diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 73 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/pica_to_gl.h | 12 |
4 files changed, 79 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 1fadcf5ae..6ca9f45e2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -9,7 +9,6 @@ #include "common/color.h" #include "common/file_util.h" -#include "common/make_unique.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/profiler.h" @@ -140,8 +139,9 @@ void RasterizerOpenGL::InitObjects() { } state.Apply(); - ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, - "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER)); + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE, + "OpenGL rasterizer framebuffer setup failed, status %X", status); } void RasterizerOpenGL::Reset() { @@ -153,6 +153,9 @@ void RasterizerOpenGL::Reset() { SyncLogicOp(); SyncStencilTest(); SyncDepthTest(); + SyncColorWriteMask(); + SyncStencilWriteMask(); + SyncDepthWriteMask(); SetShader(); @@ -268,15 +271,36 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { state.draw.shader_dirty = true; break; - // Stencil test + // Sync GL stencil test + stencil write mask + // (Pica stencil test function register also contains a stencil write mask) case PICA_REG_INDEX(output_merger.stencil_test.raw_func): + SyncStencilTest(); + SyncStencilWriteMask(); + break; case PICA_REG_INDEX(output_merger.stencil_test.raw_op): + case PICA_REG_INDEX(framebuffer.depth_format): SyncStencilTest(); break; - // Depth test + // Sync GL depth test + depth and color write mask + // (Pica depth test function register also contains a depth and color write mask) case PICA_REG_INDEX(output_merger.depth_test_enable): SyncDepthTest(); + SyncDepthWriteMask(); + SyncColorWriteMask(); + break; + + // Sync GL depth and stencil write mask + // (This is a dedicated combined depth / stencil write-enable register) + case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write): + SyncDepthWriteMask(); + SyncStencilWriteMask(); + break; + + // Sync GL color write mask + // (This is a dedicated color write-enable register) + case PICA_REG_INDEX(framebuffer.allow_color_write): + SyncColorWriteMask(); break; // Logic op @@ -677,7 +701,7 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica:: void RasterizerOpenGL::SetShader() { PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); - std::unique_ptr<PicaShader> shader = Common::make_unique<PicaShader>(); + std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); // Find (or generate) the GLSL shader for the current TEV state auto cached_shader = shader_cache.find(config); @@ -808,6 +832,10 @@ void RasterizerOpenGL::SyncFramebuffer() { ReloadDepthBuffer(); } + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE, + "OpenGL rasterizer framebuffer setup failed, status %X", status); } void RasterizerOpenGL::SyncCullMode() { @@ -876,13 +904,39 @@ void RasterizerOpenGL::SyncLogicOp() { state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op); } +void RasterizerOpenGL::SyncColorWriteMask() { + const auto& regs = Pica::g_state.regs; + + auto IsColorWriteEnabled = [&](u32 value) { + return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE; + }; + + state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable); + state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable); + state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable); + state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable); +} + +void RasterizerOpenGL::SyncStencilWriteMask() { + const auto& regs = Pica::g_state.regs; + state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0) + ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask) + : 0; +} + +void RasterizerOpenGL::SyncDepthWriteMask() { + const auto& regs = Pica::g_state.regs; + state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable) + ? GL_TRUE + : GL_FALSE; +} + void RasterizerOpenGL::SyncStencilTest() { const auto& regs = Pica::g_state.regs; state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8; state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func); state.stencil.test_ref = regs.output_merger.stencil_test.reference_value; state.stencil.test_mask = regs.output_merger.stencil_test.input_mask; - state.stencil.write_mask = regs.output_merger.stencil_test.write_mask; state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail); state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail); state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass); @@ -894,11 +948,6 @@ void RasterizerOpenGL::SyncDepthTest() { regs.output_merger.depth_write_enable == 1; state.depth.test_func = regs.output_merger.depth_test_enable == 1 ? PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS; - state.color_mask.red_enabled = regs.output_merger.red_enable; - state.color_mask.green_enabled = regs.output_merger.green_enable; - state.color_mask.blue_enabled = regs.output_merger.blue_enable; - state.color_mask.alpha_enabled = regs.output_merger.alpha_enable; - state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE; } void RasterizerOpenGL::SyncCombinerColor() { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index fc85aa3ff..390349a0c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -344,6 +344,15 @@ private: /// Syncs the logic op states to match the PICA register void SyncLogicOp(); + /// Syncs the color write mask to match the PICA register state + void SyncColorWriteMask(); + + /// Syncs the stencil write mask to match the PICA register state + void SyncStencilWriteMask(); + + /// Syncs the depth write mask to match the PICA register state + void SyncDepthWriteMask(); + /// Syncs the stencil test states to match the PICA register void SyncStencilTest(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index a9ad46fe0..1323c12e4 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -2,8 +2,9 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <memory> + #include "common/hash.h" -#include "common/make_unique.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/vector_math.h" @@ -29,7 +30,7 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text } else { MICROPROFILE_SCOPE(OpenGL_TextureUpload); - std::unique_ptr<CachedTexture> new_texture = Common::make_unique<CachedTexture>(); + std::unique_ptr<CachedTexture> new_texture = std::make_unique<CachedTexture>(); new_texture->texture.Create(); state.texture_units[texture_unit].texture_2d = new_texture->texture.handle; diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 3d6c4e9e5..fd3617d77 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h @@ -22,7 +22,7 @@ inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) { }; // Range check table for input - if (mode >= ARRAY_SIZE(filter_mode_table)) { + if (static_cast<size_t>(mode) >= ARRAY_SIZE(filter_mode_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); UNREACHABLE(); @@ -51,7 +51,7 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) { }; // Range check table for input - if (mode >= ARRAY_SIZE(wrap_mode_table)) { + if (static_cast<size_t>(mode) >= ARRAY_SIZE(wrap_mode_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); UNREACHABLE(); @@ -91,7 +91,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) { }; // Range check table for input - if ((unsigned)factor >= ARRAY_SIZE(blend_func_table)) { + if (static_cast<size_t>(factor) >= ARRAY_SIZE(blend_func_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor); UNREACHABLE(); @@ -122,7 +122,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) { }; // Range check table for input - if ((unsigned)op >= ARRAY_SIZE(logic_op_table)) { + if (static_cast<size_t>(op) >= ARRAY_SIZE(logic_op_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown logic op %d", op); UNREACHABLE(); @@ -145,7 +145,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) { }; // Range check table for input - if ((unsigned)func >= ARRAY_SIZE(compare_func_table)) { + if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func); UNREACHABLE(); @@ -168,7 +168,7 @@ inline GLenum StencilOp(Pica::Regs::StencilAction action) { }; // Range check table for input - if ((unsigned)action >= ARRAY_SIZE(stencil_op_table)) { + if (static_cast<size_t>(action) >= ARRAY_SIZE(stencil_op_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action); UNREACHABLE(); |
