diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 6 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index a0eb0418c..fdac9ae1a 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -22,7 +22,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { // Compile Vertex Shader DEBUG_LOG(GPU, "Compiling vertex shader."); - glShaderSource(vertex_shader_id, 1, &vertex_shader, NULL); + glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glCompileShader(vertex_shader_id); // Check Vertex Shader @@ -31,14 +31,14 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> vertex_shader_error(info_log_length); - glGetShaderInfoLog(vertex_shader_id, info_log_length, NULL, &vertex_shader_error[0]); + glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]); } // Compile Fragment Shader DEBUG_LOG(GPU, "Compiling fragment shader."); - glShaderSource(fragment_shader_id, 1, &fragment_shader, NULL); + glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glCompileShader(fragment_shader_id); // Check Fragment Shader @@ -47,7 +47,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> fragment_shader_error(info_log_length); - glGetShaderInfoLog(fragment_shader_id, info_log_length, NULL, &fragment_shader_error[0]); + glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]); } @@ -65,7 +65,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> program_error(info_log_length); - glGetProgramInfoLog(program_id, info_log_length, NULL, &program_error[0]); + glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); DEBUG_LOG(GPU, "%s", &program_error[0]); } diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index abbb4c2cb..06de6afbd 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -61,7 +61,7 @@ void RendererOpenGL::SwapBuffers() { for(int i : {0, 1}) { const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; - if (textures[i].width != framebuffer.width || textures[i].height != framebuffer.height) { + if (textures[i].width != (GLsizei)framebuffer.width || textures[i].height != (GLsizei)framebuffer.height) { // Reallocate texture if the framebuffer size has changed. // This is expected to not happen very often and hence should not be a // performance problem. @@ -240,14 +240,14 @@ MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() { MathUtil::Rectangle<unsigned> viewport_extent; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom - unsigned viewport_height = emulation_aspect_ratio * framebuffer_width; + unsigned viewport_height = std::round(emulation_aspect_ratio * framebuffer_width); viewport_extent.left = 0; viewport_extent.top = (framebuffer_height - viewport_height) / 2; viewport_extent.right = viewport_extent.left + framebuffer_width; viewport_extent.bottom = viewport_extent.top + viewport_height; } else { // Otherwise, apply borders to the left and right sides of the window. - unsigned viewport_width = framebuffer_height / emulation_aspect_ratio; + unsigned viewport_width = std::round(framebuffer_height / emulation_aspect_ratio); viewport_extent.left = (framebuffer_width - viewport_width) / 2; viewport_extent.top = 0; viewport_extent.right = viewport_extent.left + viewport_width; |
