aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h6
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp26
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h28
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp59
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h28
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp14
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h2
12 files changed, 114 insertions, 84 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index fc33aa433..f9247a40e 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -42,9 +42,6 @@ public:
return alignment;
}
- // We do not have to flush this cache as things in it are never modified by us.
- void Flush() override {}
-
private:
VAddr cpu_addr{};
std::size_t size{};
@@ -75,6 +72,9 @@ public:
protected:
void AlignBuffer(std::size_t alignment);
+ // We do not have to flush this cache as things in it are never modified by us.
+ void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {}
+
private:
OGLStreamBuffer stream_buffer;
diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h
index 196e6e278..2d467a240 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.h
+++ b/src/video_core/renderer_opengl/gl_global_cache.h
@@ -46,7 +46,7 @@ public:
/// Reloads the global region from guest memory
void Reload(u32 size_);
- void Flush() override;
+ void Flush();
private:
VAddr cpu_addr{};
@@ -65,6 +65,11 @@ public:
GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor,
Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
+protected:
+ void FlushObjectInner(const GlobalRegion& object) override {
+ object->Flush();
+ }
+
private:
GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3cc945235..dbd8049f5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -261,8 +261,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
// MakeQuadArray always generates u32 indexes
params.index_format = GL_UNSIGNED_INT;
params.count = (regs.vertex_buffer.count / 4) * 6;
- params.index_buffer_offset =
- primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
+ params.index_buffer_offset = primitive_assembler.MakeQuadArray(
+ regs.vertex_buffer.first, regs.vertex_buffer.count);
}
return params;
}
@@ -1135,7 +1135,9 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = system.GPU().Maxwell3D().regs;
- state.point.size = regs.point_size;
+ // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
+ // in OpenGL).
+ state.point.size = std::max(1.0f, regs.point_size);
}
void RasterizerOpenGL::SyncPolygonOffset() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 5a25f5b37..a7681902e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
-void CachedSurface::LoadGLBuffer() {
+void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
- gl_buffer.resize(params.max_mip_level);
+ auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
+ if (gl_buffer.size() < params.max_mip_level)
+ gl_buffer.resize(params.max_mip_level);
for (u32 i = 0; i < params.max_mip_level; i++)
gl_buffer[i].resize(params.GetMipmapSizeGL(i));
if (params.is_tiled) {
@@ -671,13 +673,13 @@ void CachedSurface::LoadGLBuffer() {
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
-void CachedSurface::FlushGLBuffer() {
+void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
+ auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
// OpenGL temporary buffer needs to be big enough to store raw texture size
- gl_buffer.resize(1);
gl_buffer[0].resize(GetSizeInBytes());
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
@@ -713,10 +715,12 @@ void CachedSurface::FlushGLBuffer() {
}
}
-void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
- GLuint draw_fb_handle) {
+void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
+ GLuint read_fb_handle, GLuint draw_fb_handle) {
const auto& rect{params.GetRect(mip_map)};
+ auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
+
// Load data from memory to the surface
const auto x0 = static_cast<GLint>(rect.left);
const auto y0 = static_cast<GLint>(rect.bottom);
@@ -801,7 +805,6 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
tuple.type, &gl_buffer[mip_map][buffer_offset]);
break;
case SurfaceTarget::TextureCubemap: {
- std::size_t start = buffer_offset;
for (std::size_t face = 0; face < params.depth; ++face) {
glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
static_cast<GLsizei>(rect.GetWidth()),
@@ -845,11 +848,12 @@ void CachedSurface::EnsureTextureDiscrepantView() {
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
-void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
+void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem,
+ GLuint read_fb_handle, GLuint draw_fb_handle) {
MICROPROFILE_SCOPE(OpenGL_TextureUL);
for (u32 i = 0; i < params.max_mip_level; i++)
- UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
+ UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle);
}
void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
@@ -929,8 +933,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
}
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
- surface->LoadGLBuffer();
- surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
+ surface->LoadGLBuffer(temporal_memory);
+ surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle);
surface->MarkAsModified(false, *this);
surface->MarkForReload(false);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index db280dbb3..6263ef3e7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -355,6 +355,12 @@ namespace OpenGL {
class RasterizerOpenGL;
+// This is used to store temporary big buffers,
+// instead of creating/destroying all the time
+struct RasterizerTemporaryMemory {
+ std::vector<std::vector<u8>> gl_buffer;
