diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.cpp | 7 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.h | 21 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 |
3 files changed, 23 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 38d553d3c..dfd696de6 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -178,13 +178,14 @@ void BufferCacheRuntime::CopyBuffer(GLuint dst_buffer, Buffer& src_buffer, } void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, GLuint src_buffer, - std::span<const VideoCommon::BufferCopy> copies, bool barrier) { + std::span<const VideoCommon::BufferCopy> copies, bool barrier, + bool) { CopyBuffer(dst_buffer.Handle(), src_buffer, copies, barrier); } void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer, - std::span<const VideoCommon::BufferCopy> copies) { - CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies); + std::span<const VideoCommon::BufferCopy> copies, bool) { + CopyBuffer(dst_buffer.Handle(), src_buffer.Handle(), copies, true); } void BufferCacheRuntime::PreCopyBarrier() { diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index 41b746f3b..000f29a82 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -30,6 +30,8 @@ public: void MakeResident(GLenum access) noexcept; + void MarkUsage(u64 offset, u64 size) {} + [[nodiscard]] GLuint View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format); [[nodiscard]] GLuint64EXT HostGpuAddr() const noexcept { @@ -66,22 +68,29 @@ public: [[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size); + bool CanReorderUpload(const Buffer&, std::span<const VideoCommon::BufferCopy>) { + return false; + } + void CopyBuffer(GLuint dst_buffer, GLuint src_buffer, - std::span<const VideoCommon::BufferCopy> copies, bool barrier = true); + std::span<const VideoCommon::BufferCopy> copies, bool barrier); void CopyBuffer(GLuint dst_buffer, Buffer& src_buffer, - std::span<const VideoCommon::BufferCopy> copies, bool barrier = true); + std::span<const VideoCommon::BufferCopy> copies, bool barrier); void CopyBuffer(Buffer& dst_buffer, GLuint src_buffer, - std::span<const VideoCommon::BufferCopy> copies, bool barrier = true); + std::span<const VideoCommon::BufferCopy> copies, bool barrier, + bool can_reorder_upload = false); void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer, - std::span<const VideoCommon::BufferCopy> copies); + std::span<const VideoCommon::BufferCopy> copies, bool); void PreCopyBarrier(); void PostCopyBarrier(); void Finish(); + void TickFrame(VideoCommon::SlotVector<Buffer>&) noexcept {} + void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value); void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size); @@ -182,6 +191,10 @@ public: return device.CanReportMemoryUsage(); } + u32 GetStorageBufferAlignment() const { + return static_cast<u32>(device.GetShaderStorageBufferAlignment()); + } + private: static constexpr std::array PABO_LUT{ GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 2888e0238..26f2d0ea7 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -232,6 +232,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .has_gl_bool_ref_bug = device.HasBoolRefBug(), .ignore_nan_fp_comparisons = true, .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), + .min_ssbo_alignment = device.GetShaderStorageBufferAlignment(), }, host_info{ .support_float64 = true, @@ -240,6 +241,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .needs_demote_reorder = device.IsAmd(), .support_snorm_render_buffer = false, .support_viewport_index_layer = device.HasVertexViewportLayer(), + .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()), .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), .support_conditional_barrier = device.SupportsConditionalBarriers(), } { |
