aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_arb_decompiler.cpp117
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp103
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp26
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp71
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h17
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp162
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
13 files changed, 295 insertions, 225 deletions
diff --git a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
index eb5158407..b7e9ed2e9 100644
--- a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
@@ -185,10 +185,6 @@ std::string TextureType(const MetaTexture& meta) {
return type;
}
-std::string GlobalMemoryName(const GlobalMemoryBase& base) {
- return fmt::format("gmem{}_{}", base.cbuf_index, base.cbuf_offset);
-}
-
class ARBDecompiler final {
public:
explicit ARBDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
@@ -199,6 +195,8 @@ public:
}
private:
+ void DefineGlobalMemory();
+
void DeclareHeader();
void DeclareVertex();
void DeclareGeometry();
@@ -228,6 +226,7 @@ private:
std::pair<std::string, std::size_t> BuildCoords(Operation);
std::string BuildAoffi(Operation);
+ std::string GlobalMemoryPointer(const GmemNode& gmem);
void Exit();
std::string Assign(Operation);
@@ -378,10 +377,8 @@ private:
std::string address;
std::string_view opname;
if (const auto gmem = std::get_if<GmemNode>(&*operation[0])) {
- AddLine("SUB.U {}, {}, {};", temporary, Visit(gmem->GetRealAddress()),
- Visit(gmem->GetBaseAddress()));
- address = fmt::format("{}[{}]", GlobalMemoryName(gmem->GetDescriptor()), temporary);
- opname = "ATOMB";
+ address = GlobalMemoryPointer(*gmem);
+ opname = "ATOM";
} else if (const auto smem = std::get_if<SmemNode>(&*operation[0])) {
address = fmt::format("shared_mem[{}]", Visit(smem->GetAddress()));
opname = "ATOMS";
@@ -456,9 +453,13 @@ private:
shader_source += '\n';
}
- std::string AllocTemporary() {
- max_temporaries = std::max(max_temporaries, num_temporaries + 1);
- return fmt::format("T{}.x", num_temporaries++);
+ std::string AllocLongVectorTemporary() {
+ max_long_temporaries = std::max(max_long_temporaries, num_long_temporaries + 1);
+ return fmt::format("L{}", num_long_temporaries++);
+ }
+
+ std::string AllocLongTemporary() {
+ return fmt::format("{}.x", AllocLongVectorTemporary());
}
std::string AllocVectorTemporary() {
@@ -466,8 +467,13 @@ private:
return fmt::format("T{}", num_temporaries++);
}
+ std::string AllocTemporary() {
+ return fmt::format("{}.x", AllocVectorTemporary());
+ }
+
void ResetTemporaries() noexcept {
num_temporaries = 0;
+ num_long_temporaries = 0;
}
const Device& device;
@@ -478,6 +484,11 @@ private:
std::size_t num_temporaries = 0;
std::size_t max_temporaries = 0;
+ std::size_t num_long_temporaries = 0;
+ std::size_t max_long_temporaries = 0;
+
+ std::map<GlobalMemoryBase, u32> global_memory_names;
+
std::string shader_source;
static constexpr std::string_view ADD_F32 = "ADD.F32";
@@ -784,6 +795,8 @@ private:
ARBDecompiler::ARBDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
ShaderType stage, std::string_view identifier)
: device{device}, ir{ir}, registry{registry}, stage{stage} {
+ DefineGlobalMemory();
+
AddLine("TEMP RC;");
AddLine("TEMP FSWZA[4];");
AddLine("TEMP FSWZB[4];");
@@ -829,12 +842,20 @@ std::string_view HeaderStageName(ShaderType stage) {
}
}
+void ARBDecompiler::DefineGlobalMemory() {
+ u32 binding = 0;
+ for (const auto& pair : ir.GetGlobalMemory()) {
+ const GlobalMemoryBase base = pair.first;
