diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.h | 6 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_global_cache.h | 7 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 14 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 26 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 28 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 12 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 7 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 11 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 244 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 54 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 14 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 55 |
12 files changed, 266 insertions, 212 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index fc33aa433..f9247a40e 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -42,9 +42,6 @@ public: return alignment; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - private: VAddr cpu_addr{}; std::size_t size{}; @@ -75,6 +72,9 @@ public: protected: void AlignBuffer(std::size_t alignment); + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {} + private: OGLStreamBuffer stream_buffer; diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h index 196e6e278..2d467a240 100644 --- a/src/video_core/renderer_opengl/gl_global_cache.h +++ b/src/video_core/renderer_opengl/gl_global_cache.h @@ -46,7 +46,7 @@ public: /// Reloads the global region from guest memory void Reload(u32 size_); - void Flush() override; + void Flush(); private: VAddr cpu_addr{}; @@ -65,6 +65,11 @@ public: GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage); +protected: + void FlushObjectInner(const GlobalRegion& object) override { + object->Flush(); + } + private: GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const; GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9a088a503..dbd8049f5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -261,8 +261,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() { // MakeQuadArray always generates u32 indexes params.index_format = GL_UNSIGNED_INT; params.count = (regs.vertex_buffer.count / 4) * 6; - params.index_buffer_offset = - primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count); + params.index_buffer_offset = primitive_assembler.MakeQuadArray( + regs.vertex_buffer.first, regs.vertex_buffer.count); } return params; } @@ -305,6 +305,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { case Maxwell::ShaderProgram::Geometry: shader_program_manager->UseTrivialGeometryShader(); break; + default: + break; } continue; } @@ -920,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { viewport.y = viewport_rect.bottom; viewport.width = viewport_rect.GetWidth(); viewport.height = viewport_rect.GetHeight(); - viewport.depth_range_far = regs.viewports[i].depth_range_far; - viewport.depth_range_near = regs.viewports[i].depth_range_near; + viewport.depth_range_far = src.depth_range_far; + viewport.depth_range_near = src.depth_range_near; } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; @@ -1133,7 +1135,9 @@ void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncPointState() { const auto& regs = system.GPU().Maxwell3D().regs; - state.point.size = regs.point_size; + // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid + // in OpenGL). + state.point.size = std::max(1.0f, regs.point_size); } void RasterizerOpenGL::SyncPolygonOffset() { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5a25f5b37..a7681902e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params) } MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); -void CachedSurface::LoadGLBuffer() { +void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); - gl_buffer.resize(params.max_mip_level); + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; + if (gl_buffer.size() < params.max_mip_level) + gl_buffer.resize(params.max_mip_level); for (u32 i = 0; i < params.max_mip_level; i++) gl_buffer[i].resize(params.GetMipmapSizeGL(i)); if (params.is_tiled) { @@ -671,13 +673,13 @@ void CachedSurface::LoadGLBuffer() { } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); -void CachedSurface::FlushGLBuffer() { +void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) { MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented"); + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; // OpenGL temporary buffer needs to be big enough to store raw texture size - gl_buffer.resize(1); gl_buffer[0].resize(GetSizeInBytes()); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); @@ -713,10 +715,12 @@ void CachedSurface::FlushGLBuffer() { } } -void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, - GLuint draw_fb_handle) { +void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map, + GLuint read_fb_handle, GLuint draw_fb_handle) { const auto& rect{params.GetRect(mip_map)}; + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; + // Load data from memory to the surface const auto x0 = static_cast<GLint>(rect.left); const auto y0 = static_cast<GLint>(rect.bottom); @@ -801,7 +805,6 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, tuple.type, &gl_buffer[mip_map][buffer_offset]); break; case SurfaceTarget::TextureCubemap: { - std::size_t start = buffer_offset; for (std::size_t face = 0; face < params.depth; ++face) { glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face), static_cast<GLsizei>(rect.GetWidth()), @@ -845,11 +848,12 @@ void CachedSurface::EnsureTextureDiscrepantView() { } MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); -void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { +void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, + GLuint read_fb_handle, GLuint draw_fb_handle) { MICROPROFILE_SCOPE(OpenGL_TextureUL); for (u32 i = 0; i < params.max_mip_level; i++) - UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle); + UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle); } void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, @@ -929,8 +933,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre } void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { - surface->LoadGLBuffer(); - surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); + surface->LoadGLBuffer(temporal_memory); + surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle); surface->MarkAsModified(false, *this); surface->MarkForReload(false); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index