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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp75
1 files changed, 47 insertions, 28 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index f224cb5b2..7a019fc86 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -163,10 +163,11 @@ private:
const ExitMethod jmp = Scan(target, end, labels);
return exit_method = ParallelExit(no_jmp, jmp);
}
- case OpCode::Id::SSY: {
- // The SSY instruction uses a similar encoding as the BRA instruction.
+ case OpCode::Id::SSY:
+ case OpCode::Id::PBK: {
+ // The SSY and PBK use a similar encoding as the BRA instruction.
ASSERT_MSG(instr.bra.constant_buffer == 0,
- "Constant buffer SSY is not supported");
+ "Constant buffer branching is not supported");
const u32 target = offset + instr.bra.GetBranchTarget();
labels.insert(target);
// Continue scanning for an exit method.
@@ -378,8 +379,8 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param value The code representing the value to assign. Type has to be half float.
- * @param type Half float kind of assignment.
- * @param dest_num_components Number of components in the destionation.
+ * @param merge Half float kind of assignment.
+ * @param dest_num_components Number of components in the destination.
* @param value_num_components Number of components in the value.
* @param is_saturated Optional, when True, saturates the provided value.
* @param dest_elem Optional, the destination element to use for the operation.
@@ -422,6 +423,7 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param attribute The input attribute to use as the source value.
+ * @param input_mode The input mode.
* @param vertex The register that decides which vertex to read from (used in GS).
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
@@ -951,7 +953,7 @@ private:
// Can't assign to the constant predicate.
ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
- const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
+ std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
shader.AddLine(variable + " = " + value + ';');
declr_predicates.insert(std::move(variable));
}
@@ -1058,7 +1060,7 @@ private:
/*
* Transforms the input string GLSL operand into an unpacked half float pair.
* @note This function returns a float type pair instead of a half float pair. This is because
- * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is.
+ * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
* @param operand Input operand. It has to be an unsigned integer.
* @param type How to unpack the unsigned integer to a half float pair.
* @param abs Get the absolute value of unpacked half floats.
@@ -1232,27 +1234,27 @@ private:
}
/*
- * Emits code to push the input target address to the SSY address stack, incrementing the stack
+ * Emits code to push the input target address to the flow address stack, incrementing the stack
* top.
*/
- void EmitPushToSSYStack(u32 target) {
+ void EmitPushToFlowStack(u32 target) {
shader.AddLine('{');
++shader.scope;
- shader.AddLine("ssy_stack[ssy_stack_top] = " + std::to_string(target) + "u;");
- shader.AddLine("ssy_stack_top++;");
+ shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;");
+ shader.AddLine("flow_stack_top++;");
--shader.scope;
shader.AddLine('}');
}
/*
- * Emits code to pop an address from the SSY address stack, setting the jump address to the
+ * Emits code to pop an address from the flow address stack, setting the jump address to the
* popped address and decrementing the stack top.
*/
- void EmitPopFromSSYStack() {
+ void EmitPopFromFlowStack() {
shader.AddLine('{');
++shader.scope;
- shader.AddLine("ssy_stack_top--;");
- shader.AddLine("jmp_to = ssy_stack[ssy_stack_top];");
+ shader.AddLine("flow_stack_top--;");
+ shader.AddLine("jmp_to = flow_stack[flow_stack_top];");
shader.AddLine("break;");
--shader.scope;
shader.AddLine('}');
@@ -1479,9 +1481,10 @@ private:
break;
}
case OpCode::Id::FMUL32_IMM: {
- regs.SetRegisterToFloat(
- instr.gpr0, 0,
- regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
+ regs.SetRegisterToFloat(instr.gpr0, 0,
+ regs.GetRegisterAsFloat(instr.gpr8) + " * " +
+ GetImmediate32(instr),
+ 1, 1, instr.fmul32.saturate);
break;
}
case OpCode::Id::FADD32I: {
@@ -3283,16 +3286,32 @@ private:
// The SSY opcode tells the GPU where to re-converge divergent execution paths, it
// sets the target of the jump that the SYNC instruction will make. The SSY opcode
// has a similar structure to the BRA opcode.
- ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
+ ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer flow is not supported");
const u32 target = offset + instr.bra.GetBranchTarget();
- EmitPushToSSYStack(target);
+ EmitPushToFlowStack(target);
+ break;
+ }
+ case OpCode::Id::PBK: {
+ // PBK pushes to a stack the address where BRK will jump to. This shares stack with
+ // SSY but using SYNC on a PBK address will kill the shader execution. We don't
+ // emulate this because it's very unlikely a driver will emit such invalid shader.
+ ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer PBK is not supported");
+
+ const u32 target = offset + instr.bra.GetBranchTarget();
+ EmitPushToFlowStack(target);
break;
}
case OpCode::Id::SYNC: {
// The SYNC opcode jumps to the address previously set by the SSY opcode
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
- EmitPopFromSSYStack();
+ EmitPopFromFlowStack();
+ break;
+ }
+ case OpCode::Id::BRK: {
+ // The BRK opcode jumps to the address previously set by the PBK opcode
+ ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+ EmitPopFromFlowStack();
break;
}
case OpCode::Id::DEPBAR: {
@@ -3311,8 +3330,8 @@ private:
Tegra::Shader::VmadType type, u64 byte_height) {
const std::string value = [&]() {
if (!is_chunk) {
- const auto offset = static_cast<u32>(byte_height * 8);
- return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)";
+ const auto shift = static_cast<u32>(byte_height * 8);
+ return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)";
}
const std::string zero = "0";
@@ -3446,11 +3465,11 @@ private:
labels.insert(subroutine.begin);
shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
- // TODO(Subv): Figure out the actual depth of the SSY stack, for now it seems
- // unlikely that shaders will use 20 nested SSYs.
- constexpr u32 SSY_STACK_SIZE = 20;
- shader.AddLine("uint ssy_stack[" + std::to_string(SSY_STACK_SIZE) + "];");
- shader.AddLine("uint ssy_stack_top = 0u;");
+ // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
+ // unlikely that shaders will use 20 nested SSYs and PBKs.
+ constexpr u32 FLOW_STACK_SIZE = 20;
+ shader.AddLine("uint flow_stack[" + std::to_string(FLOW_STACK_SIZE) + "];");
+ shader.AddLine("uint flow_stack_top = 0u;");
shader.AddLine("while (true) {");
++shader.scope;