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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index e15590c49..cc70cbca7 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -1,6 +1,6 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
-// Refer to the license.txt file included.
+// Refer to the license.txt file included.
#include <algorithm>
#include <list>
@@ -71,17 +71,17 @@ public:
};
// Lists all thread ids that aren't deleted/etc.
-std::vector<Handle> g_thread_queue;
+static std::vector<Handle> thread_queue;
// Lists only ready thread ids.
-Common::ThreadQueueList<Handle> g_thread_ready_queue;
+static Common::ThreadQueueList<Handle> thread_ready_queue;
-Handle g_current_thread_handle;
-Thread* g_current_thread;
+static Handle current_thread_handle;
+static Thread* current_thread;
/// Gets the current thread
inline Thread* GetCurrentThread() {
- return g_current_thread;
+ return current_thread;
}
/// Gets the current thread handle
@@ -91,8 +91,8 @@ Handle GetCurrentThreadHandle() {
/// Sets the current thread
inline void SetCurrentThread(Thread* t) {
- g_current_thread = t;
- g_current_thread_handle = t->GetHandle();
+ current_thread = t;
+ current_thread_handle = t->GetHandle();
}
/// Saves the current CPU context
@@ -113,7 +113,7 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
t->context.pc = t->context.reg_15 = t->entry_point;
t->context.sp = t->stack_top;
t->context.cpsr = 0x1F; // Usermode
-
+
// TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
// thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
// agnostic of the CPU core.
@@ -131,13 +131,13 @@ void ChangeReadyState(Thread* t, bool ready) {
Handle handle = t->GetHandle();
if (t->IsReady()) {
if (!ready) {
- g_thread_ready_queue.remove(t->current_priority, handle);
+ thread_ready_queue.remove(t->current_priority, handle);
}
} else if (ready) {
if (t->IsRunning()) {
- g_thread_ready_queue.push_front(t->current_priority, handle);
+ thread_ready_queue.push_front(t->current_priority, handle);
} else {
- g_thread_ready_queue.push_back(t->current_priority, handle);
+ thread_ready_queue.push_back(t->current_priority, handle);
}
t->status = THREADSTATUS_READY;
}
@@ -148,7 +148,7 @@ inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle)
Thread* thread = g_object_pool.GetFast<Thread>(handle);
_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
- if (type != thread->wait_type || wait_handle != thread->wait_handle)
+ if (type != thread->wait_type || wait_handle != thread->wait_handle)
return false;
return true;
@@ -158,7 +158,7 @@ inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle)
void StopThread(Handle handle, const char* reason) {
Thread* thread = g_object_pool.GetFast<Thread>(handle);
_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
-
+
ChangeReadyState(thread, false);
thread->status = THREADSTATUS_DORMANT;
for (size_t i = 0; i < thread->waiting_threads.size(); ++i) {
@@ -181,7 +181,7 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
-
+
if (new_status == THREADSTATUS_WAIT) {
if (t->wait_type == WAITTYPE_NONE) {
ERROR_LOG(KERNEL, "Waittype none not allowed");
@@ -195,7 +195,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (const auto& handle : g_thread_queue) {
+ for (const auto& handle : thread_queue) {
// TODO(bunnei): Verify arbiter address...
if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
@@ -216,9 +216,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
/// Arbitrate all threads currently waiting
void ArbitrateAllThreads(u32 arbiter, u32 address) {
-
+
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (const auto& handle : g_thread_queue) {
+ for (const auto& handle : thread_queue) {
// TODO(bunnei): Verify arbiter address...
if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
@@ -238,11 +238,11 @@ void CallThread(Thread* t) {
/// Switches CPU context to that of the specified thread
void SwitchContext(Thread* t) {
Thread* cur = GetCurrentThread();
-
+
// Save context for current thread
if (cur) {
SaveContext(cur->context);
-
+
if (cur->IsRunning()) {
ChangeReadyState(cur, true);
}
@@ -263,11 +263,11 @@ void SwitchContext(Thread* t) {
Thread* NextThread() {
Handle next;
Thread* cur = GetCurrentThread();
-
+
if (cur && cur->IsRunning()) {
- next = g_thread_ready_queue.pop_first_better(cur->current_priority);
+ next = thread_ready_queue.pop_first_better(cur->current_priority);
} else {
- next = g_thread_ready_queue.pop_first();
+ next = thread_ready_queue.pop_first();
}
if (next == 0) {
return nullptr;
@@ -306,9 +306,9 @@ void DebugThreadQueue() {
return;
}
INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
- for (u32 i = 0; i < g_thread_queue.size(); i++) {
- Handle handle = g_thread_queue[i];
- s32 priority = g_thread_ready_queue.contains(handle);
+ for (u32 i = 0; i < thread_queue.size(); i++) {
+ Handle handle = thread_queue[i];
+ s32 priority = thread_ready_queue.contains(handle);
if (priority != -1) {
INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle);
}
@@ -319,15 +319,15 @@ void DebugThreadQueue() {
Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size) {
- _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
+ _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
"CreateThread priority=%d, outside of allowable range!", priority)
Thread* thread = new Thread;
handle = Kernel::g_object_pool.Create(thread);
- g_thread_queue.push_back(handle);
- g_thread_ready_queue.prepare(priority);
+ thread_queue.push_back(handle);
+ thread_ready_queue.prepare(priority);
thread->status = THREADSTATUS_DORMANT;
thread->entry_point = entry_point;
@@ -351,7 +351,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
return -1;
}
if ((u32)stack_size < 0x200) {
- ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
+ ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
stack_size);
return -1;
}
@@ -368,7 +368,7 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
return -1;
}
Handle handle;
- Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
+ Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
stack_size);
ResetThread(thread, arg, 0);
@@ -405,16 +405,16 @@ Result SetThreadPriority(Handle handle, s32 priority) {
// Change thread priority
s32 old = thread->current_priority;
- g_thread_ready_queue.remove(old, handle);
+ thread_ready_queue.remove(old, handle);
thread->current_priority = priority;
- g_thread_ready_queue.prepare(thread->current_priority);
+ thread_ready_queue.prepare(thread->current_priority);
// Change thread status to "ready" and push to ready queue
if (thread->IsRunning()) {
thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
}
if (thread->IsReady()) {
- g_thread_ready_queue.push_back(thread->current_priority, handle);
+ thread_ready_queue.push_back(thread->current_priority, handle);
}
return 0;
@@ -423,19 +423,19 @@ Result SetThreadPriority(Handle handle, s32 priority) {
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
-
+
// Initialize new "main" thread
- Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
+ Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
-
+
ResetThread(thread, 0, 0);
-
+
// If running another thread already, set it to "ready" state
Thread* cur = GetCurrentThread();
if (cur && cur->IsRunning()) {
ChangeReadyState(cur, true);
}
-
+
// Run new "main" thread
SetCurrentThread(thread);
thread->status = THREADSTATUS_RUNNING;
@@ -452,12 +452,12 @@ void Reschedule() {
HLE::g_reschedule = false;
if (next > 0) {
INFO_LOG(KERNEL, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
-
+
SwitchContext(next);
// Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep
// by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again.
- // This results in the current thread yielding on a VBLANK once, and then it will be
+ // This results in the current thread yielding on a VBLANK once, and then it will be
// immediately placed back in the queue for execution.
if (prev->wait_type == WAITTYPE_VBLANK) {
ResumeThreadFromWait(prev->GetHandle());