diff options
Diffstat (limited to 'src/video_core/shader/decode.cpp')
| -rw-r--r-- | src/video_core/shader/decode.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index 29c8895c5..47a9fd961 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -46,15 +46,15 @@ void ShaderIR::Decode() { coverage_end = shader_info.end; if (shader_info.decompilable) { disable_flow_stack = true; - const auto insert_block = ([this](NodeBlock& nodes, u32 label) { - if (label == exit_branch) { + const auto insert_block = [this](NodeBlock& nodes, u32 label) { + if (label == static_cast<u32>(exit_branch)) { return; } basic_blocks.insert({label, nodes}); - }); + }; const auto& blocks = shader_info.blocks; NodeBlock current_block; - u32 current_label = exit_branch; + u32 current_label = static_cast<u32>(exit_branch); for (auto& block : blocks) { if (shader_info.labels.count(block.start) != 0) { insert_block(current_block, current_label); @@ -103,7 +103,7 @@ void ShaderIR::DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end) { } void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) { - const auto apply_conditions = ([&](const Condition& cond, Node n) -> Node { + const auto apply_conditions = [&](const Condition& cond, Node n) -> Node { Node result = n; if (cond.cc != ConditionCode::T) { result = Conditional(GetConditionCode(cond.cc), {result}); @@ -117,7 +117,7 @@ void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) { result = Conditional(GetPredicate(pred, is_neg), {result}); } return result; - }); + }; if (block.branch.address < 0) { if (block.branch.kills) { Node n = Operation(OperationCode::Discard); @@ -176,6 +176,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { {OpCode::Type::Ffma, &ShaderIR::DecodeFfma}, {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, {OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, + {OpCode::Type::Warp, &ShaderIR::DecodeWarp}, {OpCode::Type::Memory, &ShaderIR::DecodeMemory}, {OpCode::Type::Texture, &ShaderIR::DecodeTexture}, {OpCode::Type::Image, &ShaderIR::DecodeImage}, |
