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-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp269
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h47
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp1
6 files changed, 151 insertions, 204 deletions
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
index 7c926bd48..a5d69d78d 100644
--- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
@@ -35,21 +35,16 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
local_state.draw.draw_framebuffer = framebuffer.handle;
local_state.ApplyFramebufferState();
- if (key.is_single_buffer) {
- if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
- key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER);
- glDrawBuffer(key.color_attachments[0]);
- } else {
- glDrawBuffer(GL_NONE);
- }
- } else {
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- if (key.colors[index]) {
- key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
- GL_DRAW_FRAMEBUFFER);
- }
+ for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ if (key.colors[index]) {
+ key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
+ GL_DRAW_FRAMEBUFFER);
}
+ }
+ if (key.colors_count) {
glDrawBuffers(key.colors_count, key.color_attachments.data());
+ } else {
+ glDrawBuffer(GL_NONE);
}
if (key.zeta) {
@@ -67,9 +62,9 @@ std::size_t FramebufferCacheKey::Hash() const {
}
bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
- return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
- zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
- rhs.color_attachments, rhs.colors, rhs.zeta);
+ return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) ==
+ std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors,
+ rhs.zeta);
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.h b/src/video_core/renderer_opengl/gl_framebuffer_cache.h
index a3a996353..424344c48 100644
--- a/src/video_core/renderer_opengl/gl_framebuffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.h
@@ -19,7 +19,6 @@
namespace OpenGL {
struct alignas(sizeof(u64)) FramebufferCacheKey {
- bool is_single_buffer = false;
bool stencil_enable = false;
u16 colors_count = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4dd08bccb..6a17bed72 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -49,40 +49,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
-struct DrawParameters {
- GLenum primitive_mode;
- GLsizei count;
- GLint current_instance;
- bool use_indexed;
-
- GLint vertex_first;
-
- GLenum index_format;
- GLint base_vertex;
- GLintptr index_buffer_offset;
-
- void DispatchDraw() const {
- if (use_indexed) {
- const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
- if (current_instance > 0) {
- glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
- index_buffer_ptr, 1, base_vertex,
- current_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
- base_vertex);
- }
- } else {
- if (current_instance > 0) {
- glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
- current_instance);
- } else {
- glDrawArrays(primitive_mode, vertex_first, count);
- }
- }
- }
-};
-
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
@@ -270,29 +236,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
return offset;
}
-DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
- const auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
-
- DrawParameters params{};
- params.current_instance = gpu.state.current_instance;
-
- params.use_indexed = is_indexed;
- params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
-
- if (is_indexed) {
- params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
- params.count = regs.index_array.count;
- params.index_buffer_offset = index_buffer_offset;
- params.base_vertex = static_cast<GLint>(regs.vb_element_base);
- } else {
- params.count = regs.vertex_buffer.count;
- params.vertex_first = regs.vertex_buffer.first;
- }
- return params;
-}
-
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
@@ -399,12 +342,6 @@ std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
}
-bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
- accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
- DrawArrays();
- return true;
-}
-
template <typename Map, typename Interval>
static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
@@ -445,99 +382,51 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
shader_cache.LoadDiskCache(stop_loading, callback);
}
-std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
- OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
- std::optional<std::size_t> single_color_target) {
+void RasterizerOpenGL::ConfigureFramebuffers() {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
-
- const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
- single_color_target};
- if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) {
- // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
- // single color targets). This is done because the guest registers may not change but the
- // host framebuffer may contain different attachments
- return current_depth_stencil_usage;
+ if (!gpu.dirty.render_settings) {
+ return;
}
gpu.dirty.render_settings = false;
- current_framebuffer_config_state = fb_config_state;
texture_cache.GuardRenderTargets(true);
- View depth_surface{};
- if (using_depth_fb) {
- depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
- } else {
- texture_cache.SetEmptyDepthBuffer();
- }
+ View depth_surface = texture_cache.GetDepthBufferSurface(true);
+ const auto& regs = gpu.regs;
+ state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
// Bind the framebuffer surfaces
- current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
-
FramebufferCacheKey fbkey;
+ for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
+ View color_surface{texture_cache.GetColorBufferSurface(index, true)};
- if (using_color_fb) {
- if (single_color_target) {
- // Used when just a single color attachment is enabled, e.g. for clearing a color buffer
- View color_surface{
- texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
-
- if (color_surface) {
- // Assume that a surface will be written to if it is used as a framebuffer, even if
- // the shader doesn't actually write to it.
