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-rw-r--r--src/core/perf_stats.cpp29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index f1ae9d4df..b93396a80 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -38,11 +38,11 @@ PerfStats::~PerfStats() {
std::ostringstream stream;
std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
std::ostream_iterator<double>(stream, "\n"));
- const std::string& path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
+ const std::string& path = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
// %F Date format expanded is "%Y-%m-%d"
const std::string filename =
fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id);
- FileUtil::IOFile file(filename, "w");
+ Common::FS::IOFile file(filename, "w");
file.WriteString(stream.str());
}
@@ -74,15 +74,16 @@ void PerfStats::EndGameFrame() {
game_frames += 1;
}
-double PerfStats::GetMeanFrametime() {
+double PerfStats::GetMeanFrametime() const {
std::lock_guard lock{object_mutex};
if (current_index <= IgnoreFrames) {
return 0;
}
+
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
perf_history.begin() + current_index, 0.0);
- return sum / (current_index - IgnoreFrames);
+ return sum / static_cast<double>(current_index - IgnoreFrames);
}
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
@@ -94,12 +95,13 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
- PerfStatsResults results{};
- results.system_fps = static_cast<double>(system_frames) / interval;
- results.game_fps = static_cast<double>(game_frames) / interval;
- results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
- static_cast<double>(system_frames);
- results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
+ const PerfStatsResults results{
+ .system_fps = static_cast<double>(system_frames) / interval,
+ .game_fps = static_cast<double>(game_frames) / interval,
+ .frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
+ static_cast<double>(system_frames),
+ .emulation_speed = system_us_per_second.count() / 1'000'000.0,
+ };
// Reset counters
reset_point = now;
@@ -111,7 +113,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
return results;
}
-double PerfStats::GetLastFrameTimeScale() {
+double PerfStats::GetLastFrameTimeScale() const {
std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;
@@ -119,13 +121,14 @@ double PerfStats::GetLastFrameTimeScale() {
}
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
- if (!Settings::values.use_frame_limit) {
+ if (!Settings::values.use_frame_limit.GetValue() ||
+ Settings::values.use_multi_core.GetValue()) {
return;
}
auto now = Clock::now();
- const double sleep_scale = Settings::values.frame_limit / 100.0;
+ const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that