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-rw-r--r--src/core/hle/kernel/address_arbiter.cpp2
-rw-r--r--src/core/hle/kernel/kernel.cpp59
-rw-r--r--src/core/hle/kernel/kernel.h8
-rw-r--r--src/core/hle/kernel/thread.cpp112
-rw-r--r--src/core/hle/kernel/thread.h49
-rw-r--r--src/core/hle/kernel/timer.cpp4
-rw-r--r--src/core/hle/service/act/act.cpp18
-rw-r--r--src/core/hle/service/act/act.h14
-rw-r--r--src/core/hle/service/act/act_a.cpp (renamed from src/core/hle/service/act_a.cpp)3
-rw-r--r--src/core/hle/service/act/act_a.h (renamed from src/core/hle/service/act_a.h)0
-rw-r--r--src/core/hle/service/act/act_u.cpp (renamed from src/core/hle/service/act_u.cpp)3
-rw-r--r--src/core/hle/service/act/act_u.h (renamed from src/core/hle/service/act_u.h)0
-rw-r--r--src/core/hle/service/cecd/cecd.cpp10
-rw-r--r--src/core/hle/service/cecd/cecd_ndm.cpp23
-rw-r--r--src/core/hle/service/cecd/cecd_ndm.h22
-rw-r--r--src/core/hle/service/cecd/cecd_s.cpp26
-rw-r--r--src/core/hle/service/cecd/cecd_s.h4
-rw-r--r--src/core/hle/service/cecd/cecd_u.cpp3
-rw-r--r--src/core/hle/service/cecd/cecd_u.h4
-rw-r--r--src/core/hle/service/dlp/dlp.h2
-rw-r--r--src/core/hle/service/fs/archive.cpp20
-rw-r--r--src/core/hle/service/hid/hid.cpp3
-rw-r--r--src/core/hle/service/service.cpp6
-rw-r--r--src/core/hle/service/srv.h2
-rw-r--r--src/core/hle/svc.cpp189
25 files changed, 357 insertions, 229 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 37eec4c84..b5a0cc3a3 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -79,8 +79,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
ErrorSummary::WrongArgument, ErrorLevel::Usage);
}
- HLE::Reschedule(__func__);
-
// The calls that use a timeout seem to always return a Timeout error even if they did not put
// the thread to sleep
if (type == ArbitrationType::WaitIfLessThanWithTimeout ||
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 0c8752670..1db8e102f 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <boost/range/algorithm_ext/erase.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
@@ -31,13 +32,61 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
waiting_threads.erase(itr);
}
-void WaitObject::WakeupAllWaitingThreads() {
- for (auto thread : waiting_threads)
- thread->ResumeFromWait();
+SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
+ // Remove the threads that are ready or already running from our waitlist
+ boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
+ return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY ||
+ thread->status == THREADSTATUS_DEAD;
+ });
+
+ // TODO(Subv): This call should be performed inside the loop below to check if an object can be
+ // acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
+ if (ShouldWait())
+ return nullptr;
+
+ Thread* candidate = nullptr;
+ s32 candidate_priority = THREADPRIO_LOWEST + 1;
+
+ for (const auto& thread : waiting_threads) {
+ if (thread->current_priority >= candidate_priority)
+ continue;
- waiting_threads.clear();
+ bool ready_to_run =
+ std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
+ [](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
+ if (ready_to_run) {
+ candidate = thread.get();
+ candidate_priority = thread->current_priority;
+ }
+ }
+
+ return candidate;
+}
- HLE::Reschedule(__func__);
+void WaitObject::WakeupAllWaitingThreads() {
+ while (auto thread = GetHighestPriorityReadyThread()) {
+ if (!thread->IsSleepingOnWaitAll()) {
+ Acquire();
+ // Set the output index of the WaitSynchronizationN call to the index of this object.
+ if (thread->wait_set_output) {
+ thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
+ thread->wait_set_output = false;
+ }
+ } else {
+ for (auto& object : thread->wait_objects) {
+ object->Acquire();
+ object->RemoveWaitingThread(thread.get());
+ }
+ // Note: This case doesn't update the output index of WaitSynchronizationN.
+ // Clear the thread's waitlist
+ thread->wait_objects.clear();
+ }
+
+ thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
+ thread->ResumeFromWait();
+ // Note: Removing the thread from the object's waitlist will be
+ // done by GetHighestPriorityReadyThread.
+ }
}
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 0b811c5a7..1adcf6c71 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -151,9 +151,15 @@ public:
*/
void RemoveWaitingThread(Thread* thread);
- /// Wake up all threads waiting on this object
+ /**
+ * Wake up all threads waiting on this object that can be awoken, in priority order,
+ * and set the synchronization result and output of the thread.
+ */
void WakeupAllWaitingThreads();
+ /// Obtains the highest priority thread that is ready to run from this object's waiting list.
