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-rw-r--r--src/video_core/renderer_opengl/gl_arb_decompiler.cpp33
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp26
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp162
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
8 files changed, 126 insertions, 124 deletions
diff --git a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
index 4489abf61..b7e9ed2e9 100644
--- a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
@@ -913,11 +913,19 @@ void ARBDecompiler::DeclareCompute() {
const ComputeInfo& info = registry.GetComputeInfo();
AddLine("GROUP_SIZE {} {} {};", info.workgroup_size[0], info.workgroup_size[1],
info.workgroup_size[2]);
- if (info.shared_memory_size_in_words > 0) {
- const u32 size_in_bytes = info.shared_memory_size_in_words * 4;
- AddLine("SHARED_MEMORY {};", size_in_bytes);
- AddLine("SHARED shared_mem[] = {{program.sharedmem}};");
+ if (info.shared_memory_size_in_words == 0) {
+ return;
+ }
+ const u32 limit = device.GetMaxComputeSharedMemorySize();
+ u32 size_in_bytes = info.shared_memory_size_in_words * 4;
+ if (size_in_bytes > limit) {
+ LOG_ERROR(Render_OpenGL, "Shared memory size {} is clamped to host's limit {}",
+ size_in_bytes, limit);
+ size_in_bytes = limit;
}
+
+ AddLine("SHARED_MEMORY {};", size_in_bytes);
+ AddLine("SHARED shared_mem[] = {{program.sharedmem}};");
}
void ARBDecompiler::DeclareInputAttributes() {
@@ -1283,13 +1291,6 @@ std::string ARBDecompiler::Visit(const Node& node) {
return "{0, 0, 0, 0}.x";
}
- const auto buffer_index = [this, &abuf]() -> std::string {
- if (stage != ShaderType::Geometry) {
- return "";
- }
- return fmt::format("[{}]", Visit(abuf->GetBuffer()));
- };
-
const Attribute::Index index = abuf->GetIndex();
const u32 element = abuf->GetElement();
const char swizzle = Swizzle(element);
@@ -1395,7 +1396,7 @@ std::string ARBDecompiler::Visit(const Node& node) {
return {};
}
- if (const auto cmt = std::get_if<CommentNode>(&*node)) {
+ if ([[maybe_unused]] const auto cmt = std::get_if<CommentNode>(&*node)) {
// Uncommenting this will generate invalid code. GLASM lacks comments.
// AddLine("// {}", cmt->GetText());
return {};
@@ -1703,7 +1704,7 @@ std::string ARBDecompiler::HCastFloat(Operation operation) {
}
std::string ARBDecompiler::HUnpack(Operation operation) {
- const std::string operand = Visit(operation[0]);
+ std::string operand = Visit(operation[0]);
switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) {
case Tegra::Shader::HalfType::H0_H1:
return operand;
@@ -2053,7 +2054,7 @@ std::string ARBDecompiler::InvocationId(Operation) {
std::string ARBDecompiler::YNegate(Operation) {
LOG_WARNING(Render_OpenGL, "(STUBBED)");
- const std::string temporary = AllocTemporary();
+ std::string temporary = AllocTemporary();
AddLine("MOV.F {}, 1;", temporary);
return temporary;
}
@@ -2076,10 +2077,6 @@ std::string ARBDecompiler::ShuffleIndexed(Operation operation) {
}
std::string ARBDecompiler::Barrier(Operation) {
- if (!ir.IsDecompiled()) {
- LOG_ERROR(Render_OpenGL, "BAR used but shader is not decompiled");
- return {};
- }
AddLine("BAR;");
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 630acb73b..e7d95149f 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -212,6 +212,7 @@ Device::Device()
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
+ max_compute_shared_memory_size = GetInteger<u32>(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE);
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
GLAD_GL_NV_shader_thread_shuffle;
has_shader_ballot = GLAD_GL_ARB_shader_ballot;
@@ -250,6 +251,7 @@ Device::Device(std::nullptr_t) {
shader_storage_alignment = 4;
max_vertex_attributes = 16;
max_varyings = 15;
+ max_compute_shared_memory_size = 0x10000;
has_warp_intrinsics = true;
has_shader_ballot = true;
has_vertex_viewport_layer = true;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 94d38d7d1..8a4b6b9fc 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -52,6 +52,10 @@ public:
return max_varyings;
}
+ u32 GetMaxComputeSharedMemorySize() const {
+ return max_compute_shared_memory_size;
+ }
+
bool HasWarpIntrinsics() const {
return has_warp_intrinsics;
}
@@ -118,6 +122,7 @@ private:
std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
u32 max_varyings{};
+ u32 max_compute_shared_memory_size{};
bool has_warp_intrinsics{};
bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 03e82c599..cb284db77 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -178,16 +178,11 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
if (device.UseAsynchronousShaders()) {
// Max worker threads we should allow
- constexpr auto MAX_THREADS = 2u;
- // Amount of threads we should reserve for other parts of yuzu
- constexpr auto RESERVED_THREADS = 6u;
- // Get the amount of threads we can use(this can return zero)
- const auto cpu_thread_count =
- std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
- // Deduce how many "extra" threads we have to use.
- const auto max_threads_unused = cpu_thread_count - RESERVED_THREADS;
+ constexpr u32 MAX_THREADS = 4;
+ // Deduce how many threads we can use
+ const u32 threads_used = std::thread::hardware_concurrency() / 4;
// Always allow at least 1 thread regardless of our settings
- const auto max_worker_count = std::max(1u, max_threads_unused);
+ const auto max_worker_count = std::max(1U, threads_used);
// Don't use more than MAX_THREADS
const auto worker_count = std::min(max_worker_count, MAX_THREADS);
async_shaders.AllocateWorkers(worker_count);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index f469ed656..be71e1733 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -126,7 +126,7 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
const VideoCommon::Shader::SerializedRegistryInfo info{guest_profile, entry.bound_buffer,
entry.graphics_info, entry.compute_info};
- const auto registry = std::make_shared<Registry>(entry.type, info);
+ auto registry = std::make_shared<Registry>(entry.type, info);
for (const auto& [address, value] : entry.keys) {
const auto [buffer, offset] = address;
registry->InsertKey(buffer, offset, value);
@@ -237,7 +237,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode code,
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
const auto shader_type = GetShaderType(program_type);
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto& gpu = params.system.GPU();
gpu.ShaderNotify().MarkSharderBuilding();
@@ -287,8 +286,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
ProgramCode code) {
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
-
auto& gpu = params.system.GPU();
gpu.ShaderNotify().MarkSharderBuilding();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 2c49aeaac..3f75fcd2b 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -602,8 +602,15 @@ private:
return;
}
const auto& info = registry.GetComputeInfo();
- if (const u32 size = info.shared_memory_size_in_words; size > 0) {
- code.AddLine("shared uint smem[{}];", size);
+ if (u32 size = info.shared_memory_size_in_words * 4; size > 0) {
+ const u32 limit = device.GetMaxComputeSharedMemorySize();
+ if (size > limit) {
+ LOG_ERROR(Render_OpenGL, "Shared memory size {} is clamped to host's limit {}",
+ size, limit);
+ size = limit;
+ }
+
+ code.AddLine("shared uint smem[{}];", size / 4);
code.AddNewLine();
}
code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
@@ -1912,7 +1919,7 @@ private:
Expression Comparison(Operation operation) {
static_assert(!unordered || type == Type::Float);
- const Expression expr = GenerateBinaryInfix(operation, op, Type::Bool, type, type);
+ Expression expr = GenerateBinaryInfix(operation, op, Type::Bool, type, type);
if constexpr (op.compare("!=") == 0 && type == Type::Float && !unordered) {
// GLSL's operator!=(float, float) doesn't seem be ordered. This happens on both AMD's
@@ -1952,10 +1959,6 @@ private:
return {fmt::format("({} != 0)", carry), Type::Bool};
}
- Expression LogicalFIsNan(Operation operation) {
- return GenerateUnary(operation, "isnan", Type::Bool, Type::Float);
- }
-
Expression LogicalAssign(Operation operation) {
const Node& dest = operation[0];
const Node& src = operation[1];
@@ -2771,15 +2774,6 @@ private:
return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings);
}
- bool IsRenderTargetEnabled(u32 render_target) const {
- for (u32 component = 0; component < 4; ++component) {
- if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
- return true;
- }
- }
- return false;
- }
-
const Device& device;
const ShaderIR& ir;
const Registry& registry;
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 61505879b..0a7bc9e2b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -41,91 +41,103 @@ struct FormatTuple {
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
- {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
- {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
- {GL_COMPRESSED_RED_RGTC1}, // DXN1
- {GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
- {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
- {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
- {GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
- {GL_R32F, GL_RED, GL_FLOAT}, // R32F
- {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
- {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
- {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
- {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
- {GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
- {GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
- {GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
- {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG8UI
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
- {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
- {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
- {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
- {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
- {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
+ {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
+ {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
+ {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
+ {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
+ {GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
+ {GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
+ {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
+ {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
+ {GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
+ {GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
+ {GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
+ {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
+ {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
+ {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
+ {GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
+ {GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
+ {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
+ {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
+ {GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
+ {GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
+ {GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
+ {GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
+ {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
+ {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
+ {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
+ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
+ {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
+ {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
// Compressed sRGB formats
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7U_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // R4G4B4A4U
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
- {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5
+ {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8
+ {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6
+ {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10
+ {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
- {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12
+ {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
- {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6
+ {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5
+ {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9F
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
// Depth formats
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // Z32F
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // Z16
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
// DepthStencil formats
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // Z24S8
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8Z24
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // Z32FS8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
@@ -178,10 +190,10 @@ GLint GetSwizzleSource(SwizzleSource source) {
GLenum GetComponent(PixelFormat format, bool is_first) {
switch (format) {
- case PixelFormat::Z24S8:
- case PixelFormat::Z32FS8:
+ case PixelFormat::D24_UNORM_S8_UINT:
+ case PixelFormat::D32_FLOAT_S8_UINT:
return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
- case PixelFormat::S8Z24:
+ case PixelFormat::S8_UINT_D24_UNORM:
return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
default:
UNREACHABLE();
@@ -482,9 +494,9 @@ GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_sou
std::array swizzle{x_source, y_source, z_source, w_source};
switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
- case PixelFormat::Z24S8:
- case PixelFormat::Z32FS8:
- case PixelFormat::S8Z24:
+ case PixelFormat::D24_UNORM_S8_UINT:
+ case PixelFormat::D32_FLOAT_S8_UINT:
+ case PixelFormat::S8_UINT_D24_UNORM:
UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
GetComponent(format, x_source == SwizzleSource::R));
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index e66cdc083..52e9e8250 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -535,12 +535,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
GLint internal_format;
switch (framebuffer.pixel_format) {
- case Tegra::FramebufferConfig::PixelFormat::ABGR8:
+ case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
- case Tegra::FramebufferConfig::PixelFormat::RGB565:
+ case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
internal_format = GL_RGB565;
texture.gl_format = GL_RGB;
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;