diff options
Diffstat (limited to 'src/video_core/shader/shader.cpp')
| -rw-r--r-- | src/video_core/shader/shader.cpp | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 5e8930476..eb1db0778 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -32,6 +32,12 @@ namespace Shader { static std::unordered_map<u64, CompiledShader*> shader_map; static JitCompiler jit; static CompiledShader* jit_shader; + +static void ClearCache() { + shader_map.clear(); + jit.Clear(); + LOG_INFO(HW_GPU, "Shader JIT cache cleared"); +} #endif // ARCHITECTURE_x86_64 void Setup(UnitState<false>& state) { @@ -45,6 +51,12 @@ void Setup(UnitState<false>& state) { if (iter != shader_map.end()) { jit_shader = iter->second; } else { + // Check if remaining JIT code space is enough for at least one more (massive) shader + if (jit.GetSpaceLeft() < jit_shader_size) { + // If not, clear the cache of all previously compiled shaders + ClearCache(); + } + jit_shader = jit.Compile(); shader_map.emplace(cache_key, jit_shader); } @@ -54,7 +66,7 @@ void Setup(UnitState<false>& state) { void Shutdown() { #ifdef ARCHITECTURE_x86_64 - shader_map.clear(); + ClearCache(); #endif // ARCHITECTURE_x86_64 } @@ -109,15 +121,23 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr OutputVertex ret; // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to // figure out what those circumstances are and enable the remaining outputs then. - for (int i = 0; i < 7; ++i) { - const auto& output_register_map = g_state.regs.vs_output_attributes[i]; // TODO: Don't hardcode VS here + unsigned index = 0; + for (unsigned i = 0; i < 7; ++i) { + + if (index >= g_state.regs.vs_output_total) + break; + + if ((g_state.regs.vs.output_mask & (1 << i)) == 0) + continue; + + const auto& output_register_map = g_state.regs.vs_output_attributes[index]; // TODO: Don't hardcode VS here u32 semantics[4] = { output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, output_register_map.map_w }; - for (int comp = 0; comp < 4; ++comp) { + for (unsigned comp = 0; comp < 4; ++comp) { float24* out = ((float24*)&ret) + semantics[comp]; if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { *out = state.registers.output[i][comp]; @@ -127,15 +147,17 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr memset(out, 0, sizeof(*out)); } } + + index++; } // The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation - for (int i = 0; i < 4; ++i) { + for (unsigned i = 0; i < 4; ++i) { ret.color[i] = float24::FromFloat32( std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); } - LOG_TRACE(Render_Software, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " + LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), |
