diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 8 |
2 files changed, 4 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 25fe61566..cf3b789e3 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -122,7 +122,7 @@ private: bool has_broken_texture_view_formats = false; StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT}; - StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT}; + StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT}; OGLTexture null_image_1d_array; OGLTexture null_image_cube_array; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a718bff7a..c12929de6 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color } void RendererOpenGL::InitOpenGLObjects() { - glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), - Settings::values.bg_blue.GetValue(), 0.0f); - // Create shader programs OGLShader vertex_shader; vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER); @@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { if (renderer_settings.set_background_color) { // Update background color before drawing - glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), - Settings::values.bg_blue.GetValue(), 0.0f); + glClearColor(Settings::values.bg_red.GetValue() / 255.0f, + Settings::values.bg_green.GetValue() / 255.0f, + Settings::values.bg_blue.GetValue() / 255.0f, 1.0f); } // Set projection matrix |