+ SharedPtr<Thread> GetHighestPriorityReadyThread();
+
/// Get a const reference to the waiting threads list for debug use
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 84d6d24c6..18b696f72 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -46,7 +46,7 @@ static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
-static Thread* current_thread;
+static SharedPtr<Thread> current_thread;
// The first available thread id at startup
static u32 next_thread_id;
@@ -63,7 +63,7 @@ Thread::Thread() {}
Thread::~Thread() {}
Thread* GetCurrentThread() {
- return current_thread;
+ return current_thread.get();
}
/**
@@ -120,8 +120,6 @@ void Thread::Stop() {
u32 tls_slot =
((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
-
- HLE::Reschedule(__func__);
}
Thread* ArbitrateHighestPriorityThread(u32 address) {
@@ -181,50 +179,6 @@ static void PriorityBoostStarvedThreads() {
}
/**
- * Gets the registers for timeout parameter of the next WaitSynchronization call.
- * @param thread a pointer to the thread that is ready to call WaitSynchronization
- * @returns a tuple of two register pointers to low and high part of the timeout parameter
- */
-static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* thread) {
- bool thumb_mode = (thread->context.cpsr & TBIT) != 0;
- u16 thumb_inst = Memory::Read16(thread->context.pc & 0xFFFFFFFE);
- u32 inst = Memory::Read32(thread->context.pc & 0xFFFFFFFC) & 0x0FFFFFFF;
-
- if ((thumb_mode && thumb_inst == 0xDF24) || (!thumb_mode && inst == 0x0F000024)) {
- // svc #0x24 (WaitSynchronization1)
- return std::make_tuple(&thread->context.cpu_registers[2],
- &thread->context.cpu_registers[3]);
- } else if ((thumb_mode && thumb_inst == 0xDF25) || (!thumb_mode && inst == 0x0F000025)) {
- // svc #0x25 (WaitSynchronizationN)
- return std::make_tuple(&thread->context.cpu_registers[0],
- &thread->context.cpu_registers[4]);
- }
-
- UNREACHABLE();
-}
-
-/**
- * Updates the WaitSynchronization timeout parameter according to the difference
- * between ticks of the last WaitSynchronization call and the incoming one.
- * @param timeout_low a pointer to the register for the low part of the timeout parameter
- * @param timeout_high a pointer to the register for the high part of the timeout parameter
- * @param last_tick tick of the last WaitSynchronization call
- */
-static void UpdateTimeoutParameter(u32* timeout_low, u32* timeout_high, u64 last_tick) {
- s64 timeout = ((s64)*timeout_high << 32) | *timeout_low;
-
- if (timeout != -1) {
- timeout -= cyclesToUs(CoreTiming::GetTicks() - last_tick) * 1000; // in nanoseconds
-
- if (timeout < 0)
- timeout = 0;
-
- *timeout_low = timeout & 0xFFFFFFFF;
- *timeout_high = timeout >> 32;
- }
-}
-
-/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
@@ -254,32 +208,6 @@ static void SwitchContext(Thread* new_thread) {
current_thread = new_thread;
- // If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun
- // the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire
- // the requested wait object(s) before continuing.
- if (new_thread->waitsynch_waited) {
- // CPSR flag indicates CPU mode
- bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0;
-
- // SVC instruction is 2 bytes for THUMB, 4 bytes for ARM
- new_thread->context.pc -= thumb_mode ? 2 : 4;
-
- // Get the register for timeout parameter
- u32 *timeout_low, *timeout_high;
- std::tie(timeout_low, timeout_high) = GetWaitSynchTimeoutParameterRegister(new_thread);
-
- // Update the timeout parameter
- UpdateTimeoutParameter(timeout_low, timeout_high, new_thread->last_running_ticks);
- }
-
- // Clean up the thread's wait_objects, they'll be restored if needed during
- // the svcWaitSynchronization call
- for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) {
- SharedPtr<WaitObject> object = new_thread->wait_objects[i];
- object->RemoveWaitingThread(new_thread);
- }
- new_thread->wait_objects.clear();
-
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
@@ -319,17 +247,13 @@ static Thread* PopNextReadyThread() {
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = THREADSTATUS_WAIT_SLEEP;
-
- HLE::Reschedule(__func__);
}
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
- bool wait_set_output, bool wait_all) {
+ bool wait_set_output) {
Thread* thread = GetCurrentThread();
thread->wait_set_output = wait_set_output;
- thread->wait_all = wait_all;
thread->wait_objects = std::move(wait_objects);
- thread->waitsynch_waited = true;
thread->status = THREADSTATUS_WAIT_SYNCH;
}
@@ -339,6 +263,13 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
