diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
23 files changed, 1166 insertions, 1128 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index c65b24c69..1a2e2a9f7 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -5,7 +5,10 @@ #include <algorithm> #include <array> #include <cstddef> +#include <cstring> +#include <optional> #include <vector> + #include <glad/glad.h> #include "common/logging/log.h" @@ -17,6 +20,30 @@ namespace OpenGL { namespace { +// One uniform block is reserved for emulation purposes +constexpr u32 ReservedUniformBlocks = 1; + +constexpr u32 NumStages = 5; + +constexpr std::array LimitUBOs = {GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, + GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS}; + +constexpr std::array LimitSSBOs = { + GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, + GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS}; + +constexpr std::array LimitSamplers = { + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, + GL_MAX_TEXTURE_IMAGE_UNITS}; + +constexpr std::array LimitImages = {GL_MAX_VERTEX_IMAGE_UNIFORMS, + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, + GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS}; + template <typename T> T GetInteger(GLenum pname) { GLint temporary; @@ -48,13 +75,73 @@ bool HasExtension(const std::vector<std::string_view>& images, std::string_view return std::find(images.begin(), images.end(), extension) != images.end(); } +u32 Extract(u32& base, u32& num, u32 amount, std::optional<GLenum> limit = {}) { + ASSERT(num >= amount); + if (limit) { + amount = std::min(amount, GetInteger<u32>(*limit)); + } + num -= amount; + return std::exchange(base, base + amount); +} + +std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindings() noexcept { + std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> bindings; + + static std::array<std::size_t, 5> stage_swizzle = {0, 1, 2, 3, 4}; + const u32 total_ubos = GetInteger<u32>(GL_MAX_UNIFORM_BUFFER_BINDINGS); + const u32 total_ssbos = GetInteger<u32>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS); + const u32 total_samplers = GetInteger<u32>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + + u32 num_ubos = total_ubos - ReservedUniformBlocks; + u32 num_ssbos = total_ssbos; + u32 num_samplers = total_samplers; + + u32 base_ubo = ReservedUniformBlocks; + u32 base_ssbo = 0; + u32 base_samplers = 0; + + for (std::size_t i = 0; i < NumStages; ++i) { + const std::size_t stage = stage_swizzle[i]; + bindings[stage] = { + Extract(base_ubo, num_ubos, total_ubos / NumStages, LimitUBOs[stage]), + Extract(base_ssbo, num_ssbos, total_ssbos / NumStages, LimitSSBOs[stage]), + Extract(base_samplers, num_samplers, total_samplers / NumStages, LimitSamplers[stage])}; + } + + u32 num_images = GetInteger<u32>(GL_MAX_IMAGE_UNITS); + u32 base_images = 0; + + // Reserve more image bindings on fragment and vertex stages. + bindings[4].image = + Extract(base_images, num_images, num_images / NumStages + 2, LimitImages[4]); + bindings[0].image = + Extract(base_images, num_images, num_images / NumStages + 1, LimitImages[0]); + + // Reserve the other image bindings. + const u32 total_extracted_images = num_images / (NumStages - 2); + for (std::size_t i = 2; i < NumStages; ++i) { + const std::size_t stage = stage_swizzle[i]; + bindings[stage].image = + Extract(base_images, num_images, total_extracted_images, LimitImages[stage]); + } + + // Compute doesn't care about any of this. + bindings[5] = {0, 0, 0, 0}; + + return bindings; +} + } // Anonymous namespace -Device::Device() { +Device::Device() : base_bindings{BuildBaseBindings()} { const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); + const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER)); const std::vector extensions = GetExtensions(); const bool is_nvidia = vendor == "NVIDIA Corporation"; + const bool is_amd = vendor == "ATI Technologies Inc."; + const bool is_intel = vendor == "Intel"; + const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr; uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT); shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT); @@ -62,11 +149,13 @@ Device::Device() { max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS); has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group && GLAD_GL_NV_shader_thread_shuffle; + has_shader_ballot = GLAD_GL_ARB_shader_ballot; has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); has_variable_aoffi = TestVariableAoffi(); - has_component_indexing_bug = TestComponentIndexingBug(); + has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); + has_broken_compute = is_intel_proprietary; has_fast_buffer_sub_data = is_nvidia; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); @@ -79,10 +168,12 @@ Device::Device(std::nullptr_t) { max_vertex_attributes = 16; max_varyings = 15; has_warp_intrinsics = true; + has_shader_ballot = true; has_vertex_viewport_layer = true; has_image_load_formatted = true; has_variable_aoffi = true; has_component_indexing_bug = false; + has_broken_compute = false; has_precise_bug = false; } @@ -97,52 +188,6 @@ void main() { })"); } -bool Device::TestComponentIndexingBug() { - const GLchar* COMPONENT_TEST = R"(#version 430 core -layout (std430, binding = 0) buffer OutputBuffer { - uint output_value; -}; -layout (std140, binding = 0) uniform InputBuffer { - uvec4 input_value[4096]; -}; -layout (location = 0) uniform uint idx; -void main() { - output_value = input_value[idx >> 2][idx & 3]; -})"; - const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &COMPONENT_TEST)}; - SCOPE_EXIT({ glDeleteProgram(shader); }); - glUseProgram(shader); - - OGLVertexArray vao; - vao.Create(); - glBindVertexArray(vao.handle); - - constexpr std::array<GLuint, 8> values{0, 0, 0, 0, 0x1236327, 0x985482, 0x872753, 0x2378432}; - OGLBuffer ubo; - ubo.Create(); - glNamedBufferData(ubo.handle, sizeof(values), values.data(), GL_STATIC_DRAW); - glBindBufferBase(GL_UNIFORM_BUFFER, 0, ubo.handle); - - OGLBuffer ssbo; - ssbo.Create(); - glNamedBufferStorage(ssbo.handle, sizeof(GLuint), nullptr, GL_CLIENT_STORAGE_BIT); - - for (GLuint index = 4; index < 8; ++index) { - glInvalidateBufferData(ssbo.handle); - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo.handle); - - glProgramUniform1ui(shader, 0, index); - glDrawArrays(GL_POINTS, 0, 1); - - GLuint result; - glGetNamedBufferSubData(ssbo.handle, 0, sizeof(result), &result); - if (result != values.at(index)) { - return true; - } - } - return false; -} - bool Device::TestPreciseBug() { return !TestProgram(R"(#version 430 core in vec3 coords; diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index bf35bd0b6..d73b099d0 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -6,14 +6,32 @@ #include <cstddef> #include "common/common_types.h" +#include "video_core/engines/shader_type.h" namespace OpenGL { -class Device { +static constexpr u32 EmulationUniformBlockBinding = 0; + +class Device final { public: + struct BaseBindings final { + u32 uniform_buffer{}; + u32 shader_storage_buffer{}; + u32 sampler{}; + u32 image{}; + }; + explicit Device(); explicit Device(std::nullptr_t); + const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept { + return base_bindings[stage_index]; + } + + const BaseBindings& GetBaseBindings(Tegra::Engines::ShaderType shader_type) const noexcept { + return GetBaseBindings(static_cast<std::size_t>(shader_type)); + } + std::size_t GetUniformBufferAlignment() const { return uniform_buffer_alignment; } @@ -34,6 +52,10 @@ public: return has_warp_intrinsics; } + bool HasShaderBallot() const { + return has_shader_ballot; + } + bool HasVertexViewportLayer() const { return has_vertex_viewport_layer; } @@ -54,25 +76,31 @@ public: return has_precise_bug; } + bool HasBrokenCompute() const { + return has_broken_compute; + } + bool HasFastBufferSubData() const { return has_fast_buffer_sub_data; } private: static bool TestVariableAoffi(); - static bool TestComponentIndexingBug(); static bool TestPreciseBug(); + std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings; std::size_t uniform_buffer_alignment{}; std::size_t shader_storage_alignment{}; u32 max_vertex_attributes{}; u32 max_varyings{}; bool has_warp_intrinsics{}; + bool has_shader_ballot{}; bool has_vertex_viewport_layer{}; bool has_image_load_formatted{}; bool has_variable_aoffi{}; bool has_component_indexing_bug{}; bool has_precise_bug{}; + bool has_broken_compute{}; bool has_fast_buffer_sub_data{}; }; diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp index a5d69d78d..874ed3c6e 100644 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp @@ -3,9 +3,12 @@ // Refer to the license.txt file included. #include <tuple> +#include <unordered_map> +#include <utility> -#include "common/cityhash.h" -#include "common/scope_exit.h" +#include <glad/glad.h> + +#include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_framebuffer_cache.h" #include "video_core/renderer_opengl/gl_state.h" @@ -13,6 +16,7 @@ namespace OpenGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; +using VideoCore::Surface::SurfaceType; FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default; @@ -35,36 +39,49 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK local_state.draw.draw_framebuffer = framebuffer.handle; local_state.ApplyFramebufferState(); + if (key.zeta) { + const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil; + const GLenum attach_target = stencil ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; + key.zeta->Attach(attach_target, GL_DRAW_FRAMEBUFFER); + } + + std::size_t num_buffers = 0; + std::array<GLenum, Maxwell::NumRenderTargets> targets; + for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { - if (key.colors[index]) { - key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), - GL_DRAW_FRAMEBUFFER); + if (!key.colors[index]) { + targets[index] = GL_NONE; + continue; } + const GLenum attach_target = GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index); + key.colors[index]->Attach(attach_target, GL_DRAW_FRAMEBUFFER); + + const u32 attachment = (key.color_attachments >> (BitsPerAttachment * index)) & 0b1111; + targets[index] = GL_COLOR_ATTACHMENT0 + attachment; + num_buffers = index + 1; } - if (key.colors_count) { - glDrawBuffers(key.colors_count, key.color_attachments.data()); + + if (num_buffers > 0) { + glDrawBuffers(static_cast<GLsizei>(num_buffers), std::data(targets)); } else { glDrawBuffer(GL_NONE); } - if (key.zeta) { - key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT, - GL_DRAW_FRAMEBUFFER); - } - return framebuffer; } -std::size_t FramebufferCacheKey::Hash() const { - static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct"); - return static_cast<std::size_t>( - Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this))); +std::size_t FramebufferCacheKey::Hash() const noexcept { + std::size_t hash = std::hash<View>{}(zeta); + for (const auto& color : colors) { + hash ^= std::hash<View>{}(color); + } + hash ^= static_cast<std::size_t>(color_attachments) << 16; + return hash; } -bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const { - return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) == - std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors, - rhs.zeta); +bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const noexcept { + return std::tie(colors, zeta, color_attachments) == + std::tie(rhs.colors, rhs.zeta, rhs.color_attachments); } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.h b/src/video_core/renderer_opengl/gl_framebuffer_cache.h index 424344c48..02ec80ae9 100644 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.h +++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.h @@ -18,21 +18,24 @@ namespace OpenGL { -struct alignas(sizeof(u64)) FramebufferCacheKey { - bool stencil_enable = false; - u16 colors_count = 0; +constexpr std::size_t BitsPerAttachment = 4; - std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{}; - std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors; +struct FramebufferCacheKey { View zeta; + std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors; + u32 color_attachments = 0; - std::size_t Hash() const; + std::size_t Hash() const noexcept; - bool operator==(const FramebufferCacheKey& rhs) const; + bool operator==(const FramebufferCacheKey& rhs) const noexcept; - bool operator!=(const FramebufferCacheKey& rhs) const { + bool operator!=(const FramebufferCacheKey& rhs) const noexcept { return !operator==(rhs); } + + void SetAttachment(std::size_t index, u32 attachment) { + color_attachments |= attachment << (BitsPerAttachment * index); + } }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e560d70d5..672051102 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -19,9 +19,11 @@ #include "common/scope_exit.h" #include "core/core.h" #include "core/hle/kernel/process.h" +#include "core/memory.h" #include "core/settings.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -49,8 +51,25 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100)); -static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, - const GLShader::ConstBufferEntry& entry) { +namespace { + +template <typename Engine, typename Entry> +Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry, + Tegra::Engines::ShaderType shader_type) { + if (entry.IsBindless()) { + const Tegra::Texture::TextureHandle tex_handle = + engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset()); + return engine.GetTextureInfo(tex_handle); + } + if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) { + return engine.GetStageTexture(shader_type, entry.GetOffset()); + } else { + return engine.GetTexture(entry.GetOffset()); + } +} + +std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer, + const GLShader::ConstBufferEntry& entry) { if (!entry.IsIndirect()) { return entry.GetSize(); } @@ -64,14 +83,16 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf return buffer.size; } +} // Anonymous namespace + RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info) - : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, - system{system}, screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { + : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device}, + shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info}, + buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { shader_program_manager = std::make_unique<GLShader::ProgramManager>(); state.draw.shader_program = 0; state.Apply(); - clear_framebuffer.Create(); LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); CheckExtensions(); @@ -238,12 +259,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { MICROPROFILE_SCOPE(OpenGL_Shader); auto& gpu = system.GPU().Maxwell3D(); - BaseBindings base_bindings; std::array<bool, Maxwell::NumClipDistances> clip_distances{}; for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { const auto& shader_config = gpu.regs.shader_config[index]; - const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)}; + const auto program{static_cast<Maxwell::ShaderProgram>(index)}; // Skip stages that are not enabled if (!gpu.regs.IsShaderConfigEnabled(index)) { @@ -251,31 +271,34 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { case Maxwell::ShaderProgram::Geometry: shader_program_manager->UseTrivialGeometryShader(); break; + case Maxwell::ShaderProgram::Fragment: + shader_program_manager->UseTrivialFragmentShader(); + break; default: break; } continue; } - const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5 - - GLShader::MaxwellUniformData ubo{}; - ubo.SetFromRegs(gpu, stage); - const auto [buffer, offset] = - buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); - - // Bind the emulation info buffer - bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo))); + // Currently this stages are not supported in the OpenGL backend. + // Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL + if (program == Maxwell::ShaderProgram::TesselationControl) { + continue; + } else if (program == Maxwell::ShaderProgram::TesselationEval) { + continue; + } Shader shader{shader_cache.GetStageProgram(program)}; - const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage); - SetupDrawConstBuffers(stage_enum, shader); - SetupDrawGlobalMemory(stage_enum, shader); - const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)}; + // Stage indices are 0 - 5 + const std::size_t stage = index == 0 ? 