diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 23 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 4 |
3 files changed, 33 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9f1552adf..f0ccc2397 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -7,6 +7,7 @@ #include "common/color.h" #include "common/math_util.h" +#include "common/microprofile.h" #include "common/profiler.h" #include "core/hw/gpu.h" @@ -230,8 +231,8 @@ void RasterizerOpenGL::DrawTriangles() { u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); - res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size); - res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size); + res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true); + res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true); } void RasterizerOpenGL::CommitFramebuffer() { @@ -777,12 +778,16 @@ void RasterizerOpenGL::SyncDrawState() { state.Apply(); } +MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200)); + void RasterizerOpenGL::ReloadColorBuffer() { u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress()); if (color_buffer == nullptr) return; + MICROPROFILE_SCOPE(OpenGL_FramebufferReload); + u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format); std::unique_ptr<u8[]> temp_fb_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]); @@ -822,6 +827,8 @@ void RasterizerOpenGL::ReloadDepthBuffer() { if (depth_buffer == nullptr) return; + MICROPROFILE_SCOPE(OpenGL_FramebufferReload); + u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); // OpenGL needs 4 bpp alignment for D24 @@ -868,6 +875,7 @@ void RasterizerOpenGL::ReloadDepthBuffer() { } Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit"); +MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200)); void RasterizerOpenGL::CommitColorBuffer() { if (last_fb_color_addr != 0) { @@ -875,6 +883,7 @@ void RasterizerOpenGL::CommitColorBuffer() { if (color_buffer != nullptr) { Common::Profiling::ScopeTimer timer(buffer_commit_category); + MICROPROFILE_SCOPE(OpenGL_FramebufferCommit); u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format); @@ -911,6 +920,7 @@ void RasterizerOpenGL::CommitDepthBuffer() { if (depth_buffer != nullptr) { Common::Profiling::ScopeTimer timer(buffer_commit_category); + MICROPROFILE_SCOPE(OpenGL_FramebufferCommit); u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 70f0ba5f1..1e38c2e6d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -2,8 +2,10 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/hash.h" #include "common/make_unique.h" #include "common/math_util.h" +#include "common/microprofile.h" #include "common/vector_math.h" #include "core/memory.h" @@ -16,15 +18,18 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { FullFlush(); } +MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); + void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) { PAddr texture_addr = config.config.GetPhysicalAddress(); - const auto cached_texture = texture_cache.find(texture_addr); if (cached_texture != texture_cache.end()) { state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle; state.Apply(); } else { + MICROPROFILE_SCOPE(OpenGL_TextureUpload); + std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>(); new_texture->texture.Create(); @@ -46,12 +51,14 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text } const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); + u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); new_texture->width = info.width; new_texture->height = info.height; - new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format); + new_texture->size = info.stride * info.height; + new_texture->addr = texture_addr; + new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size); - u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]); for (int y = 0; y < info.height; ++y) { @@ -66,12 +73,18 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text } } -void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) { +void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) { // Flush any texture that falls in the flushed region // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound auto cache_upper_bound = texture_cache.upper_bound(addr + size); + for (auto it = texture_cache.begin(); it != cache_upper_bound;) { - if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) { + const auto& info = *it->second; + + // Flush the texture only if the memory region intersects and a change is detected + if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) && + (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) { + it = texture_cache.erase(it); } else { ++it; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 96f3a925c..d8f9edf59 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -19,7 +19,7 @@ public: void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config); /// Flush any cached resource that touches the flushed region - void NotifyFlush(PAddr addr, u32 size); + void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false); /// Flush all cached OpenGL resources tracked by this cache manager void FullFlush(); @@ -30,6 +30,8 @@ private: GLuint width; GLuint height; u32 size; + u64 hash; + PAddr addr; }; std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache; |
