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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp9
-rw-r--r--src/video_core/debug_utils/debug_utils.h46
2 files changed, 46 insertions, 9 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index c3a9c9598..178a566f7 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -40,15 +40,12 @@ using nihstro::DVLPHeader;
namespace Pica {
-void DebugContext::OnEvent(Event event, void* data) {
- if (!breakpoints[event].enabled)
- return;
-
+void DebugContext::DoOnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
- // Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
+ // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets
+ VideoCore::g_renderer->Rasterizer()->FlushAll();
// TODO: Should stop the CPU thread here once we multithread emulation.
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 7df941619..dd0828cee 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -114,7 +114,15 @@ public:
* @param event Event which has happened
* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until Resume() is called.
*/
- void OnEvent(Event event, void* data);
+ void OnEvent(Event event, void* data) {
+ // This check is left in the header to allow the compiler to inline it.
+ if (!breakpoints[(int)event].enabled)
+ return;
+ // For the rest of event handling, call a separate function.
+ DoOnEvent(event, data);
+ }
+
+ void DoOnEvent(Event event, void *data);
/**
* Resume from the current breakpoint.
@@ -126,12 +134,14 @@ public:
* Delete all set breakpoints and resume emulation.
*/
void ClearBreakpoints() {
- breakpoints.clear();
+ for (auto &bp : breakpoints) {
+ bp.enabled = false;
+ }
Resume();
}
// TODO: Evaluate if access to these members should be hidden behind a public interface.
- std::map<Event, BreakPoint> breakpoints;
+ std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
Event active_breakpoint;
bool at_breakpoint = false;
@@ -206,6 +216,36 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
+/**
+ * Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
+ */
+class MemoryAccessTracker {
+ /// Combine overlapping and close ranges
+ void SimplifyRanges() {
+ for (auto it = ranges.begin(); it != ranges.end(); ++it) {
+ // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
+ auto it2 = std::next(it);
+ while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
+ it->second = std::max(it->second, it2->first + it2->second - it->first);
+ it2 = ranges.erase(it2);
+ }
+ }
+ }
+
+public:
+ /// Record a particular memory access in the list
+ void AddAccess(u32 paddr, u32 size) {
+ // Create new range or extend existing one
+ ranges[paddr] = std::max(ranges[paddr], size);
+
+ // Simplify ranges...
+ SimplifyRanges();
+ }
+
+ /// Map of accessed ranges (mapping start address to range size)
+ std::map<u32, u32> ranges;
+};
+
} // namespace
} // namespace