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-rw-r--r--src/core/hw/gpu.cpp137
-rw-r--r--src/core/hw/gpu.h18
2 files changed, 97 insertions, 58 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index bd7d92cd1..424ce2ca7 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -18,8 +18,9 @@
#include "core/hw/gpu.h"
#include "video_core/command_processor.h"
+#include "video_core/utils.h"
#include "video_core/video_core.h"
-
+#include <video_core/color.h>
namespace GPU {
@@ -112,61 +113,109 @@ inline void Write(u32 addr, const T data) {
{
const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
- u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
- u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
-
- // Cheap emulation of horizontal scaling: Just skip each second pixel of the
- // input framebuffer. We keep track of this in the pixel_skip variable.
- unsigned pixel_skip = (config.scale_horizontally != 0) ? 2 : 1;
-
- u32 output_width = config.output_width / pixel_skip;
-
- for (u32 y = 0; y < config.output_height; ++y) {
- // TODO: Why does the register seem to hold twice the framebuffer width?
+ u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
+ u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
+
+ unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1;
+ unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1;
+
+ u32 output_width = config.output_width / horizontal_scale;
+ u32 output_height = config.output_height / vertical_scale;
+
+ if (config.raw_copy) {
+ // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
+ // TODO(Subv): Verify if raw copies perform scaling
+ memcpy(dst_pointer, src_pointer, config.output_width * config.output_height *
+ GPU::Regs::BytesPerPixel(config.output_format));
+
+ LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy",
+ config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
+ config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
+ config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
+ config.output_format.Value(), config.flags);
+
+ GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
+ break;
+ }
+ // TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled,
+ // right now we're just skipping the extra pixels.
+ for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
- struct {
- int r, g, b, a;
- } source_color = { 0, 0, 0, 0 };
+ Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
+
+ u32 scaled_x = x * horizontal_scale;
+ u32 scaled_y = y * vertical_scale;
+
+ u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
+ u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
+ u32 src_offset;
+ u32 dst_offset;
+
+ if (config.output_tiled) {
+ // Interpret the input as linear and the output as tiled
+ u32 coarse_y = y & ~7;
+ u32 stride = output_width * dst_bytes_per_pixel;
+
+ src_offset = (scaled_x + scaled_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
+ } else {
+ // Interpret the input as tiled and the output as linear
+ u32 coarse_y = scaled_y & ~7;
+ u32 stride = config.input_width * src_bytes_per_pixel;
+
+ src_offset = VideoCore::GetMortonOffset(scaled_x, scaled_y, src_bytes_per_pixel) + coarse_y * stride;
+ dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
+ }
+ const u8* src_pixel = src_pointer + src_offset;
switch (config.input_format) {
case Regs::PixelFormat::RGBA8:
- {
- // TODO: Most likely got the component order messed up.
- u8* srcptr = source_pointer + (x * pixel_skip + y * config.input_width) * 4;
- source_color.r = srcptr[0]; // blue
- source_color.g = srcptr[1]; // green
- source_color.b = srcptr[2]; // red
- source_color.a = srcptr[3]; // alpha
+ src_color = Color::DecodeRGBA8(src_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB8:
+ src_color = Color::DecodeRGB8(src_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB565:
+ src_color = Color::DecodeRGB565(src_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB5A1:
+ src_color = Color::DecodeRGB5A1(src_pixel);
+ break;
+
+ case Regs::PixelFormat::RGBA4:
+ src_color = Color::DecodeRGBA4(src_pixel);
break;
- }
default:
LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
break;
}
+ u8* dst_pixel = dst_pointer + dst_offset;
switch (config.output_format) {
- /*case Regs::PixelFormat::RGBA8:
- {
- // TODO: Untested
- u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
- dstptr[0] = source_color.r;
- dstptr[1] = source_color.g;
- dstptr[2] = source_color.b;
- dstptr[3] = source_color.a;
+ case Regs::PixelFormat::RGBA8:
+ Color::EncodeRGBA8(src_color, dst_pixel);
break;
- }*/
case Regs::PixelFormat::RGB8:
- {
- // TODO: Most likely got the component order messed up.
- u8* dstptr = dest_pointer + (x + y * output_width) * 3;
- dstptr[0] = source_color.r; // blue
- dstptr[1] = source_color.g; // green
- dstptr[2] = source_color.b; // red
+ Color::EncodeRGB8(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB565:
+ Color::EncodeRGB565(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGB5A1:
+ Color::EncodeRGB5A1(src_color, dst_pixel);
+ break;
+
+ case Regs::PixelFormat::RGBA4:
+ Color::EncodeRGBA4(src_color, dst_pixel);
break;
- }
default:
LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
@@ -175,11 +224,11 @@ inline void Write(u32 addr, const T data) {
}
}
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x",
- config.output_height * output_width * 4,
- config.GetPhysicalInputAddress(), (u32)config.input_width, (u32)config.input_height,
- config.GetPhysicalOutputAddress(), (u32)output_width, (u32)config.output_height,
- config.output_format.Value());
+ LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
+ config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
+ config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
+ config.GetPhysicalOutputAddress(), output_width, output_height,
+ config.output_format.Value(), config.flags);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
}
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index df9aa0d71..737b1e968 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -34,13 +34,6 @@ namespace GPU {
// MMIO region 0x1EFxxxxx
struct Regs {
-// helper macro to properly align structure members.
-// Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
-// depending on the current source line to make sure variable names are unique.
-#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
-#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
-#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)]
-
// helper macro to make sure the defined structures are of the expected size.
#if defined(_MSC_VER)
// TODO: MSVC does not support using sizeof() on non-static data members even though this
@@ -53,7 +46,7 @@ struct Regs {
"Structure size and register block length don't match")
#endif
- // All of those formats are described in reverse byte order, since the 3DS is little-endian.
+ // Components are laid out in reverse byte order, most significant bits first.
enum class PixelFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
@@ -199,12 +192,13 @@ struct Regs {
u32 flags;
BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
+ BitField< 1, 1, u32> output_tiled; // Converts from linear to tiled format
+ BitField< 3, 1, u32> raw_copy; // Copies the data without performing any processing
BitField< 8, 3, PixelFormat> input_format;
BitField<12, 3, PixelFormat> output_format;
- BitField<16, 1, u32> output_tiled; // stores output in a tiled format
- // TODO: Not really sure if this actually scales, or even resizes at all.
BitField<24, 1, u32> scale_horizontally;
+ BitField<25, 1, u32> scale_vertically;
};
INSERT_PADDING_WORDS(0x1);
@@ -238,10 +232,6 @@ struct Regs {
INSERT_PADDING_WORDS(0x9c3);
-#undef INSERT_PADDING_WORDS_HELPER1
-#undef INSERT_PADDING_WORDS_HELPER2
-#undef INSERT_PADDING_WORDS
-
static inline size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}