diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 43 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 10 |
2 files changed, 48 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index ee140c9c2..94258ccd0 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -106,6 +106,43 @@ bool IsASTCSupported() { return true; } +static bool HasSlowSoftwareAstc(std::string_view vendor_name, std::string_view renderer) { +// ifdef for Unix reduces string comparisons for non-Windows drivers, and Intel +#ifdef YUZU_UNIX + // Sorted vaguely by how likely a vendor is to appear + if (vendor_name == "AMD") { + // RadeonSI + return true; + } + if (vendor_name == "Intel") { + // Must be inside YUZU_UNIX ifdef as the Windows driver uses the same vendor string + // iris, crocus + const bool is_intel_dg = (renderer.find("DG") != std::string_view::npos); + return is_intel_dg; + } + if (vendor_name == "nouveau") { + return true; + } + if (vendor_name == "X.Org") { + // R600 + return true; + } +#endif + if (vendor_name == "Collabora Ltd") { + // Zink + return true; + } + if (vendor_name == "Microsoft Corporation") { + // d3d12 + return true; + } + if (vendor_name == "Mesa/X.org") { + // llvmpipe, softpipe, virgl + return true; + } + return false; +} + [[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) { const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED"); return nsight || HasExtension(extensions, "GL_EXT_debug_tool") || @@ -120,12 +157,16 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { } vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION)); + const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER)); const std::vector extensions = GetExtensions(); const bool is_nvidia = vendor_name == "NVIDIA Corporation"; const bool is_amd = vendor_name == "ATI Technologies Inc."; const bool is_intel = vendor_name == "Intel"; + const bool has_slow_software_astc = + !is_nvidia && !is_amd && HasSlowSoftwareAstc(vendor_name, renderer); + #ifdef __unix__ constexpr bool is_linux = true; #else @@ -152,7 +193,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); - has_astc = IsASTCSupported(); + has_astc = !has_slow_software_astc && IsASTCSupported(); has_variable_aoffi = TestVariableAoffi(); has_component_indexing_bug = is_amd; has_precise_bug = TestPreciseBug(); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 618cb6354..2888e0238 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -445,7 +445,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key, std::span<Shader::Environment* const> envs, bool use_shader_workers, bool force_context_flush) try { - LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); + auto hash = key.Hash(); + LOG_INFO(Render_OpenGL, "0x{:016x}", hash); size_t env_index{}; u32 total_storage_buffers{}; std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs; @@ -474,7 +475,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); if (Settings::values.dump_shaders) { - env.Dump(key.unique_hashes[index]); + env.Dump(hash, key.unique_hashes[index]); } if (!uses_vertex_a || index != 1) { @@ -566,12 +567,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env, bool force_context_flush) try { - LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); + auto hash = key.Hash(); + LOG_INFO(Render_OpenGL, "0x{:016x}", hash); Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; if (Settings::values.dump_shaders) { - env.Dump(key.Hash()); + env.Dump(hash, key.unique_hash); } auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; |