- texture_cache.MarkColorBufferInUse(*single_color_target);
- }
-
- fbkey.is_single_buffer = true;
- fbkey.color_attachments[0] =
- GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
- fbkey.colors[0] = color_surface;
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- if (index != *single_color_target) {
- texture_cache.SetEmptyColorBuffer(index);
- }
- }
- } else {
- // Multiple color attachments are enabled
- for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
- View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
-
- if (color_surface) {
- // Assume that a surface will be written to if it is used as a framebuffer, even
- // if the shader doesn't actually write to it.
- texture_cache.MarkColorBufferInUse(index);
- }
-
- fbkey.color_attachments[index] =
- GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
- fbkey.colors[index] = color_surface;
- }
- fbkey.is_single_buffer = false;
- fbkey.colors_count = regs.rt_control.count;
+ if (color_surface) {
+ // Assume that a surface will be written to if it is used as a framebuffer, even
+ // if the shader doesn't actually write to it.
+ texture_cache.MarkColorBufferInUse(index);
}
- } else {
- // No color attachments are enabled - leave them as zero
- fbkey.is_single_buffer = true;
+
+ fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
+ fbkey.colors[index] = std::move(color_surface);
}
+ fbkey.colors_count = regs.rt_control.count;
if (depth_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
// the shader doesn't actually write to it.
texture_cache.MarkDepthBufferInUse();
- fbkey.zeta = depth_surface;
fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
+ fbkey.zeta = std::move(depth_surface);
}
texture_cache.GuardRenderTargets(false);
- current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
- SyncViewport(current_state);
-
- return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
+ state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
+ SyncViewport(state);
}
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
@@ -688,17 +577,9 @@ void RasterizerOpenGL::Clear() {
}
}
-void RasterizerOpenGL::DrawArrays() {
- if (accelerate_draw == AccelDraw::Disabled)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_Drawing);
+void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.ShouldExecute()) {
- return;
- }
-
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -743,10 +624,7 @@ void RasterizerOpenGL::DrawArrays() {
// Upload vertex and index data.
SetupVertexBuffer(vao);
SetupVertexInstances(vao);
- const GLintptr index_buffer_offset = SetupIndexBuffer();
-
- // Setup draw parameters. It will automatically choose what glDraw* method to use.
- const DrawParameters params = SetupDraw(index_buffer_offset);
+ index_buffer_offset = SetupIndexBuffer();
// Prepare packed bindings.
bind_ubo_pushbuffer.Setup(0);
@@ -754,10 +632,11 @@ void RasterizerOpenGL::DrawArrays() {
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
- SetupShaders(params.primitive_mode);
+ const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+ SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false);
- ConfigureFramebuffers(state);
+ ConfigureFramebuffers();
// Signal the buffer cache that we are not going to upload more things.
