diff options
Diffstat (limited to 'src/video_core/shader/shader.cpp')
| -rw-r--r-- | src/video_core/shader/shader.cpp | 141 |
1 files changed, 47 insertions, 94 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index a4aa3c9e0..67ed19ba8 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -2,18 +2,14 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <atomic> #include <cmath> #include <cstring> -#include <unordered_map> -#include <utility> -#include <boost/range/algorithm/fill.hpp> -#include "common/bit_field.h" -#include "common/hash.h" +#include "common/bit_set.h" #include "common/logging/log.h" #include "common/microprofile.h" -#include "video_core/pica.h" #include "video_core/pica_state.h" +#include "video_core/regs_rasterizer.h" +#include "video_core/regs_shader.h" #include "video_core/shader/shader.h" #include "video_core/shader/shader_interpreter.h" #ifdef ARCHITECTURE_x86_64 @@ -25,37 +21,31 @@ namespace Pica { namespace Shader { -OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const { +OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) { // Setup output data - OutputVertex ret; - // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to - // figure out what those circumstances are and enable the remaining outputs then. - unsigned index = 0; - for (unsigned i = 0; i < 7; ++i) { + union { + OutputVertex ret{}; + std::array<float24, 24> vertex_slots; + }; + static_assert(sizeof(vertex_slots) == sizeof(ret), "Struct and array have different sizes."); - if (index >= g_state.regs.vs_output_total) - break; + unsigned int num_attributes = regs.vs_output_total; + ASSERT(num_attributes <= 7); + for (unsigned int i = 0; i < num_attributes; ++i) { + const auto& output_register_map = regs.vs_output_attributes[i]; - if ((config.output_mask & (1 << i)) == 0) - continue; - - const auto& output_register_map = g_state.regs.vs_output_attributes[index]; - - u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y, - output_register_map.map_z, output_register_map.map_w}; + RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = { + output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, + output_register_map.map_w}; for (unsigned comp = 0; comp < 4; ++comp) { - float24* out = ((float24*)&ret) + semantics[comp]; - if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { - *out = value[i][comp]; - } else { - // Zero output so that attributes which aren't output won't have denormals in them, - // which would slow us down later. - memset(out, 0, sizeof(*out)); + RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp]; + if (semantic < vertex_slots.size()) { + vertex_slots[semantic] = input.attr[i][comp]; + } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) { + LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic); } } - - index++; } // The hardware takes the absolute and saturates vertex colors like this, *before* doing @@ -76,84 +66,47 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const { return ret; } -#ifdef ARCHITECTURE_x86_64 -static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map; -static const JitShader* jit_shader; -#endif // ARCHITECTURE_x86_64 +void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) { + const unsigned max_attribute = config.max_input_attribute_index; -void ClearCache() { -#ifdef ARCHITECTURE_x86_64 - shader_map.clear(); -#endif // ARCHITECTURE_x86_64 + for (unsigned attr = 0; attr <= max_attribute; ++attr) { + unsigned reg = config.GetRegisterForAttribute(attr); + registers.input[reg] = input.attr[attr]; + } } -void ShaderSetup::Setup() { -#ifdef ARCHITECTURE_x86_64 - if (VideoCore::g_shader_jit_enabled) { - u64 cache_key = - Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^ - Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)); - - auto iter = shader_map.find(cache_key); - if (iter != shader_map.end()) { - jit_shader = iter->second.get(); - } else { - auto shader = std::make_unique<JitShader>(); - shader->Compile(); - jit_shader = shader.get(); - shader_map[cache_key] = std::move(shader); - } +void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { + unsigned int output_i = 0; + for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { + output.attr[output_i++] = registers.output[reg]; } -#endif // ARCHITECTURE_x86_64 } MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); -void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attributes) { - auto& config = g_state.regs.vs; - auto& setup = g_state.vs; - - MICROPROFILE_SCOPE(GPU_Shader); - - // Setup input register table - const auto& attribute_register_map = config.input_register_map; - - for (unsigned i = 0; i < num_attributes; i++) - state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; - - state.conditional_code[0] = false; - state.conditional_code[1] = false; +#ifdef ARCHITECTURE_x86_64 +static std::unique_ptr<JitX64Engine> jit_engine; +#endif // ARCHITECTURE_x86_64 +static InterpreterEngine interpreter_engine; +ShaderEngine* GetEngine() { #ifdef ARCHITECTURE_x86_64 + // TODO(yuriks): Re-initialize on each change rather than being persistent if (VideoCore::g_shader_jit_enabled) { - jit_shader->Run(setup, state, config.main_offset); - } else { - DebugData<false> dummy_debug_data; - RunInterpreter(setup, state, dummy_debug_data, config.main_offset); + if (jit_engine == nullptr) { + jit_engine = std::make_unique<JitX64Engine>(); + } + return jit_engine.get(); } -#else - DebugData<false> dummy_debug_data; - RunInterpreter(setup, state, dummy_debug_data, config.main_offset); #endif // ARCHITECTURE_x86_64 -} - -DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, - const Regs::ShaderConfig& config, - const ShaderSetup& setup) { - UnitState state; - DebugData<true> debug_data; - - // Setup input register table - boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); - const auto& attribute_register_map = config.input_register_map; - for (unsigned i = 0; i < num_attributes; i++) - state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; - state.conditional_code[0] = false; - state.conditional_code[1] = false; + return &interpreter_engine; +} - RunInterpreter(setup, state, debug_data, config.main_offset); - return debug_data; +void Shutdown() { +#ifdef ARCHITECTURE_x86_64 + jit_engine = nullptr; +#endif // ARCHITECTURE_x86_64 } } // namespace Shader |