db280dbb3..6263ef3e7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -355,6 +355,12 @@ namespace OpenGL { class RasterizerOpenGL; +// This is used to store temporary big buffers, +// instead of creating/destroying all the time +struct RasterizerTemporaryMemory { + std::vector<std::vector<u8>> gl_buffer; +}; + class CachedSurface final : public RasterizerCacheObject { public: explicit CachedSurface(const SurfaceParams& params); @@ -371,10 +377,6 @@ public: return memory_size; } - void Flush() override { - FlushGLBuffer(); - } - const OGLTexture& Texture() const { return texture; } @@ -397,11 +399,12 @@ public: } // Read/Write data in Switch memory to/from gl_buffer - void LoadGLBuffer(); - void FlushGLBuffer(); + void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem); + void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem); // Upload data in gl_buffer to this surface's texture - void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); + void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle, + GLuint draw_fb_handle); void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, Tegra::Texture::SwizzleSource swizzle_y, @@ -429,13 +432,13 @@ public: } private: - void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle); + void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map, + GLuint read_fb_handle, GLuint draw_fb_handle); void EnsureTextureDiscrepantView(); OGLTexture texture; OGLTexture discrepant_view; - std::vector<std::vector<u8>> gl_buffer; SurfaceParams params{}; GLenum gl_target{}; GLenum gl_internal_format{}; @@ -473,6 +476,11 @@ public: void SignalPreDrawCall(); void SignalPostDrawCall(); +protected: + void FlushObjectInner(const Surface& object) override { + object->FlushGLBuffer(temporal_memory); + } + private: void LoadSurface(const Surface& surface); Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); @@ -519,6 +527,8 @@ private: std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers; Surface last_depth_buffer; + RasterizerTemporaryMemory temporal_memory; + using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>; using SurfaceInterval = typename SurfaceIntervalCache::interval_type; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 2a81b1169..f700dc89a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -345,7 +345,7 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, const Device& device) - : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {} + : RasterizerCache{rasterizer}, device{device}, disk_cache{system} {} void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { @@ -363,6 +363,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (stop_loading) return; + // Track if precompiled cache was altered during loading to know if we have to serialize the + // virtual precompiled cache file back to the hard drive + bool precompiled_cache_altered = false; + // Build shaders if (callback) callback(VideoCore::LoadCallbackStage::Build, 0, usages.size()); @@ -384,6 +388,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (!shader) { // Invalidate the precompiled cache if a shader dumped shader was rejected disk_cache.InvalidatePrecompiled(); + precompiled_cache_altered = true; dumps.clear(); } } @@ -405,8 +410,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, if (dumps.find(usage) == dumps.end()) { const auto& program = precompiled_programs.at(usage); disk_cache.SaveDump(usage, program->handle); + precompiled_cache_altered = true; } } + + if (precompiled_cache_altered) { + disk_cache.SaveVirtualPrecompiledFile(); + } } CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index a332087f8..31b979987 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -57,9 +57,6 @@ public: return shader_length; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - /// Gets the shader entries for the shader const GLShader::ShaderEntries& GetShaderEntries() const { return entries; @@ -123,6 +120,10 @@ public: /// Gets the current specified shader stage program Shader GetStageProgram(Maxwell::ShaderProgram program); +protected: + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const Shader& object) override {} + private: std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders( const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ef1a1995f..1a62795e1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -871,17 +871,6 @@ private: return {}; } - std::string Composite(Operation operation) { - std::string value = "vec4("; - for (std::size_t i = 0; i < 4; ++i) { - value += Visit(operation[i]); - if (i < 3) - value += ", "; - } - value += ')'; - return value; - } - template <Type type> std::string Add(Operation operation) { return GenerateBinaryInfix(operation, "+", type, type, type); diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 53752b38d..254c0d499 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -104,7 +104,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { return true; } -ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} +ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) + : system{system}, precompiled_cache_virtual_file_offset{0} {} std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> ShaderDiskCacheOpenGL::LoadTransferable() { @@ -177,6 +178,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() { return {}; } } + return {{raws, usages}}; } @@ -208,59 +210,64 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { + // Read compressed file from disk and decompress to virtual precompiled cache file + std::vector<u8> compressed(file.GetSize()); + file.ReadBytes(compressed.data(), compressed.size()); + const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed); + SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); + precompiled_cache_virtual_file_offset = 0; + ShaderCacheVersionHash file_hash{}; - if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { + if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { + precompiled_cache_virtual_file_offset = 0; return {}; } if (GetShaderCacheVersionHash() != file_hash) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); + precompiled_cache_virtual_file_offset = 0; return {}; } std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; - while (file.Tell() < file.GetSize()) { + while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { PrecompiledEntryKind kind{}; - if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(kind)) { return {}; } switch (kind) { case PrecompiledEntryKind::Decompiled: { u64 unique_identifier{}; - if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64)) + if (!LoadObjectFromPrecompiled(unique_identifier)) { return {}; + } - const auto entry = LoadDecompiledEntry(file); - if (!entry) + const auto entry = LoadDecompiledEntry(); + if (!entry) { return {}; + } decompiled.insert({unique_identifier, std::move(*entry)}); break; } case PrecompiledEntryKind::Dump: { ShaderDiskCacheUsage usage; - if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) + if (!LoadObjectFromPrecompiled(usage)) { return {}; + } ShaderDiskCacheDump dump; - if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32)) - return {}; - - u32 binary_length{}; - u32 compressed_size{}; - if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(dump.binary_format)) { return {}; } - std::vector<u8> compressed_binary(compressed_size); - if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + u32 binary_length{}; + if (!LoadObjectFromPrecompiled(binary_length)) { return {}; } - dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); - if (dump.binary.empty()) { + dump.binary.resize(binary_length); + if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { return {}; } @@ -274,45 +281,41 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {{decompiled, dumps}}; } -std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( - FileUtil::IOFile& file) { +std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() { u32 code_size{}; - u32 compressed_code_size{}; - if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { + if (!LoadObjectFromPrecompiled(code_size)) { return {}; } - std::vector<u8> compressed_code(compressed_code_size); - if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + std::vector<u8> code(code_size); + if (!LoadArrayFromPrecompiled(code.data(), code.size())) { return {}; } - const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); - if (code.empty()) { - return {}; - } ShaderDiskCacheDecompiled entry; entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); u32 const_buffers_count{}; - if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(const_buffers_count)) { return {}; + } + for (u32 i = 0; i < const_buffers_count; ++i) { u32 max_offset{}; u32 index{}; u8 is_indirect{}; - if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) { + if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(is_indirect)) { return {}; } entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); } u32 samplers_count{}; - if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(samplers_count)) { return {}; + } + for (u32 i = 0; i < samplers_count; ++i) { u64 offset{}; u64 index{}; @@ -320,12 +323,9 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn u8 is_array{}; u8 is_shadow{}; u8 is_bindless{}; - if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || - file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { + if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || + !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { return {}; } entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset), @@ -335,17 +335,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn } u32 global_memory_count{}; - if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32)) + if (!LoadObjectFromPrecompiled(global_memory_count)) { return {}; + } + for (u32 i = 0; i < global_memory_count; ++i) { u32 cbuf_index{}; u32 cbuf_offset{}; u8 is_read{}; u8 is_written{}; - if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) || - file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) { + if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || + !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { return {}; } entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0, @@ -354,74 +354,81 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn for (auto& clip_distance : entry.entries.clip_distances) { u8 clip_distance_raw{}; - if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8)) + if (!LoadObjectFromPrecompiled(clip_distance_raw)) return {}; clip_distance = clip_distance_raw != 0; } u64 shader_length{}; - if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64)) + if (!LoadObjectFromPrecompiled(shader_length)) { return {}; + } + entry.entries.shader_length = static_cast<std::size_t>(shader_length); return entry; } -bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, - const std::string& code, - const std::vector<u8>& compressed_code, +bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries) { - if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || - file.WriteObject(unique_identifier) != 1 || - file.WriteObject(static_cast<u32>(code.size())) != 1 || - file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || - file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { + if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) || + !SaveObjectToPrecompiled(unique_identifier) || + !SaveObjectToPrecompiled(static_cast<u32>(code.size())) || + !SaveArrayToPrecompiled(code.data(), code.size())) { return false; } - if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) { return false; + } for (const auto& cbuf : entries.const_buffers) { - if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 || - file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 || - file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || + !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || + !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) { return false; } } - if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) { return false; + } for (const auto& sampler : entries.samplers) { - if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 || - file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 || - file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || + !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || + !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || + !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) || + !