+ global_memory_names.emplace(base, binding);
+ ++binding;
+ }
+}
+
void ARBDecompiler::DeclareHeader() {
AddLine("!!NV{}5.0", HeaderStageName(stage));
// Enabling this allows us to cheat on some instructions like TXL with SHADOWARRAY2D
AddLine("OPTION NV_internal;");
AddLine("OPTION NV_gpu_program_fp64;");
- AddLine("OPTION NV_shader_storage_buffer;");
AddLine("OPTION NV_shader_thread_group;");
if (ir.UsesWarps() && device.HasWarpIntrinsics()) {
AddLine("OPTION NV_shader_thread_shuffle;");
@@ -892,11 +913,19 @@ void ARBDecompiler::DeclareCompute() {
const ComputeInfo& info = registry.GetComputeInfo();
AddLine("GROUP_SIZE {} {} {};", info.workgroup_size[0], info.workgroup_size[1],
info.workgroup_size[2]);
- if (info.shared_memory_size_in_words > 0) {
- const u32 size_in_bytes = info.shared_memory_size_in_words * 4;
- AddLine("SHARED_MEMORY {};", size_in_bytes);
- AddLine("SHARED shared_mem[] = {{program.sharedmem}};");
+ if (info.shared_memory_size_in_words == 0) {
+ return;
+ }
+ const u32 limit = device.GetMaxComputeSharedMemorySize();
+ u32 size_in_bytes = info.shared_memory_size_in_words * 4;
+ if (size_in_bytes > limit) {
+ LOG_ERROR(Render_OpenGL, "Shared memory size {} is clamped to host's limit {}",
+ size_in_bytes, limit);
+ size_in_bytes = limit;
}
+
+ AddLine("SHARED_MEMORY {};", size_in_bytes);
+ AddLine("SHARED shared_mem[] = {{program.sharedmem}};");
}
void ARBDecompiler::DeclareInputAttributes() {
@@ -951,11 +980,10 @@ void ARBDecompiler::DeclareLocalMemory() {
}
void ARBDecompiler::DeclareGlobalMemory() {
- u32 binding = 0; // device.GetBaseBindings(stage).shader_storage_buffer;
- for (const auto& pair : ir.GetGlobalMemory()) {
- const auto& base = pair.first;
- AddLine("STORAGE {}[] = {{ program.storage[{}] }};", GlobalMemoryName(base), binding);
- ++binding;
+ const std::size_t num_entries = ir.GetGlobalMemory().size();
+ if (num_entries > 0) {
+ const std::size_t num_vectors = Common::AlignUp(num_entries, 2) / 2;
+ AddLine("PARAM c[{}] = {{ program.local[0..{}] }};", num_vectors, num_vectors - 1);
}
}
@@ -977,6 +1005,9 @@ void ARBDecompiler::DeclareTemporaries() {
for (std::size_t i = 0; i < max_temporaries; ++i) {
AddLine("TEMP T{};", i);
}
+ for (std::size_t i = 0; i < max_long_temporaries; ++i) {
+ AddLine("LONG TEMP L{};", i);
+ }
}
void ARBDecompiler::DeclarePredicates() {
@@ -1260,13 +1291,6 @@ std::string ARBDecompiler::Visit(const Node& node) {
return "{0, 0, 0, 0}.x";
}
- const auto buffer_index = [this, &abuf]() -> std::string {
- if (stage != ShaderType::Geometry) {
- return "";
- }
- return fmt::format("[{}]", Visit(abuf->GetBuffer()));
- };
-
const Attribute::Index index = abuf->GetIndex();
const u32 element = abuf->GetElement();
const char swizzle = Swizzle(element);
@@ -1339,10 +1363,7 @@ std::string ARBDecompiler::Visit(const Node& node) {
if (const auto gmem = std::get_if<GmemNode>(&*node)) {
std::string temporary = AllocTemporary();
- AddLine("SUB.U {}, {}, {};", temporary, Visit(gmem->GetRealAddress()),
- Visit(gmem->GetBaseAddress()));
- AddLine("LDB.U32 {}, {}[{}];", temporary, GlobalMemoryName(gmem->GetDescriptor()),
- temporary);
+ AddLine("LOAD.U32 {}, {};", temporary, GlobalMemoryPointer(*gmem));
return temporary;
}
@@ -1375,7 +1396,7 @@ std::string ARBDecompiler::Visit(const Node& node) {
return {};
}
- if (const auto cmt = std::get_if<CommentNode>(&*node)) {
+ if ([[maybe_unused]] const auto cmt = std::get_if<CommentNode>(&*node)) {
// Uncommenting this will generate invalid code. GLASM lacks comments.
