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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp43
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp10
2 files changed, 48 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index ee140c9c2..94258ccd0 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -106,6 +106,43 @@ bool IsASTCSupported() {
return true;
}
+static bool HasSlowSoftwareAstc(std::string_view vendor_name, std::string_view renderer) {
+// ifdef for Unix reduces string comparisons for non-Windows drivers, and Intel
+#ifdef YUZU_UNIX
+ // Sorted vaguely by how likely a vendor is to appear
+ if (vendor_name == "AMD") {
+ // RadeonSI
+ return true;
+ }
+ if (vendor_name == "Intel") {
+ // Must be inside YUZU_UNIX ifdef as the Windows driver uses the same vendor string
+ // iris, crocus
+ const bool is_intel_dg = (renderer.find("DG") != std::string_view::npos);
+ return is_intel_dg;
+ }
+ if (vendor_name == "nouveau") {
+ return true;
+ }
+ if (vendor_name == "X.Org") {
+ // R600
+ return true;
+ }
+#endif
+ if (vendor_name == "Collabora Ltd") {
+ // Zink
+ return true;
+ }
+ if (vendor_name == "Microsoft Corporation") {
+ // d3d12
+ return true;
+ }
+ if (vendor_name == "Mesa/X.org") {
+ // llvmpipe, softpipe, virgl
+ return true;
+ }
+ return false;
+}
+
[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) {
const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
return nsight || HasExtension(extensions, "GL_EXT_debug_tool") ||
@@ -120,12 +157,16 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
}
vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
+ const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor_name == "NVIDIA Corporation";
const bool is_amd = vendor_name == "ATI Technologies Inc.";
const bool is_intel = vendor_name == "Intel";
+ const bool has_slow_software_astc =
+ !is_nvidia && !is_amd && HasSlowSoftwareAstc(vendor_name, renderer);
+
#ifdef __unix__
constexpr bool is_linux = true;
#else
@@ -152,7 +193,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
- has_astc = IsASTCSupported();
+ has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug();
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 618cb6354..2888e0238 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -445,7 +445,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs, bool use_shader_workers,
bool force_context_flush) try {
- LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
+ auto hash = key.Hash();
+ LOG_INFO(Render_OpenGL, "0x{:016x}", hash);
size_t env_index{};
u32 total_storage_buffers{};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
@@ -474,7 +475,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) {
- env.Dump(key.unique_hashes[index]);
+ env.Dump(hash, key.unique_hashes[index]);
}
if (!uses_vertex_a || index != 1) {
@@ -566,12 +567,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
bool force_context_flush) try {
- LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
+ auto hash = key.Hash();
+ LOG_INFO(Render_OpenGL, "0x{:016x}", hash);
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
if (Settings::values.dump_shaders) {
- env.Dump(key.Hash());
+ env.Dump(hash, key.unique_hash);
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};