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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp8
2 files changed, 4 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 25fe61566..cf3b789e3 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -122,7 +122,7 @@ private:
bool has_broken_texture_view_formats = false;
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
- StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
+ StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
OGLTexture null_image_1d_array;
OGLTexture null_image_cube_array;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a718bff7a..c12929de6 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
}
void RendererOpenGL::InitOpenGLObjects() {
- glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
- Settings::values.bg_blue.GetValue(), 0.0f);
-
// Create shader programs
OGLShader vertex_shader;
vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
@@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
- Settings::values.bg_blue.GetValue(), 0.0f);
+ glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+ Settings::values.bg_green.GetValue() / 255.0f,
+ Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
}
// Set projection matrix