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Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r--src/video_core/pica.h35
1 files changed, 28 insertions, 7 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index bb689f2a9..855cb442e 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -441,8 +441,14 @@ struct Regs {
};
enum class StencilAction : u32 {
- Keep = 0,
- Xor = 5,
+ Keep = 0,
+ Zero = 1,
+ Replace = 2,
+ Increment = 3,
+ Decrement = 4,
+ Invert = 5,
+ IncrementWrap = 6,
+ DecrementWrap = 7
};
struct {
@@ -481,23 +487,29 @@ struct Regs {
struct {
union {
+ // Raw value of this register
+ u32 raw_func;
+
// If true, enable stencil testing
BitField< 0, 1, u32> enable;
// Comparison operation for stencil testing
BitField< 4, 3, CompareFunc> func;
- // Value to calculate the new stencil value from
- BitField< 8, 8, u32> replacement_value;
+ // Mask used to control writing to the stencil buffer
+ BitField< 8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
// Mask to apply on stencil test inputs
- BitField<24, 8, u32> mask;
+ BitField<24, 8, u32> input_mask;
};
union {
+ // Raw value of this register
+ u32 raw_op;
+
// Action to perform when the stencil test fails
BitField< 0, 3, StencilAction> action_stencil_fail;
@@ -757,7 +769,12 @@ struct Regs {
// Number of vertices to render
u32 num_vertices;
- INSERT_PADDING_WORDS(0x5);
+ INSERT_PADDING_WORDS(0x1);
+
+ // The index of the first vertex to render
+ u32 vertex_offset;
+
+ INSERT_PADDING_WORDS(0x3);
// These two trigger rendering of triangles
u32 trigger_draw;
@@ -811,7 +828,9 @@ struct Regs {
BitField<8, 2, TriangleTopology> triangle_topology;
- INSERT_PADDING_WORDS(0x21);
+ u32 restart_primitive;
+
+ INSERT_PADDING_WORDS(0x20);
struct ShaderConfig {
BitField<0, 16, u32> bool_uniforms;
@@ -980,11 +999,13 @@ ASSERT_REG_POSITION(framebuffer, 0x110);
ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227);
ASSERT_REG_POSITION(num_vertices, 0x228);
+ASSERT_REG_POSITION(vertex_offset, 0x22a);
ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(command_buffer, 0x238);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
+ASSERT_REG_POSITION(restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0);