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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h21
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
3 files changed, 23 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 38d553d3c..dfd696de6 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -178,13 +178,14 @@ void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
}
void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier) {
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier,
+ bool) {
CopyBuffer(dst_buffer.Handle(), src_buffer, copies, barrier);
}
void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
- std::span<const VideoCommon::BufferCopy> copies) {
- CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies);
+ std::span<const VideoCommon::BufferCopy> copies, bool) {
+ CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies, true);
}
void BufferCacheRuntime::PreCopyBarrier() {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 41b746f3b..000f29a82 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -30,6 +30,8 @@ public:
void MakeResident(GLenum access) noexcept;
+ void MarkUsage(u64 offset, u64 size) {}
+
[[nodiscard]] GLuint View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format);
[[nodiscard]] GLuint64EXT HostGpuAddr() const noexcept {
@@ -66,22 +68,29 @@ public:
[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
+ bool CanReorderUpload(const Buffer&, std::span<const VideoCommon::BufferCopy>) {
+ return false;
+ }
+
void CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier);
void CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier);
void CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
- std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier,
+ bool can_reorder_upload = false);
void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
- std::span<const VideoCommon::BufferCopy> copies);
+ std::span<const VideoCommon::BufferCopy> copies, bool);
void PreCopyBarrier();
void PostCopyBarrier();
void Finish();
+ void TickFrame(VideoCommon::SlotVector<Buffer>&) noexcept {}
+
void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value);
void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
@@ -182,6 +191,10 @@ public:
return device.CanReportMemoryUsage();
}
+ u32 GetStorageBufferAlignment() const {
+ return static_cast<u32>(device.GetShaderStorageBufferAlignment());
+ }
+
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 2888e0238..26f2d0ea7 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.has_gl_bool_ref_bug = device.HasBoolRefBug(),
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
+ .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
},
host_info{
.support_float64 = true,
@@ -240,6 +241,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
+ .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
} {