thread->status = THREADSTATUS_WAIT_ARB;
}
+void ExitCurrentThread() {
+ Thread* thread = GetCurrentThread();
+ thread->Stop();
+ thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
+ thread_list.end());
+}
+
/**
* Callback that will wake up the thread it was scheduled for
* @param thread_handle The handle of the thread that's been awoken
@@ -351,15 +282,15 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
return;
}
- thread->waitsynch_waited = false;
-
if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) {
+ thread->wait_set_output = false;
+ // Remove the thread from each of its waiting objects' waitlists
+ for (auto& object : thread->wait_objects)
+ object->RemoveWaitingThread(thread.get());
+ thread->wait_objects.clear();
thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged,
ErrorLevel::Info));
-
- if (thread->wait_set_output)
- thread->SetWaitSynchronizationOutput(-1);
}
thread->ResumeFromWait();
@@ -399,6 +330,7 @@ void Thread::ResumeFromWait() {
ready_queue.push_back(current_priority, this);
status = THREADSTATUS_READY;
+ HLE::Reschedule(__func__);
}
/**
@@ -494,13 +426,11 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->last_running_ticks = CoreTiming::GetTicks();
thread->processor_id = processor_id;
thread->wait_set_output = false;
- thread->wait_all = false;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
thread->owner_process = g_current_process;
- thread->waitsynch_waited = false;
// Find the next available TLS index, and mark it as used
auto& tls_slots = Kernel::g_current_process->tls_slots;
@@ -555,8 +485,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
ready_queue.push_back(thread->current_priority, thread.get());
thread->status = THREADSTATUS_READY;
- HLE::Reschedule(__func__);
-
return MakeResult<SharedPtr<Thread>>(std::move(thread));
}
@@ -619,14 +547,6 @@ void Reschedule() {
HLE::DoneRescheduling();
- // Don't bother switching to the same thread.
- // But if the thread was waiting on objects, we still need to switch it
- // to perform PC modification, change state to RUNNING, etc.
- // This occurs in the case when an object the thread is waiting on immediately wakes up
- // the current thread before Reschedule() is called.
- if (next == cur && (next == nullptr || next->waitsynch_waited == false))
- return;
-
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index e0ffcea8a..d4fefc573 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -5,7 +5,9 @@
#pragma once
#include <string>
+#include <unordered_map>
#include <vector>
+#include <boost/container/flat_map.hpp>
#include <boost/container/flat_set.hpp>
#include "common/common_types.h"
#include "core/core.h"
@@ -125,6 +127,16 @@ public:
void SetWaitSynchronizationOutput(s32 output);
/**
+ * Retrieves the index that this particular object occupies in the list of objects
+ * that the thread passed to WaitSynchronizationN.
+ * It is used to set the output value of WaitSynchronizationN when the thread is awakened.
+ * @param object Object to query the index of.
+ */
+ s32 GetWaitObjectIndex(const WaitObject* object) const {
+ return wait_objects_index.at(object->GetObjectId());
+ }
+
+ /**
* Stops a thread, invalidating it from further use
*/
void Stop();
@@ -137,6 +149,15 @@ public:
return tls_address;
}
+ /**
+ * Returns whether this thread is waiting for all the objects in
+ * its wait list to become ready, as a result of a WaitSynchronizationN call
+ * with wait_all = true, or a ReplyAndReceive call.
+ */
+ bool IsSleepingOnWaitAll() const {
+ return !wait_objects.empty();
+ }
+
Core::ThreadContext context;
u32 thread_id;
@@ -154,16 +175,22 @@ public:
VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
- bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait
-
/// Mutexes currently held by this thread, which will be released when it exits.
boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
- SharedPtr<Process> owner_process; ///< Process that owns this thread
- std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
- VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
- bool wait_all; ///< True if the thread is waiting on all objects before resuming
- bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
+ SharedPtr<Process> owner_process; ///< Process that owns this thread
+
+ /// Objects that the thread is waiting on.
+ /// This is only populated when the thread should wait for all the objects to become ready.
+ std::vector<SharedPtr<WaitObject>> wait_objects;
+
+ /// Mapping of Object ids to their position in the last waitlist that this object waited on.
