diff options
Diffstat (limited to 'src/video_core/renderer_base.h')
| -rw-r--r-- | src/video_core/renderer_base.h | 40 |
1 files changed, 23 insertions, 17 deletions
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 1d85219b6..51dde8eb5 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -15,7 +15,8 @@ namespace Core::Frontend { class EmuWindow; -} +class GraphicsContext; +} // namespace Core::Frontend namespace VideoCore { @@ -25,18 +26,19 @@ struct RendererSettings { // Screenshot std::atomic<bool> screenshot_requested{false}; - void* screenshot_bits; + void* screenshot_bits{}; std::function<void()> screenshot_complete_callback; Layout::FramebufferLayout screenshot_framebuffer_layout; }; class RendererBase : NonCopyable { public: - explicit RendererBase(Core::Frontend::EmuWindow& window); + explicit RendererBase(Core::Frontend::EmuWindow& window, + std::unique_ptr<Core::Frontend::GraphicsContext> context); virtual ~RendererBase(); /// Initialize the renderer - virtual bool Init() = 0; + [[nodiscard]] virtual bool Init() = 0; /// Shutdown the renderer virtual void ShutDown() = 0; @@ -44,43 +46,46 @@ public: /// Finalize rendering the guest frame and draw into the presentation texture virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0; - /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer - /// specific implementation) - /// Returns true if a frame was drawn - virtual bool TryPresent(int timeout_ms) = 0; - // Getter/setter functions: // ------------------------ - f32 GetCurrentFPS() const { + [[nodiscard]] f32 GetCurrentFPS() const { return m_current_fps; } - int GetCurrentFrame() const { + [[nodiscard]] int GetCurrentFrame() const { return m_current_frame; } - RasterizerInterface& Rasterizer() { + [[nodiscard]] RasterizerInterface& Rasterizer() { return *rasterizer; } - const RasterizerInterface& Rasterizer() const { + [[nodiscard]] const RasterizerInterface& Rasterizer() const { return *rasterizer; } - Core::Frontend::EmuWindow& GetRenderWindow() { + [[nodiscard]] Core::Frontend::GraphicsContext& Context() { + return *context; + } + + [[nodiscard]] const Core::Frontend::GraphicsContext& Context() const { + return *context; + } + + [[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() { return render_window; } - const Core::Frontend::EmuWindow& GetRenderWindow() const { + [[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const { return render_window; } - RendererSettings& Settings() { + [[nodiscard]] RendererSettings& Settings() { return renderer_settings; } - const RendererSettings& Settings() const { + [[nodiscard]] const RendererSettings& Settings() const { return renderer_settings; } @@ -94,6 +99,7 @@ public: protected: Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle. std::unique_ptr<RasterizerInterface> rasterizer; + std::unique_ptr<Core::Frontend::GraphicsContext> context; f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer |
