diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 201 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 142 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 123 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 11 |
5 files changed, 254 insertions, 230 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index de1d5eba7..12ac9bbd9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -20,7 +20,6 @@ #include "video_core/regs_texturing.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_gen.h" -#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/pica_to_gl.h" #include "video_core/renderer_opengl/renderer_opengl.h" @@ -403,6 +402,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { SyncLogicOp(); break; + case PICA_REG_INDEX(texturing.main_config): + shader_dirty = true; + break; + // Texture 0 type case PICA_REG_INDEX(texturing.texture0.type): shader_dirty = true; @@ -1005,7 +1008,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig( } void RasterizerOpenGL::SetShader() { - PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); + auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs); std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); // Find (or generate) the GLSL shader for the current TEV state diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index ecf737438..3e1770d77 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -25,210 +25,13 @@ #include "video_core/regs_texturing.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/pica_to_gl.h" #include "video_core/shader/shader.h" struct ScreenInfo; -/** - * This struct contains all state used to generate the GLSL shader program that emulates the current - * Pica register configuration. This struct is used as a cache key for generated GLSL shader - * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by - * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where - * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) - * two separate shaders sharing the same key. - * - * We use a union because "implicitly-defined copy/move constructor for a union X copies the object - * representation of X." and "implicitly-defined copy assignment operator for a union X copies the - * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important - * because the padding bytes are included in the hash and comparison between objects. - */ -union PicaShaderConfig { - - /// Construct a PicaShaderConfig with the current Pica register configuration. - static PicaShaderConfig CurrentConfig() { - PicaShaderConfig res; - - auto& state = res.state; - std::memset(&state, 0, sizeof(PicaShaderConfig::State)); - - const auto& regs = Pica::g_state.regs; - - state.scissor_test_mode = regs.rasterizer.scissor_test.mode; - - state.depthmap_enable = regs.rasterizer.depthmap_enable; - - state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable - ? regs.framebuffer.output_merger.alpha_test.func.Value() - : Pica::FramebufferRegs::CompareFunc::Always; - - state.texture0_type = regs.texturing.texture0.type; - - // Copy relevant tev stages fields. - // We don't sync const_color here because of the high variance, it is a - // shader uniform instead. - const auto& tev_stages = regs.texturing.GetTevStages(); - DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); - for (size_t i = 0; i < tev_stages.size(); i++) { - const auto& tev_stage = tev_stages[i]; - state.tev_stages[i].sources_raw = tev_stage.sources_raw; - state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; - state.tev_stages[i].ops_raw = tev_stage.ops_raw; - state.tev_stages[i].scales_raw = tev_stage.scales_raw; - } - - state.fog_mode = regs.texturing.fog_mode; - state.fog_flip = regs.texturing.fog_flip != 0; - - state.combiner_buffer_input = - regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | - regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4; - - // Fragment lighting - - state.lighting.enable = !regs.lighting.disable; - state.lighting.src_num = regs.lighting.max_light_index + 1; - - for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { - unsigned num = regs.lighting.light_enable.GetNum(light_index); - const auto& light = regs.lighting.light[num]; - state.lighting.light[light_index].num = num; - state.lighting.light[light_index].directional = light.config.directional != 0; - state.lighting.light[light_index].two_sided_diffuse = - light.config.two_sided_diffuse != 0; - state.lighting.light[light_index].dist_atten_enable = - !regs.lighting.IsDistAttenDisabled(num); - } - - state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; - state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; - state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); - state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); - - state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; - state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; - state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); - state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); - - state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; - state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; - state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); - state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); - - state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; - state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; - state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); - state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); - - state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; - state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; - state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); - state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); - - state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; - state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; - state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); - state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); - - state.lighting.config = regs.lighting.config0.config; - state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; - state.lighting.bump_mode = regs.lighting.config0.bump_mode; - state.lighting.bump_selector = regs.lighting.config0.bump_selector; - state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; - state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; - - return res; - } - - bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { - return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); - } - - bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { - return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); - } - - bool operator==(const PicaShaderConfig& o) const { - return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; - }; - - // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. - // This makes BitField not TC when used in a union or struct so we have to resort - // to this ugly hack. - // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. - // Doesn't include const_color because we don't sync it, see comment in CurrentConfig() - struct TevStageConfigRaw { - u32 sources_raw; - u32 modifiers_raw; - u32 ops_raw; - u32 scales_raw; - explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { - Pica::TexturingRegs::TevStageConfig stage; - stage.sources_raw = sources_raw; - stage.modifiers_raw = modifiers_raw; - stage.ops_raw = ops_raw; - stage.const_color = 0; - stage.scales_raw = scales_raw; - return stage; - } - }; - - struct State { - Pica::FramebufferRegs::CompareFunc alpha_test_func; - Pica::RasterizerRegs::ScissorMode scissor_test_mode; - Pica::TexturingRegs::TextureConfig::TextureType texture0_type; - std::array<TevStageConfigRaw, 6> tev_stages; - u8 combiner_buffer_input; - - Pica::RasterizerRegs::DepthBuffering depthmap_enable; - Pica::TexturingRegs::FogMode fog_mode; - bool fog_flip; - - struct { - struct { - unsigned num; - bool directional; - bool two_sided_diffuse; - bool dist_atten_enable; - } light[8]; - - bool enable; - unsigned src_num; - Pica::LightingRegs::LightingBumpMode bump_mode; - unsigned bump_selector; - bool bump_renorm; - bool clamp_highlights; - - Pica::LightingRegs::LightingConfig config; - Pica::LightingRegs::LightingFresnelSelector fresnel_selector; - - struct { - bool enable; - bool abs_input; - Pica::LightingRegs::LightingLutInput type; - float scale; - } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; - } lighting; - - } state; -}; -#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) -static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, - "PicaShaderConfig::State must be trivially copyable"); -#endif - -namespace std { - -template <> -struct hash<PicaShaderConfig> { - size_t operator()(const PicaShaderConfig& k) const { - return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State)); - } -}; - -} // namespace std - class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: RasterizerOpenGL(); @@ -437,7 +240,7 @@ private: std::vector<HardwareVertex> vertex_batch; - std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; + std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; const PicaShader* current_shader = nullptr; bool shader_dirty; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 7abdeba05..7b44dade8 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -4,6 +4,7 @@ #include <array> #include <cstddef> +#include <cstring> #include "common/assert.h" #include "common/bit_field.h" #include "common/logging/log.h" @@ -23,6 +24,99 @@ using TevStageConfig = TexturingRegs::TevStageConfig; namespace GLShader { +PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { + PicaShaderConfig res; + + auto& state = res.state; + std::memset(&state, 0, sizeof(PicaShaderConfig::State)); + + state.scissor_test_mode = regs.rasterizer.scissor_test.mode; + + state.depthmap_enable = regs.rasterizer.depthmap_enable; + + state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable + ? regs.framebuffer.output_merger.alpha_test.func.Value() + : Pica::FramebufferRegs::CompareFunc::Always; + + state.texture0_type = regs.texturing.texture0.type; + + state.texture2_use_coord1 = regs.texturing.main_config.texture2_use_coord1 != 0; + + // Copy relevant tev stages fields. + // We don't sync const_color here because of the high variance, it is a + // shader uniform instead. + const auto& tev_stages = regs.texturing.GetTevStages(); + DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); + for (size_t i = 0; i < tev_stages.size(); i++) { + const auto& tev_stage = tev_stages[i]; + state.tev_stages[i].sources_raw = tev_stage.sources_raw; + state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; + state.tev_stages[i].ops_raw = tev_stage.ops_raw; + state.tev_stages[i].scales_raw = tev_stage.scales_raw; + } + + state.fog_mode = regs.texturing.fog_mode; + state.fog_flip = regs.texturing.fog_flip != 