+ boost::container::flat_map<int, s32> wait_objects_index;
+
+ VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
+
+ /// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
+ bool wait_set_output;
std::string name;
@@ -215,10 +242,9 @@ void WaitCurrentThread_Sleep();
* @param wait_objects Kernel objects that we are waiting on
* @param wait_set_output If true, set the output parameter on thread wakeup (for
* WaitSynchronizationN only)
- * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
- bool wait_set_output, bool wait_all);
+ bool wait_set_output);
/**
* Waits the current thread from an ArbitrateAddress call
@@ -227,6 +253,11 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
/**
+ * Stops the current thread and removes it from the thread_list
+ */
+void ExitCurrentThread();
+
+/**
* Initialize threading
*/
void ThreadingInit();
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index eac181f4e..b50cf520d 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -60,14 +60,10 @@ void Timer::Set(s64 initial, s64 interval) {
u64 initial_microseconds = initial / 1000;
CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type,
callback_handle);
-
- HLE::Reschedule(__func__);
}
void Timer::Cancel() {
CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
-
- HLE::Reschedule(__func__);
}
void Timer::Clear() {
diff --git a/src/core/hle/service/act/act.cpp b/src/core/hle/service/act/act.cpp
new file mode 100644
index 000000000..9600036c0
--- /dev/null
+++ b/src/core/hle/service/act/act.cpp
@@ -0,0 +1,18 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/act/act.h"
+#include "core/hle/service/act/act_a.h"
+#include "core/hle/service/act/act_u.h"
+
+namespace Service {
+namespace ACT {
+
+void Init() {
+ AddService(new ACT_A);
+ AddService(new ACT_U);
+}
+
+} // namespace ACT
+} // namespace Service
diff --git a/src/core/hle/service/act/act.h b/src/core/hle/service/act/act.h
new file mode 100644
index 000000000..1425291aa
--- /dev/null
+++ b/src/core/hle/service/act/act.h
@@ -0,0 +1,14 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace Service {
+namespace ACT {
+
+/// Initializes all ACT services
+void Init();
+
+} // namespace ACT
+} // namespace Service
diff --git a/src/core/hle/service/act_a.cpp b/src/core/hle/service/act/act_a.cpp
index 9880aafff..5c523368f 100644
--- a/src/core/hle/service/act_a.cpp
+++ b/src/core/hle/service/act/act_a.cpp
@@ -2,7 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "core/hle/service/act_a.h"
+#include "core/hle/service/act/act.h"
+#include "core/hle/service/act/act_a.h"
namespace Service {
namespace ACT {
diff --git a/src/core/hle/service/act_a.h b/src/core/hle/service/act/act_a.h
index e3adb03e5..e3adb03e5 100644
--- a/src/core/hle/service/act_a.h
+++ b/src/core/hle/service/act/act_a.h
diff --git a/src/core/hle/service/act_u.cpp b/src/core/hle/service/act/act_u.cpp
index b4f69c57d..cf98aa1d6 100644
--- a/src/core/hle/service/act_u.cpp
+++ b/src/core/hle/service/act/act_u.cpp
@@ -2,7 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "core/hle/service/act_u.h"
+#include "core/hle/service/act/act.h"
+#include "core/hle/service/act/act_u.h"
namespace Service {
namespace ACT {
diff --git a/src/core/hle/service/act_u.h b/src/core/hle/service/act/act_u.h
index 9d8538fbf..9d8538fbf 100644
--- a/src/core/hle/service/act_u.h
+++ b/src/core/hle/service/act/act_u.h
diff --git a/src/core/hle/service/cecd/cecd.cpp b/src/core/hle/service/cecd/cecd.cpp
index 515b344e6..eb04273db 100644
--- a/src/core/hle/service/cecd/cecd.cpp
+++ b/src/core/hle/service/cecd/cecd.cpp
@@ -5,6 +5,7 @@
#include "common/logging/log.h"
#include "core/hle/kernel/event.h"
#include "core/hle/service/cecd/cecd.h"
+#include "core/hle/service/cecd/cecd_ndm.h"
#include "core/hle/service/cecd/cecd_s.h"
#include "core/hle/service/cecd/cecd_u.h"
#include "core/hle/service/service.h"
@@ -43,12 +44,13 @@ void GetChangeStateEventHandle(Service::Interface* self) {
}
void Init() {
- AddService(new CECD_S_Interface);
- AddService(new CECD_U_Interface);
+ AddService(new CECD_NDM);
+ AddService(new CECD_S);
+ AddService(new CECD_U);
- cecinfo_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "CECD_U::cecinfo_event");
+ cecinfo_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "CECD::cecinfo_event");
change_state_event =
- Kernel::Event::Create(Kernel::ResetType::OneShot, "CECD_U::change_state_event");
+ Kernel::Event::Create(Kernel::ResetType::OneShot, "CECD::change_state_event");
}
void Shutdown() {
diff --git a/src/core/hle/service/cecd/cecd_ndm.cpp b/src/core/hle/service/cecd/cecd_ndm.cpp
new file mode 100644
index 000000000..7baf93750
--- /dev/null
+++ b/src/core/hle/service/cecd/cecd_ndm.cpp
@@ -0,0 +1,23 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/cecd/cecd.h"
+#include "core/hle/service/cecd/cecd_ndm.h"
+
+namespace Service {
+namespace CECD {
+
+static const Interface::FunctionInfo FunctionTable[] = {
+ {0x00010000, nullptr, "Initialize"},
+ {0x00020000, nullptr, "Deinitialize"},
+ {0x00030000, nullptr, "ResumeDaemon"},
+ {0x00040040, nullptr, "SuspendDaemon"},
+};
+
+CECD_NDM::CECD_NDM() {
+ Register(FunctionTable);
+}
+
+} // namespace CECD
+} // namespace Service
diff --git a/src/core/hle/service/cecd/cecd_ndm.h b/src/core/hle/service/cecd/cecd_ndm.h
new file mode 100644
index 000000000..2e2e50ada
--- /dev/null
+++ b/src/core/hle/service/cecd/cecd_ndm.h
@@ -0,0 +1,22 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/service.h"
+
+namespace Service {
+namespace CECD {
+
+class CECD_NDM : public Interface {
+public:
+ CECD_NDM();
+
+ std::string GetPortName() const override {
+ return "cecd:ndm";
+ }
+};
+
+} // namespace CECD
+} // namespace Service
diff --git a/src/core/hle/service/cecd/cecd_s.cpp b/src/core/hle/service/cecd/cecd_s.cpp
index 7477b9320..eacda7d41 100644
--- a/src/core/hle/service/cecd/cecd_s.cpp
+++ b/src/core/hle/service/cecd/cecd_s.cpp
@@ -2,16 +2,34 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/hle/service/cecd/cecd.h"
#include "core/hle/service/cecd/cecd_s.h"
namespace Service {
namespace CECD {
-// Empty arrays are illegal -- commented out until an entry is added.
-// const Interface::FunctionInfo FunctionTable[] = { };
+static const Interface::FunctionInfo FunctionTable[] = {
+ // cecd:u shared commands
+ {0x000100C2, nullptr, "OpenRawFile"},
+ {0x00020042, nullptr, "ReadRawFile"},
+ {0x00030104, nullptr, "ReadMessage"},
+ {0x00040106, nullptr, "ReadMessageWithHMAC"},
+ {0x00050042, nullptr, "WriteRawFile"},
+ {0x00060104, nullptr, "WriteMessage"},
+ {0x00070106, nullptr, "WriteMessageWithHMAC"},
+ {0x00080102, nullptr, "Delete"},
+ {0x000A00C4, nullptr, "GetSystemInfo"},
+ {0x000B0040, nullptr, "RunCommand"},
+ {0x000C0040, nullptr, "RunCommandAlt"},
+ {0x000E0000, GetCecStateAbbreviated, "GetCecStateAbbreviated"},
+ {0x000F0000, GetCecInfoEventHandle, "GetCecInfoEventHandle"},
+ {0x00100000, GetChangeStateEventHandle, "GetChangeStateEventHandle"},
+ {0x00110104, nullptr, "OpenAndWrite"},
+ {0x00120104, nullptr, "OpenAndRead"},
+};
-CECD_S_Interface::CECD_S_Interface() {
- // Register(FunctionTable);
+CECD_S::CECD_S() {
+ Register(FunctionTable);
}
} // namespace CECD
diff --git a/src/core/hle/service/cecd/cecd_s.h b/src/core/hle/service/cecd/cecd_s.h
index df5c01849..ab6c6789a 100644
--- a/src/core/hle/service/cecd/cecd_s.h
+++ b/src/core/hle/service/cecd/cecd_s.h
@@ -9,9 +9,9 @@
namespace Service {
namespace CECD {
-class CECD_S_Interface : public Interface {
+class CECD_S : public Interface {
public:
- CECD_S_Interface();
+ CECD_S();
std::string GetPortName() const override {
return "cecd:s";
diff --git a/src/core/hle/service/cecd/cecd_u.cpp b/src/core/hle/service/cecd/cecd_u.cpp
index 7d98ba6e9..3ed864f0b 100644
--- a/src/core/hle/service/cecd/cecd_u.cpp
+++ b/src/core/hle/service/cecd/cecd_u.cpp
@@ -9,6 +9,7 @@ namespace Service {
namespace CECD {
static const Interface::FunctionInfo FunctionTable[] = {
+ // cecd:u shared commands
{0x000100C2, nullptr, "OpenRawFile"},
{0x00020042, nullptr, "ReadRawFile"},
{0x00030104, nullptr, "ReadMessage"},
@@ -27,7 +28,7 @@ static const Interface::FunctionInfo FunctionTable[] = {
{0x00120104, nullptr, "OpenAndRead"},
};
-CECD_U_Interface::CECD_U_Interface() {
+CECD_U::CECD_U() {
Register(FunctionTable);
}
diff --git a/src/core/hle/service/cecd/cecd_u.h b/src/core/hle/service/cecd/cecd_u.h
index 394030ffc..16e874ff5 100644
--- a/src/core/hle/service/cecd/cecd_u.h
+++ b/src/core/hle/service/cecd/cecd_u.h
@@ -9,9 +9,9 @@
namespace Service {
namespace CECD {
-class CECD_U_Interface : public Interface {
+class CECD_U : public Interface {
public:
- CECD_U_Interface();
+ CECD_U();
std::string GetPortName() const override {
return "cecd:u";
diff --git a/src/core/hle/service/dlp/dlp.h b/src/core/hle/service/dlp/dlp.h
index ec2fe46e8..3185fe322 100644
--- a/src/core/hle/service/dlp/dlp.h
+++ b/src/core/hle/service/dlp/dlp.h
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#pragma once
+
namespace Service {
namespace DLP {
diff --git a/src/core/hle/service/fs/archive.cpp b/src/core/hle/service/fs/archive.cpp
index f21934108..09205e4b2 100644
--- a/src/core/hle/service/fs/archive.cpp
+++ b/src/core/hle/service/fs/archive.cpp
@@ -104,8 +104,8 @@ void File::HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_ses
u64 offset = cmd_buff[1] | ((u64)cmd_buff[2]) << 32;
u32 length = cmd_buff[3];
u32 address = cmd_buff[5];
- LOG_TRACE(Service_FS, "Read %s %s: offset=0x%llx length=%d address=0x%x",
- GetTypeName().c_str(), GetName().c_str(), offset, length, address);
+ LOG_TRACE(Service_FS, "Read %s: offset=0x%llx length=%d address=0x%x", GetName().c_str(),
+ offset, length, address);
if (offset + length > backend->GetSize()) {
LOG_ERROR(Service_FS,
@@ -130,8 +130,8 @@ void File::HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_ses
u32 length = cmd_buff[3];
u32 flush = cmd_buff[4];
u32 address = cmd_buff[6];
- LOG_TRACE(Service_FS, "Write %s %s: offset=0x%llx length=%d address=0x%x, flush=0x%x",