// AddLine("// {}", cmt->GetText());
return {};
@@ -1419,6 +1440,22 @@ std::string ARBDecompiler::BuildAoffi(Operation operation) {
return fmt::format(", offset({})", temporary);
}
+std::string ARBDecompiler::GlobalMemoryPointer(const GmemNode& gmem) {
+ const u32 binding = global_memory_names.at(gmem.GetDescriptor());
+ const char result_swizzle = binding % 2 == 0 ? 'x' : 'y';
+
+ const std::string pointer = AllocLongVectorTemporary();
+ std::string temporary = AllocTemporary();
+
+ const u32 local_index = binding / 2;
+ AddLine("PK64.U {}, c[{}];", pointer, local_index);
+ AddLine("SUB.U {}, {}, {};", temporary, Visit(gmem.GetRealAddress()),
+ Visit(gmem.GetBaseAddress()));
+ AddLine("CVT.U64.U32 {}.z, {};", pointer, temporary);
+ AddLine("ADD.U64 {}.x, {}.{}, {}.z;", pointer, pointer, result_swizzle, pointer);
+ return fmt::format("{}.x", pointer);
+}
+
void ARBDecompiler::Exit() {
if (stage != ShaderType::Fragment) {
AddLine("RET;");
@@ -1515,11 +1552,7 @@ std::string ARBDecompiler::Assign(Operation operation) {
ResetTemporaries();
return {};
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
- const std::string temporary = AllocTemporary();
- AddLine("SUB.U {}, {}, {};", temporary, Visit(gmem->GetRealAddress()),
- Visit(gmem->GetBaseAddress()));
- AddLine("STB.U32 {}, {}[{}];", Visit(src), GlobalMemoryName(gmem->GetDescriptor()),
- temporary);
+ AddLine("STORE.U32 {}, {};", Visit(src), GlobalMemoryPointer(*gmem));
ResetTemporaries();
return {};
} else {
@@ -1671,7 +1704,7 @@ std::string ARBDecompiler::HCastFloat(Operation operation) {
}
std::string ARBDecompiler::HUnpack(Operation operation) {
- const std::string operand = Visit(operation[0]);
+ std::string operand = Visit(operation[0]);
switch (std::get<Tegra::Shader::HalfType>(operation.GetMeta())) {
case Tegra::Shader::HalfType::H0_H1:
return operand;
@@ -2021,7 +2054,7 @@ std::string ARBDecompiler::InvocationId(Operation) {
std::string ARBDecompiler::YNegate(Operation) {
LOG_WARNING(Render_OpenGL, "(STUBBED)");
- const std::string temporary = AllocTemporary();
+ std::string temporary = AllocTemporary();
AddLine("MOV.F {}, 1;", temporary);
return temporary;
}
@@ -2044,10 +2077,6 @@ std::string ARBDecompiler::ShuffleIndexed(Operation operation) {
}
std::string ARBDecompiler::Barrier(Operation) {
- if (!ir.IsDecompiled()) {
- LOG_ERROR(Render_OpenGL, "BAR used but shader is not decompiled");
- return {};
- }
AddLine("BAR;");
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index e461e4c70..e866d8f2f 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -26,7 +26,7 @@ Buffer::Buffer(const Device& device, VAddr cpu_addr, std::size_t size)
: VideoCommon::BufferBlock{cpu_addr, size} {
gl_buffer.Create();
glNamedBufferData(gl_buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
- if (device.HasVertexBufferUnifiedMemory()) {
+ if (device.UseAssemblyShaders() || device.HasVertexBufferUnifiedMemory()) {
glMakeNamedBufferResidentNV(gl_buffer.handle, GL_READ_WRITE);
glGetNamedBufferParameterui64vNV(gl_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &gpu_address);
}
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 630acb73b..e7d95149f 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -212,6 +212,7 @@ Device::Device()
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
+ max_compute_shared_memory_size = GetInteger<u32>(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE);
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
GLAD_GL_NV_shader_thread_shuffle;
has_shader_ballot = GLAD_GL_ARB_shader_ballot;
@@ -250,6 +251,7 @@ Device::Device(std::nullptr_t) {
shader_storage_alignment = 4;
max_vertex_attributes = 16;
max_varyings = 15;
+ max_compute_shared_memory_size = 0x10000;
has_warp_intrinsics = true;
has_shader_ballot = true;
has_vertex_viewport_layer = true;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 94d38d7d1..8a4b6b9fc 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -52,6 +52,10 @@ public:
return max_varyings;
}
+ u32 GetMaxComputeSharedMemorySize() const {
+ return max_compute_shared_memory_size;
+ }
+
bool HasWarpIntrinsics() const {
return has_warp_intrinsics;
}
@@ -118,6 +122,7 @@ private:
std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
u32 max_varyings{};
+ u32 max_compute_shared_memory_size{};
bool has_warp_intrinsics{};
bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index c3fad563c..03e82c599 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -139,6 +139,18 @@ void oglEnable(GLenum cap, bool state) {
(state ? glEnable : glDisable)(cap);
}
+void UpdateBindlessPointers(GLenum target, GLuint64EXT* pointers, std::size_t num_entries) {
+ if (num_entries == 0) {
+ return;
+ }
+ if (num_entries % 2 == 1) {
+ pointers[num_entries] = 0;
+ }
+ const GLsizei num_vectors = static_cast<GLsizei>((num_entries + 1) / 2);
+ glProgramLocalParametersI4uivNV(target, 0, num_vectors,
+ reinterpret_cast<const GLuint*>(pointers));
+}
+
} // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
@@ -324,7 +336,6 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
- std::size_t num_ssbos = 0;
u32 clip_distances = 0;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
@@ -347,29 +358,13 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
// Currently this stages are not supported in the OpenGL backend.
- // Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
- if (program == Maxwell::ShaderProgram::TesselationControl) {
+ // TODO(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
+ if (program == Maxwell::ShaderProgram::TesselationControl ||
+ program == Maxwell::ShaderProgram::TesselationEval) {
continue;
- } else if (program == Maxwell::ShaderProgram::TesselationEval) {
- continue;
- }
-
- Shader* shader = shader_cache.GetStageProgram(program, async_shaders);
-
- if (device.UseAssemblyShaders()) {
- // Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this
- // all stages share the same bindings.
- const std::size_t num_stage_ssbos = shader->GetEntries().global_memory_entries.size();
- ASSERT_MSG(num_stage_ssbos == 0 || num_ssbos == 0, "SSBOs on more than one stage");
- num_ssbos += num_stage_ssbos;
}
- // Stage indices are 0 - 5
- const std::size_t stage = index == 0 ? 0 : index - 1;
- SetupDrawConstBuffers(stage, shader);
- SetupDrawGlobalMemory(stage, shader);
- SetupDrawTextures(stage, shader);
- SetupDrawImages(stage, shader);
+ Shader* const shader = shader_cache.GetStageProgram(program, async_shaders);
const GLuint program_handle = shader->IsBuilt() ? shader->GetHandle() : 0;
switch (program) {
@@ -388,6 +383,13 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
shader_config.enable.Value(), shader_config.offset);
}
+ // Stage indices are 0 - 5
+ const std::size_t stage = index == 0 ? 0 : index - 1;
+ SetupDrawConstBuffers(stage, shader);
+ SetupDrawGlobalMemory(stage, shader);
+ SetupDrawTextures(stage, shader);
+ SetupDrawImages(stage, shader);
+
// Workaround for Intel drivers.
// When a clip distance is enabled but not set in the shader it crops parts of the screen
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
@@ -749,6 +751,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
current_cbuf = 0;
auto kernel = shader_cache.GetComputeKernel(code_addr);
+ program_manager.BindCompute(kernel->GetHandle());
+
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
@@ -763,7 +767,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
buffer_cache.Unmap();
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
- program_manager.BindCompute(kernel->GetHandle());
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
}
@@ -1023,40 +1026,66 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
}
void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader) {
+ static constexpr std::array TARGET_LUT = {
+ GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
+ GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
+ };
+
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
+ const auto& cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
+ const auto& entries{shader->GetEntries().global_memory_entries};
+
+ std::array<GLuint64EXT, 32> pointers;
+ ASSERT(entries.size() < pointers.size());
- u32 binding =
- device.UseAssemblyShaders() ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer;
- for (const auto& entry : shader->GetEntries().global_memory_entries) {
+ const bool assembly_shaders = device.UseAssemblyShaders();
+ u32 binding = assembly_shaders ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer;
+ for (const auto& entry : entries) {
const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
const u32 size{memory_manager.Read<u32>(addr + 8)};
- SetupGlobalMemory(binding++, entry, gpu_addr, size);
+ SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
+ ++binding;
+ }
+ if (assembly_shaders) {
+ UpdateBindlessPointers(TARGET_LUT[stage_index], pointers.data(), entries.size());
}
}
void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
+ const auto& cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
+ const auto& entries{kernel->GetEntries().global_memory_entries};
+
+ std::array<GLuint64EXT, 32> pointers;
+ ASSERT(entries.size() < pointers.size());
u32 binding = 0;
- for (const auto& entry : kernel->GetEntries().global_memory_entries) {
- const auto addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
- const auto gpu_addr{memory_manager.Read<u64>(addr)};
- const auto size{memory_manager.Read<u32>(addr + 8)};
- SetupGlobalMemory(binding++, entry, gpu_addr, size);
+ for (const auto& entry : entries) {
+ const GPUVAddr addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
+ const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
+ const u32 size{memory_manager.Read<u32>(addr + 8)};
+ SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
+ ++binding;
+ }
+ if (device.UseAssemblyShaders()) {
+ UpdateBindlessPointers(GL_COMPUTE_PROGRAM_NV, pointers.data(), entries.size());
}
}
void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry,
- GPUVAddr gpu_addr, std::size_t size) {
- const auto alignment{device.GetShaderStorageBufferAlignment()};
+ GPUVAddr gpu_addr, std::size_t size,
+ GLuint64EXT* pointer) {
+ const std::size_t alignment{device.GetShaderStorageBufferAlignment()};
const auto info = buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
- glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, info.handle, info.offset,
- static_cast<GLsizeiptr>(size));
+ if (device.UseAssemblyShaders()) {
+ *pointer = info.address + info.offset;
+ } else {
+ glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, info.handle, info.offset,
+ static_cast<GLsizeiptr>(size));
+ }
}
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a95646936..ccc6f50f6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -124,9 +124,9 @@ private:
/// Configures the current global memory entries to use for the kernel invocation.
void SetupComputeGlobalMemory(Shader* kernel);
- /// Configures a constant buffer.
+ /// Configures a global memory buffer.
void SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
- std::size_t size);
+ std::size_t size, GLuint64EXT* pointer);
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, Shader* shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index f469ed656..be71e1733 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -126,7 +126,7 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
const VideoCommon::Shader::SerializedRegistryInfo info{guest_profile, entry.bound_buffer,
entry.graphics_info, entry.compute_info};
- const auto registry = std::make_shared<Registry>(entry.type, info);
+ auto registry = std::make_shared<Registry>(entry.type, info);
for (const auto& [address, value] : entry.keys) {
const auto [buffer, offset] = address;
registry->InsertKey(buffer, offset, value);
@@ -237,7 +237,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode code,
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
const auto shader_type = GetShaderType(program_type);
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto& gpu = params.system.GPU();
gpu.ShaderNotify().MarkSharderBuilding();
@@ -287,8 +286,6 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
ProgramCode code) {
- const std::size_t size_in_bytes = code.size() * sizeof(u64);
-
auto& gpu = params.system.GPU();
gpu.ShaderNotify().MarkSharderBuilding();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 2c49aeaac..3f75fcd2b 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -602,8 +602,15 @@ private:
return;
}
const auto& info = registry.GetComputeInfo();
- if (const u32 size = info.shared_memory_size_in_words; size > 0) {
- code.AddLine("shared uint smem[{}];", size);
+ if (u32 size = info.shared_memory_size_in_words * 4; size > 0) {
+ const u32 limit = device.GetMaxComputeSharedMemorySize();
+ if (size > limit) {
+ LOG_ERROR(Render_OpenGL, "Shared memory size {} is clamped to host's limit {}",
+ size, limit);
+ size = limit;
+ }
+
+ code.AddLine("shared uint smem[{}];", size / 4);
code.AddNewLine();
}
code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
@@ -1912,7 +1919,7 @@ private:
Expression Comparison(Operation operation) {
static_assert(!unordered || type == Type::Float);
- const Expression expr = GenerateBinaryInfix(operation, op, Type::Bool, type, type);
+ Expression expr = GenerateBinaryInfix(operation, op, Type::Bool, type, type);
if constexpr (op.compare("!=") == 0 && type == Type::Float && !unordered) {