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) || + !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) { return false; } } - if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1) + if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) { return false; + } for (const auto& gmem : entries.global_memory_entries) { - if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 || - file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 || - file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 || - file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) { + if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || + !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || + !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) || + !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) { return false; } } for (const bool clip_distance : entries.clip_distances) { - if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1) + if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) { return false; + } } - return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1; + if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) { + return false; + } + + return true; } -void ShaderDiskCacheOpenGL::InvalidateTransferable() const { +void ShaderDiskCacheOpenGL::InvalidateTransferable() { if (!FileUtil::Delete(GetTransferablePath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", GetTransferablePath()); @@ -429,7 +436,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const { InvalidatePrecompiled(); } -void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { +void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { + // Clear virtaul precompiled cache file + precompiled_cache_virtual_file.Resize(0); + if (!FileUtil::Delete(GetPrecompiledPath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); } @@ -465,7 +475,10 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); auto& usages{it->second}; - ASSERT(usages.find(usage) == usages.end()); + if (usages.find(usage) != usages.end()) { + // Skip this variant since the shader is already stored. + return; + } usages.insert(usage); FileUtil::IOFile file = AppendTransferableFile(); @@ -485,22 +498,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault( - reinterpret_cast<const u8*>(code.data()), code.size())}; - if (compressed_code.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", - unique_identifier); - return; + if (precompiled_cache_virtual_file.GetSize() == 0) { + SavePrecompiledHeaderToVirtualPrecompiledCache(); } - FileUtil::IOFile file = AppendPrecompiledFile(); - if (!file.IsOpen()) - return; - - if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { + if (!SaveDecompiledFile(unique_identifier, code, entries)) { LOG_ERROR(Render_OpenGL, "Failed to save decompiled entry to the precompiled file - removing"); - file.Close(); InvalidatePrecompiled(); } } @@ -516,28 +520,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); - const std::vector<u8> compressed_binary = - Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size()); - - if (compressed_binary.empty()) { - LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", - usage.unique_identifier); - return; - } - - FileUtil::IOFile file = AppendPrecompiledFile(); - if (!file.IsOpen()) - return; - - if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || - file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || - file.WriteObject(static_cast<u32>(binary_length)) != 1 || - file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || - file.WriteArray(compressed_binary.data(), compressed_binary.size()) != - compressed_binary.size()) { + if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) || + !SaveObjectToPrecompiled(usage) || + !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || + !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) || + !SaveArrayToPrecompiled(binary.data(), binary.size())) { LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", usage.unique_identifier); - file.Close(); InvalidatePrecompiled(); return; } @@ -570,28 +559,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { return file; } -FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { - if (!EnsureDirectories()) - return {}; +void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { + const auto hash{GetShaderCacheVersionHash()}; + if (!SaveArrayToPrecompiled(hash.data(), hash.size())) { + LOG_ERROR( + Render_OpenGL, + "Failed to write precompiled cache version hash to virtual precompiled cache file"); + } +} + +void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { + precompiled_cache_virtual_file_offset = 0; + const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); + const std::vector<u8>& compressed = + Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); const auto precompiled_path{GetPrecompiledPath()}; - const bool existed = FileUtil::Exists(precompiled_path); + FileUtil::IOFile file(precompiled_path, "wb"); - FileUtil::IOFile file(precompiled_path, "ab"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); - return {}; + return; } - - if (!existed || file.GetSize() == 0) { - const auto hash{GetShaderCacheVersionHash()}; - if (file.WriteArray(hash.data(), hash.size()) != hash.size()) { - LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}", - precompiled_path); - return {}; - } + if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { + LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", + precompiled_path); + return; } - return file; } bool ShaderDiskCacheOpenGL::EnsureDirectories() const { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 6be0c0547..0142b2e3b 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -16,6 +16,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "core/file_sys/vfs_vector.