- GetTypeName().c_str(), GetName().c_str(), offset, length, address, flush);
+ LOG_TRACE(Service_FS, "Write %s: offset=0x%llx length=%d address=0x%x, flush=0x%x",
+ GetName().c_str(), offset, length, address, flush);
std::vector<u8> data(length);
Memory::ReadBlock(address, data.data(), data.size());
@@ -145,7 +145,7 @@ void File::HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_ses
}
case FileCommand::GetSize: {
- LOG_TRACE(Service_FS, "GetSize %s %s", GetTypeName().c_str(), GetName().c_str());
+ LOG_TRACE(Service_FS, "GetSize %s", GetName().c_str());
u64 size = backend->GetSize();
cmd_buff[2] = (u32)size;
cmd_buff[3] = size >> 32;
@@ -154,14 +154,13 @@ void File::HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> server_ses
case FileCommand::SetSize: {
u64 size = cmd_buff[1] | ((u64)cmd_buff[2] << 32);
- LOG_TRACE(Service_FS, "SetSize %s %s size=%llu", GetTypeName().c_str(), GetName().c_str(),
- size);
+ LOG_TRACE(Service_FS, "SetSize %s size=%llu", GetName().c_str(), size);
backend->SetSize(size);
break;
}
case FileCommand::Close: {
- LOG_TRACE(Service_FS, "Close %s %s", GetTypeName().c_str(), GetName().c_str());
+ LOG_TRACE(Service_FS, "Close %s", GetName().c_str());
backend->Close();
break;
}
@@ -219,8 +218,7 @@ void Directory::HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> serve
u32 count = cmd_buff[1];
u32 address = cmd_buff[3];
std::vector<FileSys::Entry> entries(count);
- LOG_TRACE(Service_FS, "Read %s %s: count=%d", GetTypeName().c_str(), GetName().c_str(),
- count);
+ LOG_TRACE(Service_FS, "Read %s: count=%d", GetName().c_str(), count);
// Number of entries actually read
u32 read = backend->Read(entries.size(), entries.data());
@@ -230,7 +228,7 @@ void Directory::HandleSyncRequest(Kernel::SharedPtr<Kernel::ServerSession> serve
}
case DirectoryCommand::Close: {
- LOG_TRACE(Service_FS, "Close %s %s", GetTypeName().c_str(), GetName().c_str());
+ LOG_TRACE(Service_FS, "Close %s", GetName().c_str());
backend->Close();
break;
}
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 99baded11..18a1b6a16 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -37,7 +37,8 @@ static int enable_gyroscope_count = 0; // positive means enabled
static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
// 30 degree and 60 degree are angular thresholds for directions
- constexpr float TAN30 = 0.577350269, TAN60 = 1 / TAN30;
+ constexpr float TAN30 = 0.577350269f;
+ constexpr float TAN60 = 1 / TAN30;
// a circle pad radius greater than 40 will trigger circle pad direction
constexpr int CIRCLE_PAD_THRESHOLD_SQUARE = 40 * 40;
PadState state;
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index 2bc3fdc82..25a7aeea8 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -9,8 +9,7 @@
#include "core/hle/kernel/server_port.h"
#include "core/hle/service/ac_u.h"
-#include "core/hle/service/act_a.h"
-#include "core/hle/service/act_u.h"
+#include "core/hle/service/act/act.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/apt/apt.h"
#include "core/hle/service/boss/boss.h"
@@ -139,6 +138,7 @@ void Init() {
AddNamedPort(new ERR::ERR_F);
FS::ArchiveInit();
+ ACT::Init();
AM::Init();
APT::Init();
BOSS::Init();
@@ -158,8 +158,6 @@ void Init() {
QTM::Init();
AddService(new AC::AC_U);
- AddService(new ACT::ACT_A);
- AddService(new ACT::ACT_U);
AddService(new CSND::CSND_SND);
AddService(new DSP_DSP::Interface);
AddService(new GSP::GSP_GPU);
diff --git a/src/core/hle/service/srv.h b/src/core/hle/service/srv.h
index 6041ca42d..d3a9de879 100644
--- a/src/core/hle/service/srv.h
+++ b/src/core/hle/service/srv.h
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#pragma once
+
#include "core/hle/service/service.h"
namespace Service {
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index e5ba9a484..5839d7230 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -43,6 +43,9 @@ const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS,