0; + + state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | + regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() + << 4; + + // Fragment lighting + + state.lighting.enable = !regs.lighting.disable; + state.lighting.src_num = regs.lighting.max_light_index + 1; + + for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { + unsigned num = regs.lighting.light_enable.GetNum(light_index); + const auto& light = regs.lighting.light[num]; + state.lighting.light[light_index].num = num; + state.lighting.light[light_index].directional = light.config.directional != 0; + state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; + state.lighting.light[light_index].dist_atten_enable = + !regs.lighting.IsDistAttenDisabled(num); + } + + state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; + state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; + state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); + state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); + + state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; + state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; + state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); + state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); + + state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; + state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; + state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); + state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); + + state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; + state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; + state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); + state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); + + state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; + state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; + state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); + state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); + + state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; + state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; + state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); + state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); + + state.lighting.config = regs.lighting.config0.config; + state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; + state.lighting.bump_mode = regs.lighting.config0.bump_mode; + state.lighting.bump_selector = regs.lighting.config0.bump_selector; + state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; + state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; + + return res; +} + /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code) static bool IsPassThroughTevStage(const TevStageConfig& stage) { return (stage.color_op == TevStageConfig::Operation::Replace && @@ -34,6 +128,15 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) { stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); } +static std::string TexCoord(const PicaShaderConfig& config, int texture_unit) { + if (texture_unit == 2 && config.state.texture2_use_coord1) { + return "texcoord[1]"; + } + // TODO: if texture unit 3 (procedural texture) implementation also uses this function, + // config.state.texture3_coordinates should be repected here. + return "texcoord[" + std::to_string(texture_unit) + "]"; +} + /// Writes the specified TEV stage source component(s) static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source, const std::string& index_name) { @@ -70,7 +173,7 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config, out += "texture(tex[1], texcoord[1])"; break; case Source::Texture2: - out += "texture(tex[2], texcoord[2])"; + out += "texture(tex[2], " + TexCoord(config, 2) + ")"; break; case Source::PreviousBuffer: out += "combiner_buffer"; @@ -214,8 +317,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; break; case Operation::Lerp: - // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use - // builtin lerp out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; @@ -230,6 +331,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper variable_name + "[2]"; break; case Operation::Dot3_RGB: + case Operation::Dot3_RGBA: out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + "[1] - vec3(0.5)) * 4.0)"; break; @@ -329,17 +431,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); out += ";\n"; - out += "float alpha_results_" + index_name + "[3] = float[3]("; - AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); - out += ", "; - AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); - out += ", "; - AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); - out += ");\n"; - - out += "float alpha_output_" + index_name + " = "; - AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); - out += ";\n"; + if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) { + // result of Dot3_RGBA operation is also placed to the alpha component + out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n"; + } else { + out += "float alpha_results_" + index_name + "[3] = float[3]("; + AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, + index_name); + out += ", "; + AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, + index_name); + out += ", "; + AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, + index_name); + out += ");\n"; + + out += "float alpha_output_" + index_name + " = "; + AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); + out += ";\n"; + } out += "last_tex_env_out = vec4(" "clamp(color_output_" + @@ -374,8 +484,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Bump mapping is enabled using a normal map, read perturbation vector from the selected // texture std::string bump_selector = std::to_string(lighting.bump_selector); - out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], texcoord[" + - bump_selector + "]).rgb - 1.0;\n"; + out += "vec3 surface_normal = 2.0 * texture(tex[" + bump_selector + "], " + + TexCoord(config, lighting.bump_selector) + ").rgb - 1.0;\n"; // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher // precision result diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index bef3249cf..3fb046b76 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -4,12 +4,122 @@ #pragma once +#include <array> +#include <cstring> +#include <functional> #include <string> - -union PicaShaderConfig; +#include <type_traits> +#include "video_core/regs.h" namespace GLShader { +enum Attributes { + ATTRIBUTE_POSITION, + ATTRIBUTE_COLOR, + ATTRIBUTE_TEXCOORD0, + ATTRIBUTE_TEXCOORD1, + ATTRIBUTE_TEXCOORD2, + ATTRIBUTE_TEXCOORD0_W, + ATTRIBUTE_NORMQUAT, + ATTRIBUTE_VIEW, +}; + +/** + * This struct contains all state used to generate the GLSL shader program that emulates the current + * Pica register configuration. This struct is used as a cache key for generated GLSL shader + * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by + * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where + * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) + * two separate shaders sharing the same key. + * + * We use a union because "implicitly-defined copy/move constructor for a union X copies the object + * representation of X." and "implicitly-defined copy assignment operator for a union X copies the + * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important + * because the padding bytes are included in the hash and comparison between objects. + */ +union PicaShaderConfig { + + /// Construct a PicaShaderConfig with the given Pica register configuration. + static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); + + bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { + return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); + } + + bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { + return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); + } + + bool operator==(const PicaShaderConfig& o) const { + return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; + }; + + // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. + // This makes BitField not TC when used in a union or struct so we have to resort + // to this ugly hack. + // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. + // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs() + struct TevStageConfigRaw { + u32 sources_raw; + u32 modifiers_raw; + u32 ops_raw; + u32 scales_raw; + explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { + Pica::TexturingRegs::TevStageConfig stage; + stage.sources_raw = sources_raw; + stage.modifiers_raw = modifiers_raw; + stage.ops_raw = ops_raw; + stage.const_color = 0; + stage.scales_raw = scales_raw; + return stage; + } + }; + + struct State { + Pica::FramebufferRegs::CompareFunc alpha_test_func; + Pica::RasterizerRegs::ScissorMode scissor_test_mode; + Pica::TexturingRegs::TextureConfig::TextureType texture0_type; + bool texture2_use_coord1; + std::array<TevStageConfigRaw, 6> tev_stages; + u8 combiner_buffer_input; + + Pica::RasterizerRegs::DepthBuffering depthmap_enable; + Pica::TexturingRegs::FogMode fog_mode; + bool fog_flip; + + struct { + struct { + unsigned num; + bool directional; + bool two_sided_diffuse; + bool dist_atten_enable; + } light[8]; + + bool enable; + unsigned src_num; + Pica::LightingRegs::LightingBumpMode bump_mode; + unsigned bump_selector; + bool bump_renorm; + bool clamp_highlights; + + Pica::LightingRegs::LightingConfig config; + Pica::LightingRegs::LightingFresnelSelector fresnel_selector; + + struct { + bool enable; + bool abs_input; + Pica::LightingRegs::LightingLutInput type; + float scale; + } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; + } lighting; + + } state; +}; +#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) +static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, + "PicaShaderConfig::State must be trivially copyable"); +#endif + /** * Generates the GLSL vertex shader program source code for the current Pica state * @returns String of the shader source code @@ -25,3 +135,12 @@ std::string GenerateVertexShader(); std::string GenerateFragmentShader(const PicaShaderConfig& config); } // namespace GLShader + +namespace std { +template <> +struct hash<GLShader::PicaShaderConfig> { + size_t operator()(const GLShader::PicaShaderConfig& k) const { + return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); + } +}; +} // namespace std diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index f59912f79..c66e8acd3 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h @@ -8,17 +8,6 @@ namespace GLShader { -enum Attributes { - ATTRIBUTE_POSITION, - ATTRIBUTE_COLOR, - ATTRIBUTE_TEXCOORD0, - ATTRIBUTE_TEXCOORD1, - ATTRIBUTE_TEXCOORD2, - ATTRIBUTE_TEXCOORD0_W, - ATTRIBUTE_NORMQUAT, - ATTRIBUTE_VIEW, -}; - /** * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) * @param vertex_shader String of the GLSL vertex shader program |