+};
+
class CachedSurface final : public RasterizerCacheObject {
public:
explicit CachedSurface(const SurfaceParams& params);
@@ -371,10 +377,6 @@ public:
return memory_size;
}
- void Flush() override {
- FlushGLBuffer();
- }
-
const OGLTexture& Texture() const {
return texture;
}
@@ -397,11 +399,12 @@ public:
}
// Read/Write data in Switch memory to/from gl_buffer
- void LoadGLBuffer();
- void FlushGLBuffer();
+ void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
+ void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
// Upload data in gl_buffer to this surface's texture
- void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
+ void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
+ GLuint draw_fb_handle);
void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
Tegra::Texture::SwizzleSource swizzle_y,
@@ -429,13 +432,13 @@ public:
}
private:
- void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
+ void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
+ GLuint read_fb_handle, GLuint draw_fb_handle);
void EnsureTextureDiscrepantView();
OGLTexture texture;
OGLTexture discrepant_view;
- std::vector<std::vector<u8>> gl_buffer;
SurfaceParams params{};
GLenum gl_target{};
GLenum gl_internal_format{};
@@ -473,6 +476,11 @@ public:
void SignalPreDrawCall();
void SignalPostDrawCall();
+protected:
+ void FlushObjectInner(const Surface& object) override {
+ object->FlushGLBuffer(temporal_memory);
+ }
+
private:
void LoadSurface(const Surface& surface);
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
@@ -519,6 +527,8 @@ private:
std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
Surface last_depth_buffer;
+ RasterizerTemporaryMemory temporal_memory;
+
using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index b1c8f7c35..f700dc89a 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -345,7 +345,7 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
const Device& device)
- : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {}
+ : RasterizerCache{rasterizer}, device{device}, disk_cache{system} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index a332087f8..31b979987 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -57,9 +57,6 @@ public:
return shader_length;
}
- // We do not have to flush this cache as things in it are never modified by us.
- void Flush() override {}
-
/// Gets the shader entries for the shader
const GLShader::ShaderEntries& GetShaderEntries() const {
return entries;
@@ -123,6 +120,10 @@ public:
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
+protected:
+ // We do not have to flush this cache as things in it are never modified by us.
+ void FlushObjectInner(const Shader& object) override {}
+
private:
std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ef1a1995f..1a62795e1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -871,17 +871,6 @@ private:
return {};
}
- std::string Composite(Operation operation) {
- std::string value = "vec4(";
- for (std::size_t i = 0; i < 4; ++i) {
- value += Visit(operation[i]);
- if (i < 3)
- value += ", ";
- }
- value += ')';
- return value;
- }
-
template <Type type>
std::string Add(Operation operation) {
return GenerateBinaryInfix(operation, "+", type, type, type);
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index ed7afc4a0..fba9c594a 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -104,8 +104,9 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
return true;
}
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
- : system{system}, precompiled_cache_virtual_file_offset{0} {}
+ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
+
+ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
ShaderDiskCacheOpenGL::LoadTransferable() {
@@ -243,7 +244,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
}
- const auto entry = LoadDecompiledEntry();
+ auto entry = LoadDecompiledEntry();
if (!entry) {
return {};
}
@@ -287,13 +288,13 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {};
}
- std::vector<u8> code(code_size);
+ std::string code(code_size, '\0');
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
return {};
}
ShaderDiskCacheDecompiled entry;
- entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
+ entry.code = std::move(code);
u32 const_buffers_count{};
if (!LoadObjectFromPrecompiled(const_buffers_count)) {
@@ -303,12 +304,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
for (u32 i = 0; i < const_buffers_count; ++i) {
u32 max_offset{};
u32 index{};
- u8 is_indirect{};
+ bool is_indirect{};
if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
!LoadObjectFromPrecompiled(is_indirect)) {
return {};
}
- entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
+ entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
}
u32 samplers_count{};
@@ -320,18 +321,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
u64 offset{};
u64 index{};
u32 type{};
- u8 is_array{};
- u8 is_shadow{};
- u8 is_bindless{};
+ bool is_array{};
+ bool is_shadow{};
+ bool is_bindless{};
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
return {};
}
- entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
- static_cast<std::size_t>(index),
- static_cast<Tegra::Shader::TextureType>(type),
- is_array != 0, is_shadow != 0, is_bindless != 0);
+ entry.entries.samplers.emplace_back(
+ static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
+ static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
}
u32 global_memory_count{};
@@ -342,21 +342,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
for (u32 i = 0; i < global_memory_count; ++i) {
u32 cbuf_index{};
u32 cbuf_offset{};
- u8 is_read{};
- u8 is_written{};
+ bool is_read{};
+ bool is_written{};
if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
return {};
}
- entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
- is_written != 0);
+ entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
+ is_written);
}
for (auto& clip_distance : entry.entries.clip_distances) {
- u8 clip_distance_raw{};
- if (!LoadObjectFromPrecompiled(clip_distance_raw))
+ if (!LoadObjectFromPrecompiled(clip_distance)) {
return {};
- clip_distance = clip_distance_raw != 0;
+ }
}
u64 shader_length{};
@@ -384,7 +383,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
for (const auto& cbuf : entries.const_buffers) {
if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
- !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
+ !SaveObjectToPrecompiled(cbuf.IsIndirect())) {
return false;
}
}
@@ -396,9 +395,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
- !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
- !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
- !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
+ !SaveObjectToPrecompiled(sampler.IsArray()) ||
+ !SaveObjectToPrecompiled(sampler.IsShadow()) ||
+ !SaveObjectToPrecompiled(sampler.IsBindless())) {
return false;
}
}
@@ -409,14 +408,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
for (const auto& gmem : entries.global_memory_entries) {
if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
- !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
- !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
+ !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
return false;
}
}
for (const bool clip_distance : entries.clip_distances) {
- if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
+ if (!SaveObjectToPrecompiled(clip_distance)) {
return false;
}
}
@@ -475,7 +473,10 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
auto& usages{it->second};
- ASSERT(usages.find(usage) == usages.end());
+ if (usages.find(usage) != usages.end()) {
+ // Skip this variant since the shader is already stored.
+ return;
+ }
usages.insert(usage);
FileUtil::IOFile file = AppendTransferableFile();
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 0142b2e3b..2da0a4a23 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -70,14 +70,14 @@ namespace std {
template <>
struct hash<OpenGL::BaseBindings> {
- std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
+ std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
}
};
template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
- std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
+ std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
return static_cast<std::size_t>(usage.unique_identifier) ^
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
}
@@ -162,6 +162,7 @@ struct ShaderDiskCacheDump {
class ShaderDiskCacheOpenGL {
public:
explicit ShaderDiskCacheOpenGL(Core::System& system);
+ ~ShaderDiskCacheOpenGL();
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
@@ -259,20 +260,35 @@ private:
return SaveArrayToPrecompiled(&object, 1);
}
+ bool SaveObjectToPrecompiled(bool object) {
+ const auto value = static_cast<u8>(object);
+ return SaveArrayToPrecompiled(&value, 1);
+ }
+
template <typename T>
bool LoadObjectFromPrecompiled(T& object) {
return LoadArrayFromPrecompiled(&object, 1);
}
- // Copre system
+ bool LoadObjectFromPrecompiled(bool& object) {
+ u8 value;
+ const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
+ if (!read_ok) {
+ return false;
+ }
+
+ object = value != 0;
+ return true;
+ }
+
+ // Core system
Core::System& system;
// Stored transferable shaders
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
- // Stores whole precompiled cache which will be read from or saved to the precompiled chache
- // file
+ // Stores whole precompiled cache which will be read from/saved to the precompiled cache file
FileSys::VectorVfsFile precompiled_cache_virtual_file;
// Stores the current offset of the precompiled cache file for IO purposes
- std::size_t precompiled_cache_virtual_file_offset;
+ std::size_t precompiled_cache_virtual_file_offset = 0;
// The cache has been loaded at boot
bool tried_to_load{};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 6abf948f8..7ab0b4553 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
};
)";
- ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
- ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
+ const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
ProgramResult program_b =
Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
@@ -76,7 +76,7 @@ void main() {
}
})";
- return {out, program.second};
+ return {std::move(out), std::move(program.second)};
}
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
@@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
};
)";
- ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
out += program.first;
@@ -107,7 +107,7 @@ void main() {
execute_geometry();
};)";
- return {out, program.second};
+ return {std::move(out), std::move(program.second)};
}
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
@@ -160,7 +160,7 @@ bool AlphaFunc(in float value) {
}
)";
- ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
@@ -172,7 +172,7 @@ void main() {
}
)";
- return {out, program.second};
+ return {std::move(out), std::move(program.second)};
}
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 95b773135..ed7b5cff0 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -126,6 +126,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
return GL_TRIANGLE_STRIP;
+ case Maxwell::PrimitiveTopology::TriangleFan:
+ return GL_TRIANGLE_FAN;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
UNREACHABLE();