diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
10 files changed, 62 insertions, 49 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index fc33aa433..f9247a40e 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -42,9 +42,6 @@ public: return alignment; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - private: VAddr cpu_addr{}; std::size_t size{}; @@ -75,6 +72,9 @@ public: protected: void AlignBuffer(std::size_t alignment); + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& object) override {} + private: OGLStreamBuffer stream_buffer; diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h index 196e6e278..2d467a240 100644 --- a/src/video_core/renderer_opengl/gl_global_cache.h +++ b/src/video_core/renderer_opengl/gl_global_cache.h @@ -46,7 +46,7 @@ public: /// Reloads the global region from guest memory void Reload(u32 size_); - void Flush() override; + void Flush(); private: VAddr cpu_addr{}; @@ -65,6 +65,11 @@ public: GlobalRegion GetGlobalRegion(const GLShader::GlobalMemoryEntry& descriptor, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage); +protected: + void FlushObjectInner(const GlobalRegion& object) override { + object->Flush(); + } + private: GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const; GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr, u32 size); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 3cc945235..dbd8049f5 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -261,8 +261,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() { // MakeQuadArray always generates u32 indexes params.index_format = GL_UNSIGNED_INT; params.count = (regs.vertex_buffer.count / 4) * 6; - params.index_buffer_offset = - primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count); + params.index_buffer_offset = primitive_assembler.MakeQuadArray( + regs.vertex_buffer.first, regs.vertex_buffer.count); } return params; } @@ -1135,7 +1135,9 @@ void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncPointState() { const auto& regs = system.GPU().Maxwell3D().regs; - state.point.size = regs.point_size; + // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid + // in OpenGL). + state.point.size = std::max(1.0f, regs.point_size); } void RasterizerOpenGL::SyncPolygonOffset() { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5a25f5b37..a7681902e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params) } MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); -void CachedSurface::LoadGLBuffer() { +void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); - gl_buffer.resize(params.max_mip_level); + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; + if (gl_buffer.size() < params.max_mip_level) + gl_buffer.resize(params.max_mip_level); for (u32 i = 0; i < params.max_mip_level; i++) gl_buffer[i].resize(params.GetMipmapSizeGL(i)); if (params.is_tiled) { @@ -671,13 +673,13 @@ void CachedSurface::LoadGLBuffer() { } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); -void CachedSurface::FlushGLBuffer() { +void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) { MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented"); + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; // OpenGL temporary buffer needs to be big enough to store raw texture size - gl_buffer.resize(1); gl_buffer[0].resize(GetSizeInBytes()); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); @@ -713,10 +715,12 @@ void CachedSurface::FlushGLBuffer() { } } -void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, - GLuint draw_fb_handle) { +void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map, + GLuint read_fb_handle, GLuint draw_fb_handle) { const auto& rect{params.GetRect(mip_map)}; + auto& gl_buffer = res_cache_tmp_mem.gl_buffer; + // Load data from memory to the surface const auto x0 = static_cast<GLint>(rect.left); const auto y0 = static_cast<GLint>(rect.bottom); @@ -801,7 +805,6 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, tuple.type, &gl_buffer[mip_map][buffer_offset]); break; case SurfaceTarget::TextureCubemap: { - std::size_t start = buffer_offset; for (std::size_t face = 0; face < params.depth; ++face) { glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face), static_cast<GLsizei>(rect.GetWidth()), @@ -845,11 +848,12 @@ void CachedSurface::EnsureTextureDiscrepantView() { } MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); -void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { +void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, + GLuint read_fb_handle, GLuint draw_fb_handle) { MICROPROFILE_SCOPE(OpenGL_TextureUL); for (u32 i = 0; i < params.max_mip_level; i++) - UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle); + UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle); } void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, @@ -929,8 +933,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre } void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { - surface->LoadGLBuffer(); - surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); + surface->LoadGLBuffer(temporal_memory); + surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle); surface->MarkAsModified(false, *this); surface->MarkForReload(false); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index