diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 3 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 31 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 7 |
5 files changed, 45 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 44850d193..1fcd13f04 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -452,6 +452,7 @@ void RasterizerOpenGL::DrawArrays() { SyncCullMode(); SyncAlphaTest(); SyncTransformFeedback(); + SyncPointState(); // TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync scissorbox uniform(s) here @@ -905,4 +906,10 @@ void RasterizerOpenGL::SyncTransformFeedback() { } } +void RasterizerOpenGL::SyncPointState() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + state.point.size = regs.point_size; +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index c3f1e14bf..4c8ecbd1c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -164,6 +164,9 @@ private: /// Syncs the transform feedback state to match the guest state void SyncTransformFeedback(); + /// Syncs the point state to match the guest state + void SyncPointState(); + bool has_ARB_direct_state_access = false; bool has_ARB_multi_bind = false; bool has_ARB_separate_shader_objects = false; @@ -184,7 +187,7 @@ private: OGLVertexArray> vertex_array_cache; - std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; + std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index b86cd96e8..3de15ba9b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -11,9 +11,6 @@ namespace OpenGL::GLShader { -/// Number of OpenGL texture samplers that can be used in the fragment shader -static constexpr std::size_t NumTextureSamplers = 32; - using Tegra::Engines::Maxwell3D; /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index e5173e20a..1fe26a2a9 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -79,6 +79,8 @@ OpenGLState::OpenGLState() { viewport.height = 0; clip_distance = {}; + + point.size = 1; } void OpenGLState::Apply() const { @@ -205,9 +207,6 @@ void OpenGLState::Apply() const { glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum()); glBindTexture(texture_unit.target, texture_unit.texture); } - if (texture_unit.sampler != cur_state_texture_unit.sampler) { - glBindSampler(static_cast<GLuint>(i), texture_unit.sampler); - } // Update the texture swizzle if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r || texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g || @@ -219,6 +218,27 @@ void OpenGLState::Apply() const { } } + // Samplers + { + bool has_delta{}; + std::size_t first{}, last{}; + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; + for (std::size_t i = 0; i < std::size(samplers); ++i) { + samplers[i] = texture_units[i].sampler; + if (samplers[i] != cur_state.texture_units[i].sampler) { + if (!has_delta) { + first = i; + has_delta = true; + } + last = i; + } + } + if (has_delta) { + glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), + samplers.data()); + } + } + // Framebuffer if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); @@ -283,6 +303,11 @@ void OpenGLState::Apply() const { } } + // Point + if (point.size != cur_state.point.size) { + glPointSize(point.size); + } + cur_state = *this; } diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 9a93029d8..dc21a2ee3 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -6,6 +6,7 @@ #include <array> #include <glad/glad.h> +#include "video_core/engines/maxwell_3d.h" namespace OpenGL { @@ -114,7 +115,7 @@ public: target = GL_TEXTURE_2D; } }; - std::array<TextureUnit, 32> texture_units; + std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; struct { GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING @@ -141,6 +142,10 @@ public: GLsizei height; } viewport; + struct { + float size; // GL_POINT_SIZE + } point; + std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE OpenGLState(); |
