aboutsummaryrefslogtreecommitdiff
path: root/src/input_common/drivers/sdl_driver.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp167
1 files changed, 118 insertions, 49 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 5cf1987ad..b72e4b397 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "common/math_util.h"
@@ -13,11 +12,11 @@
namespace InputCommon {
namespace {
-std::string GetGUID(SDL_Joystick* joystick) {
+Common::UUID GetGUID(SDL_Joystick* joystick) {
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- char guid_str[33];
- SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
- return guid_str;
+ std::array<u8, 16> data{};
+ std::memcpy(data.data(), guid.data, sizeof(data));
+ return Common::UUID{data};
}
} // Anonymous namespace
@@ -31,9 +30,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
class SDLJoystick {
public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+ SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
SDL_GameController* game_controller)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
+ : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
sdl_controller{game_controller, &SDL_GameControllerClose} {
EnableMotion();
}
@@ -41,13 +40,13 @@ public:
void EnableMotion() {
if (sdl_controller) {
SDL_GameController* controller = sdl_controller.get();
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
+ has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
+ has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
+ if (has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
- has_accel = true;
}
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
+ if (has_gyro) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
- has_gyro = true;
}
}
}
@@ -62,7 +61,7 @@ public:
bool UpdateMotion(SDL_ControllerSensorEvent event) {
constexpr float gravity_constant = 9.80665f;
- std::lock_guard lock{mutex};
+ std::scoped_lock lock{mutex};
const u64 time_difference = event.timestamp - last_motion_update;
last_motion_update = event.timestamp;
switch (event.sensor) {
@@ -120,7 +119,7 @@ public:
*/
const PadIdentifier GetPadIdentifier() const {
return {
- .guid = Common::UUID{guid},
+ .guid = guid,
.port = static_cast<std::size_t>(port),
.pad = 0,
};
@@ -129,7 +128,7 @@ public:
/**
* The guid of the joystick
*/
- const std::string& GetGUID() const {
+ const Common::UUID& GetGUID() const {
return guid;
}
@@ -175,22 +174,23 @@ public:
return false;
}
- BatteryLevel GetBatteryLevel() {
+ Common::Input::BatteryLevel GetBatteryLevel() {
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
switch (level) {
case SDL_JOYSTICK_POWER_EMPTY:
- return BatteryLevel::Empty;
+ return Common::Input::BatteryLevel::Empty;
case SDL_JOYSTICK_POWER_LOW:
- return BatteryLevel::Low;
+ return Common::Input::BatteryLevel::Low;
case SDL_JOYSTICK_POWER_MEDIUM:
- return BatteryLevel::Medium;
+ return Common::Input::BatteryLevel::Medium;
case SDL_JOYSTICK_POWER_FULL:
case SDL_JOYSTICK_POWER_MAX:
- return BatteryLevel::Full;
- case SDL_JOYSTICK_POWER_UNKNOWN:
+ return Common::Input::BatteryLevel::Full;
case SDL_JOYSTICK_POWER_WIRED:
+ return Common::Input::BatteryLevel::Charging;
+ case SDL_JOYSTICK_POWER_UNKNOWN:
default:
- return BatteryLevel::Charging;
+ return Common::Input::BatteryLevel::None;
}
}
@@ -227,7 +227,7 @@ public:
}
private:
- std::string guid;
+ Common::UUID guid;
int port;
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
@@ -239,8 +239,8 @@ private:
BasicMotion motion;
};
-std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard lock{joystick_map_mutex};
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
+ std::scoped_lock lock{joystick_map_mutex};
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
@@ -258,11 +258,15 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
return joystick_map[guid].emplace_back(std::move(joystick));
}
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
+ return GetSDLJoystickByGUID(Common::UUID{guid}, port);
+}
+
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const std::string guid = GetGUID(sdl_joystick);
+ const auto guid = GetGUID(sdl_joystick);
- std::lock_guard lock{joystick_map_mutex};
+ std::scoped_lock lock{joystick_map_mutex};
const auto map_it = joystick_map.find(guid);
if (map_it == joystick_map.end()) {
@@ -294,13 +298,14 @@ void SDLDriver::InitJoystick(int joystick_index) {
return;
}
- const std::string guid = GetGUID(sdl_joystick);
+ const auto guid = GetGUID(sdl_joystick);
- std::lock_guard lock{joystick_map_mutex};
+ std::scoped_lock lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
+ joystick->EnableMotion();
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
@@ -312,6 +317,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
if (joystick_it != joystick_guid_list.end()) {
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
+ (*joystick_it)->EnableMotion();
return;
}
@@ -319,13 +325,14 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
+ joystick->EnableMotion();
joystick_guid_list.emplace_back(std::move(joystick));
}
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
- const std::string guid = GetGUID(sdl_joystick);
+ const auto guid = GetGUID(sdl_joystick);
- std::lock_guard lock{joystick_map_mutex};
+ std::scoped_lock lock{joystick_map_mutex};
// This call to guid is safe since the joystick is guaranteed to be in the map
const auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
@@ -351,6 +358,8 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetButton(identifier, event.jbutton.button, true);
+ // Battery doesn't trigger an event so just update every button press
+ SetBattery(identifier, joystick->GetBatteryLevel());
}
break;
}
@@ -389,7 +398,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
}
void SDLDriver::CloseJoysticks() {
- std::lock_guard lock{joystick_map_mutex};
+ std::scoped_lock lock{joystick_map_mutex};
joystick_map.clear();
}
@@ -427,13 +436,21 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
initialized = true;
if (start_thread) {
poll_thread = std::thread([this] {
- Common::SetCurrentThreadName("yuzu:input:SDL");
+ Common::SetCurrentThreadName("SDL_MainLoop");
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
std::this_thread::sleep_for(1ms);
}
});
+ vibration_thread = std::thread([this] {
+ Common::SetCurrentThreadName("SDL_Vibration");
+ using namespace std::chrono_literals;
+ while (initialized) {
+ SendVibrations();
+ std::this_thread::sleep_for(10ms);
+ }
+ });
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
@@ -449,6 +466,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
+ vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}
}
@@ -466,7 +484,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
devices.emplace_back(Common::ParamPackage{
{"engine", GetEngineName()},
{"display", std::move(name)},
- {"guid", joystick->GetGUID()},
+ {"guid", joystick->GetGUID().RawString()},
{"port", std::to_string(joystick->GetPort())},
});
if (joystick->IsJoyconLeft()) {
@@ -489,8 +507,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
devices.emplace_back(Common::ParamPackage{
{"engine", GetEngineName()},
{"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"guid2", joystick2->GetGUID()},
+ {"guid", joystick->GetGUID().RawString()},
+ {"guid2", joystick2->GetGUID().RawString()},
{"port", std::to_string(joystick->GetPort())},
});
}
@@ -528,57 +546,75 @@ Common::Input::VibrationError SDLDriver::SetRumble(
.type = Common::Input::VibrationAmplificationType::Exponential,
};
- if (!joystick->RumblePlay(new_vibration)) {
- return Common::Input::VibrationError::Unknown;
+ if (vibration.type == Common::Input::VibrationAmplificationType::Test) {
+ if (!joystick->RumblePlay(new_vibration)) {
+ return Common::Input::VibrationError::Unknown;
+ }
+ return Common::Input::VibrationError::None;
}
+ vibration_queue.Push(VibrationRequest{
+ .identifier = identifier,
+ .vibration = new_vibration,
+ });
+
return Common::Input::VibrationError::None;
}
-Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
+void SDLDriver::SendVibrations() {
+ while (!vibration_queue.Empty()) {
+ VibrationRequest request;
+ vibration_queue.Pop(request);
+ const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
+ static_cast<int>(request.identifier.port));
+ joystick->RumblePlay(request.vibration);
+ }
+}
+
+Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
params.Set("axis", axis);
params.Set("threshold", "0.5");
params.Set("invert", value < 0 ? "-" : "+");
return params;
}
-Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
+Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
s32 button) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
params.Set("button", button);
return params;
}
-Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
- u8 value) const {
+Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
+ s32 hat, u8 value) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
params.Set("hat", hat);
params.Set("direction", GetHatButtonName(value));
return params;
}
-Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
+Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
Common::ParamPackage params{};
params.Set("engine", GetEngineName());
params.Set("motion", 0);
params.Set("port", port);
- params.Set("guid", std::move(guid));
+ params.Set("guid", guid.RawString());
return params;
}
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
- int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
+ int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
switch (binding.bindType) {
case SDL_CONTROLLER_BINDTYPE_NONE:
break;
@@ -931,4 +967,37 @@ u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
return direction;
}
+bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
+ if (!params.Has("guid") || !params.Has("port")) {
+ return false;
+ }
+ const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ if (joystick == nullptr) {
+ return false;
+ }
+ auto* controller = joystick->GetSDLGameController();
+ if (controller == nullptr) {
+ return false;
+ }
+
+ const auto& axis_x = params.Get("axis_x", 0);
+ const auto& axis_y = params.Get("axis_y", 0);
+ const auto& binding_left_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
+ const auto& binding_right_x =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
+ const auto& binding_left_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
+ const auto& binding_right_y =
+ SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
+
+ if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
+ return false;
+ }
+ if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
+ return false;
+ }
+ return true;
+}
+
} // namespace InputCommon