diff options
Diffstat (limited to 'src/video_core/shader/async_shaders.cpp')
| -rw-r--r-- | src/video_core/shader/async_shaders.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 91d1b6bbd..6c19eaf07 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -128,7 +128,7 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, .code_b = std::move(code_b), .main_offset = main_offset, .compiler_settings = compiler_settings, - .registry = ®istry, + .registry = registry, .cpu_address = cpu_addr, }; std::unique_lock lock(queue_mutex); @@ -144,7 +144,6 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, std::vector<VkDescriptorSetLayoutBinding> bindings, Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key) { - WorkerParams params{ .backend = Backend::Vulkan, .pp_cache = pp_cache, @@ -186,11 +185,10 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context lock.unlock(); if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) { - VideoCommon::Shader::Registry registry = *work.registry; - const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry); + const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, *work.registry); const auto scope = context->Acquire(); auto program = - OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry); + OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, *work.registry); Result result{}; result.backend = work.backend; result.cpu_address = work.cpu_address; @@ -210,7 +208,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context finished_work.push_back(std::move(result)); } } else if (work.backend == Backend::Vulkan) { - auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>( *work.vk_device, *work.scheduler, *work.descriptor_pool, *work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings, |
