diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 49 |
1 files changed, 38 insertions, 11 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index f3f54a4e9..1e879b45a 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -49,6 +49,8 @@ public: ThreadContext context; + u32 thread_id; + u32 status; u32 entry_point; u32 stack_top; @@ -61,6 +63,7 @@ public: WaitType wait_type; Handle wait_handle; + VAddr wait_address; std::vector<Handle> waiting_threads; @@ -76,6 +79,9 @@ static Common::ThreadQueueList<Handle> thread_ready_queue; static Handle current_thread_handle; static Thread* current_thread; +static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup +static u32 next_thread_id; ///< The next available thread id + /// Gets the current thread inline Thread* GetCurrentThread() { return current_thread; @@ -121,6 +127,7 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) { } t->wait_type = WAITTYPE_NONE; t->wait_handle = 0; + t->wait_address = 0; } /// Change a thread to "ready" state @@ -141,9 +148,15 @@ void ChangeReadyState(Thread* t, bool ready) { } /// Verify that a thread has not been released from waiting -inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { +static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { _dbg_assert_(KERNEL, thread != nullptr); - return type == thread->wait_type && wait_handle == thread->wait_handle; + return (type == thread->wait_type) && (wait_handle == thread->wait_handle) && (thread->IsWaiting()); +} + +/// Verify that a thread has not been released from waiting (with wait address) +static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) { + _dbg_assert_(KERNEL, thread != nullptr); + return VerifyWait(thread, type, wait_handle) && (wait_address == thread->wait_address); } /// Stops the current thread @@ -164,6 +177,7 @@ ResultCode StopThread(Handle handle, const char* reason) { // Stopped threads are never waiting. thread->wait_type = WAITTYPE_NONE; thread->wait_handle = 0; + thread->wait_address = 0; return RESULT_SUCCESS; } @@ -192,12 +206,12 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { for (Handle handle : thread_queue) { Thread* thread = g_object_pool.Get<Thread>(handle); - // TODO(bunnei): Verify arbiter address... - if (!VerifyWait(thread, WAITTYPE_ARB, arbiter)) + if (!VerifyWait(thread, WAITTYPE_ARB, arbiter, address)) continue; if (thread == nullptr) continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up. + if(thread->current_priority <= priority) { highest_priority_thread = handle; priority = thread->current_priority; @@ -217,8 +231,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) { for (Handle handle : thread_queue) { Thread* thread = g_object_pool.Get<Thread>(handle); - // TODO(bunnei): Verify arbiter address... - if (VerifyWait(thread, WAITTYPE_ARB, arbiter)) + if (VerifyWait(thread, WAITTYPE_ARB, arbiter, address)) ResumeThreadFromWait(handle); } } @@ -272,11 +285,6 @@ Thread* NextThread() { return Kernel::g_object_pool.Get<Thread>(next); } -/** - * Puts the current thread in the wait state for the given type - * @param wait_type Type of wait - * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread - */ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { Thread* thread = GetCurrentThread(); thread->wait_type = wait_type; @@ -284,6 +292,11 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); } +void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) { + WaitCurrentThread(wait_type, wait_handle); + GetCurrentThread()->wait_address = wait_address; +} + /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle) { Thread* thread = Kernel::g_object_pool.Get<Thread>(handle); @@ -325,6 +338,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio thread_queue.push_back(handle); thread_ready_queue.prepare(priority); + thread->thread_id = next_thread_id++; thread->status = THREADSTATUS_DORMANT; thread->entry_point = entry_point; thread->stack_top = stack_top; @@ -333,6 +347,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio thread->processor_id = processor_id; thread->wait_type = WAITTYPE_NONE; thread->wait_handle = 0; + thread->wait_address = 0; thread->name = name; return thread; @@ -465,9 +480,21 @@ void Reschedule() { } } +ResultCode GetThreadId(u32* thread_id, Handle handle) { + Thread* thread = g_object_pool.Get<Thread>(handle); + if (thread == nullptr) + return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS, + ErrorSummary::WrongArgument, ErrorLevel::Permanent); + + *thread_id = thread->thread_id; + + return RESULT_SUCCESS; +} + //////////////////////////////////////////////////////////////////////////////////////////////////// void ThreadingInit() { + next_thread_id = INITIAL_THREAD_ID; } void ThreadingShutdown() { |
