diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 103 |
1 files changed, 39 insertions, 64 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 59bc9e0af..d3984dfc4 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -4,15 +4,14 @@ #include <algorithm> #include <cinttypes> +#include <optional> #include <vector> -#include <boost/optional.hpp> #include <boost/range/algorithm_ext/erase.hpp> #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" -#include "common/math_util.h" #include "common/thread_queue_list.h" #include "core/arm/arm_interface.h" #include "core/core.h" @@ -50,7 +49,7 @@ void Thread::Stop() { // Clean up thread from ready queue // This is only needed when the thread is terminated forcefully (SVC TerminateProcess) - if (status == ThreadStatus::Ready) { + if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) { scheduler->UnscheduleThread(this, current_priority); } @@ -94,7 +93,7 @@ void Thread::CancelWakeupTimer() { CoreTiming::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(), callback_handle); } -static boost::optional<s32> GetNextProcessorId(u64 mask) { +static std::optional<s32> GetNextProcessorId(u64 mask) { for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) { if (mask & (1ULL << index)) { if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) { @@ -140,38 +139,14 @@ void Thread::ResumeFromWait() { wakeup_callback = nullptr; - status = ThreadStatus::Ready; - - boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask); - if (!new_processor_id) { - new_processor_id = processor_id; - } - if (ideal_core != -1 && - Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) { - new_processor_id = ideal_core; - } - - ASSERT(*new_processor_id < 4); - - // Add thread to new core's scheduler - auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id); - - if (*new_processor_id != processor_id) { - // Remove thread from previous core's scheduler - scheduler->RemoveThread(this); - next_scheduler->AddThread(this, current_priority); + if (activity == ThreadActivity::Paused) { + status = ThreadStatus::Paused; + return; } - processor_id = *new_processor_id; - - // If the thread was ready, unschedule from the previous core and schedule on the new core - scheduler->UnscheduleThread(this, current_priority); - next_scheduler->ScheduleThread(this, current_priority); - - // Change thread's scheduler - scheduler = next_scheduler; + status = ThreadStatus::Ready; - Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); + ChangeScheduler(); } /** @@ -187,6 +162,9 @@ static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAdd context.cpu_registers[0] = arg; context.pc = entry_point; context.sp = stack_top; + // TODO(merry): Perform a hardware test to determine the below value. + // AHP = 0, DN = 1, FTZ = 1, RMode = Round towards zero + context.fpcr = 0x03C00000; } ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point, @@ -253,29 +231,6 @@ void Thread::BoostPriority(u32 priority) { current_priority = priority; } -SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority, - Process& owner_process) { - // Setup page table so we can write to memory - SetCurrentPageTable(&owner_process.VMManager().page_table); - - // Initialize new "main" thread - const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress(); - auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0, - stack_top, owner_process); - - SharedPtr<Thread> thread = std::move(thread_res).Unwrap(); - - // Register 1 must be a handle to the main thread - const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap(); - thread->SetGuestHandle(guest_handle); - thread->GetContext().cpu_registers[1] = guest_handle; - - // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires - thread->ResumeFromWait(); - - return thread; -} - void Thread::SetWaitSynchronizationResult(ResultCode result) { context.cpu_registers[0] = result.raw; } @@ -364,42 +319,45 @@ void Thread::UpdatePriority() { void Thread::ChangeCore(u32 core, u64 mask) { ideal_core = core; affinity_mask = mask; + ChangeScheduler(); +} +void Thread::ChangeScheduler() { if (status != ThreadStatus::Ready) { return; } - boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)}; + auto& system = Core::System::GetInstance(); + std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)}; if (!new_processor_id) { new_processor_id = processor_id; } - if (ideal_core != -1 && - Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) { + if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) { new_processor_id = ideal_core; } ASSERT(*new_processor_id < 4); // Add thread to new core's scheduler - auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id); + auto& next_scheduler = system.Scheduler(*new_processor_id); if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler scheduler->RemoveThread(this); - next_scheduler->AddThread(this, current_priority); + next_scheduler.AddThread(this, current_priority); } processor_id = *new_processor_id; // If the thread was ready, unschedule from the previous core and schedule on the new core scheduler->UnscheduleThread(this, current_priority); - next_scheduler->ScheduleThread(this, current_priority); + next_scheduler.ScheduleThread(this, current_priority); // Change thread's scheduler - scheduler = next_scheduler; + scheduler = &next_scheduler; - Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); + system.CpuCore(processor_id).PrepareReschedule(); } bool Thread::AllWaitObjectsReady() { @@ -414,6 +372,23 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t return wakeup_callback(reason, std::move(thread), std::move(object), index); } +void Thread::SetActivity(ThreadActivity value) { + activity = value; + + if (value == ThreadActivity::Paused) { + // Set status if not waiting + if (status == ThreadStatus::Ready) { + status = ThreadStatus::Paused; + } else if (status == ThreadStatus::Running) { + status = ThreadStatus::Paused; + Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); + } + } else if (status == ThreadStatus::Paused) { + // Ready to reschedule + ResumeFromWait(); + } +} + //////////////////////////////////////////////////////////////////////////////////////////////////// /** |
