & 1) != 0;
+ break;
}
- const bool negate_a =
- opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
- const bool negate_b =
- opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
-
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
- op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a);
+ op_a = GetOperandAbsNegHalf(op_a, absolute_a, negate_a);
- auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> {
+ auto [type_b, op_b] = [this, instr, opcode]() -> std::pair<HalfType, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HMUL2_C:
@@ -48,17 +72,16 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
}
}();
op_b = UnpackHalfFloat(op_b, type_b);
- // redeclaration to avoid a bug in clang with reusing local bindings in lambdas
- Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
+ op_b = GetOperandAbsNegHalf(op_b, absolute_b, negate_b);
- Node value = [&]() {
+ Node value = [this, opcode, op_a, op_b = op_b] {
switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HADD2_R:
- return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt);
+ return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
case OpCode::Id::HMUL2_C:
case OpCode::Id::HMUL2_R:
- return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt);
+ return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
default:
UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
return Immediate(0);
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index 0f4c3103a..9af8c606d 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -249,8 +249,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::LEA_IMM: {
const bool neg = instr.lea.imm.neg != 0;
- return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
- GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
+ return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
+ Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
}
case OpCode::Id::LEA_RZ: {
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 8112ead3e..9392f065b 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -479,7 +479,7 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackGlobalMemory(NodeBlock&
bb.push_back(Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", index, offset)));
const GlobalMemoryBase descriptor{index, offset};
- const auto& [entry, is_new] = used_global_memory.try_emplace(descriptor);
+ const auto& entry = used_global_memory.try_emplace(descriptor).first;
auto& usage = entry->second;
usage.is_written |= is_write;
usage.is_read |= is_read;
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 6c4a1358b..e68f1d305 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -139,7 +139,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
- const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
+ const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
const Sampler& sampler = *GetSampler(instr.sampler, info);
Node4 values;
@@ -171,13 +171,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const auto coord_count = GetCoordCount(texture_type);
Node index_var{};
const Sampler* sampler =
- is_bindless ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false}})
- : GetSampler(instr.sampler, {{texture_type, is_array, false}});
+ is_bindless
+ ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
+ : GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
Node4 values;
if (sampler == nullptr) {
- for (u32 element = 0; element < values.size(); ++element) {
- values[element] = Immediate(0);
- }
+ std::generate(values.begin(), values.end(), [] { return Immediate(0); });
WriteTexInstructionFloat(bb, instr, values);
break;
}
@@ -269,7 +268,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"NDV is not implemented");
auto texture_type = instr.tmml.texture_type.Value();
- const bool is_array = instr.tmml.array != 0;
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
@@ -593,8 +591,9 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
++parameter_register;
}
- const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
- texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
+ const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
+ lod_bias_enabled, 4, 5);
+ const auto coord_count = std::get<0>(coord_counts);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
@@ -632,8 +631,10 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
const bool lod_bias_enabled =
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
- const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
- texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
+ const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
+ lod_bias_enabled, 4, 4);
+ const auto coord_count = std::get<0>(coord_counts);
+
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used