ErrorSummary::InvalidArgument,
ErrorLevel::Usage); // 0xE0E0181E
+const ResultCode ERR_SYNC_TIMEOUT(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info);
+
const ResultCode ERR_MISALIGNED_ADDRESS{// 0xE0E01BF1
ErrorDescription::MisalignedAddress, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage};
@@ -260,27 +263,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
auto object = Kernel::g_handle_table.GetWaitObject(handle);
Kernel::Thread* thread = Kernel::GetCurrentThread();
- thread->waitsynch_waited = false;
-
if (object == nullptr)
return ERR_INVALID_HANDLE;
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
- HLE::Reschedule(__func__);
-
- // Check for next thread to schedule
if (object->ShouldWait()) {
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
+
object->AddWaitingThread(thread);
- Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false);
+ // TODO(Subv): Perform things like update the mutex lock owner's priority to
+ // prevent priority inversion. Currently this is done in Mutex::ShouldWait,
+ // but it should be moved to a function that is called from here.
+ thread->status = THREADSTATUS_WAIT_SYNCH;
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // NOTE: output of this SVC will be set later depending on how the thread resumes
- return HLE::RESULT_INVALID;
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
+ // resumes due to a signal in its wait objects.
+ // Otherwise we retain the default value of timeout.
+ return ERR_SYNC_TIMEOUT;
}
object->Acquire();
@@ -291,11 +297,7 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all,
s64 nano_seconds) {
- bool wait_thread = !wait_all;
- int handle_index = 0;
Kernel::Thread* thread = Kernel::GetCurrentThread();
- bool was_waiting = thread->waitsynch_waited;
- thread->waitsynch_waited = false;
// Check if 'handles' is invalid
if (handles == nullptr)
@@ -311,90 +313,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
- // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if
- // necessary
- if (handle_count != 0) {
- bool selected = false; // True once an object has been selected
-
- Kernel::SharedPtr<Kernel::WaitObject> wait_object;
-
- for (int i = 0; i < handle_count; ++i) {
- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
- if (object == nullptr)
- return ERR_INVALID_HANDLE;
-
- // Check if the current thread should wait on this object...
- if (object->ShouldWait()) {
-
- // Check we are waiting on all objects...
- if (wait_all)
- // Wait the thread
- wait_thread = true;
- } else {
- // Do not wait on this object, check if this object should be selected...
- if (!wait_all && (!selected || (wait_object == object && was_waiting))) {
- // Do not wait the thread
- wait_thread = false;
- handle_index = i;
- wait_object = object;
- selected = true;
- }
- }
- }
- } else {
- // If no handles were passed in, put the thread to sleep only when 'wait_all' is false
- // NOTE: This should deadlock the current thread if no timeout was specified
- if (!wait_all) {
- wait_thread = true;
- }
+ using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
+ std::vector<ObjectPtr> objects(handle_count);
+
+ for (int i = 0; i < handle_count; ++i) {
+ auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
+ if (object == nullptr)
+ return ERR_INVALID_HANDLE;
+ objects[i] = object;
}
- SCOPE_EXIT({
- HLE::Reschedule("WaitSynchronizationN");
- }); // Reschedule after putting the threads to sleep.
+ // Clear the mapping of wait object indices.
+ // We don't want any lingering state in this map.
+ // It will be repopulated later in the wait_all = false case.
+ thread->wait_objects_index.clear();
+
+ if (wait_all) {
+ bool all_available =
+ std::all_of(objects.begin(), objects.end(),
+ [](const ObjectPtr& object) { return !object->ShouldWait(); });
+ if (all_available) {
+ // We can acquire all objects right now, do so.
