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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp103
1 files changed, 39 insertions, 64 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 59bc9e0af..d3984dfc4 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -4,15 +4,14 @@
#include <algorithm>
#include <cinttypes>
+#include <optional>
#include <vector>
-#include <boost/optional.hpp>
#include <boost/range/algorithm_ext/erase.hpp>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
-#include "common/math_util.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
@@ -50,7 +49,7 @@ void Thread::Stop() {
// Clean up thread from ready queue
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
- if (status == ThreadStatus::Ready) {
+ if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
scheduler->UnscheduleThread(this, current_priority);
}
@@ -94,7 +93,7 @@ void Thread::CancelWakeupTimer() {
CoreTiming::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(), callback_handle);
}
-static boost::optional<s32> GetNextProcessorId(u64 mask) {
+static std::optional<s32> GetNextProcessorId(u64 mask) {
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
if (mask & (1ULL << index)) {
if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) {
@@ -140,38 +139,14 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
- status = ThreadStatus::Ready;
-
- boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
-
- ASSERT(*new_processor_id < 4);
-
- // Add thread to new core's scheduler
- auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id);
-
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
+ if (activity == ThreadActivity::Paused) {
+ status = ThreadStatus::Paused;
+ return;
}
- processor_id = *new_processor_id;
-
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
-
- // Change thread's scheduler
- scheduler = next_scheduler;
+ status = ThreadStatus::Ready;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
+ ChangeScheduler();
}
/**
@@ -187,6 +162,9 @@ static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAdd
context.cpu_registers[0] = arg;
context.pc = entry_point;
context.sp = stack_top;
+ // TODO(merry): Perform a hardware test to determine the below value.
+ // AHP = 0, DN = 1, FTZ = 1, RMode = Round towards zero
+ context.fpcr = 0x03C00000;
}
ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
@@ -253,29 +231,6 @@ void Thread::BoostPriority(u32 priority) {
current_priority = priority;
}
-SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
- Process& owner_process) {
- // Setup page table so we can write to memory
- SetCurrentPageTable(&owner_process.VMManager().page_table);
-
- // Initialize new "main" thread
- const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
- auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
- stack_top, owner_process);
-
- SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
-
- // Register 1 must be a handle to the main thread
- const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
- thread->SetGuestHandle(guest_handle);
- thread->GetContext().cpu_registers[1] = guest_handle;
-
- // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
- thread->ResumeFromWait();
-
- return thread;
-}
-
void Thread::SetWaitSynchronizationResult(ResultCode result) {
context.cpu_registers[0] = result.raw;
}
@@ -364,42 +319,45 @@ void Thread::UpdatePriority() {
void Thread::ChangeCore(u32 core, u64 mask) {
ideal_core = core;
affinity_mask = mask;
+ ChangeScheduler();
+}
+void Thread::ChangeScheduler() {
if (status != ThreadStatus::Ready) {
return;
}
- boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
+ auto& system = Core::System::GetInstance();
+ std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
}
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) {
+ if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
- auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id);
+ auto& next_scheduler = system.Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
+ next_scheduler.AddThread(this, current_priority);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
+ next_scheduler.ScheduleThread(this, current_priority);
// Change thread's scheduler
- scheduler = next_scheduler;
+ scheduler = &next_scheduler;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
+ system.CpuCore(processor_id).PrepareReschedule();
}
bool Thread::AllWaitObjectsReady() {
@@ -414,6 +372,23 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t
return wakeup_callback(reason, std::move(thread), std::move(object), index);
}
+void Thread::SetActivity(ThreadActivity value) {
+ activity = value;
+
+ if (value == ThreadActivity::Paused) {
+ // Set status if not waiting
+ if (status == ThreadStatus::Ready) {
+ status = ThreadStatus::Paused;
+ } else if (status == ThreadStatus::Running) {
+ status = ThreadStatus::Paused;
+ Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
+ }
+ } else if (status == ThreadStatus::Paused) {
+ // Ready to reschedule
+ ResumeFromWait();
+ }
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
/**