0 : index - 1; + SetupDrawConstBuffers(stage, shader); + SetupDrawGlobalMemory(stage, shader); + SetupDrawTextures(stage, shader); + SetupDrawImages(stage, shader); - const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage}; - const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant); + const ProgramVariant variant(primitive_mode); + const auto program_handle = shader->GetHandle(variant); switch (program) { case Maxwell::ShaderProgram::VertexA: @@ -304,10 +327,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { // When VertexA is enabled, we have dual vertex shaders if (program == Maxwell::ShaderProgram::VertexA) { // VertexB was combined with VertexA, so we skip the VertexB iteration - index++; + ++index; } - - base_bindings = next_bindings; } SyncClipEnabled(clip_distances); @@ -362,78 +383,58 @@ void RasterizerOpenGL::ConfigureFramebuffers() { UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); // Bind the framebuffer surfaces - FramebufferCacheKey fbkey; - for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { + FramebufferCacheKey key; + const auto colors_count = static_cast<std::size_t>(regs.rt_control.count); + for (std::size_t index = 0; index < colors_count; ++index) { View color_surface{texture_cache.GetColorBufferSurface(index, true)}; - - if (color_surface) { - // Assume that a surface will be written to if it is used as a framebuffer, even - // if the shader doesn't actually write to it. - texture_cache.MarkColorBufferInUse(index); + if (!color_surface) { + continue; } + // Assume that a surface will be written to if it is used as a framebuffer, even + // if the shader doesn't actually write to it. + texture_cache.MarkColorBufferInUse(index); - fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index); - fbkey.colors[index] = std::move(color_surface); + key.SetAttachment(index, regs.rt_control.GetMap(index)); + key.colors[index] = std::move(color_surface); } - fbkey.colors_count = regs.rt_control.count; if (depth_surface) { // Assume that a surface will be written to if it is used as a framebuffer, even if // the shader doesn't actually write to it. texture_cache.MarkDepthBufferInUse(); - - fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil; - fbkey.zeta = std::move(depth_surface); + key.zeta = std::move(depth_surface); } texture_cache.GuardRenderTargets(false); - state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey); + state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key); SyncViewport(state); } void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool using_stencil_fb) { + using VideoCore::Surface::SurfaceType; + auto& gpu = system.GPU().Maxwell3D(); const auto& regs = gpu.regs; texture_cache.GuardRenderTargets(true); - View color_surface{}; + View color_surface; if (using_color_fb) { color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false); } - View depth_surface{}; + View depth_surface; if (using_depth_fb || using_stencil_fb) { depth_surface = texture_cache.GetDepthBufferSurface(false); } texture_cache.GuardRenderTargets(false); - current_state.draw.draw_framebuffer = clear_framebuffer.handle; - current_state.ApplyFramebufferState(); - - if (color_surface) { - color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER); - } else { - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - } + FramebufferCacheKey key; + key.colors[0] = color_surface; + key.zeta = depth_surface; - if (depth_surface) { - const auto& params = depth_surface->GetSurfaceParams(); - switch (params.type) { - case VideoCore::Surface::SurfaceType::Depth: - depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - break; - case VideoCore::Surface::SurfaceType::DepthStencil: - depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER); - break; - default: - UNIMPLEMENTED(); - } - } else { - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - } + current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key); + current_state.ApplyFramebufferState(); } void RasterizerOpenGL::Clear() { @@ -516,6 +517,7 @@ void RasterizerOpenGL::Clear() { ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil); SyncViewport(clear_state); + SyncRasterizeEnable(clear_state); if (regs.clear_flags.scissor) { SyncScissorTest(clear_state); } @@ -543,6 +545,7 @@ void RasterizerOpenGL::Clear() { void RasterizerOpenGL::DrawPrelude() { auto& gpu = system.GPU().Maxwell3D(); + SyncRasterizeEnable(state); SyncColorMask(); SyncFragmentColorClampState(); SyncMultiSampleState(); @@ -592,8 +595,16 @@ void RasterizerOpenGL::DrawPrelude() { index_buffer_offset = SetupIndexBuffer(); // Prepare packed bindings. - bind_ubo_pushbuffer.Setup(0); - bind_ssbo_pushbuffer.Setup(0); + bind_ubo_pushbuffer.Setup(); + bind_ssbo_pushbuffer.Setup(); + + // Setup emulation uniform buffer. + GLShader::MaxwellUniformData ubo; + ubo.SetFromRegs(gpu); + const auto [buffer, offset] = + buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment()); + bind_ubo_pushbuffer.Push(EmulationUniformBlockBinding, buffer, offset, + static_cast<GLsizeiptr>(sizeof(ubo))); // Setup shaders and their used resources. texture_cache.GuardSamplers(true); @@ -726,19 +737,21 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) { } void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { - if (!GLAD_GL_ARB_compute_variable_group_size) { - LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the " - "lack of GL_ARB_compute_variable_group_size"); + if (device.HasBrokenCompute()) { return; } + buffer_cache.Acquire(); + auto kernel = shader_cache.GetComputeKernel(code_addr); - ProgramVariant variant; - variant.texture_buffer_usage = SetupComputeTextures(kernel); + SetupComputeTextures(kernel); SetupComputeImages(kernel); - const auto [program, next_bindings] = kernel->GetProgramHandle(variant); - state.draw.shader_program = program; + const auto& launch_desc = system.GPU().KeplerCompute().launch_description; + const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y, + launch_desc.block_dim_z, launch_desc.shared_alloc, + launch_desc.local_pos_alloc); + state.draw.shader_program = kernel->GetHandle(variant); state.draw.program_pipeline = 0; const std::size_t buffer_size = @@ -746,8 +759,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment()); buffer_cache.Map(buffer_size); - bind_ubo_pushbuffer.Setup(0); - bind_ssbo_pushbuffer.Setup(0); + bind_ubo_pushbuffer.Setup(); + bind_ssbo_pushbuffer.Setup(); SetupComputeConstBuffers(kernel); SetupComputeGlobalMemory(kernel); @@ -762,10 +775,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { state.ApplyShaderProgram(); state.ApplyProgramPipeline(); - const auto& launch_desc = system.GPU().KeplerCompute().launch_description; - glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y, - launch_desc.grid_dim_z, launch_desc.block_dim_x, - launch_desc.block_dim_y, launch_desc.block_dim_z); + glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z); } void RasterizerOpenGL::FlushAll() {} @@ -821,7 +831,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, MICROPROFILE_SCOPE(OpenGL_CacheManagement); const auto surface{ - texture_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))}; + texture_cache.TryFindFramebufferSurface(system.Memory().GetPointer(framebuffer_addr))}; if (!surface) { return {}; } @@ -834,7 +844,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, ASSERT_MSG(params.height == config.height, "Framebuffer height is different"); if (params.pixel_format != pixel_format) { - LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different"); + LOG_DEBUG(Render_OpenGL, "Framebuffer pixel_format is different"); } screen_info.display_texture = surface->GetTexture(); @@ -843,20 +853,23 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, return true; } -void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader) { +void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) { MICROPROFILE_SCOPE(OpenGL_UBO); const auto& stages = system.GPU().Maxwell3D().state.shader_stages; - const auto& shader_stage = stages[static_cast<std::size_t>(stage)]; + const auto& shader_stage = stages[stage_index]; + + u32 binding = device.GetBaseBindings(stage_index).uniform_buffer; for (const auto& entry : shader->GetShaderEntries().const_buffers) { const auto& buffer = shader_stage.const_buffers[entry.GetIndex()]; - SetupConstBuffer(buffer, entry); + SetupConstBuffer(binding++, buffer, entry); } } void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) { MICROPROFILE_SCOPE(OpenGL_UBO); const auto& launch_desc = system.GPU().KeplerCompute().launch_description; + + u32 binding = 0; for (const auto& entry : kernel->GetShaderEntries().const_buffers) { const auto& config = launch_desc.const_buffer_config[entry.GetIndex()]; const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value(); @@ -864,15 +877,16 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) { buffer.address = config.Address(); buffer.size = config.size; buffer.enabled = mask[entry.GetIndex()]; - SetupConstBuffer(buffer, entry); + SetupConstBuffer(binding++, buffer, entry); } } -void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer, +void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer, const GLShader::ConstBufferEntry& entry) { if (!buffer.enabled) { // Set values to zero to unbind buffers - bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float)); + bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0, + sizeof(float)); return; } @@ -883,19 +897,20 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b const auto alignment = device.GetUniformBufferAlignment(); const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false, device.HasFastBufferSubData()); - bind_ubo_pushbuffer.Push(cbuf, offset, size); + bind_ubo_pushbuffer.Push(binding, cbuf, offset, size); } -void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader) { +void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) { auto& gpu{system.GPU()}; auto& memory_manager{gpu.MemoryManager()}; - const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]}; + const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]}; + + u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer; for (const auto& entry : shader->GetShaderEntries().global_memory_entries) { const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()}; const auto gpu_addr{memory_manager.Read<u64>(addr)}; const auto size{memory_manager.Read<u32>(addr + 8)}; - SetupGlobalMemory(entry, gpu_addr, size); + SetupGlobalMemory(binding++, entry, gpu_addr, size); } } @@ -903,120 +918,82 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) { auto& gpu{system.GPU()}; auto& memory_manager{gpu.MemoryManager()}; const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config}; + + u32 binding = 0; for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) { const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()}; const auto gpu_addr{memory_manager.Read<u64>(addr)}; const auto size{memory_manager.Read<u32>(addr + 8)}; - SetupGlobalMemory(entry, gpu_addr, size); + SetupGlobalMemory(binding++, entry, gpu_addr, size); } } -void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, +void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, std::size_t size) { const auto alignment{device.GetShaderStorageBufferAlignment()}; const auto [ssbo, buffer_offset] = buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten()); - bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size)); + bind_ssbo_pushbuffer.Push(binding, ssbo, buffer_offset, static_cast<GLsizeiptr>(size)); } -TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, - const Shader& shader, - BaseBindings base_bindings) { +void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) { MICROPROFILE_SCOPE(OpenGL_Texture); - const auto& gpu = system.GPU(); - const auto& maxwell3d = gpu.Maxwell3D(); - const auto& entries = shader->GetShaderEntries().samplers; - - ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures), - "Exceeded the number of active textures."); - - TextureBufferUsage texture_buffer_usage{0}; - - for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { - const auto& entry = entries[bindpoint]; - const auto texture = [&] { - if (!entry.IsBindless()) { - return maxwell3d.GetStageTexture(stage, entry.GetOffset()); - } - const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage); - const Tegra::Texture::TextureHandle tex_handle = - maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset()); - return maxwell3d.GetTextureInfo(tex_handle); - }(); - - if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) { - texture_buffer_usage.set(bindpoint); - } + const auto& maxwell3d = system.GPU().Maxwell3D(); + u32 binding = device.GetBaseBindings(stage_index).sampler; + for (const auto& entry : shader->GetShaderEntries().samplers) { + const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index); + const auto texture = GetTextureInfo(maxwell3d, entry, shader_type); + SetupTexture(binding++, texture, entry); } - - return texture_buffer_usage; } -TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) { +void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& compute = system.GPU().KeplerCompute(); - const auto& entries = kernel->GetShaderEntries().samplers; - - ASSERT_MSG(entries.size() <= std::size(state.textures), - "Exceeded the number of active textures."); - - TextureBufferUsage texture_buffer_usage{0}; - - for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { - const auto& entry = entries[bindpoint]; - const auto texture = [&] { - if (!entry.IsBindless()) { - return compute.GetTexture(entry.GetOffset()); - } - const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32( - Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset()); - return compute.GetTextureInfo(tex_handle); - }(); - - if (SetupTexture(bindpoint, texture, entry)) { - texture_buffer_usage.set(bindpoint); - } + u32 binding = 0; + for (const auto& entry : kernel->GetShaderEntries().samplers) { + const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute); + SetupTexture(binding++, texture, entry); } - - return texture_buffer_usage; } -bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, +void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry) { - state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); - const auto view = texture_cache.GetTextureSurface(texture.tic, entry); if (!view) { // Can occur when texture addr is null or its memory is unmapped/invalid + state.samplers[binding] = 0; state.textures[binding] = 0; - return false; + return; } state.textures[binding] = view->GetTexture(); if (view->GetSurfaceParams().IsBuffer()) { - return true; + return; } + state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); // Apply swizzle to textures that are not buffers. view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, texture.tic.w_source); - return false; +} + +void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) { + const auto& maxwell3d = system.GPU().Maxwell3D(); + u32 binding = device.GetBaseBindings(stage_index).image; + for (const auto& entry : shader->GetShaderEntries().images) { + const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index); + const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic; + SetupImage(binding++, tic, entry); + } } void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { const auto& compute = system.GPU().KeplerCompute(); - const auto& entries = shader->GetShaderEntries().images; - for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { - const auto& entry = entries[bindpoint]; - const auto tic = [&] { - if (!entry.IsBindless()) { - return compute.GetTexture(entry.GetOffset()).tic; - } - const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32( - Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset()); - return compute.GetTextureInfo(tex_handle).tic; - }(); - SetupImage(bindpoint, tic, entry); + u32 binding = 0; + for (const auto& entry : shader->GetShaderEntries().images) { + const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic; + SetupImage(binding++, tic, entry); } } @@ -1055,6 +1032,19 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; + + bool flip_y = false; + if (regs.viewport_transform[0].scale_y < 0.0) { + flip_y = !flip_y; + } + if (regs.screen_y_control.y_negate != 0) { + flip_y = !flip_y; + } + state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT; + state.clip_control.depth_mode = + regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne + ? GL_ZERO_TO_ONE + : GL_NEGATIVE_ONE_TO_ONE; } void RasterizerOpenGL::SyncClipEnabled( @@ -1077,28 +1067,14 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - auto& maxwell3d = system.GPU().Maxwell3D(); - - const auto& regs = maxwell3d.regs; + const auto& regs = system.GPU().Maxwell3D().regs; state.cull.enabled = regs.cull.enabled != 0; if (state.cull.enabled) { - state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); - - const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || - regs.viewport_transform[0].scale_y < 0.0f}; - - // If the GPU is configured to flip the rasterized triangles, then we need to flip the - // notion of front and back. Note: We flip the triangles when the value of the register is 0 - // because OpenGL already does it for us. - if (flip_triangles) { - if (state.cull.front_face == GL_CCW) - state.cull.front_face = GL_CW; - else if (state.cull.front_face == GL_CW) - state.cull.front_face = GL_CCW; - } } + + state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); } void RasterizerOpenGL::SyncPrimitiveRestart() { @@ -1162,6 +1138,11 @@ void RasterizerOpenGL::SyncStencilTestState() { } } +void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) { + const auto& regs = system.GPU().Maxwell3D().regs; + current_state.rasterizer_discard = regs.rasterize_enable == 0; +} + void RasterizerOpenGL::SyncColorMask() { auto& maxwell3d = system.GPU().Maxwell3D(); if (!maxwell3d.dirty.color_mask) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bd6fe5c3a..6a27cf497 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -83,42 +83,41 @@ private: bool using_depth_fb, bool using_stencil_fb); /// Configures the current constbuffers to use for the draw command. - void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader); + void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader); /// Configures the current constbuffers to use for the kernel invocation. void SetupComputeConstBuffers(const Shader& kernel); /// Configures a constant buffer. - void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer, + void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer, const GLShader::ConstBufferEntry& entry); /// Configures the current global memory entries to use for the draw command. - void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader); + void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader); /// Configures the current global memory entries to use for the kernel invocation. void SetupComputeGlobalMemory(const Shader& kernel); /// Configures a constant buffer. - void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, + void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, std::size_t size); /// Syncs all the state, shaders, render targets and textures setting before a draw call. void DrawPrelude(); - /// Configures the current textures to use for the draw command. Returns shaders texture buffer - /// usage. - TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader, BaseBindings base_bindings); + /// Configures the current textures to use for the draw command. + void SetupDrawTextures(std::size_t stage_index, const Shader& shader); - /// Configures the textures used in a compute shader. Returns texture buffer usage. - TextureBufferUsage SetupComputeTextures(const Shader& kernel); + /// Configures the textures used in a compute shader. + void SetupComputeTextures(const Shader& kernel); - /// Configures a texture. Returns true when the texture is a texture buffer. - bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, + /// Configures a texture. + void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry); + /// Configures images in a graphics shader. + void SetupDrawImages(std::size_t stage_index, const Shader& shader); + /// Configures images in a compute shader. void SetupComputeImages(const Shader& shader); @@ -169,6 +168,9 @@ private: /// Syncs the point state to match the guest state void SyncPointState(); + /// Syncs the rasterizer enable state to match the guest state + void SyncRasterizeEnable(OpenGLState& current_state); + /// Syncs Color Mask void SyncColorMask(); @@ -224,8 +226,6 @@ private: enum class AccelDraw { Disabled, Arrays, Indexed }; AccelDraw accelerate_draw = AccelDraw::Disabled; - - OGLFramebuffer clear_framebuffer; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index f1b89165d..de742d11c 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -8,12 +8,15 @@ #include <thread> #include <unordered_set> #include <boost/functional/hash.hpp> +#include "common/alignment.h" #include "common/assert.h" +#include "common/logging/log.h" #include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/memory_manager.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" @@ -82,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { /// Gets the shader program code from memory for the specified address ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr, const u8* host_ptr) { - ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); + ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH); ASSERT_OR_EXECUTE(host_ptr != nullptr, { - std::fill(program_code.begin(), program_code.end(), 0); - return program_code; + std::fill(code.begin(), code.end(), 0); + return code; }); - memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), - program_code.size() * sizeof(u64)); - program_code.resize(CalculateProgramSize(program_code)); - return program_code; + memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64)); + code.resize(CalculateProgramSize(code)); + return code; } /// Gets the shader type from a Maxwell program type -constexpr GLenum GetShaderType(ProgramType program_type) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: +constexpr GLenum GetGLShaderType(ShaderType shader_type) { + switch (shader_type) { + case ShaderType::Vertex: return GL_VERTEX_SHADER; - case ProgramType::Geometry: + case ShaderType::Geometry: return GL_GEOMETRY_SHADER; - case ProgramType::Fragment: + case ShaderType::Fragment: return GL_FRAGMENT_SHADER; - case ProgramType::Compute: + case ShaderType::Compute: return GL_COMPUTE_SHADER; default: return GL_NONE; @@ -111,52 +112,33 @@ constexpr GLenum GetShaderType(ProgramType program_type) { } /// Describes primitive behavior on geometry shaders -constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) { +constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) { switch (primitive_mode) { case GL_POINTS: - return {"points", "Points", 1}; + return {"points", 1}; case GL_LINES: case GL_LINE_STRIP: - return {"lines", "Lines", 2}; + return {"lines", 2}; case GL_LINES_ADJACENCY: case GL_LINE_STRIP_ADJACENCY: - return {"lines_adjacency", "LinesAdj", 4}; + return {"lines_adjacency", 4}; case GL_TRIANGLES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: - return {"triangles", "Triangles", 3}; + return {"triangles", 3}; case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY: - return {"triangles_adjacency", "TrianglesAdj", 6}; + return {"triangles_adjacency", 6}; default: - return {"points", "Invalid", 1}; + return {"points", 1}; } } -ProgramType GetProgramType(Maxwell::ShaderProgram program) { - switch (program) { - case Maxwell::ShaderProgram::VertexA: - return ProgramType::VertexA; - case Maxwell::ShaderProgram::VertexB: - return ProgramType::VertexB; - case Maxwell::ShaderProgram::TesselationControl: - return ProgramType::TessellationControl; - case Maxwell::ShaderProgram::TesselationEval: - return ProgramType::TessellationEval; - case Maxwell::ShaderProgram::Geometry: - return ProgramType::Geometry; - case Maxwell::ShaderProgram::Fragment: - return ProgramType::Fragment; - } - UNREACHABLE(); - return {}; -} - /// Hashes one (or two) program streams -u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, +u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code, const ProgramCode& code_b) { u64 unique_identifier = boost::hash_value(code); - if (program_type == ProgramType::VertexA) { + if (is_a) { // VertexA programs include two programs boost::hash_combine(unique_identifier, boost::hash_value(code_b)); } @@ -164,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, } /// Creates an unspecialized program from code streams -std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir, +std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir, const std::optional<ShaderIR>& ir_b) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: + switch (shader_type) { + case ShaderType::Vertex: return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr); - case ProgramType::Geometry: + case ShaderType::Geometry: return GLShader::GenerateGeometryShader(device, ir); - case ProgramType::Fragment: + case ShaderType::Fragment: return GLShader::GenerateFragmentShader(device, ir); - case ProgramType::Compute: + case ShaderType::Compute: return GLShader::GenerateComputeShader(device, ir); default: - UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type)); + UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type)); return {}; } } -constexpr const char* GetProgramTypeName(ProgramType program_type) { - switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: +constexpr const char* GetShaderTypeName(ShaderType shader_type) { + switch (shader_type) { + case ShaderType::Vertex: return "VS"; - case ProgramType::TessellationControl: - return "TCS"; - case ProgramType::TessellationEval: - return "TES"; - case ProgramType::Geometry: + case ShaderType::TesselationControl: + return "HS"; + case ShaderType::TesselationEval: + return "DS"; + case ShaderType::Geometry: return "GS"; - case ProgramType::Fragment: + case ShaderType::Fragment: return "FS"; - case ProgramType::Compute: + case ShaderType::Compute: return "CS"; } return "UNK"; } -Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) { +constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) { switch (program_type) { - case ProgramType::VertexA: - case ProgramType::VertexB: - return Tegra::Engines::ShaderType::Vertex; - case ProgramType::TessellationControl: - return Tegra::Engines::ShaderType::TesselationControl; - case ProgramType::TessellationEval: - return Tegra::Engines::ShaderType::TesselationEval; - case ProgramType::Geometry: - return Tegra::Engines::ShaderType::Geometry; - case ProgramType::Fragment: - return Tegra::Engines::ShaderType::Fragment; - case ProgramType::Compute: - return Tegra::Engines::ShaderType::Compute; - } - UNREACHABLE(); + case Maxwell::ShaderProgram::VertexA: + case Maxwell::ShaderProgram::VertexB: + return ShaderType::Vertex; + case Maxwell::ShaderProgram::TesselationControl: + return ShaderType::TesselationControl; + case Maxwell::ShaderProgram::TesselationEval: + return ShaderType::TesselationEval; + case Maxwell::ShaderProgram::Geometry: + return ShaderType::Geometry; + case Maxwell::ShaderProgram::Fragment: + return ShaderType::Fragment; + } return {}; } -std::string GetShaderId(u64 unique_identifier, ProgramType program_type) { - return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier); +std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) { + return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier); } -Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface( - Core::System& system, ProgramType program_type) { - if (program_type == ProgramType::Compute) { +Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system, + ShaderType shader_type) { + if (shader_type == ShaderType::Compute) { return system.GPU().KeplerCompute(); } else { return system.GPU().Maxwell3D(); } } -std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) { - return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type), - GetConstBufferEngineInterface(system, program_type)); +std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) { + return std::make_unique<ConstBufferLocker>(shader_type, + GetConstBufferEngineInterface(system, shader_type)); } void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { @@ -253,88 +230,66 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { } } -CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type, - const ProgramCode& program_code, const ProgramCode& program_code_b, - const ProgramVariant& variant, ConstBufferLocker& locker, +CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type, + const ProgramCode& code, const ProgramCode& code_b, + ConstBufferLocker& locker, const ProgramVariant& variant, bool hint_retrievable = false) { - LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type)); + LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type)); - const bool is_compute = program_type == ProgramType::Compute; + const bool is_compute = shader_type == ShaderType::Compute; const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; - const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker); + const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker); std::optional<ShaderIR> ir_b; - if (!program_code_b.empty()) { - ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker); + if (!code_b.empty()) { + ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); } const auto entries = GLShader::GetEntries(ir); - auto base_bindings{variant.base_bindings}; - const auto primitive_mode{variant.primitive_mode}; - const auto texture_buffer_usage{variant.texture_buffer_usage}; - std::string source = fmt::format(R"(// {} #version 430 core #extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shader_viewport_layer_array : enable -#extension GL_EXT_shader_image_load_formatted : enable -#extension GL_NV_gpu_shader5 : enable -#extension GL_NV_shader_thread_group : enable -#extension GL_NV_shader_thread_shuffle : enable )", - GetShaderId(unique_identifier, program_type)); - if (is_compute) { - source += "#extension GL_ARB_compute_variable_group_size : require\n"; + GetShaderId(unique_identifier, shader_type)); + if (device.HasShaderBallot()) { + source += "#extension GL_ARB_shader_ballot : require\n"; } - source += '\n'; - - if (!is_compute) { - source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); + if (device.HasVertexViewportLayer()) { + source += "#extension GL_ARB_shader_viewport_layer_array : require\n"; } - - for (const auto& cbuf : entries.const_buffers) { - source += - fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++); + if (device.HasImageLoadFormatted()) { + source += "#extension GL_EXT_shader_image_load_formatted : require\n"; } - for (const auto& gmem : entries.global_memory_entries) { - source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(), - gmem.GetCbufOffset(), base_bindings.gmem++); + if (device.HasWarpIntrinsics()) { + source += "#extension GL_NV_gpu_shader5 : require\n" + "#extension GL_NV_shader_thread_group : require\n" + "#extension GL_NV_shader_thread_shuffle : require\n"; } - for (const auto& sampler : entries.samplers) { - source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(), - base_bindings.sampler++); + + if (shader_type == ShaderType::Geometry) { + const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode); + source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices); + source += fmt::format("layout ({}) in;\n", glsl_topology); } - for (const auto& image : entries.images) { + if (shader_type == ShaderType::Compute) { + if (variant.local_memory_size > 0) { + source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", + Common::AlignUp(variant.local_memory_size, 4) / 4); + } source += - fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++); - } + fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n", + variant.block_x, variant.block_y, variant.block_z); - // Transform 1D textures to texture samplers by declaring its preprocessor macros. - for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) { - if (!texture_buffer_usage.test(i)) { - continue; + if (variant.shared_memory_size > 0) { + // shared_memory_size is described in number of words + source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); } - source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i); - } - if (texture_buffer_usage.any()) { - source += '\n'; - } - - if (program_type == ProgramType::Geometry) { - const auto [glsl_topology, debug_name, max_vertices] = - GetPrimitiveDescription(primitive_mode); - - source += "layout (" + std::string(glsl_topology) + ") in;\n\n"; - source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n'; - } - if (program_type == ProgramType::Compute) { - source += "layout (local_size_variable) in;\n"; } source += '\n'; - source += GenerateGLSL(device, program_type, ir, ir_b); + source += GenerateGLSL(device, shader_type, ir, ir_b); OGLShader shader; - shader.Create(source.c_str(), GetShaderType(program_type)); + shader.Create(source.c_str(), GetGLShaderType(shader_type)); auto program = std::make_shared<OGLProgram>(); program->Create(true, hint_retrievable, shader.handle); @@ -357,18 +312,16 @@ std::unordered_set<GLenum> GetSupportedFormats() { } // Anonymous namespace -CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type, - GLShader::ShaderEntries entries, ProgramCode program_code, - ProgramCode program_code_b) - : RasterizerCacheObject{params.host_ptr}, system{params.system}, - disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr}, - unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries}, - program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} { +CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type, + GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b) + : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache}, + device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier}, + shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} { if (!params.precompiled_variants) { return; } for (const auto& pair : *params.precompiled_variants) { - auto locker = MakeLocker(system, program_type); + auto locker = MakeLocker(system, shader_type); const auto& usage = pair->first; FillLocker(*locker, usage); @@ -389,92 +342,83 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t } Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, - Maxwell::ShaderProgram program_type, - ProgramCode program_code, ProgramCode program_code_b) { - params.disk_cache.SaveRaw(ShaderDiskCacheRaw( - params.unique_identifier, GetProgramType(program_type), program_code, program_code_b)); + Maxwell::ShaderProgram program_type, ProgramCode code, + ProgramCode code_b) { + const auto shader_type = GetShaderType(program_type); + params.disk_cache.SaveRaw( + ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b)); - ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type))); - const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); + ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D()); + const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); // TODO(Rodrigo): Handle VertexA shaders // std::optional<ShaderIR> ir_b; - // if (!program_code_b.empty()) { - // ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET); + // if (!code_b.empty()) { + // ir_b.emplace(code_b, STAGE_MAIN_OFFSET); // } - return std::shared_ptr<CachedShader>( - new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir), - std::move(program_code), std::move(program_code_b))); + return std::shared_ptr<CachedShader>(new CachedShader( + params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b))); } Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) { params.disk_cache.SaveRaw( - ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code)); + ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code)); - ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute); + ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute, + params.system.GPU().KeplerCompute()); const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker); return std::shared_ptr<CachedShader>(new CachedShader( - params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {})); + params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {})); } Shader CachedShader::CreateFromCache(const ShaderParameters& params, const UnspecializedShader& unspecialized) { - return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type, + return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type, unspecialized.entries, unspecialized.code, unspecialized.code_b)); } -std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { - UpdateVariant(); +GLuint CachedShader::GetHandle(const ProgramVariant& variant) { + EnsureValidLockerVariant(); - const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant); + const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant); auto& program = entry->second; - if (is_cache_miss) { - program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b, - variant, *curr_variant->locker); - disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker)); - - LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); + if (!is_cache_miss) { + return program->handle; } - auto base_bindings = variant.base_bindings; - base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()); - if (program_type != ProgramType::Compute) { - base_bindings.cbuf += STAGE_RESERVED_UBOS; - } - base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size()); - base_bindings.sampler += static_cast<u32>(entries.samplers.size()); + program = BuildShader(device, unique_identifier, shader_type, code, code_b, + *curr_locker_variant->locker, variant); + disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker)); - return {program->handle, base_bindings}; + LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); + return program->handle; } -void CachedShader::UpdateVariant() { - if (curr_variant && !curr_variant->locker->IsConsistent()) { - curr_variant = nullptr; +bool CachedShader::EnsureValidLockerVariant() { + const auto previous_variant = curr_locker_variant; + if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) { + curr_locker_variant = nullptr; } - if (!curr_variant) { + if (!curr_locker_variant) { for (auto& variant : locker_variants) { if (variant->locker->IsConsistent()) { - curr_variant = variant.get(); + curr_locker_variant = variant.get(); } } } - if (!curr_variant) { + if (!curr_locker_variant) { auto& new_variant = locker_variants.emplace_back(); new_variant = std::make_unique<LockerVariant>(); - new_variant->locker = MakeLocker(system, program_type); - curr_variant = new_variant.get(); + new_variant->locker = MakeLocker(system, shader_type); + curr_locker_variant = new_variant.get(); } + return previous_variant == curr_locker_variant; } ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant, const ConstBufferLocker& locker) const { - ShaderDiskCacheUsage usage; - usage.unique_identifier = unique_identifier; - usage.variant = variant; - usage.keys = locker.GetKeys(); - usage.bound_samplers = locker.GetBoundSamplers(); - usage.bindless_samplers = locker.GetBindlessSamplers(); - return usage; + return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(), + locker.GetBoundSamplers(), locker.GetBindlessSamplers()}; } ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, @@ -533,11 +477,12 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, } } if (!shader) { - auto locker{MakeLocker(system, unspecialized.program_type)}; + auto locker{MakeLocker(system, unspecialized.type)}; FillLocker(*locker, usage); - shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type, - unspecialized.code, unspecialized.code_b, usage.variant, - *locker, true); + + shader = BuildShader(device, usage.unique_identifier, unspecialized.type, + unspecialized.code, unspecialized.code_b, *locker, + usage.variant, true); } std::scoped_lock lock{mutex}; @@ -640,7 +585,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( const auto& raw{raws[i]}; const u64 unique_identifier{raw.GetUniqueIdentifier()}; const u64 calculated_hash{ - GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())}; + GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())}; if (unique_identifier != calculated_hash) { LOG_ERROR(Render_OpenGL, "Invalid hash in entry={:016x} (obtained hash={:016x}) - " @@ -651,9 +596,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( } const u32 main_offset = - raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; - ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType())); - const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker); + raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; + ConstBufferLocker locker(raw.GetType()); + const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker); // TODO(Rodrigo): Handle VertexA shaders // std::optional<ShaderIR> ir_b; // if (raw.HasProgramA()) { @@ -662,9 +607,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders( UnspecializedShader unspecialized; unspecialized.entries = GLShader::GetEntries(ir); - unspecialized.program_type = raw.GetProgramType(); - unspecialized.code = raw.GetProgramCode(); - unspecialized.code_b = raw.GetProgramCodeB(); + unspecialized.type = raw.GetType(); + unspecialized.code = raw.GetCode(); + unspecialized.code_b = raw.GetCodeB(); unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized); if (callback) { @@ -697,7 +642,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b)); } - const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b); + const auto unique_identifier = GetUniqueIdentifier( + GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b); const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)}; const ShaderParameters params{system, disk_cache, precompiled_variants, device, @@ -725,7 +671,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { // No kernel found - create a new one auto code{GetShaderCode(memory_manager, code_addr, host_ptr)}; - const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})}; + const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})}; const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)}; const ShaderParameters params{system, disk_cache, precompiled_variants, device, diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 6bd7c9cf1..7b1470db3 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -17,6 +17,7 @@ #include <glad/glad.h> #include "common/common_types.h" +#include "video_core/engines/shader_type.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" @@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>; struct UnspecializedShader { GLShader::ShaderEntries entries; - ProgramType program_type; + Tegra::Engines::ShaderType type; ProgramCode code; ProgramCode code_b; }; @@ -77,7 +78,7 @@ public: } std::size_t GetSizeInBytes() const override { - return program_code.size() * sizeof(u64); + return code.size() * sizeof(u64); } /// Gets the shader entries for the shader @@ -86,7 +87,7 @@ public: } /// Gets the GL program handle for the shader - std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant); + GLuint GetHandle(const ProgramVariant& variant); private: struct LockerVariant { @@ -94,11 +95,11 @@ private: std::unordered_map<ProgramVariant, CachedProgram> programs; }; - explicit CachedShader(const ShaderParameters& params, ProgramType program_type, + explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type, GLShader::ShaderEntries entries, ProgramCode program_code, ProgramCode program_code_b); - void UpdateVariant(); + bool EnsureValidLockerVariant(); ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant, const VideoCommon::Shader::ConstBufferLocker& locker) const; @@ -110,14 +111,14 @@ private: VAddr cpu_addr{}; u64 unique_identifier{}; - ProgramType program_type{}; + Tegra::Engines::ShaderType shader_type{}; GLShader::ShaderEntries entries; - ProgramCode program_code; - ProgramCode program_code_b; + ProgramCode code; + ProgramCode code_b; - LockerVariant* curr_variant = nullptr; + LockerVariant* curr_locker_variant = nullptr; std::vector<std::unique_ptr<LockerVariant>> locker_variants; }; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 92ee8459e..f9f7a97b5 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -16,6 +16,7 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" @@ -27,6 +28,7 @@ namespace OpenGL::GLShader { namespace { +using Tegra::Engines::ShaderType; using Tegra::Shader::Attribute; using Tegra::Shader::AttributeUse; using Tegra::Shader::Header; @@ -41,11 +43,15 @@ using namespace VideoCommon::Shader; using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Operation = const OperationNode&; +class ASTDecompiler; +class ExprDecompiler; + enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat }; -struct TextureAoffi {}; +struct TextureOffset {}; +struct TextureDerivates {}; using TextureArgument = std::pair<Type, Node>; -using TextureIR = std::variant<TextureAoffi, TextureArgument>; +using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>; constexpr u32 MAX_CONSTBUFFER_ELEMENTS = static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float)); @@ -223,7 +229,7 @@ private: Type type{}; }; -constexpr const char* GetTypeString(Type type) { +const char* GetTypeString(Type type) { switch (type) { case Type::Bool: return "bool"; @@ -243,7 +249,7 @@ constexpr const char* GetTypeString(Type type) { } } -constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) { +const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) { switch (image_type) { case Tegra::Shader::ImageType::Texture1D: return "1D"; @@ -331,16 +337,13 @@ std::string FlowStackTopName(MetaStackClass stack) { return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); } -constexpr bool IsVertexShader(ProgramType stage) { - return stage == ProgramType::VertexA || stage == ProgramType::VertexB; +[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) { + return stage == ShaderType::Vertex; } -class ASTDecompiler; -class ExprDecompiler; - class GLSLDecompiler final { public: - explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage, + explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage, std::string suffix) : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} @@ -396,6 +399,7 @@ public: DeclareConstantBuffers(); DeclareGlobalMemory(); DeclareSamplers(); + DeclareImages(); DeclarePhysicalAttributeReader(); code.AddLine("void execute_{}() {{", suffix); @@ -427,7 +431,7 @@ private: } void DeclareGeometry() { - if (stage != ProgramType::Geometry) { + if (stage != ShaderType::Geometry) { return; } @@ -510,10 +514,14 @@ private: } void DeclareLocalMemory() { - // TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at - // specialization time. - const u64 local_memory_size = - stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize(); + if (stage == ShaderType::Compute) { + code.AddLine("#ifdef LOCAL_MEMORY_SIZE"); + code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory()); + code.AddLine("#endif"); + return; + } + + const u64 local_memory_size = header.GetLocalMemorySize(); if (local_memory_size == 0) { return; } @@ -522,13 +530,6 @@ private: code.AddNewLine(); } - void DeclareSharedMemory() { - if (stage != ProgramType::Compute) { - return; - } - code.AddLine("shared uint {}[];", GetSharedMemory()); - } - void DeclareInternalFlags() { for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) { const auto flag_code = static_cast<InternalFlag>(flag); @@ -578,12 +579,12 @@ private: const u32 location{GetGenericAttributeIndex(index)}; std::string name{GetInputAttribute(index)}; - if (stage == ProgramType::Geometry) { + if (stage == ShaderType::Geometry) { name = "gs_" + name + "[]"; } std::string suffix; - if (stage == ProgramType::Fragment) { + if (stage == ShaderType::Fragment) { const auto input_mode{header.ps.GetAttributeUse(location)}; if (skip_unused && input_mode == AttributeUse::Unused) { return; @@ -595,7 +596,7 @@ private: } void DeclareOutputAttributes() { - if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) { + if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) { for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) { DeclareOutputAttribute(ToGenericAttribute(i)); } @@ -620,9 +621,9 @@ private: } void DeclareConstantBuffers() { - for (const auto& entry : ir.GetConstantBuffers()) { - const auto [index, size] = entry; - code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index, + u32 binding = device.GetBaseBindings(stage).uniform_buffer; + for (const auto& [index, cbuf] : ir.GetConstantBuffers()) { + code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, GetConstBufferBlock(index)); code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS); code.AddLine("}};"); @@ -631,9 +632,8 @@ private: } void DeclareGlobalMemory() { - for (const auto& gmem : ir.GetGlobalMemory()) { - const auto& [base, usage] = gmem; - + u32 binding = device.GetBaseBindings(stage).shader_storage_buffer; + for (const auto& [base, usage] : ir.GetGlobalMemory()) { // Since we don't know how the shader will use the shader, hint the driver to disable as // much optimizations as possible std::string qualifier = "coherent volatile"; @@ -643,8 +643,8 @@ private: qualifier += " writeonly"; } - code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{", - base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base)); + code.AddLine("layout (std430, binding = {}) {} buffer {} {{", binding++, qualifier, + GetGlobalMemoryBlock(base)); code.AddLine(" uint {}[];", GetGlobalMemory(base)); code.AddLine("}};"); code.AddNewLine(); @@ -652,15 +652,17 @@ private: } void DeclareSamplers() { - const auto& samplers = ir.GetSamplers(); - for (const auto& sampler : samplers) { - const std::string name{GetSampler(sampler)}; - const std::string description{"layout (binding = SAMPLER_BINDING_" + - std::to_string(sampler.GetIndex()) + ") uniform"}; + u32 binding = device.GetBaseBindings(stage).sampler; + for (const auto& sampler : ir.GetSamplers()) { + const std::string name = GetSampler(sampler); + const std::string description = fmt::format("layout (binding = {}) uniform", binding++); + std::string sampler_type = [&]() { + if (sampler.IsBuffer()) { + return "samplerBuffer"; + } switch (sampler.GetType()) { case Tegra::Shader::TextureType::Texture1D: - // Special cased, read below. return "sampler1D"; case Tegra::Shader::TextureType::Texture2D: return "sampler2D"; @@ -680,21 +682,9 @@ private: sampler_type += "Shadow"; } - if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) { - // 1D textures can be aliased to texture buffers, hide the declarations behind a - // preprocessor flag and use one or the other from the GPU state. This has to be - // done because shaders don't have enough information to determine the texture type. - EmitIfdefIsBuffer(sampler); - code.AddLine("{} samplerBuffer {};", description, name); - code.AddLine("#else"); - code.AddLine("{} {} {};", description, sampler_type, name); - code.AddLine("#endif"); - } else { - // The other texture types (2D, 3D and cubes) don't have this issue. - code.AddLine("{} {} {};", description, sampler_type, name); - } + code.AddLine("{} {} {};", description, sampler_type, name); } - if (!samplers.empty()) { + if (!ir.GetSamplers().empty()) { code.AddNewLine(); } } @@ -717,7 +707,7 @@ private: constexpr u32 element_stride = 4; const u32 address{generic_base + index * generic_stride + element * element_stride}; - const bool declared = stage != ProgramType::Fragment || + const bool declared = stage != ShaderType::Fragment || header.ps.GetAttributeUse(index) != AttributeUse::Unused; const std::string value = declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f"; @@ -734,8 +724,8 @@ private: } void DeclareImages() { - const auto& images{ir.GetImages()}; - for (const auto& image : images) { + u32 binding = device.GetBaseBindings(stage).image; + for (const auto& image : ir.GetImages()) { std::string qualifier = "coherent volatile"; if (image.IsRead() && !image.IsWritten()) { qualifier += " readonly"; @@ -745,10 +735,10 @@ private: const char* format = image.IsAtomic() ? "r32ui, " : ""; const char* type_declaration = GetImageTypeDeclaration(image.GetType()); - code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format, - image.GetIndex(), qualifier, type_declaration, GetImage(image)); + code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++, + qualifier, type_declaration, GetImage(image)); } - if (!images.empty()) { + if (!ir.GetImages().empty()) { code.AddNewLine(); } } @@ -761,6 +751,9 @@ private: Expression Visit(const Node& node) { if (const auto operation = std::get_if<OperationNode>(&*node)) { + if (const auto amend_index = operation->GetAmendIndex()) { + Visit(ir.GetAmendNode(*amend_index)).CheckVoid(); + } const auto operation_index = static_cast<std::size_t>(operation->GetCode()); if (operation_index >= operation_decompilers.size()) { UNREACHABLE_MSG("Out of bounds operation: {}", operation_index); @@ -809,7 +802,7 @@ private: } if (const auto abuf = std::get_if<AbufNode>(&*node)) { - UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry, + UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry, "Physical attributes in geometry shaders are not implemented"); if (abuf->IsPhysicalBuffer()) { return {fmt::format("ReadPhysicalAttribute({})", @@ -868,18 +861,13 @@ private: } if (const auto lmem = std::get_if<LmemNode>(&*node)) { - if (stage == ProgramType::Compute) { - LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders"); - } return { fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()), Type::Uint}; } if (const auto smem = std::get_if<SmemNode>(&*node)) { - return { - fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()), - Type::Uint}; + return {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint}; } if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) { @@ -887,6 +875,9 @@ private: } if (const auto conditional = std::get_if<ConditionalNode>(&*node)) { + if (const auto amend_index = conditional->GetAmendIndex()) { + Visit(ir.GetAmendNode(*amend_index)).CheckVoid(); + } // It's invalid to call conditional on nested nodes, use an operation instead code.AddLine("if ({}) {{", Visit(conditional->GetCondition()).AsBool()); ++code.scope; @@ -909,7 +900,7 @@ private: Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) { const auto GeometryPass = [&](std::string_view name) { - if (stage == ProgramType::Geometry && buffer) { + if (stage == ShaderType::Geometry && buffer) { // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games // set an 0x80000000 index for those and the shader fails to build. Find out why // this happens and what's its intent. @@ -921,11 +912,11 @@ private: switch (attribute) { case Attribute::Index::Position: switch (stage) { - case ProgramType::Geometry: + case ShaderType::Geometry: return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(), GetSwizzle(element)), Type::Float}; - case ProgramType::Fragment: + case ShaderType::Fragment: return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)), Type::Float}; default: @@ -959,7 +950,7 @@ private: return {"0", Type::Int}; case Attribute::Index::FrontFacing: // TODO(Subv): Find out what the values are for the other elements. - ASSERT(stage == ProgramType::Fragment); + ASSERT(stage == ShaderType::Fragment); switch (element) { case 3: return {"(gl_FrontFacing ? -1 : 0)", Type::Int}; @@ -985,7 +976,7 @@ private: // be found in fragment shaders, so we disable precise there. There are vertex shaders that // also fail to build but nobody seems to care about those. // Note: Only bugged drivers will skip precise. - const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment; + const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment; std::string temporary = code.GenerateTemporary(); code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type), @@ -1092,7 +1083,7 @@ private: } std::string GenerateTexture(Operation operation, const std::string& function_suffix, - const std::vector<TextureIR>& extras) { + const std::vector<TextureIR>& extras, bool separate_dc = false) { constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"}; const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); @@ -1105,9 +1096,12 @@ private: std::string expr = "texture" + function_suffix; if (!meta->aoffi.empty()) { expr += "Offset"; + } else if (!meta->ptp.empty()) { + expr += "Offsets"; } expr += '(' + GetSampler(meta->sampler) + ", "; - expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1); + expr += coord_constructors.at(count + (has_array ? 1 : 0) + + (has_shadow && !separate_dc ? 1 : 0) - 1); expr += '('; for (std::size_t i = 0; i < count; ++i) { expr += Visit(operation[i]).AsFloat(); @@ -1120,15 +1114,26 @@ private: expr += ", float(" + Visit(meta->array).AsInt() + ')'; } if (has_shadow) { - expr += ", " + Visit(meta->depth_compare).AsFloat(); + if (separate_dc) { + expr += "), " + Visit(meta->depth_compare).AsFloat(); + } else { + expr += ", " + Visit(meta->depth_compare).AsFloat() + ')'; + } + } else { + expr += ')'; } - expr += ')'; for (const auto& variant : extras) { if (const auto argument = std::get_if<TextureArgument>(&variant)) { expr += GenerateTextureArgument(*argument); - } else if (std::holds_alternative<TextureAoffi>(variant)) { - expr += GenerateTextureAoffi(meta->aoffi); + } else if (std::holds_alternative<TextureOffset>(variant)) { + if (!meta->aoffi.empty()) { + expr += GenerateTextureAoffi(meta->aoffi); + } else if (!meta->ptp.empty()) { + expr += GenerateTexturePtp(meta->ptp); + } + } else if (std::holds_alternative<TextureDerivates>(variant)) { + expr += GenerateTextureDerivates(meta->derivates); } else { UNREACHABLE(); } @@ -1167,6 +1172,20 @@ private: return expr; } + std::string ReadTextureOffset(const Node& value) { + if (const auto immediate = std::get_if<ImmediateNode>(&*value)) { + // Inline the string as an immediate integer in GLSL (AOFFI arguments are required + // to be constant by the standard). + return std::to_string(static_cast<s32>(immediate->GetValue())); + } else if (device.HasVariableAoffi()) { + // Avoid using variable AOFFI on unsupported devices. + return Visit(value).AsInt(); + } else { + // Insert 0 on devices not supporting variable AOFFI. + return "0"; + } + } + std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) { if (aoffi.empty()) { return {}; @@ -1177,18 +1196,7 @@ private: expr += '('; for (std::size_t index = 0; index < aoffi.size(); ++index) { - const auto operand{aoffi.at(index)}; - if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) { - // Inline the string as an immediate integer in GLSL (AOFFI arguments are required - // to be constant by the standard). - expr += std::to_string(static_cast<s32>(immediate->GetValue())); - } else if (device.HasVariableAoffi()) { - // Avoid using variable AOFFI on unsupported devices. - expr += Visit(operand).AsInt(); - } else { - // Insert 0 on devices not supporting variable AOFFI. - expr += '0'; - } + expr += ReadTextureOffset(aoffi.at(index)); if (index + 1 < aoffi.size()) { expr += ", "; } @@ -1198,6 +1206,50 @@ private: return expr; } + std::string GenerateTexturePtp(const std::vector<Node>& ptp) { + static constexpr std::size_t num_vectors = 4; + ASSERT(ptp.size() == num_vectors * 2); + + std::string expr = ", ivec2[]("; + for (std::size_t vector = 0; vector < num_vectors; ++vector) { + const bool has_next = vector + 1 < num_vectors; + expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)), + ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : ""); + } + expr += ')'; + return expr; + } + + std::string GenerateTextureDerivates(const std::vector<Node>& derivates) { + if (derivates.empty()) { + return {}; + } + constexpr std::array coord_constructors = {"float", "vec2", "vec3"}; + std::string expr = ", "; + const std::size_t components = derivates.size() / 2; + std::string dx = coord_constructors.at(components - 1); + std::string dy = coord_constructors.at(components - 1); + dx += '('; + dy += '('; + + for (std::size_t index = 0; index < components; ++index) { + const auto operand_x{derivates.at(index * 2)}; + const auto operand_y{derivates.at(index * 2 + 1)}; + dx += Visit(operand_x).AsFloat(); + dy += Visit(operand_y).AsFloat(); + + if (index + 1 < components) { + dx += ", "; + dy += ", "; + } + } + dx += ')'; + dy += ')'; + expr += dx + ", " + dy; + + return expr; + } + std::string BuildIntegerCoordinates(Operation operation) { constexpr std::array constructors{"int(", "ivec2(", "ivec3(", "ivec4("}; const std::size_t coords_count{operation.GetOperandsCount()}; @@ -1247,17 +1299,12 @@ private: } target = std::move(*output); } else if (const auto lmem = std::get_if<LmemNode>(&*dest)) { - if (stage == ProgramType::Compute) { - LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders"); - } target = { fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()), Type::Uint}; } else if (const auto smem = std::get_if<SmemNode>(&*dest)) { - ASSERT(stage == ProgramType::Compute); - target = { - fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()), - Type::Uint}; + ASSERT(stage == ShaderType::Compute); + target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint}; } else if (const auto gmem = std::get_if<GmemNode>(&*dest)) { const std::string real = Visit(gmem->GetRealAddress()).AsUint(); const std::string base = Visit(gmem->GetBaseAddress()).AsUint(); @@ -1379,6 +1426,26 @@ private: return GenerateUnary(operation, "float", Type::Float, type); } + Expression FSwizzleAdd(Operation operation) { + const std::string op_a = VisitOperand(operation, 0).AsFloat(); + const std::string op_b = VisitOperand(operation, 1).AsFloat(); + + if (!device.HasShaderBallot()) { + LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader"); + return {fmt::format("{} + {}", op_a, op_b), Type::Float}; + } + + const std::string instr_mask = VisitOperand(operation, 2).AsUint(); + const std::string mask = code.GenerateTemporary(); + code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask, + instr_mask); + + const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask); + const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask); + return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b), + Type::Float}; + } + Expression ICastFloat(Operation operation) { return GenerateUnary(operation, "int", Type::Int, Type::Float); } @@ -1452,6 +1519,11 @@ private: return GenerateUnary(operation, "bitCount", type, type); } + template <Type type> + Expression BitMSB(Operation operation) { + return GenerateUnary(operation, "findMSB", type, type); + } + Expression HNegate(Operation operation) { const auto GetNegate = [&](std::size_t index) { return VisitOperand(operation, index).AsBool() + " ? -1 : 1"; @@ -1471,7 +1543,8 @@ private: } Expression HCastFloat(Operation operation) { - return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat}; + return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()), + Type::HalfFloat}; } Expression HUnpack(Operation operation) { @@ -1645,7 +1718,7 @@ private: ASSERT(meta); std::string expr = GenerateTexture( - operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}}); + operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}}); if (meta->sampler.IsShadow()) { expr = "vec4(" + expr + ')'; } @@ -1657,7 +1730,7 @@ private: ASSERT(meta); std::string expr = GenerateTexture( - operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}}); + operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}}); if (meta->sampler.IsShadow()) { expr = "vec4(" + expr + ')'; } @@ -1665,13 +1738,18 @@ private: } Expression TextureGather(Operation operation) { - const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); - ASSERT(meta); + const auto& meta = std::get<MetaTexture>(operation.GetMeta()); - const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; - return {GenerateTexture(operation, "Gather", - {TextureArgument{type, meta->component}, TextureAoffi{}}) + - GetSwizzle(meta->element), + const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int; + const bool separate_dc = meta.sampler.IsShadow(); + + std::vector<TextureIR> ir; + if (meta.sampler.IsShadow()) { + ir = {TextureOffset{}}; + } else { + ir = {TextureOffset{}, TextureArgument{type, meta.component}}; + } + return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element), Type::Float}; } @@ -1729,27 +1807,23 @@ private: expr += ", "; } - // Store a copy of the expression without the lod to be used with texture buffers - std::string expr_buffer = expr; - - if (meta->lod) { + if (meta->lod && !meta->sampler.IsBuffer()) { expr += ", "; expr += Visit(meta->lod).AsInt(); } expr += ')'; expr += GetSwizzle(meta->element); - expr_buffer += ')'; - expr_buffer += GetSwizzle(meta->element); + return {std::move(expr), Type::Float}; + } - const std::string tmp{code.GenerateTemporary()}; - EmitIfdefIsBuffer(meta->sampler); - code.AddLine("float {} = {};", tmp, expr_buffer); - code.AddLine("#else"); - code.AddLine("float {} = {};", tmp, expr); - code.AddLine("#endif"); + Expression TextureGradient(Operation operation) { + const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); + ASSERT(meta); - return {tmp, Type::Float}; + std::string expr = + GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}}); + return {std::move(expr) + GetSwizzle(meta->element), Type::Float}; } Expression ImageLoad(Operation operation) { @@ -1817,7 +1891,7 @@ private: } void PreExit() { - if (stage != ProgramType::Fragment) { + if (stage != ShaderType::Fragment) { return; } const auto& used_registers = ir.GetRegisters(); @@ -1870,27 +1944,25 @@ private: } Expression EmitVertex(Operation operation) { - ASSERT_MSG(stage == ProgramType::Geometry, + ASSERT_MSG(stage == ShaderType::Geometry, "EmitVertex is expected to be used in a geometry shader."); - - // If a geometry shader is attached, it will always flip (it's the last stage before - // fragment). For more info about flipping, refer to gl_shader_gen.cpp. - code.AddLine("gl_Position.xy *= viewport_flip.xy;"); code.AddLine("EmitVertex();"); return {}; } Expression EndPrimitive(Operation operation) { - ASSERT_MSG(stage == ProgramType::Geometry, + ASSERT_MSG(stage == ShaderType::Geometry, "EndPrimitive is expected to be used in a geometry shader."); - code.AddLine("EndPrimitive();"); return {}; } + Expression InvocationId(Operation operation) { + return {"gl_InvocationID", Type::Int}; + } + Expression YNegate(Operation operation) { - // Config pack's third value is Y_NEGATE's state. - return {"config_pack[2]", Type::Uint}; + return {"y_direction", Type::Float}; } template <u32 element> @@ -1942,34 +2014,29 @@ private: return Vote(operation, "allThreadsEqualNV"); } - template <const std::string_view& func> - Expression Shuffle(Operation operation) { - const std::string value = VisitOperand(operation, 0).AsFloat(); - if (!device.HasWarpIntrinsics()) { - LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader"); - // On a "single-thread" device we are either on the same thread or out of bounds. Both - // cases return the passed value. - return {value, Type::Float}; + Expression ThreadId(Operation operation) { + if (!device.HasShaderBallot()) { + LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader"); + return {"0U", Type::Uint}; } - - const std::string index = VisitOperand(operation, 1).AsUint(); - const std::string width = VisitOperand(operation, 2).AsUint(); - return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float}; + return {"gl_SubGroupInvocationARB", Type::Uint}; } - template <const std::string_view& func> - Expression InRangeShuffle(Operation operation) { - const std::string index = VisitOperand(operation, 0).AsUint(); - const std::string width = VisitOperand(operation, 1).AsUint(); - if (!device.HasWarpIntrinsics()) { - // On a "single-thread" device we are only in bounds when the requested index is 0. - return {fmt::format("({} == 0U)", index), Type::Bool}; + Expression ShuffleIndexed(Operation operation) { + std::string value = VisitOperand(operation, 0).AsFloat(); + + if (!device.HasShaderBallot()) { + LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader"); + return {std::move(value), Type::Float}; } - const std::string in_range = code.GenerateTemporary(); - code.AddLine("bool {};", in_range); - code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range); - return {in_range, Type::Bool}; + const std::string index = VisitOperand(operation, 1).AsUint(); + return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float}; + } + + Expression MemoryBarrierGL(Operation) { + code.AddLine("memoryBarrier();"); + return {}; } struct Func final { @@ -1981,11 +2048,6 @@ private: static constexpr std::string_view Or = "Or"; static constexpr std::string_view Xor = "Xor"; static constexpr std::string_view Exchange = "Exchange"; - - static constexpr std::string_view ShuffleIndexed = "shuffleNV"; - static constexpr std::string_view ShuffleUp = "shuffleUpNV"; - static constexpr std::string_view ShuffleDown = "shuffleDownNV"; - static constexpr std::string_view ShuffleButterfly = "shuffleXorNV"; }; static constexpr std::array operation_decompilers = { @@ -2016,6 +2078,7 @@ private: &GLSLDecompiler::FTrunc, &GLSLDecompiler::FCastInteger<Type::Int>, &GLSLDecompiler::FCastInteger<Type::Uint>, + &GLSLDecompiler::FSwizzleAdd, &GLSLDecompiler::Add<Type::Int>, &GLSLDecompiler::Mul<Type::Int>, @@ -2037,6 +2100,7 @@ private: &GLSLDecompiler::BitfieldInsert<Type::Int>, &GLSLDecompiler::BitfieldExtract<Type::Int>, &GLSLDecompiler::BitCount<Type::Int>, + &GLSLDecompiler::BitMSB<Type::Int>, &GLSLDecompiler::Add<Type::Uint>, &GLSLDecompiler::Mul<Type::Uint>, @@ -2055,6 +2119,7 @@ private: &GLSLDecompiler::BitfieldInsert<Type::Uint>, &GLSLDecompiler::BitfieldExtract<Type::Uint>, &GLSLDecompiler::BitCount<Type::Uint>, + &GLSLDecompiler::BitMSB<Type::Uint>, &GLSLDecompiler::Add<Type::HalfFloat>, &GLSLDecompiler::Mul<Type::HalfFloat>, @@ -2118,6 +2183,7 @@ private: &GLSLDecompiler::TextureQueryDimensions, &GLSLDecompiler::TextureQueryLod, &GLSLDecompiler::TexelFetch, + &GLSLDecompiler::TextureGradient, &GLSLDecompiler::ImageLoad, &GLSLDecompiler::ImageStore, @@ -2138,6 +2204,7 @@ private: &GLSLDecompiler::EmitVertex, &GLSLDecompiler::EndPrimitive, + &GLSLDecompiler::InvocationId, &GLSLDecompiler::YNegate, &GLSLDecompiler::LocalInvocationId<0>, &GLSLDecompiler::LocalInvocationId<1>, @@ -2151,15 +2218,10 @@ private: &GLSLDecompiler::VoteAny, &GLSLDecompiler::VoteEqual, - &GLSLDecompiler::Shuffle<Func::ShuffleIndexed>, - &GLSLDecompiler::Shuffle<Func::ShuffleUp>, - &GLSLDecompiler::Shuffle<Func::ShuffleDown>, - &GLSLDecompiler::Shuffle<Func::ShuffleButterfly>, + &GLSLDecompiler::ThreadId, + &GLSLDecompiler::ShuffleIndexed, - &GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>, - &GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>, - &GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>, - &GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>, + &GLSLDecompiler::MemoryBarrierGL, }; static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); @@ -2200,10 +2262,6 @@ private: return "lmem_" + suffix; } - std::string GetSharedMemory() const { - return fmt::format("smem_{}", suffix); - } - std::string GetInternalFlag(InternalFlag flag) const { constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag", "overflow_flag"}; @@ -2221,10 +2279,6 @@ private: return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image"); } - void EmitIfdefIsBuffer(const Sampler& sampler) { - code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()); - } - std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const { return fmt::format("{}_{}_{}", name, index, suffix); } @@ -2243,7 +2297,7 @@ private: const Device& device; const ShaderIR& ir; - const ProgramType stage; + const ShaderType stage; const std::string suffix; const Header header; @@ -2492,10 +2546,13 @@ bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) { bvec2 is_nan2 = isnan(pair2); return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y); } + +const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f ); +const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f ); )"; } -std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage, +std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage, const std::string& suffix) { GLSLDecompiler decompiler(device, ir, stage, suffix); decompiler.Decompile(); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index b1e75e6cc..7876f48d6 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -10,6 +10,7 @@ #include <vector> #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -17,20 +18,8 @@ class ShaderIR; } namespace OpenGL { - class Device; - -enum class ProgramType : u32 { - VertexA = 0, - VertexB = 1, - TessellationControl = 2, - TessellationEval = 3, - Geometry = 4, - Fragment = 5, - Compute = 6 -}; - -} // namespace OpenGL +} namespace OpenGL::GLShader { @@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir); std::string GetCommonDeclarations(); std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, - ProgramType stage, const std::string& suffix); + Tegra::Engines::ShaderType stage, const std::string& suffix); } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 184a565e6..cf874a09a 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <cstring> + #include <fmt/format.h> #include "common/assert.h" @@ -12,50 +13,50 @@ #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/zstd_compression.h" - #include "core/core.h" #include "core/hle/kernel/process.h" #include "core/settings.h" - +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h" namespace OpenGL { +using Tegra::Engines::ShaderType; using VideoCommon::Shader::BindlessSamplerMap; using VideoCommon::Shader::BoundSamplerMap; using VideoCommon::Shader::KeyMap; namespace { +using ShaderCacheVersionHash = std::array<u8, 64>; + +enum class TransferableEntryKind : u32 { + Raw, + Usage, +}; + struct ConstBufferKey { - u32 cbuf; - u32 offset; - u32 value; + u32 cbuf{}; + u32 offset{}; + u32 value{}; }; struct BoundSamplerKey { - u32 offset; - Tegra::Engines::SamplerDescriptor sampler; + u32 offset{}; + Tegra::Engines::SamplerDescriptor sampler{}; }; struct BindlessSamplerKey { - u32 cbuf; - u32 offset; - Tegra::Engines::SamplerDescriptor sampler; -}; - -using ShaderCacheVersionHash = std::array<u8, 64>; - -enum class TransferableEntryKind : u32 { - Raw, - Usage, + u32 cbuf{}; + u32 offset{}; + Tegra::Engines::SamplerDescriptor sampler{}; }; -constexpr u32 NativeVersion = 5; +constexpr u32 NativeVersion = 11; // Making sure sizes doesn't change by accident -static_assert(sizeof(BaseBindings) == 16); +static_assert(sizeof(ProgramVariant) == 20); ShaderCacheVersionHash GetShaderCacheVersionHash() { ShaderCacheVersionHash hash{}; @@ -66,10 +67,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() { } // Anonymous namespace -ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, - ProgramCode program_code, ProgramCode program_code_b) - : unique_identifier{unique_identifier}, program_type{program_type}, - program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} +ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code, + ProgramCode code_b) + : unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move( + code_b)} {} ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; @@ -77,42 +78,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default; bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) { if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) { + file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) { return false; } - u32 program_code_size{}; - u32 program_code_size_b{}; - if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) { + u32 code_size{}; + u32 code_size_b{}; + if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || + file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) { return false; } - program_code.resize(program_code_size); - program_code_b.resize(program_code_size_b); + code.resize(code_size); + code_b.resize(code_size_b); - if (file.ReadArray(program_code.data(), program_code_size) != program_code_size) + if (file.ReadArray(code.data(), code_size) != code_size) return false; - if (HasProgramA() && - file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { + if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) { return false; } return true; } bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { - if (file.WriteObject(unique_identifier) != 1 || - file.WriteObject(static_cast<u32>(program_type)) != 1 || - file.WriteObject(static_cast<u32>(program_code.size())) != 1 || - file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) { + if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 || + file.WriteObject(static_cast<u32>(code.size())) != 1 || + file.WriteObject(static_cast<u32>(code_b.size())) != 1) { return false; } - if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size()) + if (file.WriteArray(code.data(), code.size()) != code.size()) return false; - if (HasProgramA() && - file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) { + if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) { return false; } return true; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index db23ada93..69a2fbdda 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -4,7 +4,6 @@ #pragma once -#include <bitset> #include <optional> #include <string> #include <tuple> @@ -19,6 +18,7 @@ #include "common/assert.h" #include "common/common_types.h" #include "core/file_sys/vfs_vector.h" +#include "video_core/engines/shader_type.h" #include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/shader/const_buffer_locker.h" @@ -37,42 +37,42 @@ struct ShaderDiskCacheDump; using ProgramCode = std::vector<u64>; using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>; -using TextureBufferUsage = std::bitset<64>; - -/// Allocated bindings used by an OpenGL shader program -struct BaseBindings { - u32 cbuf{}; - u32 gmem{}; - u32 sampler{}; - u32 image{}; - - bool operator==(const BaseBindings& rhs) const { - return std::tie(cbuf, gmem, sampler, image) == - std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image); - } - bool operator!=(const BaseBindings& rhs) const { - return !operator==(rhs); - } -}; -static_assert(std::is_trivially_copyable_v<BaseBindings>); +/// Describes the different variants a program can be compiled with. +struct ProgramVariant final { + ProgramVariant() = default; + + /// Graphics constructor. + explicit constexpr ProgramVariant(GLenum primitive_mode) noexcept + : primitive_mode{primitive_mode} {} + + /// Compute constructor. + explicit constexpr ProgramVariant(u32 block_x, u32 block_y, u32 block_z, u32 shared_memory_size, + u32 local_memory_size) noexcept + : block_x{block_x}, block_y{static_cast<u16>(block_y)}, block_z{static_cast<u16>(block_z)}, + shared_memory_size{shared_memory_size}, local_memory_size{local_memory_size} {} -/// Describes the different variants a single program can be compiled. -struct ProgramVariant { - BaseBindings base_bindings; + // Graphics specific parameters. GLenum primitive_mode{}; - TextureBufferUsage texture_buffer_usage{}; - bool operator==(const ProgramVariant& rhs) const { - return std::tie(base_bindings, primitive_mode, texture_buffer_usage) == - std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage); + // Compute specific parameters. + u32 block_x{}; + u16 block_y{}; + u16 block_z{}; + u32 shared_memory_size{}; + u32 local_memory_size{}; + + bool operator==(const ProgramVariant& rhs) const noexcept { + return std::tie(primitive_mode, block_x, block_y, block_z, shared_memory_size, + local_memory_size) == std::tie(rhs.primitive_mode, rhs.block_x, rhs.block_y, + rhs.block_z, rhs.shared_memory_size, + rhs.local_memory_size); } - bool operator!=(const ProgramVariant& rhs) const { + bool operator!=(const ProgramVariant& rhs) const noexcept { return !operator==(rhs); } }; - static_assert(std::is_trivially_copyable_v<ProgramVariant>); /// Describes how a shader is used. @@ -99,21 +99,14 @@ struct ShaderDiskCacheUsage { namespace std { template <> -struct hash<OpenGL::BaseBindings> { - std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept { - return static_cast<std::size_t>(bindings.cbuf) ^ - (static_cast<std::size_t>(bindings.gmem) << 8) ^ - (static_cast<std::size_t>(bindings.sampler) << 16) ^ - (static_cast<std::size_t>(bindings.image) << 24); - } -}; - -template <> struct hash<OpenGL::ProgramVariant> { std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept { - return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^ - std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^ - (static_cast<std::size_t>(variant.primitive_mode) << 6); + return (static_cast<std::size_t>(variant.primitive_mode) << 6) ^ + static_cast<std::size_t>(variant.block_x) ^ + (static_cast<std::size_t>(variant.block_y) << 32) ^ + (static_cast<std::size_t>(variant.block_z) << 48) ^ + (static_cast<std::size_t>(variant.shared_memory_size) << 16) ^ + (static_cast<std::size_t>(variant.local_memory_size) << 36); } }; @@ -121,7 +114,7 @@ template <> struct hash<OpenGL::ShaderDiskCacheUsage> { std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept { return static_cast<std::size_t>(usage.unique_identifier) ^ - std::hash<OpenGL::ProgramVariant>()(usage.variant); + std::hash<OpenGL::ProgramVariant>{}(usage.variant); } }; @@ -132,8 +125,8 @@ namespace OpenGL { /// Describes a shader how it's used by the guest GPU class ShaderDiskCacheRaw { public: - explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, - ProgramCode program_code, ProgramCode program_code_b = {}); + explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type, + ProgramCode code, ProgramCode code_b = {}); ShaderDiskCacheRaw(); ~ShaderDiskCacheRaw(); @@ -146,27 +139,26 @@ public: } bool HasProgramA() const { - return program_type == ProgramType::VertexA; + return !code.empty() && !code_b.empty(); } - ProgramType GetProgramType() const { - return program_type; + Tegra::Engines::ShaderType GetType() const { + return type; } - const ProgramCode& GetProgramCode() const { - return program_code; + const ProgramCode& GetCode() const { + return code; } - const ProgramCode& GetProgramCodeB() const { - return program_code_b; + const ProgramCode& GetCodeB() const { + return code_b; } private: u64 unique_identifier{}; - ProgramType program_type{}; - - ProgramCode program_code; - ProgramCode program_code_b; + Tegra::Engines::ShaderType type{}; + ProgramCode code; + ProgramCode code_b; }; /// Contains an OpenGL dumped binary program diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 0e22eede9..34946fb47 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -2,8 +2,13 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <string> + #include <fmt/format.h> + #include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/shader_type.h" +#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/shader/shader_ir.h" @@ -11,6 +16,7 @@ namespace OpenGL::GLShader { using Tegra::Engines::Maxwell3D; +using Tegra::Engines::ShaderType; using VideoCommon::Shader::CompileDepth; using VideoCommon::Shader::CompilerSettings; using VideoCommon::Shader::ProgramCode; @@ -18,53 +24,40 @@ using VideoCommon::Shader::ShaderIR; std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) { std::string out = GetCommonDeclarations(); - out += R"( -layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { - vec4 viewport_flip; - uvec4 config_pack; // instance_id, flip_stage, y_direction, padding -}; - -)"; - const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB; - out += Decompile(device, ir, stage, "vertex"); + out += fmt::format(R"( +layout (std140, binding = {}) uniform vs_config {{ + float y_direction; +}}; + +)", + EmulationUniformBlockBinding); + out += Decompile(device, ir, ShaderType::Vertex, "vertex"); if (ir_b) { - out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b"); + out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b"); } out += R"( void main() { + gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f); execute_vertex(); )"; - if (ir_b) { out += " execute_vertex_b();"; } - - out += R"( - - // Set Position Y direction - gl_Position.y *= utof(config_pack[2]); - // Check if the flip stage is VertexB - // Config pack's second value is flip_stage - if (config_pack[1] == 1) { - // Viewport can be flipped, which is unsupported by glViewport - gl_Position.xy *= viewport_flip.xy; - } -} -)"; + out += "}\n"; return out; } std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) { std::string out = GetCommonDeclarations(); - out += R"( -layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { - vec4 viewport_flip; - uvec4 config_pack; // instance_id, flip_stage, y_direction, padding -}; + out += fmt::format(R"( +layout (std140, binding = {}) uniform gs_config {{ + float y_direction; +}}; -)"; - out += Decompile(device, ir, ProgramType::Geometry, "geometry"); +)", + EmulationUniformBlockBinding); + out += Decompile(device, ir, ShaderType::Geometry, "geometry"); out += R"( void main() { @@ -76,7 +69,7 @@ void main() { std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) { std::string out = GetCommonDeclarations(); - out += R"( + out += fmt::format(R"( layout (location = 0) out vec4 FragColor0; layout (location = 1) out vec4 FragColor1; layout (location = 2) out vec4 FragColor2; @@ -86,13 +79,13 @@ layout (location = 5) out vec4 FragColor5; layout (location = 6) out vec4 FragColor6; layout (location = 7) out vec4 FragColor7; -layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { - vec4 viewport_flip; - uvec4 config_pack; // instance_id, flip_stage, y_direction, padding -}; +layout (std140, binding = {}) uniform fs_config {{ + float y_direction; +}}; -)"; - out += Decompile(device, ir, ProgramType::Fragment, "fragment"); +)", + EmulationUniformBlockBinding); + out += Decompile(device, ir, ShaderType::Fragment, "fragment"); out += R"( void main() { @@ -104,7 +97,7 @@ void main() { std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) { std::string out = GetCommonDeclarations(); - out += Decompile(device, ir, ProgramType::Compute, "compute"); + out += Decompile(device, ir, ShaderType::Compute, "compute"); out += R"( void main() { execute_compute(); diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index b05f90f20..75d3fac04 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -40,27 +40,11 @@ void ProgramManager::UpdatePipeline() { old_state = current_state; } -void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { +void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) { const auto& regs = maxwell.regs; - const auto& state = maxwell.state; - - // TODO(bunnei): Support more than one viewport - viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; - viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f; - - instance_id = state.current_instance; - - // Assign in which stage the position has to be flipped - // (the last stage before the fragment shader). - constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); - if (maxwell.regs.shader_config[geometry_index].enable) { - flip_stage = geometry_index; - } else { - flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB); - } // Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value. - y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f; + y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f; } } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 6961e702a..478c165ce 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -18,17 +18,12 @@ namespace OpenGL::GLShader { /// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at /// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. /// Not following that rule will cause problems on some AMD drivers. -struct MaxwellUniformData { - void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage); - - alignas(16) GLvec4 viewport_flip; - struct alignas(16) { - GLuint instance_id; - GLuint flip_stage; - GLfloat y_direction; - }; +struct alignas(16) MaxwellUniformData { + void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell); + + GLfloat y_direction; }; -static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect"); +static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect"); static_assert(sizeof(MaxwellUniformData) < 16384, "MaxwellUniformData structure must be less than 16kb as per the OpenGL spec"); @@ -55,6 +50,10 @@ public: current_state.geometry_shader = 0; } + void UseTrivialFragmentShader() { + current_state.fragment_shader = 0; + } + private: struct PipelineState { bool operator==(const PipelineState& rhs) const { diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index f25148362..df2e2395a 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -182,6 +182,10 @@ void OpenGLState::ApplyCulling() { } } +void OpenGLState::ApplyRasterizerDiscard() { + Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard); +} + void OpenGLState::ApplyColorMask() { if (!dirty.color_mask) { return; @@ -410,15 +414,32 @@ void OpenGLState::ApplyAlphaTest() { } } +void OpenGLState::ApplyClipControl() { + if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode), + std::tie(clip_control.origin, clip_control.depth_mode))) { + glClipControl(clip_control.origin, clip_control.depth_mode); + } +} + void OpenGLState::ApplyTextures() { - if (const auto update = UpdateArray(cur_state.textures, textures)) { - glBindTextures(update->first, update->second, textures.data() + update->first); + const std::size_t size = std::size(textures); + for (std::size_t i = 0; i < size; ++i) { + if (UpdateValue(cur_state.textures[i], textures[i])) { + // BindTextureUnit doesn't support binding null textures, skip those binds. + // TODO(Rodrigo): Stop using null textures + if (textures[i] != 0) { + glBindTextureUnit(static_cast<GLuint>(i), textures[i]); + } + } } } void OpenGLState::ApplySamplers() { - if (const auto update = UpdateArray(cur_state.samplers, samplers)) { - glBindSamplers(update->first, update->second, samplers.data() + update->first); + const std::size_t size = std::size(samplers); + for (std::size_t i = 0; i < size; ++i) { + if (UpdateValue(cur_state.samplers[i], samplers[i])) { + glBindSampler(static_cast<GLuint>(i), samplers[i]); + } } } @@ -438,6 +459,7 @@ void OpenGLState::Apply() { ApplyPointSize(); ApplyFragmentColorClamp(); ApplyMultisample(); + ApplyRasterizerDiscard(); ApplyColorMask(); ApplyDepthClamp(); ApplyViewport(); @@ -453,6 +475,7 @@ void OpenGLState::Apply() { ApplyImages(); ApplyPolygonOffset(); ApplyAlphaTest(); + ApplyClipControl(); } void OpenGLState::EmulateViewportWithScissor() { diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index cca25206b..fb180f302 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -48,6 +48,8 @@ public: GLuint index = 0; } primitive_restart; // GL_PRIMITIVE_RESTART + bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD + struct ColorMask { GLboolean red_enabled = GL_TRUE; GLboolean green_enabled = GL_TRUE; @@ -56,6 +58,7 @@ public: }; std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_mask; // GL_COLOR_WRITEMASK + struct { bool test_enabled = false; // GL_STENCIL_TEST struct { @@ -96,9 +99,11 @@ public: GLenum operation = GL_COPY; } logic_op; - std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures = {}; - std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers = {}; - std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {}; + static constexpr std::size_t NumSamplers = 32 * 5; + static constexpr std::size_t NumImages = 8 * 5; + std::array<GLuint, NumSamplers> textures = {}; + std::array<GLuint, NumSamplers> samplers = {}; + std::array<GLuint, NumImages> images = {}; struct { GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING @@ -146,6 +151,11 @@ public: std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE + struct { + GLenum origin = GL_LOWER_LEFT; + GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE; + } clip_control; + OpenGLState(); /// Get the currently active OpenGL state @@ -167,6 +177,7 @@ public: void ApplyMultisample(); void ApplySRgb(); void ApplyCulling(); + void ApplyRasterizerDiscard(); void ApplyColorMask(); void ApplyDepth(); void ApplyPrimitiveRestart(); @@ -182,6 +193,7 @@ public: void ApplyDepthClamp(); void ApplyPolygonOffset(); void ApplyAlphaTest(); + void ApplyClipControl(); /// Resets any references to the given resource OpenGLState& UnbindTexture(GLuint handle); diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 55b3e58b2..b790b0ef4 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -23,7 +23,6 @@ namespace OpenGL { using Tegra::Texture::SwizzleSource; using VideoCore::MortonSwizzleMode; -using VideoCore::Surface::ComponentType; using VideoCore::Surface::PixelFormat; using VideoCore::Surface::SurfaceCompression; using VideoCore::Surface::SurfaceTarget; @@ -40,114 +39,95 @@ struct FormatTuple { GLint internal_format; GLenum format; GLenum type; - ComponentType component_type; bool compressed; }; constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{ - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U - {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S - {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI - {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U - {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm, - false}, // A2B10G10R10U - {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U - {GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U - {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI - {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F - {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U - {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI - {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float, - false}, // R11FG11FB10F - {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI - {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXT1 - {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXT23 - {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXT45 - {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1 - {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXN2UNORM - {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM - {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // BC7U - {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, - true}, // BC6H_UF16 - {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, - true}, // BC6H_SF16 - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 - {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 - {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F - {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F - {GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F - {GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F - {GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U - {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S - {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI - {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I - {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16 - {GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F - {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI - {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I - {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S - {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, - false}, // RGBA8_SRGB - {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U - {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S - {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI - {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F - {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8 - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5 - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4 - {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U + {GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S + {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI + {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U + {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U + {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U + {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U + {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI + {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F + {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U + {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI + {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F + {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI + {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1 + {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23 + {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45 + {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1 + {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM + {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM + {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U + {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16 + {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4 + {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8 + {GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F + {GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F + {GL_R32F, GL_RED, GL_FLOAT, false}, // R32F + {GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F + {GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U + {GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S + {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI + {GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I + {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16 + {GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F + {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI + {GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I + {GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S + {GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB + {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U + {GL_RG8, GL_RG, GL_BYTE, false}, // RG8S + {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI + {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F + {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5 + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4 + {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8 // Compressed sRGB formats - {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXT1_SRGB - {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXT23_SRGB - {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // DXT45_SRGB - {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, - true}, // BC7U_SRGB - {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB - {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5 - {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB - {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB + {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB + {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB + {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB + {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5 + {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB + {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F // Depth formats - {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F - {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, - false}, // Z16 + {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F + {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16 // DepthStencil formats - {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, - false}, // Z24S8 - {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, - false}, // S8Z24 - {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, - ComponentType::Float, false}, // Z32FS8 + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8 + {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24 + {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8 }}; -const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { +const FormatTuple& GetFormatTuple(PixelFormat pixel_format) { ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]}; return format; @@ -249,7 +229,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) : VideoCommon::SurfaceBase<View>(gpu_addr, params) { - const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)}; + const auto& tuple{GetFormatTuple(params.pixel_format)}; internal_format = tuple.internal_format; format = tuple.format; type = tuple.type; @@ -451,8 +431,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const { texture_view.Create(); const GLuint handle{texture_view.handle}; - const FormatTuple& tuple{ - GetFormatTuple(owner_params.pixel_format, owner_params.component_type)}; + const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)}; glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level, params.num_levels, params.base_layer, params.num_layers); @@ -509,6 +488,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view, OpenGLState state; state.draw.read_framebuffer = src_framebuffer.handle; state.draw.draw_framebuffer = dst_framebuffer.handle; + state.framebuffer_srgb.enabled = dst_params.srgb_conversion; state.AllDirty(); state.Apply(); @@ -562,8 +542,8 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) const auto& dst_params = dst_surface->GetSurfaceParams(); UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1); - const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type); - const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type); + const auto source_format = GetFormatTuple(src_params.pixel_format); + const auto dest_format = GetFormatTuple(dst_params.pixel_format); const std::size_t source_size = src_surface->GetHostSizeInBytes(); const std::size_t dest_size = dst_surface->GetHostSizeInBytes(); diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 9ed738171..ea4f35663 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -120,6 +120,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return GL_POINTS; case Maxwell::PrimitiveTopology::Lines: return GL_LINES; + case Maxwell::PrimitiveTopology::LineLoop: + return GL_LINE_LOOP; case Maxwell::PrimitiveTopology::LineStrip: return GL_LINE_STRIP; case Maxwell::PrimitiveTopology::Triangles: @@ -130,11 +132,23 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return GL_TRIANGLE_FAN; case Maxwell::PrimitiveTopology::Quads: return GL_QUADS; - default: - LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); - UNREACHABLE(); - return {}; + case Maxwell::PrimitiveTopology::QuadStrip: + return GL_QUAD_STRIP; + case Maxwell::PrimitiveTopology::Polygon: + return GL_POLYGON; + case Maxwell::PrimitiveTopology::LinesAdjacency: + return GL_LINES_ADJACENCY; + case Maxwell::PrimitiveTopology::LineStripAdjacency: + return GL_LINE_STRIP_ADJACENCY; + case Maxwell::PrimitiveTopology::TrianglesAdjacency: + return GL_TRIANGLES_ADJACENCY; + case Maxwell::PrimitiveTopology::TriangleStripAdjacency: + return GL_TRIANGLE_STRIP_ADJACENCY; + case Maxwell::PrimitiveTopology::Patches: + return GL_PATCHES; } + UNREACHABLE_MSG("Invalid topology={}", static_cast<int>(topology)); + return GL_POINTS; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 4bbd17b12..bba16afaf 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -24,19 +24,21 @@ namespace OpenGL { -static const char vertex_shader[] = R"( -#version 150 core +namespace { -in vec2 vert_position; -in vec2 vert_tex_coord; -out vec2 frag_tex_coord; +constexpr char vertex_shader[] = R"( +#version 430 core + +layout (location = 0) in vec2 vert_position; +layout (location = 1) in vec2 vert_tex_coord; +layout (location = 0) out vec2 frag_tex_coord; // This is a truncated 3x3 matrix for 2D transformations: // The upper-left 2x2 submatrix performs scaling/rotation/mirroring. // The third column performs translation. // The third row could be used for projection, which we don't need in 2D. It hence is assumed to // implicitly be [0, 0, 1] -uniform mat3x2 modelview_matrix; +layout (location = 0) uniform mat3x2 modelview_matrix; void main() { // Multiply input position by the rotscale part of the matrix and then manually translate by @@ -47,34 +49,29 @@ void main() { } )"; -static const char fragment_shader[] = R"( -#version 150 core +constexpr char fragment_shader[] = R"( +#version 430 core -in vec2 frag_tex_coord; -out vec4 color; +layout (location = 0) in vec2 frag_tex_coord; +layout (location = 0) out vec4 color; -uniform sampler2D color_texture; +layout (binding = 0) uniform sampler2D color_texture; void main() { - // Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to - // support more framebuffer pixel formats. color = texture(color_texture, frag_tex_coord); } )"; -/** - * Vertex structure that the drawn screen rectangles are composed of. - */ +constexpr GLint PositionLocation = 0; +constexpr GLint TexCoordLocation = 1; +constexpr GLint ModelViewMatrixLocation = 0; + struct ScreenRectVertex { - ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) { - position[0] = x; - position[1] = y; - tex_coord[0] = u; - tex_coord[1] = v; - } + constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) + : position{{x, y}}, tex_coord{{u, v}} {} - GLfloat position[2]; - GLfloat tex_coord[2]; + std::array<GLfloat, 2> position; + std::array<GLfloat, 2> tex_coord; }; /** @@ -84,18 +81,82 @@ struct ScreenRectVertex { * The projection part of the matrix is trivial, hence these operations are represented * by a 3x2 matrix. */ -static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) { +std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) { std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order // clang-format off - matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; - matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; + matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; + matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; // Last matrix row is implicitly assumed to be [0, 0, 1]. // clang-format on return matrix; } +const char* GetSource(GLenum source) { + switch (source) { + case GL_DEBUG_SOURCE_API: + return "API"; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: + return "WINDOW_SYSTEM"; + case GL_DEBUG_SOURCE_SHADER_COMPILER: + return "SHADER_COMPILER"; + case GL_DEBUG_SOURCE_THIRD_PARTY: + return "THIRD_PARTY"; + case GL_DEBUG_SOURCE_APPLICATION: + return "APPLICATION"; + case GL_DEBUG_SOURCE_OTHER: + return "OTHER"; + default: + UNREACHABLE(); + return "Unknown source"; + } +} + +const char* GetType(GLenum type) { + switch (type) { + case GL_DEBUG_TYPE_ERROR: + return "ERROR"; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: + return "DEPRECATED_BEHAVIOR"; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: + return "UNDEFINED_BEHAVIOR"; + case GL_DEBUG_TYPE_PORTABILITY: + return "PORTABILITY"; + case GL_DEBUG_TYPE_PERFORMANCE: + return "PERFORMANCE"; + case GL_DEBUG_TYPE_OTHER: + return "OTHER"; + case GL_DEBUG_TYPE_MARKER: + return "MARKER"; + default: + UNREACHABLE(); + return "Unknown type"; + } +} + +void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, + const GLchar* message, const void* user_param) { + const char format[] = "{} {} {}: {}"; + const char* const str_source = GetSource(source); + const char* const str_type = GetType(type); + + switch (severity) { + case GL_DEBUG_SEVERITY_HIGH: + LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message); + break; + case GL_DEBUG_SEVERITY_MEDIUM: + LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message); + break; + case GL_DEBUG_SEVERITY_NOTIFICATION: + case GL_DEBUG_SEVERITY_LOW: + LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); + break; + } +} + +} // Anonymous namespace + RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system) : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {} @@ -138,9 +199,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { prev_state.Apply(); } -/** - * Loads framebuffer from emulated memory into the active OpenGL texture. - */ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { // Framebuffer orientation handling framebuffer_transform_flags = framebuffer.transform_flags; @@ -158,7 +216,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; - const auto host_ptr{Memory::GetPointer(framebuffer_addr)}; + u8* const host_ptr{system.Memory().GetPointer(framebuffer_addr)}; rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes); // TODO(Rodrigo): Read this from HLE @@ -181,19 +239,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } -/** - * Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can - * be 1x1 but will stretch across whatever it's rendered on. - */ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture) { const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r}; glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data); } -/** - * Initializes the OpenGL state and creates persistent objects. - */ void RendererOpenGL::InitOpenGLObjects() { glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f); @@ -203,10 +254,6 @@ void RendererOpenGL::InitOpenGLObjects() { state.draw.shader_program = shader.handle; state.AllDirty(); state.Apply(); - uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); - uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture"); - attrib_position = glGetAttribLocation(shader.handle, "vert_position"); - attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord"); // Generate VBO handle for drawing vertex_buffer.Create(); @@ -217,14 +264,14 @@ void RendererOpenGL::InitOpenGLObjects() { // Attach vertex data to VAO glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW); - glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE, + glVertexArrayAttribFormat(vertex_array.handle, PositionLocation, 2, GL_FLOAT, GL_FALSE, offsetof(ScreenRectVertex, position)); - glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, + glVertexArrayAttribFormat(vertex_array.handle, TexCoordLocation, 2, GL_FLOAT, GL_FALSE, offsetof(ScreenRectVertex, tex_coord)); - glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0); - glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0); - glEnableVertexArrayAttrib(vertex_array.handle, attrib_position); - glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord); + glVertexArrayAttribBinding(vertex_array.handle, PositionLocation, 0); + glVertexArrayAttribBinding(vertex_array.handle, TexCoordLocation, 0); + glEnableVertexArrayAttrib(vertex_array.handle, PositionLocation); + glEnableVertexArrayAttrib(vertex_array.handle, TexCoordLocation); glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex)); @@ -323,24 +370,26 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, // (e.g. handheld mode) on a 1920x1080 framebuffer. f32 scale_u = 1.f, scale_v = 1.f; if (framebuffer_crop_rect.GetWidth() > 0) { - scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width; + scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / + static_cast<f32>(screen_info.texture.width); } if (framebuffer_crop_rect.GetHeight() > 0) { - scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height; + scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / + static_cast<f32>(screen_info.texture.height); } - std::array<ScreenRectVertex, 4> vertices = {{ + const std::array vertices = { ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v), ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v), ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v), ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v), - }}; + }; state.textures[0] = screen_info.display_texture; state.framebuffer_srgb.enabled = screen_info.display_srgb; state.AllDirty(); state.Apply(); - glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data()); + glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices)); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // Restore default state state.framebuffer_srgb.enabled = false; @@ -349,9 +398,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, state.Apply(); } -/** - * Draws the emulated screens to the emulator window. - */ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { if (renderer_settings.set_background_color) { // Update background color before drawing @@ -365,21 +411,17 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { glClear(GL_COLOR_BUFFER_BIT); // Set projection matrix - std::array<GLfloat, 3 * 2> ortho_matrix = - MakeOrthographicMatrix((float)layout.width, (float)layout.height); - glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); - - // Bind texture in Texture Unit 0 - glActiveTexture(GL_TEXTURE0); - glUniform1i(uniform_color_texture, 0); + const std::array ortho_matrix = + MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); + glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data()); - DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top, - (float)screen.GetWidth(), (float)screen.GetHeight()); + DrawScreenTriangles(screen_info, static_cast<float>(screen.left), + static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()), + static_cast<float>(screen.GetHeight())); m_current_frame++; } -/// Updates the framerate void RendererOpenGL::UpdateFramerate() {} void RendererOpenGL::CaptureScreenshot() { @@ -416,63 +458,6 @@ void RendererOpenGL::CaptureScreenshot() { renderer_settings.screenshot_requested = false; } -static const char* GetSource(GLenum source) { -#define RET(s) \ - case GL_DEBUG_SOURCE_##s: \ - return #s - switch (source) { - RET(API); - RET(WINDOW_SYSTEM); - RET(SHADER_COMPILER); - RET(THIRD_PARTY); - RET(APPLICATION); - RET(OTHER); - default: - UNREACHABLE(); - return "Unknown source"; - } -#undef RET -} - -static const char* GetType(GLenum type) { -#define RET(t) \ - case GL_DEBUG_TYPE_##t: \ - return #t - switch (type) { - RET(ERROR); - RET(DEPRECATED_BEHAVIOR); - RET(UNDEFINED_BEHAVIOR); - RET(PORTABILITY); - RET(PERFORMANCE); - RET(OTHER); - RET(MARKER); - default: - UNREACHABLE(); - return "Unknown type"; - } -#undef RET -} - -static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, - GLsizei length, const GLchar* message, const void* user_param) { - const char format[] = "{} {} {}: {}"; - const char* const str_source = GetSource(source); - const char* const str_type = GetType(type); - - switch (severity) { - case GL_DEBUG_SEVERITY_HIGH: - LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message); - break; - case GL_DEBUG_SEVERITY_MEDIUM: - LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message); - break; - case GL_DEBUG_SEVERITY_NOTIFICATION: - case GL_DEBUG_SEVERITY_LOW: - LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); - break; - } -} - bool RendererOpenGL::Init() { Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window}; @@ -493,7 +478,6 @@ bool RendererOpenGL::Init() { return true; } -/// Shutdown the renderer void RendererOpenGL::ShutDown() {} } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index cf26628ca..b56328a7f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -59,21 +59,31 @@ public: void ShutDown() override; private: + /// Initializes the OpenGL state and creates persistent objects. void InitOpenGLObjects(); + void AddTelemetryFields(); + void CreateRasterizer(); void ConfigureFramebufferTexture(TextureInfo& texture, const Tegra::FramebufferConfig& framebuffer); + + /// Draws the emulated screens to the emulator window. void DrawScreen(const Layout::FramebufferLayout& layout); + void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h); + + /// Updates the framerate. void UpdateFramerate(); void CaptureScreenshot(); - // Loads framebuffer from emulated memory into the display information structure + /// Loads framebuffer from emulated memory into the active OpenGL texture. void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer); - // Fills active OpenGL texture with the given RGBA color. + + /// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture + /// can be 1x1 but will stretch across whatever it's rendered on. void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); @@ -94,14 +104,6 @@ private: /// OpenGL framebuffer data std::vector<u8> gl_framebuffer_data; - // Shader uniform location indices - GLuint uniform_modelview_matrix; - GLuint uniform_color_texture; - - // Shader attribute input indices - GLuint attrib_position; - GLuint attrib_tex_coord; - /// Used for transforming the framebuffer orientation Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags; Common::Rectangle<int> framebuffer_crop_rect; diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index c504a2c1a..9770dda1c 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -3,7 +3,10 @@ // Refer to the license.txt file included. #include <string> +#include <vector> + #include <fmt/format.h> + #include <glad/glad.h> #include "common/assert.h" @@ -48,34 +51,19 @@ BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{t BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; -void BindBuffersRangePushBuffer::Setup(GLuint first_) { - first = first_; - buffer_pointers.clear(); - offsets.clear(); - sizes.clear(); +void BindBuffersRangePushBuffer::Setup() { + entries.clear(); } -void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) { - buffer_pointers.push_back(buffer); - offsets.push_back(offset); - sizes.push_back(size); +void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset, + GLsizeiptr size) { + entries.push_back(Entry{binding, buffer, offset, size}); } void BindBuffersRangePushBuffer::Bind() { - // Ensure sizes are valid. - const std::size_t count{buffer_pointers.size()}; - DEBUG_ASSERT(count == offsets.size() && count == sizes.size()); - if (count == 0) { - return; + for (const Entry& entry : entries) { + glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size); } - - // Dereference buffers. - buffers.resize(count); - std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(), - [](const GLuint* pointer) { return *pointer; }); - - glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(), - sizes.data()); } void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h index 6c2b45546..d56153fe7 100644 --- a/src/video_core/renderer_opengl/utils.h +++ b/src/video_core/renderer_opengl/utils.h @@ -43,20 +43,22 @@ public: explicit BindBuffersRangePushBuffer(GLenum target); ~BindBuffersRangePushBuffer(); - void Setup(GLuint first_); + void Setup(); - void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size); + void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size); void Bind(); private: - GLenum target{}; - GLuint first{}; - std::vector<const GLuint*> buffer_pointers; + struct Entry { + GLuint binding; + const GLuint* buffer; + GLintptr offset; + GLsizeiptr size; + }; - std::vector<GLuint> buffers; - std::vector<GLintptr> offsets; - std::vector<GLsizeiptr> sizes; + GLenum target; + std::vector<Entry> entries; }; void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {}); |
