diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.cpp | 24 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.h | 60 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 4 |
7 files changed, 108 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp new file mode 100644 index 000000000..7992b82c4 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_global_cache.cpp @@ -0,0 +1,24 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <glad/glad.h> + +#include "video_core/renderer_opengl/gl_global_cache.h" +#include "video_core/renderer_opengl/gl_rasterizer.h" +#include "video_core/renderer_opengl/utils.h" + +namespace OpenGL { + +CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} { + buffer.Create(); + // Bind and unbind the buffer so it gets allocated by the driver + glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory"); +} + +GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer) + : RasterizerCache{rasterizer} {} + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h new file mode 100644 index 000000000..406a735bc --- /dev/null +++ b/src/video_core/renderer_opengl/gl_global_cache.h @@ -0,0 +1,60 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <glad/glad.h> + +#include "common/common_types.h" +#include "video_core/rasterizer_cache.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" + +namespace OpenGL { + +namespace GLShader { +class GlobalMemoryEntry; +} // namespace GLShader + +class RasterizerOpenGL; +class CachedGlobalRegion; +using GlobalRegion = std::shared_ptr<CachedGlobalRegion>; + +class CachedGlobalRegion final : public RasterizerCacheObject { +public: + explicit CachedGlobalRegion(VAddr addr, u32 size); + + /// Gets the address of the shader in guest memory, required for cache management + VAddr GetAddr() const { + return addr; + } + + /// Gets the size of the shader in guest memory, required for cache management + std::size_t GetSizeInBytes() const { + return size; + } + + /// Gets the GL program handle for the buffer + GLuint GetBufferHandle() const { + return buffer.handle; + } + + // TODO(Rodrigo): When global memory is written (STG), implement flushing + void Flush() override { + UNIMPLEMENTED(); + } + +private: + VAddr addr{}; + u32 size{}; + + OGLBuffer buffer; +}; + +class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> { +public: + explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer); +}; + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 61ccfa104..0c2a3265b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -101,7 +101,7 @@ struct FramebufferCacheKey { RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) : res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info}, - buffer_cache(*this, STREAM_BUFFER_SIZE) { + buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { // Create sampler objects for (std::size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -295,7 +295,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() { void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); // Next available bindpoints to use when uploading the const buffers and textures to the GLSL // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. @@ -367,7 +367,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the // clip distances only when it's written by a shader stage. for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) { - clip_distances[i] |= shader->GetShaderEntries().clip_distances[i]; + clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i]; } // When VertexA is enabled, we have dual vertex shaders @@ -378,6 +378,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { } SyncClipEnabled(clip_distances); + + gpu.dirty_flags.shaders = false; } void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, @@ -761,6 +763,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); res_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size); + global_cache.InvalidateRegion(addr, size); buffer_cache.InvalidateRegion(addr, size); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bac5de91e..fe230083f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -23,6 +23,7 @@ #include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" +#include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_primitive_assembler.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -66,6 +67,10 @@ public: static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); + static constexpr std::size_t MaxGlobalMemorySize = 0x10000; + static_assert(MaxGlobalMemorySize % sizeof(float) == 0, + "The maximum size of a global memory must be a multiple of the size of float"); + private: class SamplerInfo { public: @@ -105,7 +110,7 @@ private: bool using_depth_fb = true, bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); - /* + /** * Configures the current constbuffers to use for the draw command. * @param stage The shader stage to configure buffers for. * @param shader The shader object that contains the specified stage. @@ -115,7 +120,7 @@ private: u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, GLenum primitive_mode, u32 current_bindpoint); - /* + /** * Configures the current textures to use for the draw command. * @param stage The shader stage to configure textures for. * @param shader The shader object that contains the specified stage. @@ -185,6 +190,7 @@ private: RasterizerCacheOpenGL res_cache; ShaderCacheOpenGL shader_cache; + GlobalRegionCacheOpenGL global_cache; Core::Frontend::EmuWindow& emu_window; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index d3dcb9a46..bff0c65cd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -452,7 +452,7 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface, const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes); glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle); - glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW); + glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_COPY); if (source_format.compressed) { glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment, static_cast<GLsizei>(src_params.size_in_bytes), nullptr); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index aea6bf1af..c785fffa3 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -188,6 +188,10 @@ void CachedShader::CalculateProperties() { ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { + if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) { + return last_shaders[static_cast<u32>(program)]; + } + const VAddr program_addr{GetShaderAddress(program)}; // Look up shader in the cache based on address @@ -199,7 +203,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { Register(shader); } - return shader; + return last_shaders[static_cast<u32>(program)] = shader; } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index de3671acf..768747968 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -4,6 +4,7 @@ #pragma once +#include <array> #include <map> #include <memory> @@ -115,6 +116,9 @@ public: /// Gets the current specified shader stage program Shader GetStageProgram(Maxwell::ShaderProgram program); + +private: + std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; }; } // namespace OpenGL |