+ for (auto& object : objects)
+ object->Acquire();
+ // Note: In this case, the `out` parameter is not set,
+ // and retains whatever value it had before.
+ return RESULT_SUCCESS;
+ }
+
+ // Not all objects were available right now, prepare to suspend the thread.
- // If thread should wait, then set its state to waiting
- if (wait_thread) {
+ // If a timeout value of 0 was provided, just return the Timeout error code instead of
+ // suspending the thread.
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
- // Actually wait the current thread on each object if we decided to wait...
- std::vector<SharedPtr<Kernel::WaitObject>> wait_objects;
- wait_objects.reserve(handle_count);
+ // Put the thread to sleep
+ thread->status = THREADSTATUS_WAIT_SYNCH;
- for (int i = 0; i < handle_count; ++i) {
- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
- object->AddWaitingThread(Kernel::GetCurrentThread());
- wait_objects.push_back(object);
+ // Add the thread to each of the objects' waiting threads.
+ for (auto& object : objects) {
+ object->AddWaitingThread(thread);
+ // TODO(Subv): Perform things like update the mutex lock owner's priority to
+ // prevent priority inversion. Currently this is done in Mutex::ShouldWait,
+ // but it should be moved to a function that is called from here.
}
- Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all);
+ // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
+ thread->wait_objects = std::move(objects);
// Create an event to wake the thread up after the specified nanosecond delay has passed
- Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
-
- // NOTE: output of this SVC will be set later depending on how the thread resumes
- return HLE::RESULT_INVALID;
- }
+ thread->WakeAfterDelay(nano_seconds);
- // Acquire objects if we did not wait...
- for (int i = 0; i < handle_count; ++i) {
- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
+ // This value gets set to -1 by default in this case, it is not modified after this.
+ *out = -1;
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
+ // a signal in one of its wait objects.
+ return ERR_SYNC_TIMEOUT;
+ } else {
+ // Find the first object that is acquirable in the provided list of objects
+ auto itr = std::find_if(objects.begin(), objects.end(),
+ [](const ObjectPtr& object) { return !object->ShouldWait(); });
- // Acquire the object if it is not waiting...
- if (!object->ShouldWait()) {
+ if (itr != objects.end()) {
+ // We found a ready object, acquire it and set the result value
+ Kernel::WaitObject* object = itr->get();
object->Acquire();
+ *out = std::distance(objects.begin(), itr);
+ return RESULT_SUCCESS;
+ }
+
+ // No objects were ready to be acquired, prepare to suspend the thread.
+
+ // If a timeout value of 0 was provided, just return the Timeout error code instead of
+ // suspending the thread.
+ if (nano_seconds == 0)
+ return ERR_SYNC_TIMEOUT;
+
+ // Put the thread to sleep
+ thread->status = THREADSTATUS_WAIT_SYNCH;
- // If this was the first non-waiting object and 'wait_all' is false, don't acquire
- // any other objects
- if (!wait_all)
- break;
+ // Clear the thread's waitlist, we won't use it for wait_all = false
+ thread->wait_objects.clear();
+
+ // Add the thread to each of the objects' waiting threads.
+ for (size_t i = 0; i < objects.size(); ++i) {
+ Kernel::WaitObject* object = objects[i].get();
+ // Set the index of this object in the mapping of Objects -> index for this thread.
+ thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
+ object->AddWaitingThread(thread);
+ // TODO(Subv): Perform things like update the mutex lock owner's priority to
+ // prevent priority inversion. Currently this is done in Mutex::ShouldWait,
+ // but it should be moved to a function that is called from here.
}
- }
- // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
- // not seem to set it to any meaningful value.
- *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0;
+ // Note: If no handles and no timeout were given, then the thread will deadlock, this is
+ // consistent with hardware behavior.
- return RESULT_SUCCESS;
+ // Create an event to wake the thread up after the specified nanosecond delay has passed
+ thread->WakeAfterDelay(nano_seconds);
+
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
+ // signal in one of its wait objects.
+ // Otherwise we retain the default value of timeout, and -1 in the out parameter
+ thread->wait_set_output = true;
+ *out = -1;
+ return ERR_SYNC_TIMEOUT;
+ }
}
/// Create an address arbiter (to allocate access to shared resources)
@@ -559,7 +584,7 @@ static ResultCode CreateThread(Handle* out_handle, s32 priority, u32 entry_point
static void ExitThread() {
LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
- Kernel::GetCurrentThread()->Stop();
+ Kernel::ExitCurrentThread();
}
/// Gets the priority for the specified thread
@@ -1159,6 +1184,8 @@ void CallSVC(u32 immediate) {
if (info) {
if (info->func) {
info->func();
+ // TODO(Subv): Not all service functions should cause a reschedule in all cases.
+ HLE::Reschedule(__func__);
} else {
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
}