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Diffstat (limited to 'src/video_core/gpu_thread.h')
-rw-r--r--src/video_core/gpu_thread.h21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 00984188e..64628d3e3 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -1,6 +1,5 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -16,7 +15,9 @@
namespace Tegra {
struct FramebufferConfig;
-class DmaPusher;
+namespace Control {
+class Scheduler;
+}
} // namespace Tegra
namespace Core {
@@ -35,8 +36,10 @@ namespace VideoCommon::GPUThread {
/// Command to signal to the GPU thread that a command list is ready for processing
struct SubmitListCommand final {
- explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {}
+ explicit SubmitListCommand(s32 channel_, Tegra::CommandList&& entries_)
+ : channel{channel_}, entries{std::move(entries_)} {}
+ s32 channel;
Tegra::CommandList entries;
};
@@ -97,7 +100,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
- using CommandQueue = Common::SPSCQueue<CommandDataContainer, true>;
+ using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};
@@ -113,10 +116,10 @@ public:
/// Creates and starts the GPU thread.
void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
- Tegra::DmaPusher& dma_pusher);
+ Tegra::Control::Scheduler& scheduler);
/// Push GPU command entries to be processed
- void SubmitList(Tegra::CommandList&& entries);
+ void SubmitList(s32 channel, Tegra::CommandList&& entries);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
@@ -132,6 +135,8 @@ public:
void OnCommandListEnd();
+ void TickGPU();
+
private:
/// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data, bool block = false);