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Diffstat (limited to 'src/video_core/shader/shader.h')
-rw-r--r--src/video_core/shader/shader.h32
1 files changed, 25 insertions, 7 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 1c6fa592c..7af8f1fa1 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -37,17 +37,19 @@ struct OutputVertex {
Math::Vec4<float24> color;
Math::Vec2<float24> tc0;
Math::Vec2<float24> tc1;
- float24 pad[6];
+ INSERT_PADDING_WORDS(2);
+ Math::Vec3<float24> view;
+ INSERT_PADDING_WORDS(1);
Math::Vec2<float24> tc2;
// Padding for optimal alignment
- float24 pad2[4];
+ INSERT_PADDING_WORDS(4);
// Attributes used to store intermediate results
// position after perspective divide
Math::Vec3<float24> screenpos;
- float24 pad3;
+ INSERT_PADDING_WORDS(1);
// Linear interpolation
// factor: 0=this, 1=vtx
@@ -75,6 +77,22 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
+/// Vertex shader memory
+struct ShaderSetup {
+ struct {
+ // The float uniforms are accessed by the shader JIT using SSE instructions, and are
+ // therefore required to be 16-byte aligned.
+ alignas(16) Math::Vec4<float24> f[96];
+
+ std::array<bool, 16> b;
+ std::array<Math::Vec4<u8>, 4> i;
+ } uniforms;
+
+ Math::Vec4<float24> default_attributes[16];
+
+ std::array<u32, 1024> program_code;
+ std::array<u32, 1024> swizzle_data;
+};
// Helper structure used to keep track of data useful for inspection of shader emulation
template<bool full_debugging>
@@ -258,9 +276,9 @@ struct UnitState {
struct Registers {
// The registers are accessed by the shader JIT using SSE instructions, and are therefore
// required to be 16-byte aligned.
- Math::Vec4<float24> MEMORY_ALIGNED16(input[16]);
- Math::Vec4<float24> MEMORY_ALIGNED16(output[16]);
- Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]);
+ alignas(16) Math::Vec4<float24> input[16];
+ alignas(16) Math::Vec4<float24> output[16];
+ alignas(16) Math::Vec4<float24> temporary[16];
} registers;
static_assert(std::is_pod<Registers>::value, "Structure is not POD");
@@ -345,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
* @param setup Setup object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
+DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
} // namespace Shader