// GLSL's operator!=(float, float) doesn't seem be ordered. This happens on both AMD's
@@ -1952,10 +1959,6 @@ private:
return {fmt::format("({} != 0)", carry), Type::Bool};
}
- Expression LogicalFIsNan(Operation operation) {
- return GenerateUnary(operation, "isnan", Type::Bool, Type::Float);
- }
-
Expression LogicalAssign(Operation operation) {
const Node& dest = operation[0];
const Node& src = operation[1];
@@ -2771,15 +2774,6 @@ private:
return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings);
}
- bool IsRenderTargetEnabled(u32 render_target) const {
- for (u32 component = 0; component < 4; ++component) {
- if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
- return true;
- }
- }
- return false;
- }
-
const Device& device;
const ShaderIR& ir;
const Registry& registry;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 8e754fa90..691c6c79b 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -11,8 +11,30 @@
namespace OpenGL {
-ProgramManager::ProgramManager(const Device& device) {
- use_assembly_programs = device.UseAssemblyShaders();
+namespace {
+
+void BindProgram(GLenum stage, GLuint current, GLuint old, bool& enabled) {
+ if (current == old) {
+ return;
+ }
+ if (current == 0) {
+ if (enabled) {
+ enabled = false;
+ glDisable(stage);
+ }
+ return;
+ }
+ if (!enabled) {
+ enabled = true;
+ glEnable(stage);
+ }
+ glBindProgramARB(stage, current);
+}
+
+} // Anonymous namespace
+
+ProgramManager::ProgramManager(const Device& device)
+ : use_assembly_programs{device.UseAssemblyShaders()} {
if (use_assembly_programs) {
glEnable(GL_COMPUTE_PROGRAM_NV);
} else {
@@ -33,9 +55,7 @@ void ProgramManager::BindCompute(GLuint program) {
}
void ProgramManager::BindGraphicsPipeline() {
- if (use_assembly_programs) {
- UpdateAssemblyPrograms();
- } else {
+ if (!use_assembly_programs) {
UpdateSourcePrograms();
}
}
@@ -63,32 +83,25 @@ void ProgramManager::RestoreGuestPipeline() {
}
}
-void ProgramManager::UpdateAssemblyPrograms() {
- const auto update_state = [](GLenum stage, bool& enabled, GLuint current, GLuint old) {
- if (current == old) {
- return;
- }
- if (current == 0) {
- if (enabled) {
- enabled = false;
- glDisable(stage);
- }
- return;
- }
- if (!enabled) {
- enabled = true;
- glEnable(stage);
- }
- glBindProgramARB(stage, current);
- };
+void ProgramManager::UseVertexShader(GLuint program) {
+ if (use_assembly_programs) {
+ BindProgram(GL_VERTEX_PROGRAM_NV, program, current_state.vertex, vertex_enabled);
+ }
+ current_state.vertex = program;
+}
- update_state(GL_VERTEX_PROGRAM_NV, vertex_enabled, current_state.vertex, old_state.vertex);
- update_state(GL_GEOMETRY_PROGRAM_NV, geometry_enabled, current_state.geometry,
- old_state.geometry);
- update_state(GL_FRAGMENT_PROGRAM_NV, fragment_enabled, current_state.fragment,
- old_state.fragment);
+void ProgramManager::UseGeometryShader(GLuint program) {
+ if (use_assembly_programs) {
+ BindProgram(GL_GEOMETRY_PROGRAM_NV, program, current_state.vertex, geometry_enabled);
+ }
+ current_state.geometry = program;
+}
- old_state = current_state;
+void ProgramManager::UseFragmentShader(GLuint program) {
+ if (use_assembly_programs) {
+ BindProgram(GL_FRAGMENT_PROGRAM_NV, program, current_state.vertex, fragment_enabled);
+ }
+ current_state.fragment = program;
}
void ProgramManager::UpdateSourcePrograms() {
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 0f03b4f12..950e0dfcb 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -45,17 +45,9 @@ public:
/// Rewinds BindHostPipeline state changes.
void RestoreGuestPipeline();
- void UseVertexShader(GLuint program) {
- current_state.vertex = program;
- }
-
- void UseGeometryShader(GLuint program) {
- current_state.geometry = program;
- }
-
- void UseFragmentShader(GLuint program) {
- current_state.fragment = program;
- }
+ void UseVertexShader(GLuint program);
+ void UseGeometryShader(GLuint program);
+ void UseFragmentShader(GLuint program);
private:
struct PipelineState {
@@ -64,9 +56,6 @@ private:
GLuint fragment = 0;
};
- /// Update NV_gpu_program5 programs.