db280dbb3..6263ef3e7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -355,6 +355,12 @@ namespace OpenGL { class RasterizerOpenGL; +// This is used to store temporary big buffers, +// instead of creating/destroying all the time +struct RasterizerTemporaryMemory { + std::vector<std::vector<u8>> gl_buffer; +}; + class CachedSurface final : public RasterizerCacheObject { public: explicit CachedSurface(const SurfaceParams& params); @@ -371,10 +377,6 @@ public: return memory_size; } - void Flush() override { - FlushGLBuffer(); - } - const OGLTexture& Texture() const { return texture; } @@ -397,11 +399,12 @@ public: } // Read/Write data in Switch memory to/from gl_buffer - void LoadGLBuffer(); - void FlushGLBuffer(); + void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem); + void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem); // Upload data in gl_buffer to this surface's texture - void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle); + void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle, + GLuint draw_fb_handle); void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, Tegra::Texture::SwizzleSource swizzle_y, @@ -429,13 +432,13 @@ public: } private: - void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle); + void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map, + GLuint read_fb_handle, GLuint draw_fb_handle); void EnsureTextureDiscrepantView(); OGLTexture texture; OGLTexture discrepant_view; - std::vector<std::vector<u8>> gl_buffer; SurfaceParams params{}; GLenum gl_target{}; GLenum gl_internal_format{}; @@ -473,6 +476,11 @@ public: void SignalPreDrawCall(); void SignalPostDrawCall(); +protected: + void FlushObjectInner(const Surface& object) override { + object->FlushGLBuffer(temporal_memory); + } + private: void LoadSurface(const Surface& surface); Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); @@ -519,6 +527,8 @@ private: std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers; Surface last_depth_buffer; + RasterizerTemporaryMemory temporal_memory; + using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>; using SurfaceInterval = typename SurfaceIntervalCache::interval_type; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index b1c8f7c35..f700dc89a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -345,7 +345,7 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, const Device& device) - : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {} + : RasterizerCache{rasterizer}, device{device}, disk_cache{system} {} void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) { diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index a332087f8..31b979987 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -57,9 +57,6 @@ public: return shader_length; } - // We do not have to flush this cache as things in it are never modified by us. - void Flush() override {} - /// Gets the shader entries for the shader const GLShader::ShaderEntries& GetShaderEntries() const { return entries; @@ -123,6 +120,10 @@ public: /// Gets the current specified shader stage program Shader GetStageProgram(Maxwell::ShaderProgram program); +protected: + // We do not have to flush this cache as things in it are never modified by us. + void FlushObjectInner(const Shader& object) override {} + private: std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders( const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ef1a1995f..1a62795e1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -871,17 +871,6 @@ private: return {}; } - std::string Composite(Operation operation) { - std::string value = "vec4("; - for (std::size_t i = 0; i < 4; ++i) { - value += Visit(operation[i]); - if (i < 3) - value += ", "; - } - value += ')'; - return value; - } - template <Type type> std::string Add(Operation operation) { return GenerateBinaryInfix(operation, "+", type, type, type); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 6abf948f8..7ab0b4553 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); out += program.first; if (setup.IsDualProgram()) { - ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); + const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); ProgramResult program_b = Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); @@ -76,7 +76,7 @@ void main() { } })"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { @@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); out += program.first; @@ -107,7 +107,7 @@ void main() { execute_geometry(); };)"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { @@ -160,7 +160,7 @@ bool AlphaFunc(in float value) { } )"; - ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); @@ -172,7 +172,7 @@ void main() { } )"; - return {out, program.second}; + return {std::move(out), std::move(program.second)}; } } // namespace OpenGL::GLShader diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 95b773135..ed7b5cff0 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -126,6 +126,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; + case Maxwell::PrimitiveTopology::TriangleFan: + return GL_TRIANGLE_FAN; default: LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology)); UNREACHABLE(); 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