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_gen.h" @@ -172,10 +173,10 @@ public: LoadPrecompiled(); /// Removes the transferable (and precompiled) cache file. - void InvalidateTransferable() const; + void InvalidateTransferable(); - /// Removes the precompiled cache file. - void InvalidatePrecompiled() const; + /// Removes the precompiled cache file and clears virtual precompiled cache file. + void InvalidatePrecompiled(); /// Saves a raw dump to the transferable file. Checks for collisions. void SaveRaw(const ShaderDiskCacheRaw& entry); @@ -190,18 +191,21 @@ public: /// Saves a dump entry to the precompiled file. Does not check for collisions. void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program); + /// Serializes virtual precompiled shader cache file to real file + void SaveVirtualPrecompiledFile(); + private: /// Loads the transferable cache. Returns empty on failure. std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> LoadPrecompiledFile(FileUtil::IOFile& file); - /// Loads a decompiled cache entry from the passed file. Returns empty on failure. - std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file); + /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on + /// failure. + std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(); /// Saves a decompiled entry to the passed file. Returns true on success. - bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code, - const std::vector<u8>& compressed_code, + bool SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries); /// Returns if the cache can be used @@ -210,8 +214,8 @@ private: /// Opens current game's transferable file and write it's header if it doesn't exist FileUtil::IOFile AppendTransferableFile() const; - /// Opens current game's precompiled file and write it's header if it doesn't exist - FileUtil::IOFile AppendPrecompiledFile() const; + /// Save precompiled header to precompiled_cache_in_memory + void SavePrecompiledHeaderToVirtualPrecompiledCache(); /// Create shader disk cache directories. Returns true on success. bool EnsureDirectories() const; @@ -234,10 +238,42 @@ private: /// Get current game's title id std::string GetTitleID() const; + template <typename T> + bool SaveArrayToPrecompiled(const T* data, std::size_t length) { + const std::size_t write_length = precompiled_cache_virtual_file.WriteArray( + data, length, precompiled_cache_virtual_file_offset); + precompiled_cache_virtual_file_offset += write_length; + return write_length == sizeof(T) * length; + } + + template <typename T> + bool LoadArrayFromPrecompiled(T* data, std::size_t length) { + const std::size_t read_length = precompiled_cache_virtual_file.ReadArray( + data, length, precompiled_cache_virtual_file_offset); + precompiled_cache_virtual_file_offset += read_length; + return read_length == sizeof(T) * length; + } + + template <typename T> + bool SaveObjectToPrecompiled(const T& object) { + return SaveArrayToPrecompiled(&object, 1); + } + + template <typename T> + bool LoadObjectFromPrecompiled(T& object) { + return LoadArrayFromPrecompiled(&object, 1); + } + // Copre system Core::System& system; // Stored transferable shaders std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; + // Stores whole precompiled cache which will be read from or saved to the precompiled chache + // file + FileSys::VectorVfsFile precompiled_cache_virtual_file; + // Stores the current offset of the precompiled cache file for IO purposes + std::size_t precompiled_cache_virtual_file_offset; + // The cache has been loaded at boot bool tried_to_load{}; }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 6abf948f8..7ab0b4553 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); out += program.first; if (setup.IsDualProgram()) { - ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); + const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); ProgramResult program_b = Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); @@ -76,7 +76,7 @@ void main() { } })"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { @@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); out += program.first; @@ -107,7 +107,7 @@ void main() { execute_geometry(); };)"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { @@ -160,7 +160,7 @@ bool AlphaFunc(in float value) { } )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); @@ -172,7 +172,7 @@ void main() { } )"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index a8833c06e..ed7b5cff0 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -27,8 +27,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedInt: - case Maxwell::VertexAttribute::Type::UnsignedNorm: { - + case Maxwell::VertexAttribute::Type::UnsignedNorm: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: @@ -47,16 +46,13 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_UNSIGNED_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_UNSIGNED_INT_2_10_10_10_REV; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); - UNREACHABLE(); - return {}; - } - case Maxwell::VertexAttribute::Type::SignedInt: - case Maxwell::VertexAttribute::Type::SignedNorm: { - + case Maxwell::VertexAttribute::Type::SignedNorm: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: @@ -75,14 +71,12 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { return GL_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_INT_2_10_10_10_REV; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); - UNREACHABLE(); - return {}; - } - - case Maxwell::VertexAttribute::Type::Float: { + case Maxwell::VertexAttribute::Type::Float: switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_16: case Maxwell::VertexAttribute::Size::Size_16_16: @@ -94,13 +88,16 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32_32: return GL_FLOAT; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); + UNREACHABLE(); + return {}; } + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); + UNREACHABLE(); + return {}; } - } - - LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); - UNREACHABLE(); - return {}; } inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { @@ -129,10 +126,13 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; + case Maxwell::PrimitiveTopology::TriangleFan: + return GL_TRIANGLE_FAN; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); + UNREACHABLE(); + return {}; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); - UNREACHABLE(); - return {}; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, @@ -186,9 +186,10 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { } else { return GL_MIRROR_CLAMP_TO_EDGE; } + default: + LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); + return GL_REPEAT; } - LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); - return GL_REPEAT; } inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { |
