diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 689 |
1 files changed, 285 insertions, 404 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0c1632bd1..8d68156bf 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -201,14 +201,53 @@ private: } }; +template <typename T> +class ShaderScopedScope { +public: + explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr) + : writer(writer), end_expr(std::move(end_expr)) { + + if (begin_expr.empty()) { + writer.AddLine('{'); + } else { + writer.AddExpression(begin_expr); + writer.AddLine(" {"); + } + ++writer.scope; + } + + ShaderScopedScope(const ShaderScopedScope&) = delete; + + ~ShaderScopedScope() { + --writer.scope; + if (end_expr.empty()) { + writer.AddLine('}'); + } else { + writer.AddExpression("} "); + writer.AddExpression(end_expr); + writer.AddLine(';'); + } + } + + ShaderScopedScope& operator=(const ShaderScopedScope&) = delete; + +private: + T& writer; + std::string end_expr; +}; + class ShaderWriter { public: - void AddLine(std::string_view text) { + void AddExpression(std::string_view text) { DEBUG_ASSERT(scope >= 0); if (!text.empty()) { AppendIndentation(); } shader_source += text; + } + + void AddLine(std::string_view text) { + AddExpression(text); AddNewLine(); } @@ -228,6 +267,11 @@ public: return std::move(shader_source); } + ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {}, + std::string end_expr = {}) { + return ShaderScopedScope(*this, begin_expr, end_expr); + } + int scope = 0; private: @@ -311,7 +355,7 @@ public: // Default - do nothing return value; default: - UNIMPLEMENTED_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); + UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); } } @@ -816,14 +860,12 @@ private: } if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) { - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); + // This avoids optimizations of constant propagation and keeps the code as the original // Sadly using the precise keyword causes "linking" errors on fragment shaders. shader.AddLine("precise float tmp = " + src + ';'); shader.AddLine(dest + " = tmp;"); - --shader.scope; - shader.AddLine('}'); } else { shader.AddLine(dest + " = " + src + ';'); } @@ -1301,15 +1343,7 @@ private: regs.SetRegisterToInteger(dest, true, 0, result, 1, 1); } - void WriteTexsInstruction(const Instruction& instr, const std::string& coord, - const std::string& texture) { - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; - shader.AddLine(coord); - shader.AddLine("vec4 texture_tmp = " + texture + ';'); - + void WriteTexsInstruction(const Instruction& instr, const std::string& texture) { // TEXS has two destination registers and a swizzle. The first two elements in the swizzle // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 @@ -1321,19 +1355,17 @@ private: if (written_components < 2) { // Write the first two swizzle components to gpr0 and gpr0+1 - regs.SetRegisterToFloat(instr.gpr0, component, "texture_tmp", 1, 4, false, + regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false, written_components % 2); } else { ASSERT(instr.texs.HasTwoDestinations()); // Write the rest of the swizzle components to gpr28 and gpr28+1 - regs.SetRegisterToFloat(instr.gpr28, component, "texture_tmp", 1, 4, false, + regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false, written_components % 2); } ++written_components; } - --shader.scope; - shader.AddLine('}'); } static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) { @@ -1356,12 +1388,10 @@ private: * top. */ void EmitPushToFlowStack(u32 target) { - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); + shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;"); shader.AddLine("flow_stack_top++;"); - --shader.scope; - shader.AddLine('}'); } /* @@ -1369,13 +1399,11 @@ private: * popped address and decrementing the stack top. */ void EmitPopFromFlowStack() { - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); + shader.AddLine("flow_stack_top--;"); shader.AddLine("jmp_to = flow_stack[flow_stack_top];"); shader.AddLine("break;"); - --shader.scope; - shader.AddLine('}'); } /// Writes the output values from a fragment shader to the corresponding GLSL output variables. @@ -1487,6 +1515,161 @@ private: } } + std::pair<size_t, std::string> ValidateAndGetCoordinateElement( + const Tegra::Shader::TextureType texture_type, const bool depth_compare, + const bool is_array, const bool lod_bias_enabled, size_t max_coords, size_t max_inputs) { + const size_t coord_count = TextureCoordinates(texture_type); + + size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); + const size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); + if (total_coord_count > max_coords || total_reg_count > max_inputs) { + UNIMPLEMENTED_MSG("Unsupported Texture operation"); + total_coord_count = std::min(total_coord_count, max_coords); + } + // 1D.DC opengl is using a vec3 but 2nd component is ignored later. + total_coord_count += + (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) + ? 1 + : 0; + + constexpr std::array<const char*, 5> coord_container{ + {"", "float coord = (", "vec2 coord = vec2(", "vec3 coord = vec3(", + "vec4 coord = vec4("}}; + + return std::pair<size_t, std::string>(coord_count, coord_container[total_coord_count]); + } + + std::string GetTextureCode(const Tegra::Shader::Instruction& instr, + const Tegra::Shader::TextureType texture_type, + const Tegra::Shader::TextureProcessMode process_mode, + const bool depth_compare, const bool is_array, + const size_t bias_offset) { + + if ((texture_type == Tegra::Shader::TextureType::Texture3D && + (is_array || depth_compare)) || + (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && + depth_compare)) { + UNIMPLEMENTED_MSG("This method is not supported."); + } + + const std::string sampler = + GetSampler(instr.sampler, texture_type, is_array, depth_compare); + + const bool lod_needed = process_mode == Tegra::Shader::TextureProcessMode::LZ || + process_mode == Tegra::Shader::TextureProcessMode::LL || + process_mode == Tegra::Shader::TextureProcessMode::LLA; + + const bool gl_lod_supported = !( + (texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || + (texture_type == Tegra::Shader::TextureType::TextureCube && !is_array && + depth_compare)); + + const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture("; + std::string texture = read_method + sampler + ", coord"; + + if (process_mode != Tegra::Shader::TextureProcessMode::None) { + if (process_mode == Tegra::Shader::TextureProcessMode::LZ) { + if (gl_lod_supported) { + texture += ", 0"; + } else { + // Lod 0 is emulated by a big negative bias + // in scenarios that are not supported by glsl + texture += ", -1000"; + } + } else { + // If present, lod or bias are always stored in the register indexed by the + // gpr20 + // field with an offset depending on the usage of the other registers + texture += ',' + regs.GetRegisterAsFloat(instr.gpr20.Value() + bias_offset); + } + } + texture += ")"; + return texture; + } + + std::pair<std::string, std::string> GetTEXCode( + const Instruction& instr, const Tegra::Shader::TextureType texture_type, + const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare, + const bool is_array) { + const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && + process_mode != Tegra::Shader::TextureProcessMode::LZ); + + const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement( + texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + + std::string coord = coord_dcl; + for (size_t i = 0; i < coord_count;) { + coord += regs.GetRegisterAsFloat(coord_register + i); + ++i; + if (i != coord_count) { + coord += ','; + } + } + // 1D.DC in opengl the 2nd component is ignored. + if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) { + coord += ",0.0"; + } + if (depth_compare) { + // Depth is always stored in the register signaled by gpr20 + // or in the next register if lod or bias are used + const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); + coord += ',' + regs.GetRegisterAsFloat(depth_register); + } + if (is_array) { + coord += ',' + regs.GetRegisterAsInteger(array_register); + } + coord += ");"; + return std::make_pair( + coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0)); + } + + std::pair<std::string, std::string> GetTEXSCode( + const Instruction& instr, const Tegra::Shader::TextureType texture_type, + const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare, + const bool is_array) { + const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && + process_mode != Tegra::Shader::TextureProcessMode::LZ); + + const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement( + texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + const u64 last_coord_register = + (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) + ? static_cast<u64>(instr.gpr20.Value()) + : coord_register + 1; + + std::string coord = coord_dcl; + for (size_t i = 0; i < coord_count; ++i) { + const bool last = (i == (coord_count - 1)) && (coord_count > 1); + coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i); + if (!last) { + coord += ','; + } + } + + if (depth_compare) { + // Depth is always stored in the register signaled by gpr20 + // or in the next register if lod or bias are used + const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); + coord += ',' + regs.GetRegisterAsFloat(depth_register); + } + if (is_array) { + coord += ',' + regs.GetRegisterAsInteger(array_register); + } + coord += ");"; + + return std::make_pair(coord, + GetTextureCode(instr, texture_type, process_mode, depth_compare, + is_array, (coord_count > 2 ? 