const bool invalidate = buffer_cache.Unmap();
@@ -778,11 +657,107 @@ void RasterizerOpenGL::DrawArrays() {
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
}
+}
+
+struct DrawParams {
+ bool is_indexed{};
+ bool is_instanced{};
+ GLenum primitive_mode{};
+ GLint count{};
+ GLint base_vertex{};
+
+ // Indexed settings
+ GLenum index_format{};
+ GLintptr index_buffer_offset{};
+
+ // Instanced setting
+ GLint num_instances{};
+ GLint base_instance{};
+
+ void DispatchDraw() {
+ if (is_indexed) {
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (is_instanced) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, num_instances,
+ base_vertex, base_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ if (is_instanced) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances,
+ base_instance);
+ } else {
+ glDrawArrays(primitive_mode, base_vertex, count);
+ }
+ }
+ }
+};
- params.DispatchDraw();
+bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ const auto& regs = maxwell3d.regs;
+ const auto current_instance = maxwell3d.state.current_instance;
+ DrawParams draw_call{};
+ draw_call.is_indexed = is_indexed;
+ draw_call.num_instances = static_cast<GLint>(1);
+ draw_call.base_instance = static_cast<GLint>(current_instance);
+ draw_call.is_instanced = current_instance > 0;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
+ } else {
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
+ }
+ draw_call.DispatchDraw();
+
+ maxwell3d.dirty.memory_general = false;
accelerate_draw = AccelDraw::Disabled;
- gpu.dirty.memory_general = false;
+ return true;
+}
+
+bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ DrawPrelude();
+
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ const auto& regs = maxwell3d.regs;
+ const auto& draw_setup = maxwell3d.mme_draw;
+ DrawParams draw_call{};
+ draw_call.is_indexed = is_indexed;
+ draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count);
+ draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance);
+ draw_call.is_instanced = draw_setup.instance_count > 1;
+ draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+ if (draw_call.is_indexed) {
+ draw_call.count = static_cast<GLint>(regs.index_array.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ draw_call.index_buffer_offset = index_buffer_offset;
+ } else {
+ draw_call.count = static_cast<GLint>(regs.vertex_buffer.count);
+ draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first);
+ }
+ draw_call.DispatchDraw();
+
+ maxwell3d.dirty.memory_general = false;
+ accelerate_draw = AccelDraw::Disabled;
+ return true;
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index eada752e0..9c10ebda3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -57,7 +57,8 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
- void DrawArrays() override;
+ bool DrawBatch(bool is_indexed) override;
+ bool DrawMultiBatch(bool is_indexed) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
@@ -71,45 +72,13 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
- bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
private:
- struct FramebufferConfigState {
- bool using_color_fb{};
- bool using_depth_fb{};
- bool preserve_contents{};
- std::optional<std::size_t> single_color_target;
-
- bool operator==(const FramebufferConfigState& rhs) const {
- return std::tie(using_color_fb, using_depth_fb, preserve_contents,
- single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
- rhs.preserve_contents,
- rhs.single_color_target);
- }
- bool operator!=(const FramebufferConfigState& rhs) const {
- return !operator==(rhs);
- }
- };
-
- /**
- * Configures the color and depth framebuffer states.
- *
- * @param current_state The current OpenGL state.
- * @param using_color_fb If true, configure color framebuffers.
- * @param using_depth_fb If true, configure the depth/stencil framebuffer.
- * @param preserve_contents If true, tries to preserve data from a previously used
- * framebuffer.
- * @param single_color_target Specifies if a single color buffer target should be used.
- *
- * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
- * (requires using_depth_fb to be true)
- */
- std::pair<bool, bool> ConfigureFramebuffers(
- OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
- bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
+ /// Configures the color and depth framebuffer states.
+ void ConfigureFramebuffers();
void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
bool using_depth_fb, bool using_stencil_fb);
@@ -136,6 +105,9 @@ private:
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
+ /// Syncs all the state, shaders, render targets and textures setting before a draw call.
+ void DrawPrelude();
+
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage.
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
@@ -228,9 +200,6 @@ private:
OGLVertexArray>
vertex_array_cache;
- FramebufferConfigState current_framebuffer_config_state;
- std::pair<bool, bool> current_depth_stencil_usage{};
-
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
@@ -250,7 +219,7 @@ private:
GLintptr SetupIndexBuffer();
- DrawParameters SetupDraw(GLintptr index_buffer_offset);
+ GLintptr index_buffer_offset;
void SetupShaders(GLenum primitive_mode);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 76439e7ab..74cb59bc1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -462,6 +462,14 @@ private:
code.AddLine("float gl_PointSize;");
}
+ if (ir.UsesInstanceId()) {
+ code.AddLine("int gl_InstanceID;");
+ }
+
+ if (ir.UsesVertexId()) {
+ code.AddLine("int gl_VertexID;");
+ }
+
--code.scope;
code.AddLine("}};");
code.AddNewLine();
@@ -964,7 +972,7 @@ private:
switch (element) {
case 2:
// Config pack's first value is instance_id.
- return {"config_pack[0]", Type::Uint};
+ return {"gl_InstanceID", Type::Int};
case 3:
return {"gl_VertexID", Type::Int};
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 4f135fe03..173b76c4e 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -97,6 +97,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
+ {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5