- void UpdateAssemblyPrograms();
-
/// Update GLSL programs.
void UpdateSourcePrograms();
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
index 3655ff629..887995cf4 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -35,7 +35,7 @@ OGLStreamBuffer::OGLStreamBuffer(const Device& device, GLsizeiptr size, bool ver
mapped_ptr = static_cast<u8*>(
glMapNamedBufferRange(gl_buffer.handle, 0, buffer_size, flags | GL_MAP_FLUSH_EXPLICIT_BIT));
- if (device.HasVertexBufferUnifiedMemory()) {
+ if (device.UseAssemblyShaders() || device.HasVertexBufferUnifiedMemory()) {
glMakeNamedBufferResidentNV(gl_buffer.handle, GL_READ_ONLY);
glGetNamedBufferParameterui64vNV(gl_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &gpu_address);
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 61505879b..0a7bc9e2b 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -41,91 +41,103 @@ struct FormatTuple {
};
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
- {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
- {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
- {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
- {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
- {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
- {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
- {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
- {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
- {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
- {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
- {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
- {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
- {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
- {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
- {GL_COMPRESSED_RED_RGTC1}, // DXN1
- {GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
- {GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
- {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
- {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
- {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
- {GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
- {GL_R32F, GL_RED, GL_FLOAT}, // R32F
- {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
- {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
- {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
- {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
- {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
- {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
- {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
- {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
- {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
- {GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
- {GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
- {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
- {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
- {GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
- {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG8UI
- {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
- {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
- {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
- {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
- {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
- {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
- {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
- {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
+ {GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
+ {GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
+ {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
+ {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
+ {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
+ {GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
+ {GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
+ {GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
+ {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
+ {GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
+ {GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
+ {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
+ {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
+ {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
+ {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
+ {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
+ {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
+ {GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
+ {GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
+ {GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
+ {GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
+ {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
+ {GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
+ {GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
+ {GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
+ {GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
+ {GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
+ {GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
+ {GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
+ {GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
+ {GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
+ {GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
+ {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
+ {GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
+ {GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
+ {GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
+ {GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
+ {GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
+ {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
// Compressed sRGB formats
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7U_SRGB
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // R4G4B4A4U
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
- {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5
+ {GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8
+ {GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6
+ {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10
+ {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
- {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12
+ {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
- {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6
+ {GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
- {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5
+ {GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
- {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9F
+ {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
// Depth formats
- {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // Z32F
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // Z16
+ {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
// DepthStencil formats
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // Z24S8
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8Z24
- {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // Z32FS8
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
+ {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
}};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
@@ -178,10 +190,10 @@ GLint GetSwizzleSource(SwizzleSource source) {
GLenum GetComponent(PixelFormat format, bool is_first) {
switch (format) {
- case PixelFormat::Z24S8:
- case PixelFormat::Z32FS8:
+ case PixelFormat::D24_UNORM_S8_UINT:
+ case PixelFormat::D32_FLOAT_S8_UINT:
return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
- case PixelFormat::S8Z24:
+ case PixelFormat::S8_UINT_D24_UNORM:
return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
default:
UNREACHABLE();
@@ -482,9 +494,9 @@ GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_sou
std::array swizzle{x_source, y_source, z_source, w_source};
switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
- case PixelFormat::Z24S8:
- case PixelFormat::Z32FS8:
- case PixelFormat::S8Z24:
+ case PixelFormat::D24_UNORM_S8_UINT:
+ case PixelFormat::D32_FLOAT_S8_UINT:
+ case PixelFormat::S8_UINT_D24_UNORM:
UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
GetComponent(format, x_source == SwizzleSource::R));
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index e66cdc083..52e9e8250 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -535,12 +535,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
GLint internal_format;
switch (framebuffer.pixel_format) {
- case Tegra::FramebufferConfig::PixelFormat::ABGR8:
+ case Tegra::FramebufferConfig::PixelFormat::A8B8G8R8_UNORM:
internal_format = GL_RGBA8;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
- case Tegra::FramebufferConfig::PixelFormat::RGB565:
+ case Tegra::FramebufferConfig::PixelFormat::RGB565_UNORM:
internal_format = GL_RGB565;
texture.gl_format = GL_RGB;
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;