1 : 0))); + } + /** * Compiles a single instruction from Tegra to GLSL. * @param offset the offset of the Tegra shader instruction. @@ -2287,8 +2470,7 @@ private: UNIMPLEMENTED_IF(instr.conversion.selector); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in I2F is not implemented"); - - std::string op_a{}; + std::string op_a; if (instr.is_b_gpr) { op_a = @@ -2444,10 +2626,7 @@ private: case OpCode::Id::LD_C: { UNIMPLEMENTED_IF(instr.ld_c.unknown != 0); - // Add an extra scope and declare the index register inside to prevent - // overwriting it in case it is used as an output of the LD instruction. - shader.AddLine("{"); - ++shader.scope; + const auto scope = shader.Scope(); shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);"); @@ -2473,19 +2652,13 @@ private: UNIMPLEMENTED_MSG("Unhandled type: {}", static_cast<unsigned>(instr.ld_c.type.Value())); } - - --shader.scope; - shader.AddLine("}"); break; } case OpCode::Id::LD_L: { UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}", static_cast<unsigned>(instr.ld_l.unknown.Value())); - // Add an extra scope and declare the index register inside to prevent - // overwriting it in case it is used as an output of the LD instruction. - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " + std::to_string(instr.smem_imm.Value()) + ')'; @@ -2502,9 +2675,6 @@ private: UNIMPLEMENTED_MSG("LD_L Unhandled type: {}", static_cast<unsigned>(instr.ldst_sl.type.Value())); } - - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::ST_A: { @@ -2539,10 +2709,7 @@ private: UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}", static_cast<unsigned>(instr.st_l.unknown.Value())); - // Add an extra scope and declare the index register inside to prevent - // overwriting it in case it is used as an output of the LD instruction. - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " + std::to_string(instr.smem_imm.Value()) + ')'; @@ -2557,179 +2724,28 @@ private: UNIMPLEMENTED_MSG("ST_L Unhandled type: {}", static_cast<unsigned>(instr.ldst_sl.type.Value())); } - - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TEX: { Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; - std::string coord; const bool is_array = instr.tex.array != 0; - + const bool depth_compare = + instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); + const auto process_mode = instr.tex.GetTextureProcessMode(); UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), "AOFFI is not implemented"); - const bool depth_compare = - instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); - u32 num_coordinates = TextureCoordinates(texture_type); - u32 start_index = 0; - std::string array_elem; - if (is_array) { - array_elem = regs.GetRegisterAsInteger(instr.gpr8); - start_index = 1; - } - const auto process_mode = instr.tex.GetTextureProcessMode(); - u32 start_index_b = 0; - std::string lod_value; - if (process_mode != Tegra::Shader::TextureProcessMode::LZ && - process_mode != Tegra::Shader::TextureProcessMode::None) { - start_index_b = 1; - lod_value = regs.GetRegisterAsFloat(instr.gpr20); - } - - std::string depth_value; - if (depth_compare) { - depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b); - } - - bool depth_compare_extra = false; - - switch (num_coordinates) { - case 1: { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index); - if (is_array) { - if (depth_compare) { - coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " + - array_elem + ");"; - } else { - coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");"; - } - } else { - if (depth_compare) { - coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");"; - } else { - coord = "float coords = " + x + ';'; - } - } - break; - } - case 2: { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index); - const std::string y = - regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1); - if (is_array) { - if (depth_compare) { - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value + - ", " + array_elem + ");"; - } else { - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");"; - } - } else { - if (depth_compare) { - coord = - "vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");"; - } else { - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; - } - } - break; - } - case 3: { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index); - const std::string y = - regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1); - const std::string z = - regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2); - if (is_array) { - depth_compare_extra = depth_compare; - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + - array_elem + ");"; - } else { - if (depth_compare) { - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + - depth_value + ");"; - } else { - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; - } - } - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled coordinates number {}", - static_cast<u32>(num_coordinates)); - - // Fallback to interpreting as a 2D texture for now - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; - texture_type = Tegra::Shader::TextureType::Texture2D; - } - - const std::string sampler = - GetSampler(instr.sampler, texture_type, is_array, depth_compare); - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. + const auto [coord, texture] = + GetTEXCode(instr, texture_type, process_mode, depth_compare, is_array); - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); shader.AddLine(coord); - std::string texture; - switch (instr.tex.GetTextureProcessMode()) { - case Tegra::Shader::TextureProcessMode::None: { - if (!depth_compare_extra) { - texture = "texture(" + sampler + ", coords)"; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - } - break; - } - case Tegra::Shader::TextureProcessMode::LZ: { - if (!depth_compare_extra) { - texture = "textureLod(" + sampler + ", coords, 0.0)"; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - } - break; - } - case Tegra::Shader::TextureProcessMode::LB: - case Tegra::Shader::TextureProcessMode::LBA: { - // TODO: Figure if A suffix changes the equation at all. - if (!depth_compare_extra) { - texture = "texture(" + sampler + ", coords, " + lod_value + ')'; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - LOG_WARNING(HW_GPU, - "OpenGL Limitation: can't set bias value along depth compare"); - } - break; - } - case Tegra::Shader::TextureProcessMode::LL: - case Tegra::Shader::TextureProcessMode::LLA: { - // TODO: Figure if A suffix changes the equation at all. - if (!depth_compare_extra) { - texture = "textureLod(" + sampler + ", coords, " + lod_value + ')'; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - LOG_WARNING(HW_GPU, - "OpenGL Limitation: can't set lod value along depth compare"); - } - break; - } - default: { - if (!depth_compare_extra) { - texture = "texture(" + sampler + ", coords)"; - } else { - texture = "texture(" + sampler + ", coords, " + depth_value + ')'; - } - UNIMPLEMENTED_MSG("Unhandled texture process mode {}", - static_cast<u32>(instr.tex.GetTextureProcessMode())); - } - } - if (!depth_compare) { + if (depth_compare) { + regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); + } else { shader.AddLine("vec4 texture_tmp = " + texture + ';'); std::size_t dest_elem{}; for (std::size_t elem = 0; elem < 4; ++elem) { @@ -2741,138 +2757,33 @@ private: dest_elem); ++dest_elem; } - } else { - regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); } - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TEXS: { Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; - bool is_array{instr.texs.IsArrayTexture()}; - - UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), - "NODEP is not implemented"); - + const bool is_array{instr.texs.IsArrayTexture()}; const bool depth_compare = instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); - u32 num_coordinates = TextureCoordinates(texture_type); const auto process_mode = instr.texs.GetTextureProcessMode(); - std::string lod_value; - std::string coord; - u32 lod_offset = 0; - if (process_mode == Tegra::Shader::TextureProcessMode::LL) { - if (num_coordinates > 2) { - lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); - lod_offset = 2; - } else { - lod_value = regs.GetRegisterAsFloat(instr.gpr20); - lod_offset = 1; - } - } + UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), + "NODEP is not implemented"); - switch (num_coordinates) { - case 1: { - coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';'; - break; - } - case 2: { - if (is_array) { - if (depth_compare) { - const std::string index = regs.GetRegisterAsInteger(instr.gpr8); - const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + - ");"; - } else { - const std::string index = regs.GetRegisterAsInteger(instr.gpr8); - const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; - } - } else { - if (lod_offset != 0) { - if (depth_compare) { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = - regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - const std::string z = - regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; - } else { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = - regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; - } - } else { - if (depth_compare) { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = - regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - const std::string z = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; - } else { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; - } - } - } - break; - } - case 3: { - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - const std::string z = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled coordinates number {}", - static_cast<u32>(num_coordinates)); + const auto scope = shader.Scope(); + + const auto [coord, texture] = + GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array); + + shader.AddLine(coord); - // Fallback to interpreting as a 2D texture for now - const std::string x = regs.GetRegisterAsFloat(instr.gpr8); - const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; - texture_type = Tegra::Shader::TextureType::Texture2D; - is_array = false; - } - const std::string sampler = - GetSampler(instr.sampler, texture_type, is_array, depth_compare); - std::string texture; - switch (process_mode) { - case Tegra::Shader::TextureProcessMode::None: { - texture = "texture(" + sampler + ", coords)"; - break; - } - case Tegra::Shader::TextureProcessMode::LZ: { - if (depth_compare && is_array) { - texture = "texture(" + sampler + ", coords)"; - } else { - texture = "textureLod(" + sampler + ", coords, 0.0)"; - } - break; - } - case Tegra::Shader::TextureProcessMode::LL: { - texture = "textureLod(" + sampler + ", coords, " + lod_value + ')'; - break; - } - default: { - texture = "texture(" + sampler + ", coords)"; - UNIMPLEMENTED_MSG("Unhandled texture process mode {}", - static_cast<u32>(instr.texs.GetTextureProcessMode())); - } - } if (!depth_compare) { - WriteTexsInstruction(instr, coord, texture); + shader.AddLine("vec4 texture_tmp = " + texture + ';'); + } else { - WriteTexsInstruction(instr, coord, "vec4(" + texture + ')'); + shader.AddLine("vec4 texture_tmp = vec4(" + texture + ");"); } + WriteTexsInstruction(instr, "texture_tmp"); break; } case OpCode::Id::TLDS: { @@ -2891,15 +2802,12 @@ private: u32 extra_op_offset = 0; - // Scope to avoid variable name overlaps. - shader.AddLine('{'); - ++shader.scope; - std::string coords; + ShaderScopedScope scope = shader.Scope(); switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { const std::string x = regs.GetRegisterAsInteger(instr.gpr8); - coords = "float coords = " + x + ';'; + shader.AddLine("float coords = " + x + ';'); break; } case Tegra::Shader::TextureType::Texture2D: { @@ -2908,7 +2816,7 @@ private: const std::string x = regs.GetRegisterAsInteger(instr.gpr8); const std::string y = regs.GetRegisterAsInteger(instr.gpr20); // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); - coords = "ivec2 coords = ivec2(" + x + ", " + y + ");"; + shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); extra_op_offset = 1; break; } @@ -2917,35 +2825,29 @@ private: } const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false); - std::string texture = "texelFetch(" + sampler + ", coords, 0)"; - switch (instr.tlds.GetTextureProcessMode()) { - case Tegra::Shader::TextureProcessMode::LZ: { - texture = "texelFetch(" + sampler + ", coords, 0)"; - break; - } - case Tegra::Shader::TextureProcessMode::LL: { - shader.AddLine( - "float lod = " + - regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';'); - texture = "texelFetch(" + sampler + ", coords, lod)"; - break; - } - default: { - texture = "texelFetch(" + sampler + ", coords, 0)"; - UNIMPLEMENTED_MSG("Unhandled texture process mode {}", - static_cast<u32>(instr.tlds.GetTextureProcessMode())); - } - } - WriteTexsInstruction(instr, coords, texture); - --shader.scope; - shader.AddLine('}'); + const std::string texture = [&]() { + switch (instr.tlds.GetTextureProcessMode()) { + case Tegra::Shader::TextureProcessMode::LZ: + return "texelFetch(" + sampler + ", coords, 0)"; + case Tegra::Shader::TextureProcessMode::LL: + shader.AddLine( + "float lod = " + + regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';'); + return "texelFetch(" + sampler + ", coords, lod)"; + default: + UNIMPLEMENTED_MSG("Unhandled texture process mode {}", + static_cast<u32>(instr.tlds.GetTextureProcessMode())); + return "texelFetch(" + sampler + ", coords, 0)"; + } + }(); + + WriteTexsInstruction(instr, texture); break; } case OpCode::Id::TLD4: { ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D); ASSERT(instr.tld4.array == 0); - std::string coord; UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); @@ -2962,10 +2864,7 @@ private: if (depth_compare) num_coordinates += 1; - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; + const auto scope = shader.Scope(); switch (num_coordinates) { case 2: { @@ -2996,23 +2895,19 @@ private: const std::string texture = "textureGather(" + sampler + ", coords, " + std::to_string(instr.tld4.component) + ')'; - if (!depth_compare) { - shader.AddLine("vec4 texture_tmp = " + texture + ';'); + if (depth_compare) { + regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); + } else { std::size_t dest_elem{}; for (std::size_t elem = 0; elem < 4; ++elem) { if (!instr.tex.IsComponentEnabled(elem)) { // Skip disabled components continue; } - regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, - dest_elem); + regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem); ++dest_elem; } - } else { - regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false); } - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TLD4S: { @@ -3023,10 +2918,7 @@ private: instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), "AOFFI is not implemented"); - // Scope to avoid variable name overlaps. - shader.AddLine('{'); - ++shader.scope; - std::string coords; + const auto scope = shader.Scope(); const bool depth_compare = instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); @@ -3035,33 +2927,29 @@ private: // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. const std::string sampler = GetSampler( instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); - if (!depth_compare) { - coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; - } else { + if (depth_compare) { // Note: TLD4S coordinate encoding works just like TEXS's const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"; - } - const std::string texture = "textureGather(" + sampler + ", coords, " + - std::to_string(instr.tld4s.component) + ')'; - - if (!depth_compare) { - WriteTexsInstruction(instr, coords, texture); + shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"); } else { - WriteTexsInstruction(instr, coords, "vec4(" + texture + ')'); + shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); } - --shader.scope; - shader.AddLine('}'); + std::string texture = "textureGather(" + sampler + ", coords, " + + std::to_string(instr.tld4s.component) + ')'; + if (depth_compare) { + texture = "vec4(" + texture + ')'; + } + WriteTexsInstruction(instr, texture); break; } case OpCode::Id::TXQ: { UNIMPLEMENTED_IF_MSG(instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); - ++shader.scope; - shader.AddLine('{'); - // TODO: the new commits on the texture refactor, change the way samplers work. + const auto scope = shader.Scope(); + + // TODO: The new commits on the texture refactor, change the way samplers work. // Sadly, not all texture instructions specify the type of texture their sampler // uses. This must be fixed at a later instance. const std::string sampler = @@ -3072,7 +2960,8 @@ private: regs.GetRegisterAsInteger(instr.gpr8) + ')'; const std::string mip_level = "textureQueryLevels(" + sampler + ')'; shader.AddLine("ivec2 sizes = " + texture + ';'); - regs.SetRegisterToInteger(instr.gpr0, true, 0, "sizes.x", 1, 1); + + regs.SetRegisterToInteger(instr.gpr0.Value() + 0, true, 0, "sizes.x", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1); @@ -3083,8 +2972,6 @@ private: static_cast<u32>(instr.txq.query_type.Value())); } } - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TMML: { @@ -3099,17 +2986,18 @@ private: const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false); - // TODO: add coordinates for different samplers once other texture types are + const auto scope = shader.Scope(); + + // TODO: Add coordinates for different samplers once other texture types are // implemented. - std::string coord; switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { - coord = "float coords = " + x + ';'; + shader.AddLine("float coords = " + x + ';'); break; } case Tegra::Shader::TextureType::Texture2D: { const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); break; } default: @@ -3117,22 +3005,15 @@ private: // Fallback to interpreting as a 2D texture for now const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); texture_type = Tegra::Shader::TextureType::Texture2D; } - // Add an extra scope and declare the texture coords inside to prevent - // overwriting them in case they are used as outputs of the texs instruction. - shader.AddLine('{'); - ++shader.scope; - shader.AddLine(coord); + const std::string texture = "textureQueryLod(" + sampler + ", coords)"; - const std::string tmp = "vec2 tmp = " + texture + "*vec2(256.0, 256.0);"; - shader.AddLine(tmp); + shader.AddLine("vec2 tmp = " + texture + " * vec2(256.0, 256.0);"); regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1); regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1); - --shader.scope; - shader.AddLine('}'); break; } default: { @@ -3971,4 +3852,4 @@ std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u return {}; } -} // namespace OpenGL::GLShader::Decompiler +} // namespace OpenGL::GLShader::Decompiler
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